Exemple #1
0
void EoBCoreEngine::removeCharacterEffect(int spell, int charIndex, int showWarning) {
	assert(spell >= 0);
	EoBCharacter *c = &_characters[charIndex];
	EoBSpell *s = &_spells[spell];

	if (showWarning) {
		int od = _screen->curDimIndex();
		Screen::FontId of = _screen->setFont(Screen::FID_6_FNT);
		_screen->setScreenDim(7);
		printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 3 : 2], c->name, s->name).c_str());
		_screen->setScreenDim(od);
		_screen->setFont(of);
	}

	if (s->endCallback)
		(this->*s->endCallback)(c);

	if (s->flags & 1)
		c->effectFlags &= ~s->effectFlags;

	if (s->flags & 4)
		_partyEffectFlags &= ~s->effectFlags;

	if (s->flags & 0x200) {
		for (int i = 0; i < 6; i++) {
			if (!testCharacter(i, 1))
				continue;
			if (!testCharacter(i, 2) && !(s->flags & 0x800))
				continue;
			_characters[i].effectFlags &= ~s->effectFlags;
		}
	}

	if (s->flags & 0x2)
		recalcArmorClass(_activeSpellCharId);

	if (showWarning) {
		if (s->flags & 0x20A0)
			gui_drawCharPortraitWithStats(charIndex);
		else if (s->flags & 0x40)
			gui_drawAllCharPortraitsWithStats();
	}
}
Exemple #2
0
void EoBCoreEngine::removeAllCharacterEffects(int charIndex) {
	EoBCharacter *c = &_characters[charIndex];
	c->effectFlags = 0;
	memset(c->effectsRemainder, 0, 4);

	for (int i = 0; i < 10; i++) {
		if (c->events[i] < 0) {
			removeCharacterEffect(-c->events[i], charIndex, 0);
			c->timers[i] = 0;
			c->events[i] = 0;
		}
	}

	setupCharacterTimers();
	recalcArmorClass(charIndex);
	c->disabledSlots = 0;
	c->slotStatus[0] = c->slotStatus[1] = 0;
	c->damageTaken = 0;
	c->strengthCur = c->strengthMax;
	c->strengthExtCur = c->strengthExtMax;
	gui_drawAllCharPortraitsWithStats();
}
Exemple #3
0
void DarkMoonEngine::restParty_npc() {
	int insalId = -1;
	int numChar = 0;

	for (int i = 0; i < 6; i++) {
		if (!testCharacter(i, 1))
			continue;
		if (testCharacter(i, 2) && _characters[i].portrait == -1)
			insalId = i;
		numChar++;
	}

	if (insalId == -1 || numChar < 5)
		return;

	removeCharacterFromParty(insalId);
	if (insalId < 4)
		exchangeCharacters(insalId, testCharacter(5, 1) ? 5 : 4);

	clearScriptFlags(6);

	if (!stripPartyItems(1, 1, 1, 1))
		stripPartyItems(2, 1, 1, 1);
	stripPartyItems(31, 0, 1, 3);
	stripPartyItems(39, 1, 0, 3);
	stripPartyItems(47, 0, 1, 2);

	_items[createItemOnCurrentBlock(28)].value = 26;

	gui_drawPlayField(false);
	gui_drawAllCharPortraitsWithStats();

	_screen->setClearScreenDim(10);
	_gui->messageDialogue2(11, 63, 6);
	_gui->messageDialogue2(11, 64, 6);
}
Exemple #4
0
Common::Error EoBCoreEngine::loadGameState(int slot) {
	// Special slot id -1 for EOB1 party transfer
	const char *fileName = (slot == -1) ? _savegameFilename.c_str() : getSavegameFilename(slot);

	SaveHeader header;
	Common::InSaveFile *saveFile = openSaveForReading(fileName, header, (slot != -1));
	if (!saveFile)
		return Common::Error(Common::kReadingFailed);

	Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);
	_loading = true;

	if (slot != -1)
		_screen->fadeToBlack(10);

