static void _use_fbo_v2 (GstGLContext * context, UseFBO2 * data) { gst_gl_framebuffer_use_v2 (data->frame, data->texture_fbo_width, data->texture_fbo_height, data->fbo, data->depth_buffer, data->texture_fbo, data->cb, data->stuff); }
static void draw_tex (gpointer data) { gst_gl_framebuffer_use_v2 (fbo, 320, 240, fbo_id, rbo, tex, (GLCB_V2) clear_tex, data); }