Exemple #1
0
void man(int hcx, int hcy)
{
	glColor3f(0, 0, 0);
	circle(15, hcx, hcy);
	glLineWidth(1.5);

	glBegin(GL_LINES);//torso
	glVertex2f(hcx, hcy);
	glVertex2f(hcx, hcy - 46.87);
	glEnd();
	glBegin(GL_LINES);//right leg(far)
	glVertex2f(hcx, hcy - 46.87);
	glVertex2f(hcx - 15, hcy - 82.015);
	//glVertex2f(60,30);
	glEnd();
	glBegin(GL_LINES);//left leg(near)
	glVertex2f(hcx, hcy - 46.87);
	//glvertex2f(20,10);
	glVertex2f(hcx + 15, hcy - 82.015);
	glEnd();
	glBegin(GL_LINES);//right arm(far)
	glVertex2f(hcx, hcy - 18.75);
	glVertex2f(hcx - 15, hcy - 46.87);
	glEnd();

	gun(hcx - 18.75, hcy - 46.87);

	glBegin(GL_LINES);//left arm(near)
	glVertex2f(hcx, hcy - 18.75);
	glVertex2f(hcx + 15, hcy - 46.87);
	glEnd();
	glColor3f(1, 1, 1);
}
Exemple #2
0
void    CGunTurret::DrawDebug()
{
	IPersistantDebug *pDebug = gEnv->pGame->GetIGameFramework()->GetIPersistantDebug();
	pDebug->Begin("CGunTurret::DrawDebug", true);

	Vec3 gun(ZERO),rocket(ZERO),radar(ZERO),barrel(ZERO);

	gun = GetSlotHelperPos(eIGS_ThirdPerson,m_fireHelper,true);
	rocket = GetSlotHelperPos(eIGS_ThirdPerson,m_rocketHelper,true);
	barrel = GetSlotHelperPos(eIGS_ThirdPerson,m_barrelHelper,true);
	radar = GetSlotHelperPos(eIGS_Aux0,m_radarHelper,true);

	pDebug->AddSphere(gun, 0.2f, ColorF(1,0,0,1), 1.f);
	pDebug->AddSphere(rocket, 0.2f, ColorF(0,1,0,1), 1.f);
	pDebug->AddSphere(radar, 0.2f, ColorF(0,0,1,1), 1.f);
	pDebug->AddSphere(barrel, 0.2f, ColorF(1,0,1,1), 1.f);
}
void point(int x,int y)
{ int i;
   cleardevice();
   setcolor(1);
   gun(x,y);
   //setfillstyle(i, getmaxcolor());
   //bar3d(300,500,x,y,5, 3);
    line(x-15,y,x-5,y);
    line(x+5,y,x+15,y);
    line(x,y-15,x,y-5);
    line(x,y+5,x,y+15);
    setcolor(2);
    line(x-18,y-18,x-18,y+18);
    line(x+18,y-18,x+18,y+18);
     for(i=1;i<=10;i++)
     { putpixel(x-18+i,y-18,5);
       putpixel(x-18+i,y+18,5);
       putpixel(x+18-i,y-18,5);
       putpixel(x+18-i,y+18,5);
       delay(3);
      }
   }
void setup()
{


	/*
	glider(0,0);
	glider(10,0);
	glider(0,10);
	glider(10,10);
	*/

	gun();
	eater(55,41);


	/*int i,j;
	for (i=0;i<16;i++)
		for (j=0;j<16;j++)
				write(i,j,1);

	*/
}
Exemple #5
0
void gameScreen::keyPressed(int key){
    if(key==OF_KEY_UP||key==OF_KEY_DOWN||key==OF_KEY_RIGHT||key==OF_KEY_LEFT){
        if(player.isCollided(furniture)==0){
            player.move(key);
        }
        else{
            player.alternateMove(key);
        }
        
        
    }
    else if(key==' '){
        gun g = gun();
        guns.push_back(g);
        
        ofVec2f a = ofVec2f();
        //shoot from the center of the player
        a.x = player.location.x+player.b.width/2;
        a.y = player.location.y+player.b.height/2;
        
        //shoot the latest bullet
        guns[guns.size()-1].shoot(a,player.currentDirection);
    }
}
Exemple #6
0
void fun(T... val)
{
    auto init={gun(val)...};
    (void)init; //silence "unused variable" warning ;-)
}
Exemple #7
0
bool game::dump_stats( const std::string &what, dump_mode mode,
                       const std::vector<std::string> &opts )
{
    try {
        loading_ui ui( false );
        load_core_data( ui );
        load_packs( _( "Loading content packs" ), { mod_id( "dda" ) }, ui );
        DynamicDataLoader::get_instance().finalize_loaded_data( ui );
    } catch( const std::exception &err ) {
        std::cerr << "Error loading data from json: " << err.what() << std::endl;
        return false;
    }

    std::vector<std::string> header;
    std::vector<std::vector<std::string>> rows;

    int scol = 0; // sorting column

    std::map<std::string, standard_npc> test_npcs;
    test_npcs[ "S1" ] = standard_npc( "S1", { "gloves_survivor", "mask_lsurvivor" }, 4, 8, 10, 8,
                                      10 /* DEX 10, PER 10 */ );
    test_npcs[ "S2" ] = standard_npc( "S2", { "gloves_fingerless", "sunglasses" }, 4, 8, 8, 8,
                                      10 /* PER 10 */ );
    test_npcs[ "S3" ] = standard_npc( "S3", { "gloves_plate", "helmet_plate" },  4, 10, 8, 8,
                                      8 /* STAT 10 */ );
    test_npcs[ "S4" ] = standard_npc( "S4", {}, 0, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S5" ] = standard_npc( "S5", {}, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S6" ] = standard_npc( "S6", { "gloves_hsurvivor", "mask_hsurvivor" }, 4, 8, 10, 8,
                                      10 /* DEX 10, PER 10 */ );

    std::map<std::string, item> test_items;
    test_items[ "G1" ] = item( "glock_19" ).ammo_set( "9mm" );
    test_items[ "G2" ] = item( "hk_mp5" ).ammo_set( "9mm" );
    test_items[ "G3" ] = item( "ar15" ).ammo_set( "223" );
    test_items[ "G4" ] = item( "remington_700" ).ammo_set( "270" );
    test_items[ "G4" ].emplace_back( "rifle_scope" );