	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		c->id = in.readByte();
		c->flags = in.readByte();
		in.read(c->name, 11);
		c->strengthCur = in.readSByte();
		c->strengthMax = in.readSByte();
		c->strengthExtCur = in.readSByte();
		c->strengthExtMax = in.readSByte();
		c->intelligenceCur = in.readSByte();
		c->intelligenceMax = in.readSByte();
		c->wisdomCur = in.readSByte();
		c->wisdomMax = in.readSByte();
		c->dexterityCur = in.readSByte();
		c->dexterityMax = in.readSByte();
		c->constitutionCur = in.readSByte();
		c->constitutionMax = in.readSByte();
		c->charismaCur = in.readSByte();
		c->charismaMax = in.readSByte();
		c->hitPointsCur = in.readSint16BE();
		c->hitPointsMax = in.readSint16BE();
		c->armorClass = in.readSByte();
		c->disabledSlots = in.readByte();
		c->raceSex = in.readByte();
		c->cClass = in.readByte();
		c->alignment = in.readByte();
		c->portrait = in.readSByte();
		if (slot == -1 && c->portrait < 0)
			c->portrait = -c->portrait + 43;
		c->food = in.readByte();
		in.read(c->level, 3);
		for (int ii = 0; ii < 3; ii++)
			c->experience[ii] = in.readUint32BE();
		delete[] c->faceShape;
		c->faceShape = 0;
		in.read(c->mageSpells, 80);
		in.read(c->clericSpells, 80);
		c->mageSpellsAvailableFlags = in.readUint32BE();
		for (int ii = 0; ii < 27; ii++)
			c->inventory[ii] = in.readSint16BE();
		uint32 ct = _system->getMillis();
		for (int ii = 0; ii < 10; ii++) {
			c->timers[ii] = in.readUint32BE();
			if (c->timers[ii])
				c->timers[ii] += ct;
		}
		in.read(c->events, 10);
		in.read(c->effectsRemainder, 4);
		c->effectFlags = in.readUint32BE();
		c->damageTaken = in.readByte();
		in.read(c->slotStatus, 5);
	}

	setupCharacterTimers();

	_screen->loadShapeSetBitmap("CHARGENA", 3, 3);
	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		if (!c->flags || c->portrait < 0)
			continue;
		c->faceShape = _screen->encodeShape((c->portrait % 10) << 2, (c->portrait / 10) << 5, 4, 32, true);
	}

	_screen->loadShapeSetBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3);
	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		if (!c->flags || c->portrait >= 0)
			continue;
		c->faceShape = _screen->encodeShape((-(c->portrait + 1)) << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true);
	}
	_screen->_curPage = 0;

	if (slot == -1) {
		// Skip all settings which aren't necessary for party transfer.
		// Jump directly to the items list.
		in.skip(108);
	} else {
		_currentLevel = in.readByte();
		_currentSub = in.readSByte();
		_currentBlock = in.readUint16BE();
		_currentDirection = in.readUint16BE();
		_itemInHand = in.readSint16BE();
		_hasTempDataFlags = in.readUint32BE();
		_partyEffectFlags = in.readUint32BE();

		_updateFlags = in.readUint16BE();
		_compassDirection = in.readUint16BE();
		_currentControlMode = in.readUint16BE();
		_updateCharNum = in.readUint16BE();
		_openBookSpellLevel = in.readSByte();
		_openBookSpellSelectedItem  = in.readSByte();
		_openBookSpellListOffset = in.readSByte();
		_openBookChar = in.readByte();
		_openBookType = in.readByte();
		_openBookCharBackup = in.readByte();
		_openBookTypeBackup = in.readByte();
		_activeSpellCharId = in.readByte();
		_activeSpellCharacterPos = in.readByte();
		_activeSpell = in.readByte();
		_returnAfterSpellCallback = in.readByte() ? true : false;

		_inf->loadState(in);
	}

	for (int i = 0; i < 600; i++) {
		EoBItem *t = &_items[i];
		t->nameUnid = in.readByte();
		t->nameId = in.readByte();
		t->flags = in.readByte();
		t->icon = in.readSByte();
		t->type = in.readSByte();
		t->pos = in.readSByte();
		t->block = in.readSint16BE();
		t->next = in.readSint16BE();
		t->prev = in.readSint16BE();
		t->level = in.readByte();
		t->value = in.readSByte();
	}

