Exemple #1
0
static int conf_click(int b, int d)
{
    if (gui_click(b, d))
        return conf_action(gui_token(gui_active()));

    return 1;
}
Exemple #2
0
static int conf_click(int b, int d)
{
    if (gui_click(b, d))
        return conf_action(gui_token(gui_active()));
    else if (gui_click_right(b, d))
        return goto_state(&st_title);

    return 1;
}
Exemple #3
0
int common_click(int b, int d)
{
    if (gui_click(b, d))
    {
        int active = gui_active();
        return common_action(gui_token(active), gui_value(active));
    }
    return 1;
}
Exemple #4
0
int name_click(int b, int d)
{
    if (gui_click(b, d))
        return st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
    else {
        SDL_StopTextInput();
        return 1;
    }
}
Exemple #5
0
static int resol_click(int b, int d)
{
    if (gui_click(b, d))
    {
        int active = gui_active();

        return resol_action(gui_token(active), gui_value(active));
    }
    return 1;
}
Exemple #6
0
static int party_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return party_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return party_action(PARTY_B);
    }
    return 1;
}
Exemple #7
0
static int title_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return title_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return title_action(TITLE_EXIT);
    }
    return 1;
}
Exemple #8
0
static int course_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return course_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return course_action(COURSE_BACK);
    }
    return 1;
}
Exemple #9
0
static int demo_del_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return demo_del_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return demo_del_action(DEMO_KEEP);
    }
    return 1;
}
Exemple #10
0
static int set_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return set_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return set_action(GUI_BACK);
    }
    return 1;
}
Exemple #11
0
static int pause_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return pause_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return pause_action(PAUSE_CONTINUE);
    }
    return 1;
}
Exemple #12
0
static int time_out_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return time_out_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return time_out_action(TIME_OUT_BACK);
    }
    return 1;
}
Exemple #13
0
static int start_click(int b, int d)
{
    if (gui_click(b, d))
    {
        return start_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
    }
    else if (gui_click_right(b, d))
    {
        return start_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 1);
    }
    return 1;
}
static int start_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return start_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b))
            return goto_state(&st_title);
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return goto_state(&st_title);
    }
    return 1;
}
Exemple #15
0
static int demo_end_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return demo_end_action(gui_token(gui_click()));

        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
        {
            if (demo_paused)
                return demo_end_action(DEMO_CONTINUE);
            else
                return demo_end_action(standalone ? DEMO_QUIT : DEMO_KEEP);
        }
    }
    return 1;
}
Exemple #16
0
// returns 0 iff a command is created to be put on the network
int mod_mkcmd(FCMD_t *c, int device, int sym, int press)
{
        int i;

        // apply magic command?
        if( device==-1 )
        {
                if( !magic_c.datasz )
                        return -1;
                memcpy(c, &magic_c, sizeof magic_c);
                memset(&magic_c, 0, sizeof magic_c);
                return 0;
        }

        for( i=0; i<binds_size; i++ )
        {
                if( binds[i].sym!=sym || binds[i].device!=device || binds[i].press!=press )
                        continue;

                memset( c, 0, sizeof *c );

                if( binds[i].script )
                {
                        command( binds[i].script );
                        return -1;
                }

                c->cmd = binds[i].cmd;

                if( c->cmd==CMDT_1EPAINT || c->cmd==CMDT_0EPAINT )
                        if( gui_click( press ) )
                                return -1;

                if( editmode )
                        return proc_edit_cmd(c, device, sym, press);

                return c->cmd<=CMDT_1CON ? 0 : -1;
        }

        return -1;
}
Exemple #17
0
static int pause_click(int b, int d)
{
    return d && b == SDL_BUTTON_LEFT ? pause_action(gui_token(gui_click())) : 1;
}
Exemple #18
0
void file_click(void)
{
	int			id,k;
	char		err_str[256],file_name[256];

	id=-1;

		// keyboard

	if (input_get_keyboard_escape()) id=file_button_cancel_id;
	if (input_get_keyboard_return()) id=file_is_save?file_button_save_id:file_button_load_id;

		// clicking

	if (id==-1) {
		id=gui_click();
		if (id!=-1) hud_click();
	}
		
	if (id==-1) return;

		// handle click
		
	switch (id) {
	
		case file_button_save_id:
			if (!game_file_save(FALSE,FALSE,err_str)) console_add_error(err_str);
			server.next_state=gs_running;
			break;
			
		case file_button_load_id:

			k=element_get_value(file_info_table_id);
			if (k==-1) break;
			
			element_get_table_column_data(file_info_table_id,k,1,file_name,256);

			server.next_state=gs_running;

			if (game_file_load(file_name,FALSE,err_str)) {
				game_time_pause_end();
				break;
			}

			if (server.map_open) map_end();
			if (server.game_open) game_end();

			error_setup(err_str,"Game Load Canceled");
			server.next_state=gs_error;
			break;
			
		case file_button_delete_id:
			file_save_delete();
			break;
			
		case file_button_cancel_id:
			server.next_state=file_last_state;
			break;
			
		case file_info_table_id:
			file_save_selected();
			break;
			
	}
}
Exemple #19
0
static int pause_click(int b, int d)
{
    return gui_click(b, d) ? pause_action(gui_token(gui_active())) : 1;
}
static int start_click(int b, int d)
{
    if (d && b < 0)
        return start_action(gui_token(gui_click()));
    return 1;
}
static int title_click(int b, int d)
{
    if (d && b < 0)
        return title_action(gui_token(gui_click()));
    return 1;
}
Exemple #22
0
void setup_game_click(void)
{
	int							id,idx;
	iface_mp_character_type		*mp_character;

	id=-1;