    if( what == "AMMO" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Stack",
            "Range", "Dispersion", "Recoil", "Damage", "Pierce"
        };
        auto dump = [&rows]( const item & obj ) {
            // a common task is comparing ammo by type so ammo has multiple repeat the entry
            for( const auto &e : obj.type->ammo->type ) {
                std::vector<std::string> r;
                r.push_back( obj.tname( 1, false ) );
                r.push_back( e.str() );
                r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
                r.push_back( to_string( to_gram( obj.weight() ) ) );
                r.push_back( to_string( obj.type->stack_size ) );
                r.push_back( to_string( obj.type->ammo->range ) );
                r.push_back( to_string( obj.type->ammo->dispersion ) );
                r.push_back( to_string( obj.type->ammo->recoil ) );
                damage_instance damage = obj.type->ammo->damage;
                r.push_back( to_string( damage.total_damage() ) );
                r.push_back( to_string( damage.empty() ? 0 : ( *damage.begin() ).res_pen ) );
                rows.push_back( r );
            }
        };
        for( const itype *e : item_controller->all() ) {
            if( e->ammo ) {
                dump( item( e, calendar::turn, item::solitary_tag {} ) );
            }
        }

    } else if( what == "ARMOR" ) {
        header = {
            "Name", "Encumber (fit)", "Warmth", "Weight", "Storage", "Coverage", "Bash", "Cut", "Acid", "Fire"
        };
        auto dump = [&rows]( const item & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( 1, false ) );
            r.push_back( to_string( obj.get_encumber() ) );
            r.push_back( to_string( obj.get_warmth() ) );
            r.push_back( to_string( to_gram( obj.weight() ) ) );
            r.push_back( to_string( obj.get_storage() / units::legacy_volume_factor ) );
            r.push_back( to_string( obj.get_coverage() ) );
            r.push_back( to_string( obj.bash_resist() ) );
            r.push_back( to_string( obj.cut_resist() ) );
            r.push_back( to_string( obj.acid_resist() ) );
            r.push_back( to_string( obj.fire_resist() ) );
            rows.push_back( r );
        };

        body_part bp = opts.empty() ? num_bp : get_body_part_token( opts.front() );

        for( const itype *e : item_controller->all() ) {
            if( e->armor ) {
                item obj( e );
                if( bp == num_bp || obj.covers( bp ) ) {
                    if( obj.has_flag( "VARSIZE" ) ) {
                        obj.item_tags.insert( "FIT" );
                    }
                    dump( obj );
                }
            }
        }

    } else if( what == "EDIBLE" ) {
        header = {
            "Name", "Volume", "Weight", "Stack", "Calories", "Quench", "Healthy"
        };
        for( const auto &v : vitamin::all() ) {
            header.push_back( v.second.name() );
        }
        auto dump = [&rows]( const item & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( false ) );
            r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
            r.push_back( to_string( to_gram( obj.weight() ) ) );
            r.push_back( to_string( obj.type->stack_size ) );
            r.push_back( to_string( obj.type->comestible->get_calories() ) );
            r.push_back( to_string( obj.type->comestible->quench ) );
            r.push_back( to_string( obj.type->comestible->healthy ) );
            auto vits = g->u.vitamins_from( obj );
            for( const auto &v : vitamin::all() ) {
                r.push_back( to_string( vits[ v.first ] ) );
            }
            rows.push_back( r );
        };

        for( const itype *e : item_controller->all() ) {
            item food( e, calendar::turn, item::solitary_tag {} );

            if( food.is_food() && g->u.can_eat( food ).success() ) {
                dump( food );
            }
        }

    } else if( what == "GUN" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Capacity",
            "Range", "Dispersion", "Effective recoil", "Damage", "Pierce",
            "Aim time", "Effective range", "Snapshot range", "Max range"
        };

        std::set<std::string> locations;
        for( const itype *e : item_controller->all() ) {
            if( e->gun ) {
                std::transform( e->gun->valid_mod_locations.begin(),
                                e->gun->valid_mod_locations.end(),
                                std::inserter( locations, locations.begin() ),
                []( const std::pair<gunmod_location, int> &q ) {
                    return q.first.name();
                } );
            }
        }
        for( const auto &e : locations ) {
            header.push_back( e );
        }

        auto dump = [&rows, &locations]( const standard_npc & who, const item & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( 1, false ) );
            r.push_back( obj.ammo_type() ? obj.ammo_type().str() : "" );
            r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
            r.push_back( to_string( to_gram( obj.weight() ) ) );
            r.push_back( to_string( obj.ammo_capacity() ) );
            r.push_back( to_string( obj.gun_range() ) );
            r.push_back( to_string( obj.gun_dispersion() ) );
            r.push_back( to_string( obj.gun_recoil( who ) ) );
            damage_instance damage = obj.gun_damage();
            r.push_back( to_string( damage.total_damage() ) );
            r.push_back( to_string( damage.empty() ? 0 : ( *damage.begin() ).res_pen ) );

            r.push_back( to_string( who.gun_engagement_moves( obj ) ) );

            for( const auto &e : locations ) {
                const auto &vml = obj.type->gun->valid_mod_locations;
                const auto iter = vml.find( e );
                r.push_back( to_string( iter != vml.end() ? iter->second : 0 ) );
            }
            rows.push_back( r );
        };
        for( const itype *e : item_controller->all() ) {
            if( e->gun ) {
                item gun( e );
                if( !gun.magazine_integral() ) {
                    gun.emplace_back( gun.magazine_default() );
                }
                gun.ammo_set( gun.ammo_type()->default_ammotype(), gun.ammo_capacity() );

                dump( test_npcs[ "S1" ], gun );

                if( gun.type->gun->barrel_length > 0 ) {
                    gun.emplace_back( "barrel_small" );
                    dump( test_npcs[ "S1" ], gun );
                }
            }
        }