	// No more data needed for party transfer
	if (slot == -1) {
		_loading = false;
		return Common::kNoError;
	}

	for (int i = 51; i < 65; i++) {
		EoBItemType *t = &_itemTypes[i];
		t->invFlags = in.readUint16BE();
		t->handFlags = in.readUint16BE();
		t->armorClass = in.readSByte();
		t->allowedClasses = in.readSByte();
		t->requiredHands = in.readSByte();
		t->dmgNumDiceS = in.readSByte();
		t->dmgNumPipsS = in.readSByte();
		t->dmgIncS = in.readSByte();
		t->dmgNumDiceL = in.readSByte();
		t->dmgNumPipsL = in.readSByte();
		t->dmgIncL = in.readSByte();
		t->unk1 = in.readByte();
		t->extraProperties = in.readUint16BE();
	}

	for (int i = 0; i < 18; i++) {
		if (!(_hasTempDataFlags & (1 << i)))
			continue;

		if (_lvlTempData[i]) {
			delete[] _lvlTempData[i]->wallsXorData;
			delete[] _lvlTempData[i]->flags;
			releaseMonsterTempData(_lvlTempData[i]);
			releaseFlyingObjectTempData(_lvlTempData[i]);
			releaseWallOfForceTempData(_lvlTempData[i]);
			delete _lvlTempData[i];
		}

		_lvlTempData[i] = new LevelTempData;
		LevelTempData *l = _lvlTempData[i];
		l->wallsXorData = new uint8[4096];
		l->flags = new uint16[1024];
		EoBMonsterInPlay *lm = new EoBMonsterInPlay[30];
		l->monsters = lm;
		EoBFlyingObject *lf = new EoBFlyingObject[_numFlyingObjects];
		l->flyingObjects = lf;
		WallOfForce *lw = new WallOfForce[5];
		l->wallsOfForce = lw;

		in.read(l->wallsXorData, 4096);
		for (int ii = 0; ii < 1024; ii++)
			l->flags[ii] = in.readByte();

		for (int ii = 0; ii < 30; ii++) {
			EoBMonsterInPlay *m = &lm[ii];
			m->type = in.readByte();
			m->unit = in.readByte();
			m->block = in.readUint16BE();
			m->pos = in.readByte();
			m->dir = in.readSByte();
			m->animStep = in.readByte();
			m->shpIndex = in.readByte();
			m->mode = in.readSByte();
			m->f_9 = in.readSByte();
			m->curAttackFrame = in.readSByte();
			m->spellStatusLeft = in.readSByte();
			m->hitPointsMax = in.readSint16BE();
			m->hitPointsCur = in.readSint16BE();
			m->dest = in.readUint16BE();
			m->randItem = in.readUint16BE();
			m->fixedItem = in.readUint16BE();
			m->flags = in.readByte();
			m->idleAnimState = in.readByte();
			m->curRemoteWeapon = in.readByte();
			m->numRemoteAttacks = in.readByte();
			m->palette = in.readSByte();
			m->directionChanged = in.readByte();
			m->stepsTillRemoteAttack = in.readByte();
			m->sub = in.readByte();
		}

		for (int ii = 0; ii < _numFlyingObjects; ii++) {
			EoBFlyingObject *m = &lf[ii];
			m->enable = in.readByte();
			m->objectType = in.readByte();
			m->attackerId = in.readSint16BE();
			m->item = in.readSint16BE();
			m->curBlock = in.readUint16BE();
			m->u2 = in.readUint16BE();
			m->u1 = in.readByte();
			m->direction = in.readByte();
			m->distance = in.readByte();
			m->callBackIndex = in.readSByte();
			m->curPos = in.readByte();
			m->flags = in.readByte();
			m->unused = in.readByte();
		}

		for (int ii = 0; ii < 5; ii++) {
			WallOfForce *w = &lw[ii];
			w->block = in.readUint16BE();
			w->duration = in.readUint32BE();
		}
	}

	loadLevel(_currentLevel, _currentSub);
	_sceneUpdateRequired = true;
	_screen->setFont(Screen::FID_6_FNT);

	for (int i = 0; i < 6; i++) {
		for (int ii = 0; ii < 10; ii++) {
			if (_characters[i].events[ii] == -57)
				spellCallback_start_trueSeeing();
		}
	}

