/** * gst_vaapi_display_glx_new_with_display: * @x11_display: an X11 #Display * * Creates a #GstVaapiDisplay based on the X11 @x11_display * display. The caller still owns the display and must call * XCloseDisplay() when all #GstVaapiDisplay references are * released. Doing so too early can yield undefined behaviour. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_glx_new_with_display (Display * x11_display) { g_return_val_if_fail (x11_display != NULL, NULL); return gst_vaapi_display_new (gst_vaapi_display_glx_class (), GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, x11_display); }
/** * gst_vaapi_display_egl_new_with_native_display: * @native_display: an EGLDisplay object * @display_type: the display type of @native_display * @gles_version: the OpenGL ES version API to use * * Creates a #GstVaapiDisplay based on the native display supplied in * as @native_display. The caller still owns the display and must call * native display close function when all #GstVaapiDisplay references * are released. Doing so too early can yield undefined behaviour. * * The @gles_version will further ensure the OpenGL ES API to use, or * zero to indicate "desktop" OpenGL. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_egl_new_with_native_display (gpointer native_display, GstVaapiDisplayType display_type, guint gles_version) { InitParams params; g_return_val_if_fail (native_display != NULL, NULL); params.display = native_display; params.display_type = display_type; params.gles_version = gles_version; return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL), GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms); }
/** * gst_vaapi_display_egl_new: * @display: a #GstVaapiDisplay, or %NULL to pick any one * @gles_version: the OpenGL ES version API to use * * Creates a new #GstVaapiDisplay object suitable in EGL context. If * the native @display is %NULL, then any type of display is picked, * i.e. one that can be successfully opened. The @gles_version will * further ensure the OpenGL ES API to use, or zero to indicate * "desktop" OpenGL. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version) { InitParams params; if (display) { params.display = display; params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display); } else { params.display = NULL; params.display_type = GST_VAAPI_DISPLAY_TYPE_ANY; } params.gles_version = gles_version; return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL), GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms); }
/** * gst_vaapi_display_glx_new: * @display_name: the X11 display name * * Opens an X11 #Display using @display_name and returns a newly * allocated #GstVaapiDisplay object. The X11 display will be cloed * when the reference count of the object reaches zero. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_glx_new (const gchar * display_name) { return gst_vaapi_display_new (gst_vaapi_display_glx_class (), GST_VAAPI_DISPLAY_INIT_FROM_DISPLAY_NAME, (gpointer) display_name); }
/** * gst_vaapi_display_glx_new: * @display_name: the X11 display name * * Opens an X11 #Display using @display_name and returns a newly * allocated #GstVaapiDisplay object. The X11 display will be cloed * when the reference count of the object reaches zero. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_glx_new (const gchar * display_name) { return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_GLX, NULL), GST_VAAPI_DISPLAY_INIT_FROM_DISPLAY_NAME, (gpointer) display_name); }