    } else if( what == "RECIPE" ) {

        // optionally filter recipes to include only those using specified skills
        recipe_subset dict;
        for( const auto &r : recipe_dict ) {
            if( opts.empty() || std::any_of( opts.begin(), opts.end(), [&r]( const std::string & s ) {
            if( r.second.skill_used == skill_id( s ) && r.second.difficulty > 0 ) {
                    return true;
                }
                auto iter = r.second.required_skills.find( skill_id( s ) );
                return iter != r.second.required_skills.end() && iter->second > 0;
            } ) ) {
                dict.include( &r.second );
            }
        }

        // only consider skills that are required by at least one recipe
        std::vector<Skill> sk;
        std::copy_if( Skill::skills.begin(), Skill::skills.end(),
        std::back_inserter( sk ), [&dict]( const Skill & s ) {
            return std::any_of( dict.begin(), dict.end(), [&s]( const recipe * r ) {
                return r->skill_used == s.ident() ||
                       r->required_skills.find( s.ident() ) != r->required_skills.end();
            } );
        } );

        header = { "Result" };

        for( const auto &e : sk ) {
            header.push_back( e.ident().str() );
        }

        for( const recipe *e : dict ) {
            std::vector<std::string> r;
            r.push_back( e->result_name() );
            for( const auto &s : sk ) {
                if( e->skill_used == s.ident() ) {
                    r.push_back( to_string( e->difficulty ) );
                } else {
                    auto iter = e->required_skills.find( s.ident() );
                    r.push_back( to_string( iter != e->required_skills.end() ? iter->second : 0 ) );
                }
            }
            rows.push_back( r );
        }

    } else if( what == "VEHICLE" ) {
        header = {
            "Name", "Weight (empty)", "Weight (fueled)",
            "Max velocity (mph)", "Safe velocity (mph)", "Acceleration (mph/turn)",
            "Mass coeff %", "Aerodynamics coeff %", "Friction coeff %",
            "Traction coeff % (grass)"
        };
        auto dump = [&rows]( const vproto_id & obj ) {
            auto veh_empty = vehicle( obj, 0, 0 );
            auto veh_fueled = vehicle( obj, 100, 0 );

            std::vector<std::string> r;
            r.push_back( veh_empty.name );
            r.push_back( to_string( to_kilogram( veh_empty.total_mass() ) ) );
            r.push_back( to_string( to_kilogram( veh_fueled.total_mass() ) ) );
            r.push_back( to_string( veh_fueled.max_velocity() / 100 ) );
            r.push_back( to_string( veh_fueled.safe_velocity() / 100 ) );
            r.push_back( to_string( veh_fueled.acceleration() / 100 ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_mass() ) ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_aerodynamics() ) ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_friction() ) ) );
            r.push_back( to_string( ( int )( 100 * veh_fueled.k_traction( veh_fueled.wheel_area(
                                                 false ) / 2.0f ) ) ) );
            rows.push_back( r );
        };
        for( auto &e : vehicle_prototype::get_all() ) {
            dump( e );
        }

    } else if( what == "VPART" ) {
        header = {
            "Name", "Location", "Weight", "Size"
        };
        auto dump = [&rows]( const vpart_info & obj ) {
            std::vector<std::string> r;
            r.push_back( obj.name() );
            r.push_back( obj.location );
            r.push_back( to_string( int( ceil( to_gram( item( obj.item ).weight() ) / 1000.0 ) ) ) );
            r.push_back( to_string( obj.size / units::legacy_volume_factor ) );
            rows.push_back( r );
        };
        for( const auto &e : vpart_info::all() ) {
            dump( e.second );
        }

    } else {
        std::cerr << "unknown argument: " << what << std::endl;
        return false;
    }

    rows.erase( std::remove_if( rows.begin(), rows.end(), []( const std::vector<std::string> &e ) {
        return e.empty();
    } ), rows.end() );

    if( scol >= 0 ) {
        std::sort( rows.begin(), rows.end(), [&scol]( const std::vector<std::string> &lhs,
        const std::vector<std::string> &rhs ) {
            return lhs[ scol ] < rhs[ scol ];
        } );
    }

    rows.erase( std::unique( rows.begin(), rows.end() ), rows.end() );

    switch( mode ) {
        case dump_mode::TSV:
            rows.insert( rows.begin(), header );
            for( const auto &r : rows ) {
                std::copy( r.begin(), r.end() - 1, std::ostream_iterator<std::string>( std::cout, "\t" ) );
                std::cout << r.back() << "\n";
            }
            break;

        case dump_mode::HTML:
            std::cout << "<table>";

            std::cout << "<thead>";
            std::cout << "<tr>";
            for( const auto &col : header ) {
                std::cout << "<th>" << col << "</th>";
            }
            std::cout << "</tr>";
            std::cout << "</thead>";

            std::cout << "<tdata>";
            for( const auto &r : rows ) {
                std::cout << "<tr>";
                for( const auto &col : r ) {
                    std::cout << "<td>" << col << "</td>";
                }
                std::cout << "</tr>";
            }
            std::cout << "</tdata>";

            std::cout << "</table>";
            break;
    }

    return true;
}
Exemple #8
0
bool game::dump_stats( const std::string& what, dump_mode mode, const std::vector<std::string> &opts )
{
    try {
        load_core_data();
    } catch( const std::exception &err ) {
        std::cerr << "Error loading data from json: " << err.what() << std::endl;
        return false;
    }
    DynamicDataLoader::get_instance().finalize_loaded_data();

    std::vector<std::string> header;
    std::vector<std::vector<std::string>> rows;

    int scol = 0; // sorting column

    std::map<std::string, standard_npc> test_npcs;
    test_npcs[ "S1" ] = standard_npc( "S1", { "gloves_survivor", "mask_lsurvivor" }, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S2" ] = standard_npc( "S2", { "gloves_fingerless", "sunglasses" }, 4, 8, 8, 8, 10 /* PER 10 */ );
    test_npcs[ "S3" ] = standard_npc( "S3", { "gloves_plate", "helmet_plate" },  4, 10, 8, 8, 8 /* STAT 10 */ );
    test_npcs[ "S4" ] = standard_npc( "S4", {}, 0, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S5" ] = standard_npc( "S5", {}, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ );
    test_npcs[ "S6" ] = standard_npc( "S6", { "gloves_hsurvivor", "mask_hsurvivor" }, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ );

    std::map<std::string, item> test_items;
    test_items[ "G1" ] = item( "glock_19" ).ammo_set( "9mm" );
    test_items[ "G2" ] = item( "hk_mp5" ).ammo_set( "9mm" );
    test_items[ "G3" ] = item( "ar15" ).ammo_set( "223" );
    test_items[ "G4" ] = item( "remington_700" ).ammo_set( "270" );
    test_items[ "G4" ].emplace_back( "rifle_scope" );

    if( what == "AMMO" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Stack",
            "Range", "Dispersion", "Recoil", "Damage", "Pierce"
        };
        auto dump = [&rows]( const item& obj ) {
            // a common task is comparing ammo by type so ammo has multiple repeat the entry
            for( const auto &e : obj.type->ammo->type ) {
                std::vector<std::string> r;
                r.push_back( obj.tname( 1, false ) );
                r.push_back( e.str() );
                r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
                r.push_back( to_string( obj.weight() ) );
                r.push_back( to_string( obj.type->stack_size ) );
                r.push_back( to_string( obj.type->ammo->range ) );
                r.push_back( to_string( obj.type->ammo->dispersion ) );
                r.push_back( to_string( obj.type->ammo->recoil ) );
                r.push_back( to_string( obj.type->ammo->damage ) );
                r.push_back( to_string( obj.type->ammo->pierce ) );
                rows.push_back( r );
            }
        };
        for( auto& e : item_controller->get_all_itypes() ) {
            if( e.second.ammo ) {
                dump( item( e.first, calendar::turn, item::solitary_tag {} ) );
            }
        }

    } else if( what == "ARMOR" ) {
        header = {
            "Name", "Encumber (fit)", "Warmth", "Weight", "Storage", "Coverage", "Bash", "Cut", "Acid", "Fire"
        };
        auto dump = [&rows]( const item& obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( 1, false ) );
            r.push_back( to_string( obj.get_encumber() ) );
            r.push_back( to_string( obj.get_warmth() ) );
            r.push_back( to_string( obj.weight() ) );
            r.push_back( to_string( obj.get_storage() / units::legacy_volume_factor ) );
            r.push_back( to_string( obj.get_coverage() ) );
            r.push_back( to_string( obj.bash_resist() ) );
            r.push_back( to_string( obj.cut_resist() ) );
            r.push_back( to_string( obj.acid_resist() ) );
            r.push_back( to_string( obj.fire_resist() ) );
            rows.push_back( r );
        };

        body_part bp = opts.empty() ? num_bp : get_body_part_token( opts.front() );

        for( auto& e : item_controller->get_all_itypes() ) {
            if( e.second.armor ) {
                item obj( e.first );
                if( bp == num_bp || obj.covers( bp ) ) {
                    if( obj.has_flag( "VARSIZE" ) ) {
                        obj.item_tags.insert( "FIT" );
                    }
                    dump( obj );
                }
            }
        }

    } else if( what == "EDIBLE" ) {
        header = {
            "Name", "Volume", "Weight", "Stack", "Calories", "Quench", "Healthy"
        };
        for( const auto& v : vitamin::all() ) {
             header.push_back( v.second.name() );
        }
        auto dump = [&rows,&test_npcs]( const item& obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( false ) );
            r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
            r.push_back( to_string( obj.weight() ) );
            r.push_back( to_string( obj.type->stack_size ) );
            r.push_back( to_string( obj.type->comestible->get_calories() ) );
            r.push_back( to_string( obj.type->comestible->quench ) );
            r.push_back( to_string( obj.type->comestible->healthy ) );
            auto vits = g->u.vitamins_from( obj );
            for( const auto& v : vitamin::all() ) {
                 r.push_back( to_string( vits[ v.first ] ) );
            }
            rows.push_back( r );
        };
        for( auto& e : item_controller->get_all_itypes() ) {
            if( e.second.comestible &&
                ( e.second.comestible->comesttype == "FOOD" ||
                  e.second.comestible->comesttype == "DRINK" ) ) {

                item food( e.first, calendar::turn, item::solitary_tag {} );
                if( g->u.can_eat( food, false, true ) == EDIBLE ) {
                    dump( food );
                }
            }
        }

    } else if( what == "GUN" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Capacity",
            "Range", "Dispersion", "Effective recoil", "Damage", "Pierce",
            "Aim time", "Effective range", "Snapshot range", "Max range"
        };

        std::set<std::string> locations;
        for( const auto& e : item_controller->get_all_itypes() ) {
            if( e.second.gun ) {
                std::transform( e.second.gun->valid_mod_locations.begin(),
                                e.second.gun->valid_mod_locations.end(),
                                std::inserter( locations, locations.begin() ),
                                []( const std::pair<std::string, int>& e ) { return e.first; } );
            }
        }
        for( const auto &e : locations ) {
            header.push_back( e );
        }

        auto dump = [&rows,&locations]( const standard_npc &who, const item& obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( 1, false ) );
            r.push_back( obj.ammo_type() ? obj.ammo_type().str() : "" );
            r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) );
            r.push_back( to_string( obj.weight() ) );
            r.push_back( to_string( obj.ammo_capacity() ) );
            r.push_back( to_string( obj.gun_range() ) );
            r.push_back( to_string( obj.gun_dispersion() ) );
            r.push_back( to_string( obj.gun_recoil( who ) ) );
            r.push_back( to_string( obj.gun_damage() ) );
            r.push_back( to_string( obj.gun_pierce() ) );

            r.push_back( to_string( who.gun_engagement_moves( obj ) ) );

            r.push_back( string_format( "%.1f", who.gun_engagement_range( obj, player::engagement::effective ) ) );
            r.push_back( string_format( "%.1f", who.gun_engagement_range( obj, player::engagement::snapshot ) ) );
            r.push_back( string_format( "%.1f", who.gun_engagement_range( obj, player::engagement::maximum ) ) );

            for( const auto &e : locations ) {
                r.push_back( to_string( obj.type->gun->valid_mod_locations[ e ] ) );
            }
            rows.push_back( r );
        };
        for( const auto& e : item_controller->get_all_itypes() ) {
            if( e.second.gun ) {
                item gun( e.first );
                if( !gun.magazine_integral() ) {
                    gun.emplace_back( gun.magazine_default() );
                }
                gun.ammo_set( default_ammo( gun.ammo_type() ), gun.ammo_capacity() );

                dump( test_npcs[ "S1" ], gun );

                if( gun.type->gun->barrel_length > 0 ) {
                    gun.emplace_back( "barrel_small" );
                    dump( test_npcs[ "S1" ], gun );
                }
            }
        }