		// keyboard

	if (input_get_keyboard_escape()) id=setup_game_cancel_button_id;
	if (input_get_keyboard_return()) id=setup_game_ok_button_id;

	if (id==-1) id=gui_keyboard();

		// clicking

	if (id==-1) {
		id=gui_click();
		if (id!=-1) hud_click();
	}
		
	if (id==-1) return;

		// handle click
	
	switch (id) {
	
			// tab
			
		case setup_game_tab_id:
			setup_tab_value=element_get_value(setup_game_tab_id);
			setup_game_create_pane();
			return;
			
			// buttons
			
		case setup_game_ok_button_id:
			setup_close_save_flag=TRUE;
			setup_game_done();
			return;
			
		case setup_game_cancel_button_id:
			setup_close_save_flag=FALSE;
			setup_game_done();
			return;

		case setup_game_default_button_id:
			setup_game_default();
			return;
			
		case setup_action_set_button_id:
			setup_action_scroll_pos=element_get_scroll_position(ctrl_action_id);
			setup_action_set_flag=TRUE;
			input_clear();
			input_set_key_start();
			return;
			
		case setup_action_clear_button_id:
			setup_action_scroll_pos=element_get_scroll_position(ctrl_action_id);
			setup_game_action_clear();
			element_set_scroll_position(ctrl_action_id,setup_action_scroll_pos);
			return;
	
			// video pane
			
		case ctrl_screen_gl_size_id:
			idx=element_get_value(ctrl_screen_gl_size_id);
			if (idx==0) {
				setup.screen_wid=setup.screen_high=-1;
			}
			else {
				setup.screen_wid=render_info.screen_sizes[idx-1].wid;
				setup.screen_high=render_info.screen_sizes[idx-1].high;
			}
			break;
			
		case ctrl_decal_on_id:
			setup.decal_on=element_get_value(ctrl_decal_on_id);
			break;

		case ctrl_shadow_on_id:
			setup.shadow_on=element_get_value(ctrl_shadow_on_id);
			break;
			
		case ctrl_fsaa_id:
			setup.fsaa_mode=element_get_value(ctrl_fsaa_id);
			break;
			
		case ctrl_gamma_id:
			setup.gamma=element_get_slider_value(ctrl_gamma_id);
			break;
			
			// audio pane
			
		case ctrl_sound_volume_id:
			setup.sound_volume=element_get_slider_value(ctrl_sound_volume_id);
			break;

		case ctrl_music_on_id:
			setup.music_on=element_get_value(ctrl_music_on_id);
			break;
			
		case ctrl_music_volume_id:
			setup.music_volume=element_get_slider_value(ctrl_music_volume_id);
			break;
			
			// mouse pane
			
		case ctrl_always_run_id:
			setup.always_run=element_get_value(ctrl_always_run_id);
			break;
			
		case ctrl_toggle_run_id:
			setup.toggle_run=element_get_value(ctrl_toggle_run_id);
			break;
			
		case ctrl_invert_look_id:
			setup.invert_look=element_get_value(ctrl_invert_look_id);
			break;

		case ctrl_auto_aim_id:
			setup.auto_aim=element_get_value(ctrl_auto_aim_id);
			break;
			
		case ctrl_mouse_smooth_id:
			setup.mouse_smooth=element_get_value(ctrl_mouse_smooth_id);
			break;
			
		case ctrl_mouse_speed_id:
			setup.mouse.speed=element_get_slider_value(ctrl_mouse_speed_id);
			break;
			
		case ctrl_mouse_accel_id:
			setup.mouse.acceleration=element_get_slider_value(ctrl_mouse_accel_id);
			break;
			
		case ctrl_joystick_speed_id:
			setup.joystick.speed=element_get_slider_value(ctrl_joystick_speed_id);
			break;

		case ctrl_joystick_accel_id:
			setup.joystick.acceleration=element_get_slider_value(ctrl_joystick_accel_id);
			break;
		
			// action pane
			
		case ctrl_action_id:
			setup_game_action_enable_buttons();
			break;

			// player pane

		case ctrl_network_name_id:
			element_get_value_string(ctrl_network_name_id,setup.network.name);
			break;

		case ctrl_network_show_names_id:
			setup.network.show_names=element_get_value(ctrl_network_show_names_id);
			break;

		case ctrl_character_id:
			setup.network.character_idx=element_get_value(ctrl_character_id);
			mp_character=&iface.multiplayer.character_list.characters[setup.network.character_idx];
			element_replace_model(ctrl_character_model_id,mp_character->model_name,"Idle",mp_character->interface_resize,&mp_character->interface_offset,NULL);
			break;

			// debug pane

		case ctrl_debug_engine_windowed_id:
			setup.window=element_get_value(ctrl_debug_engine_windowed_id);
			break;

		case ctrl_debug_editor_windowed_id:
			setup.window_editor=element_get_value(ctrl_debug_editor_windowed_id);
			break;

		case ctrl_debug_no_hud_id:
			setup.no_hud=element_get_value(ctrl_debug_no_hud_id);
			break;

		case ctrl_debug_no_draw_weapon_id:
			setup.no_draw_weapon=element_get_value(ctrl_debug_no_draw_weapon_id);
			break;

		case ctrl_debug_metrics_on_id:
			setup.metrics_on=element_get_value(ctrl_debug_metrics_on_id);
			break;

		case ctrl_debug_debug_on_id:
			setup.debug_on=element_get_value(ctrl_debug_debug_on_id);
			break;

		case ctrl_debug_ignore_fps_lock_id:
			setup.ignore_fps_lock=element_get_value(ctrl_debug_ignore_fps_lock_id);
			break;

	}
}