Exemple #1
0
/**
 * Attempt to retrieve an item from guild storage to cart, then refresh it
 * @param sd : player
 * @param index : index of item in storage
 * @param amount : number of item to transfert
 * @return 1:fail, 0:success
 */
void storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
	short flag;
	struct guild_storage *stor;

	nullpo_retv(sd);
	nullpo_retv(stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
	  	return;

	if(index < 0 || index >= MAX_GUILD_STORAGE)
	  	return;

	if(stor->items[index].nameid == 0)
		return;

	if(amount < 1 || amount > stor->items[index].amount)
		return;

	if((flag = pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
		guild_storage_delitem(sd,stor,index,amount);
	else {
		clif_storageitemremoved(sd,index,0);
		clif_cart_additem_ack(sd,(flag == 1) ? ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
	}
}
Exemple #2
0
/*==========================================
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @index : storage idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;
	int flag;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
  		return 0;

	if(index<0 || index>=MAX_GUILD_STORAGE)
		return 0;

	if(stor->items[index].nameid <= 0)
		return 0;

	if(amount < 1 || amount > stor->items[index].amount)
	  	return 0;

	if( stor->lock ) {
		storage_guild_storageclose(sd);
		return 0;
	}

	if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
		guild_storage_delitem(sd,stor,index,amount);
	else //inform fail
		clif_additem(sd,0,0,flag);
//	log_fromstorage(sd, index, 1);

	return 0;
}
Exemple #3
0
/**
 * Attempt to retrieve an item from guild storage to inventory, then refresh it
 * @param sd : player
 * @param index : index of item in storage
 * @param amount : number of item to get
 * @return 1:success, 0:fail
 */
void storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;
	unsigned char flag = 0;

	nullpo_retv(sd);
	nullpo_retv(stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
  		return;

	if(index < 0 || index >= MAX_GUILD_STORAGE)
		return;

	if(stor->items[index].nameid == 0)
		return;

	if(amount < 1 || amount > stor->items[index].amount)
	  	return;

	if( stor->lock ) {
		storage_guild_storageclose(sd);
		return;
	}

	if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
		guild_storage_delitem(sd,stor,index,amount);
	else {//inform fail
		clif_storageitemremoved(sd,index,0);
		clif_additem(sd,0,0,flag);
	}
}
Exemple #4
0
/*==========================================
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @index : storage idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	if(!stor->storage_status)
	  	return 0;

	if(index<0 || index>=MAX_GUILD_STORAGE)
	  	return 0;

	if(stor->items[index].nameid<=0)
		return 0;

	if(amount < 1 || amount > stor->items[index].amount)
		return 0;

	if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
		guild_storage_delitem(sd,stor,index,amount);

	return 1;
}