    } else if( what == "VEHICLE" ) {
        header = {
            "Name", "Weight (empty)", "Weight (fueled)",
            "Max velocity (mph)", "Safe velocity (mph)", "Acceleration (mph/turn)",
            "Mass coeff %", "Aerodynamics coeff %", "Friction coeff %",
            "Traction coeff % (grass)"
        };
        auto dump = [&rows]( const vproto_id& obj ) {
            auto veh_empty = vehicle( obj, 0, 0 );
            auto veh_fueled = vehicle( obj, 100, 0 );

            std::vector<std::string> r;
            r.push_back( veh_empty.name );
            r.push_back( to_string( veh_empty.total_mass() ) );
            r.push_back( to_string( veh_fueled.total_mass() ) );
            r.push_back( to_string( veh_fueled.max_velocity() / 100 ) );
            r.push_back( to_string( veh_fueled.safe_velocity() / 100 ) );
            r.push_back( to_string( veh_fueled.acceleration() / 100 ) );
            r.push_back( to_string( (int)( 100 * veh_fueled.k_mass() ) ) );
            r.push_back( to_string( (int)( 100 * veh_fueled.k_aerodynamics() ) ) );
            r.push_back( to_string( (int)( 100 * veh_fueled.k_friction() ) ) );
            r.push_back( to_string( (int)( 100 * veh_fueled.k_traction( veh_fueled.wheel_area( false ) / 2.0f ) ) ) );
            rows.push_back( r );
        };
        for( auto& e : vehicle_prototype::get_all() ) {
            dump( e );
        }

    } else if( what == "VPART" ) {
        header = {
            "Name", "Location", "Weight", "Size"
        };
        auto dump = [&rows]( const vpart_info &obj ) {
            std::vector<std::string> r;
            r.push_back( obj.name() );
            r.push_back( obj.location );
            r.push_back( to_string( int( ceil( item( obj.item ).weight() / 1000.0 ) ) ) );
            r.push_back( to_string( obj.size / units::legacy_volume_factor ) );
            rows.push_back( r );
        };
        for( const auto &e : vpart_info::all() ) {
            dump( e.second );
        }

    } else if( what == "AIMING" ) {
        scol = -1; // unsorted output so graph columns have predictable ordering

        const int cycles = 1400;

        header = { "Name" };
        for( int i = 0; i <= cycles; ++i ) {
            header.push_back( to_string( i ) );
        }

        auto dump = [&rows]( const standard_npc &who, const item &gun) {
            std::vector<std::string> r( 1, string_format( "%s %s", who.get_name().c_str(), gun.tname().c_str() ) );
            double penalty = MIN_RECOIL;
            for( int i = 0; i <= cycles; ++i ) {
                penalty -= who.aim_per_move( gun, penalty );
                r.push_back( string_format( "%.2f", who.gun_current_range( gun, penalty ) ) );
            }
            rows.push_back( r );
        };

        if( opts.empty() ) {
            dump( test_npcs[ "S1" ], test_items[ "G1" ] );
            dump( test_npcs[ "S1" ], test_items[ "G2" ] );
            dump( test_npcs[ "S1" ], test_items[ "G3" ] );
            dump( test_npcs[ "S1" ], test_items[ "G4" ] );

        } else {
            for( const auto &str : opts ) {
                auto idx = str.find( ':' );
                if( idx == std::string::npos ) {
                    std::cerr << "cannot parse test case: " << str << std::endl;
                    return false;
                }
                auto test = std::make_pair( test_npcs.find( str.substr( 0, idx ) ),
                                            test_items.find( str.substr( idx + 1 ) ) );

                if( test.first == test_npcs.end() || test.second == test_items.end() ) {
                    std::cerr << "invalid test case: " << str << std::endl;
                    return false;
                }

                dump( test.first->second, test.second->second );
            }
        }

    } else if( what == "EXPLOSIVE" ) {
        header = {
            // @todo Should display more useful data: shrapnel damage, safe range
            "Name", "Power", "Power at 5 tiles", "Power halves at", "Shrapnel count", "Shrapnel mass"
        };

        auto dump = [&rows]( const std::string &name, const explosion_data &ex ) {
            std::vector<std::string> r;
            r.push_back( name );
            r.push_back( to_string( ex.power ) );
            r.push_back( string_format( "%.1f", ex.power_at_range( 5.0f ) ) );
            r.push_back( string_format( "%.1f", ex.expected_range( 0.5f ) ) );
            r.push_back( to_string( ex.shrapnel.count ) );
            r.push_back( to_string( ex.shrapnel.mass ) );
            rows.push_back( r );
        };
        for( const auto& e : item_controller->get_all_itypes() ) {
            const auto &itt = e.second;
            const auto use = itt.get_use( "explosion" );
            if( use != nullptr && use->get_actor_ptr() != nullptr ) {
                const auto actor = dynamic_cast<const explosion_iuse *>( use->get_actor_ptr() );
                if( actor != nullptr ) {
                    dump( itt.nname( 1 ), actor->explosion );
                }
            }

            auto c_ex = dynamic_cast<const explosion_iuse *>( itt.countdown_action.get_actor_ptr() );
            if( c_ex != nullptr ) {
                dump( itt.nname( 1 ), c_ex->explosion );
            }
        }