	_screen->setCurPage(0);
	gui_drawPlayField(false);

	if (_currentControlMode)
		_screen->copyRegion(176, 0, 0, 0, 144, 168, 0, 5, Screen::CR_NO_P_CHECK);

	_screen->setCurPage(0);
	gui_drawAllCharPortraitsWithStats();
	drawScene(1);

	if (_updateFlags) {
		_updateFlags = 0;
		useMagicBookOrSymbol(_openBookChar, _openBookType);
	}

	_screen->copyRegion(0, 120, 0, 0, 176, 24, 0, 12, Screen::CR_NO_P_CHECK);

	gui_toggleButtons();
	setHandItem(_itemInHand);

	while (!_screen->isMouseVisible())
		_screen->showMouse();

	_loading = false;
	_screen->fadeFromBlack(20);
	removeInputTop();

	return Common::kNoError;
}
Exemple #5
0
void EoBCoreEngine::startSpell(int spell) {
	EoBSpell *s = &_spells[spell];
	EoBCharacter *c = &_characters[_activeSpellCharId];
	snd_playSoundEffect(s->sound);

	if (s->flags & 0xA0)
		sparkEffectDefensive(_activeSpellCharId);
	else if (s->flags & 0x40)
		sparkEffectDefensive(-1);
	else if (s->flags & 0x1000)
		sparkEffectOffensive();

	if (s->flags & 0x20) {
		_txt->printMessage(c->name);
		_txt->printMessage(_flags.gameID == GI_EOB1 ? _magicStrings3[1] : _magicStrings1[5]);
	}

	if ((s->flags & 0x30) && (s->effectFlags & c->effectFlags)) {
		if (_flags.gameID == GI_EOB2)
			printWarning(Common::String::format(_magicStrings7[0], c->name, s->name).c_str());
	} else if ((s->flags & 0x50) && (s->effectFlags & _partyEffectFlags)) {
		if (_flags.gameID == GI_EOB1 && s->effectFlags == 0x400)
			// EOB 1 only warns in case of a bless spell
			printWarning(_magicStrings8[1]);
		else
			printWarning(Common::String::format(_magicStrings7[1], s->name).c_str());
	} else {
		if (s->flags & 8)
			setSpellEventTimer(spell, s->timingPara[0], s->timingPara[1], s->timingPara[2], s->timingPara[3]);

		_returnAfterSpellCallback = false;
		if (s->startCallback)
			(this->*s->startCallback)();
		if (_returnAfterSpellCallback)
			return;

		if (s->flags & 1)
			c->effectFlags |= s->effectFlags;
		if (s->flags & 4)
			_partyEffectFlags |= s->effectFlags;

		if (s->flags & 0x200) {
			for (int i = 0; i < 6; i++) {
				if (!testCharacter(i, 1))
					continue;
				if (!testCharacter(i, 2) && !(s->flags & 0x800))
					continue;
				_characters[i].effectFlags |= s->effectFlags;
			}
		}

		if (s->flags & 2)
			recalcArmorClass(_activeSpellCharId);

		if (s->flags & 0x20A0)
			gui_drawCharPortraitWithStats(_activeSpellCharId);
		if (s->flags & 0x40)
			gui_drawAllCharPortraitsWithStats();
	}

	if (_castScrollSlot) {
		gui_updateSlotAfterScrollUse();
	} else {
		_characters[_openBookChar].disabledSlots |= 4;
		setCharEventTimer(_openBookChar, 72, 11, 1);
		gui_toggleButtons();
		gui_drawSpellbook();
	}

	if (_flags.gameID == GI_EOB2) {
		//_castSpellWd1 = spell;
		runLevelScript(_currentBlock, 0x800);
		//_castSpellWd1 = 0;
	}
}