    } else {
        std::cerr << "unknown argument: " << what << std::endl;
        return false;
    }

    rows.erase( std::remove_if( rows.begin(), rows.end(), []( const std::vector<std::string>& e ) {
        return e.empty();
    } ), rows.end() );

    if( scol >= 0 ) {
        std::sort( rows.begin(), rows.end(), [&scol]( const std::vector<std::string>& lhs, const std::vector<std::string>& rhs ) {
            return lhs[ scol ] < rhs[ scol ];
        } );
    }

    rows.erase( std::unique( rows.begin(), rows.end() ), rows.end() );

    switch( mode ) {
        case dump_mode::TSV:
            rows.insert( rows.begin(), header );
            for( const auto& r : rows ) {
                std::copy( r.begin(), r.end() - 1, std::ostream_iterator<std::string>( std::cout, "\t" ) );
                std::cout << r.back() << "\n";
            }
            break;

        case dump_mode::HTML:
            std::cout << "<table>";

            std::cout << "<thead>";
            std::cout << "<tr>";
            for( const auto& col : header ) {
                std::cout << "<th>" << col << "</th>";
            }
            std::cout << "</tr>";
            std::cout << "</thead>";

            std::cout << "<tdata>";
            for( const auto& r : rows ) {
                std::cout << "<tr>";
                for( const auto& col : r ) {
                    std::cout << "<td>" << col << "</td>";
                }
                std::cout << "</tr>";
            }
            std::cout << "</tdata>";

            std::cout << "</table>";
            break;
    }

    return true;
}
Exemple #9
0
UINT MainLoop(WindowManager *winmgr)
{
	//window setting
	Window window;
	winmgr->RegisterWindow(&window);
	ARSG g(window.hWnd, WINDOW_WIDTH, WINDOW_HEIGHT, true);
	ARSI *keyIn = window.GetInputHandler();
	ARSS s;
	Sound bgm, badend, atk;
	s.CreateSoundBuffer(&atk, L"../sound/atk.wav");
	s.CreateSoundBuffer(&bgm, L"../sound/bgm.wav");
	s.CreateSoundBuffer(&badend, L"../sound/fadein.wav");

	//Texture
	Texture board;
	Texture bg;
	Texture mask;
	Texture gameover;
	Texture clear;

	//BitPlane
	BitPlane source;
	BitPlane stored;
	BitPlane hitArea;
	BitPlane bitmask;

	//Light
	Light light;
	g.CreateLight(&light);
	light.SetLightIntensity(10);

	//Camera
	ARSD d;
	d.Init();
	d.AttachCam(0);
	d.BindBitPlane(&source);
	d.StartGraph();
	while (!source.GetPointer());
	source.GetSize(&sizex, &sizey, &depth);
	source.CopyTo(&stored);

	//background
	g.CreateTexture(&bg, L"../img/bgbg.jpg");
	bg.SetDrawMode(true);
	g.CreateTexture(&mask, L"../img/mask.jpg");
	mask.SetDrawMode(true);
	mask.GetBitData(&bitmask);
	g.CreateTexture(&board, sizex, sizey);
	board.SetDrawMode(true);
	Mesh f;
	g.CreateMesh(&f, L"../model/f4.x");
	float scale=25.0f;
	f.SetScale(scale, scale, scale, GL_ABSOLUTE);
	f.SetPosition(45.0f, -4.0f, 65.0f, GL_ABSOLUTE);
	f.SetRotationY(1.57f);
	g.CreateTexture(&gameover, L"../img/gameover.jpg");
	gameover.SetDrawMode(true);
	g.CreateTexture(&clear, L"../img/clear.PNG");
	gameover.SetDrawMode(true);

	//gun
	Gun gun(&g, &s, L"gun2.x", L"../sound/gun2.wav");
	gun.DefaultPosition(0.0f, -1.2f, -17.0f);
	gun.SetRotation(-0.1f, 3.14f, 0.0f, GL_ROTXYZ, GL_ABSOLUTE);

	//enemy
	int i, j;
	Batman bats[BAT];
	for(i=0,j=-1; i<BAT; ++i,j*=-1){
		new(bats+i)Batman(j*3.0f, 5.0f, 25.0f, j*-1*0.02f, -0.03f, -0.25f, j*-1*0.04f);
		bats[i].setting(&g, L"../model/bat.x");
	}
	Bone bons[BONE];
	for(i=0; i<BONE; ++i){
		new(bons+i)Bone(i*2, -4.8f, 20.0f, 0.0f, 0.01f, -0.25f);
		bons[i].setting(&g, L"../model/bone.x");
	}
	Boss boss(0.0f, -8.0f, 5.0f);
	boss.setSize(3.0f);
	boss.setting(&g, L"../model/teki.x");

	//add
	g.RegisterLight(&light);
	g.RegisterShape(&bg);
	g.RegisterShape(&f);
	for(i=0; i<BAT; ++i)
		g.RegisterShape(&bats[i]);
	g.RegisterShape(&board);
	g.RegisterShape(&gun);
	Effect e(&g);
	Player p(&g);

	enum {START, BAD, SCARLE, ARMER, BOSS, GAMEOVER, END};
	int state = START;
	unsigned int cnt=0;
	j=0;
	bgm.Play(true);
	while (!winmgr->WaitingForTermination()){
		if (keyIn->GetKeyTrig('A'))
			source.CopyTo(&stored);
		if (keyIn->GetKeyTrig('Q')) break;
		
		subtract_maskf(&bitmask, &hitArea,&stored,&source,0x50505050);
		gun.move(&hitArea);

		switch(state){
		case START:
			if(cnt==20){
				cnt=0;
				state=BAD;
			}
			break;
		case BAD:
			if(cnt<400)
				f.SetPosition(-0.004f, 0.0f, -0.05f, GL_RELATIVE);
			else if(cnt<410)
				f.SetPosition(-0.01f, 0.0f, -0.15f, GL_RELATIVE);
			else if(cnt<420){
				f.SetRotationY(-0.157f);
				f.SetPosition(-9.0f, 0.0f, -1.7f, GL_RELATIVE);
			}else if(cnt<565){
				f.SetRotationY(-0.001f);
				f.SetPosition(-0.04f, 0.0f, -0.14f, GL_RELATIVE);
			}else if(cnt<745){
				f.SetRotationY(0.001f);
				f.SetPosition(0.0f, 0.0f, -0.15f, GL_RELATIVE);
			}else if(cnt<770){
				f.SetRotationY(0.052f);
				f.SetPosition(1.5f, 0.0f, 0.72f, GL_RELATIVE);
			}else if(cnt==771){
				cnt=0;
				j=0;
				state=SCARLE;
				for(i=0; i<BONE; ++i)
					g.RegisterShape(&bons[i]);
				e.reSet();
			}
			break;
		case SCARLE:
			if(cnt<45){
				f.SetPosition(0.0f, 0.0f, 0.31f, GL_RELATIVE);
			}else if(cnt == 201){
				cnt=0;
				j=0;
				state=ARMER;
				for(i=0; i<BONE; ++i)
					g.UnregisterShape(&bons[i]);
					
			}
			break;

		case ARMER:
			if(cnt<20){
				f.SetRotationY(0.055f);
				f.SetPosition(1.5f, 0.0f, 0.72f, GL_RELATIVE);
			}else if(cnt<100){
				f.SetRotationY(0.005f);
				f.SetPosition(0.12f, 0.0f, -0.16f, GL_RELATIVE);
			}else if(cnt<210){
				f.SetPosition(0.0f, 0.0f, -0.175f, GL_RELATIVE);
			}else if(cnt<220){
				f.SetRotationY(-0.055f);
				f.SetPosition(-0.1f, 0.0f, -0.2f, GL_RELATIVE);
			}else if(cnt<370){
				f.SetRotationY(0.003f);
				f.SetPosition(0.0f, 0.0f, -0.12f, GL_RELATIVE);
			}
			if(p.getWin()){
				state=BOSS;
			}
			if(cnt==360){
				g.RegisterShape(&boss);
				e.reSet();
			}
			if(cnt>370){
				boss.move(&p, &e, &atk);
				boss.hitCheck(&gun, &e, &p);
			}
			break;
		case BOSS:
			bgm.Stop();
			g.RegisterShape(&clear);
			state=END;
			break;
		case GAMEOVER:
			bgm.Stop();
			badend.Play();
			g.RegisterShape(&gameover);
			state=END;
			break;
		default:
				break;
		}

		if(state==START || state==BAD){
			if(j<BAT && cnt%61==0)
				++j;
			for(i=0; i<j; ++i){
				bats[i].move(&p, &e, &atk);
				bats[i].hitCheck(&gun, &e);
			}
		}
		
		if(state==SCARLE){
			if(j<BONE && cnt%61==0)
				++j;
			for(i=0; i<j; ++i){
				bons[i].move(&p, &e, &atk);
				bons[i].hitCheck(&gun, &e);
			}
		}
		
		e.addEffect();
		if(p.checkHP())
			state=GAMEOVER;
		board.SetBitData(&hitArea);
		g.Draw();
		++cnt;
	}
	d.StopGraph();
	return 0;
}
void gun_actor::shoot( monster &z, Creature &target, const gun_mode_id &mode ) const
{
    if( require_sunlight && !g->is_in_sunlight( z.pos() ) ) {
        if( one_in( 3 ) && g->u.sees( z ) ) {
            add_msg( _( failure_msg ), z.name() );
        }
        return;
    }

    const bool require_targeting = ( require_targeting_player && target.is_player() ) ||
                                   ( require_targeting_npc && target.is_npc() ) ||
                                   ( require_targeting_monster && target.is_monster() );
    const bool not_targeted = require_targeting && !z.has_effect( effect_targeted );
    const bool not_laser_locked = require_targeting && laser_lock &&
                                  !target.has_effect( effect_was_laserlocked );

    if( not_targeted || not_laser_locked ) {
        if( targeting_volume > 0 && !targeting_sound.empty() ) {
            sounds::sound( z.pos(), targeting_volume, sounds::sound_t::alarm,
                           _( targeting_sound ) );
        }
        if( not_targeted ) {
            z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout ) );
        }
        if( not_laser_locked ) {
            target.add_effect( effect_laserlocked, 5_turns );
            target.add_effect( effect_was_laserlocked, 5_turns );
            target.add_msg_if_player( m_warning,
                                      _( "You're not sure why you've got a laser dot on you..." ) );
        }

        z.moves -= targeting_cost;
        return;
    }

    z.moves -= move_cost;

    item gun( gun_type );
    gun.gun_set_mode( mode );

    itype_id ammo = ( ammo_type != "null" ) ? ammo_type : gun.ammo_default();
    if( ammo != "null" ) {
        gun.ammo_set( ammo, z.ammo[ ammo ] );
    }

    if( !gun.ammo_sufficient() ) {
        if( !no_ammo_sound.empty() ) {
            sounds::sound( z.pos(), 10, sounds::sound_t::combat, _( no_ammo_sound ) );
        }
        return;
    }

    standard_npc tmp( _( "The " ) + z.name(), {}, 8, fake_str, fake_dex, fake_int, fake_per );
    tmp.set_fake( true );
    tmp.setpos( z.pos() );
    tmp.set_attitude( z.friendly ? NPCATT_FOLLOW : NPCATT_KILL );
    tmp.recoil = 0; // no need to aim

    for( const auto &pr : fake_skills ) {
        tmp.set_skill_level( pr.first, pr.second );
    }

    tmp.weapon = gun;
    tmp.i_add( item( "UPS_off", calendar::turn, 1000 ) );

    if( g->u.sees( z ) ) {
        add_msg( m_warning, _( description ), z.name(), tmp.weapon.tname() );
    }

    z.ammo[ammo] -= tmp.fire_gun( target.pos(), gun.gun_current_mode().qty );

    if( require_targeting ) {
        z.add_effect( effect_targeted, time_duration::from_turns( targeting_timeout_extend ) );
    }

    if( laser_lock ) {
        // To prevent spamming laser locks when the player can tank that stuff somehow
        target.add_effect( effect_was_laserlocked, 5_turns );
    }
}
Exemple #11
0
void game::dump_stats( const std::string& what, dump_mode mode )
{
    load_core_data();
    DynamicDataLoader::get_instance().finalize_loaded_data();

    std::vector<std::string> header;
    std::vector<std::vector<std::string>> rows;

    if( what == "AMMO" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Stack",
            "Range", "Dispersion", "Recoil", "Damage", "Pierce"
        };
        auto dump = [&rows]( const item& obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( false ) );
            r.push_back( obj.type->ammo->type );
            r.push_back( std::to_string( obj.volume() ) );
            r.push_back( std::to_string( obj.weight() ) );
            r.push_back( std::to_string( obj.type->stack_size ) );
            r.push_back( std::to_string( obj.type->ammo->range ) );
            r.push_back( std::to_string( obj.type->ammo->dispersion ) );
            r.push_back( std::to_string( obj.type->ammo->recoil ) );
            r.push_back( std::to_string( obj.type->ammo->damage ) );
            r.push_back( std::to_string( obj.type->ammo->pierce ) );
            rows.push_back( r );
        };
        for( auto& e : item_controller->get_all_itypes() ) {
            if( e.second->ammo ) {
                dump( item( e.first, calendar::turn, item::solitary_tag {} ) );
            }
        }

    } else if( what == "EDIBLE" ) {
        header = {
            "Name", "Volume", "Weight", "Stack", "Calories", "Quench", "Healthy"
        };
        for( const auto& v : vitamin::all() ) {
             header.push_back( v.second.name() );
        }
        auto dump = [&rows]( const item& obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( false ) );
            r.push_back( std::to_string( obj.volume() ) );
            r.push_back( std::to_string( obj.weight() ) );
            r.push_back( std::to_string( obj.type->stack_size ) );
            r.push_back( std::to_string( obj.type->comestible->get_calories() ) );
            r.push_back( std::to_string( obj.type->comestible->quench ) );
            r.push_back( std::to_string( obj.type->comestible->healthy ) );
            auto vits = g->u.vitamins_from( obj );
            for( const auto& v : vitamin::all() ) {
                 r.push_back( std::to_string( vits[ v.first ] ) );
            }
            rows.push_back( r );
        };
        for( auto& e : item_controller->get_all_itypes() ) {
            if( e.second->comestible &&
                ( e.second->comestible->comesttype == "FOOD" ||
                  e.second->comestible->comesttype == "DRINK" ) ) {

                item food( e.first, calendar::turn, item::solitary_tag {} );
                if( g->u.can_eat( food, false, true ) == EDIBLE ) {
                    dump( food );
                }
            }
        }

    } else if( what == "GUN" ) {
        header = {
            "Name", "Ammo", "Volume", "Weight", "Capacity",
            "Range", "Dispersion", "Recoil", "Damage", "Pierce"
        };
        std::set<std::string> locations;
        for( const auto& e : item_controller->get_all_itypes() ) {
            if( e.second->gun ) {
                std::transform( e.second->gun->valid_mod_locations.begin(),
                                e.second->gun->valid_mod_locations.end(),
                                std::inserter( locations, locations.begin() ),
                                []( const std::pair<std::string, int>& e ) { return e.first; } );
            }
        }
        for( const auto &e : locations ) {
            header.push_back( e );
        }

        auto dump = [&rows,&locations]( const item& obj ) {
            std::vector<std::string> r;
            r.push_back( obj.tname( false ) );
            r.push_back( obj.ammo_type() != "NULL" ? obj.ammo_type() : "" );
            r.push_back( std::to_string( obj.volume() ) );
            r.push_back( std::to_string( obj.weight() ) );
            r.push_back( std::to_string( obj.ammo_capacity() ) );
            r.push_back( std::to_string( obj.gun_range() ) );
            r.push_back( std::to_string( obj.gun_dispersion() ) );
            r.push_back( std::to_string( obj.gun_recoil() ) );
            r.push_back( std::to_string( obj.gun_damage() ) );
            r.push_back( std::to_string( obj.gun_pierce() ) );
            for( const auto &e : locations ) {
                r.push_back( std::to_string( obj.type->gun->valid_mod_locations[ e ] ) );
            }
            rows.push_back( r );
        };
        for( const auto& e : item_controller->get_all_itypes() ) {
            if( e.second->gun ) {
                item gun( e.first );
                if( gun.is_reloadable() ) {
                    gun.ammo_set( default_ammo( gun.ammo_type() ), gun.ammo_capacity() );
                }
                dump( gun );

                if( gun.type->gun->barrel_length > 0 ) {
                    gun.emplace_back( "barrel_small" );
                    dump( gun );
                }
            }
        }

    } else if( what == "VEHICLE" ) {
        header = {
            "Name", "Weight (empty)", "Weight (fueled)"
        };
        auto dump = [&rows]( const vproto_id& obj ) {
            auto veh_empty = vehicle( obj, 0, 0 );
            auto veh_fueled = vehicle( obj, 100, 0 );

            std::vector<std::string> r;
            r.push_back( veh_empty.name );
            r.push_back( std::to_string( veh_empty.total_mass() ) );
            r.push_back( std::to_string( veh_fueled.total_mass() ) );
            rows.push_back( r );
        };
        for( auto& e : vehicle_prototype::get_all() ) {
            dump( e );
        }

    } else if( what == "VPART" ) {
        header = {
            "Name", "Location", "Weight", "Size"
        };
        auto dump = [&rows]( const vpart_info *obj ) {
            std::vector<std::string> r;
            r.push_back( obj->name() );
            r.push_back( obj->location );
            r.push_back( std::to_string( int( ceil( item( obj->item ).weight() / 1000.0 ) ) ) );
            r.push_back( std::to_string( obj->size ) );
            rows.push_back( r );
        };
        for( const auto e : vpart_info::get_all() ) {
            dump( e );
        }
    }

    rows.erase( std::remove_if( rows.begin(), rows.end(), []( const std::vector<std::string>& e ) {
        return e.empty();
    } ), rows.end() );

    std::sort( rows.begin(), rows.end(), []( const std::vector<std::string>& lhs, const std::vector<std::string>& rhs ) {
        return lhs[ 0 ] < rhs[ 0 ];
    } );

    rows.erase( std::unique( rows.begin(), rows.end() ), rows.end() );

    switch( mode ) {
        case dump_mode::TSV:
            rows.insert( rows.begin(), header );
            for( const auto& r : rows ) {
                std::copy( r.begin(), r.end() - 1, std::ostream_iterator<std::string>( std::cout, "\t" ) );
                std::cout << r.back() << "\n";
            }
            break;

        case dump_mode::HTML:
            std::cout << "<table>";

            std::cout << "<thead>";
            std::cout << "<tr>";
            for( const auto& col : header ) {
                std::cout << "<th>" << col << "</th>";
            }
            std::cout << "</tr>";
            std::cout << "</thead>";

            std::cout << "<tdata>";
            for( const auto& r : rows ) {
                std::cout << "<tr>";
                for( const auto& col : r ) {
                    std::cout << "<td>" << col << "</td>";
                }
                std::cout << "</tr>";
            }
            std::cout << "</tdata>";

            std::cout << "</table>";
            break;
    }
}