int main(void) { uint8_t i; font_t font1, font2; /* initialize and clear the display */ gfxInit(); /* Set some fonts */ font1 = gdispOpenFont("UI2"); font2 = gdispOpenFont("DejaVu Sans 12"); gwinSetDefaultFont(font1); /* create the three console windows */ { GWindowInit wi; wi.show = TRUE; wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2; GW1 = gwinConsoleCreate(NULL, &wi); wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight(); GW2 = gwinConsoleCreate(NULL, &wi); wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight(); GW3 = gwinConsoleCreate(NULL, &wi); } /* Use a special font for GW1 */ gwinSetFont(GW1, font2); /* Set the fore- and background colors for each console */ gwinSetColor(GW1, Green); gwinSetBgColor(GW1, Black); gwinSetColor(GW2, White); gwinSetBgColor(GW2, Blue); gwinSetColor(GW3, Black); gwinSetBgColor(GW3, Red); /* clear all console windows - to set background */ gwinClear(GW1); gwinClear(GW2); gwinClear(GW3); /* Output some data on the first console */ for(i = 0; i < 10; i++) { gwinPrintf(GW1, "Hello uGFX!\r\n"); } /* Output some data on the second console */ for(i = 0; i < 16; i++) { gwinPrintf(GW2, "Message Nr.: %d\r\n", i+1); } /* Output some data on the third console */ for(i = 0; i < 18; i++) { gwinPrintf(GW3, "Message Nr.: %d\r\n", i+1); } while(TRUE) { gfxSleepMilliseconds(500); } }
int main(void) { halInit(); chSysInit(); /* Initialize and clear the display */ gdispInit(); gdispClear(Lime); /* Create two windows */ GW1 = gwinCreateWindow(NULL, 20, 10, 200, 150); GW2 = gwinCreateWindow(NULL, 50, 190, 150, 100); /* Set fore- and background colors for both windows */ gwinSetColor(GW1, Black); gwinSetBgColor(GW1, White); gwinSetColor(GW2, White); gwinSetBgColor(GW2, Blue); /* Clear both windows - to set background color */ gwinClear(GW1); gwinClear(GW2); /* * Draw two filled circles at the same coordinate * of each window to demonstrate the relative coordinates * of windows */ gwinFillCircle(GW1, 20, 20, 15); gwinFillCircle(GW2, 20, 20, 15); while(TRUE) { chThdSleepMilliseconds(500); } }
int main(void) { uint8_t i; font_t font1, font2; halInit(); chSysInit(); /* initialize and clear the display */ gdispInit(); gdispClear(Black); font1 = gdispOpenFont("UI2 Double"); font2 = gdispOpenFont("Small"); /* create the three console windows and set a font for each */ GW1 = gwinCreateConsole(NULL, 0, 0, gdispGetWidth(), gdispGetHeight()/2, font1); GW2 = gwinCreateConsole(NULL, 0, gdispGetHeight()/2, gdispGetWidth()/2, gdispGetHeight(), font2); GW3 = gwinCreateConsole(NULL, gdispGetWidth()/2, gdispGetHeight()/2, gdispGetWidth(), gdispGetHeight(), font2); /* Set the fore- and background colors for each console */ gwinSetColor(GW1, Green); gwinSetBgColor(GW1, Black); gwinSetColor(GW2, White); gwinSetBgColor(GW2, Blue); gwinSetColor(GW3, Black); gwinSetBgColor(GW3, Red); /* clear all console windows - to set background */ gwinClear(GW1); gwinClear(GW2); gwinClear(GW3); /* receive the stream pointers of each console */ S1 = gwinGetConsoleStream(GW1); S2 = gwinGetConsoleStream(GW2); S3 = gwinGetConsoleStream(GW3); /* Output some data on the first console */ for(i = 0; i < 10; i++) { chprintf(S1, "Hello ChibiOS/GFX!\r\n"); } /* Output some data on the second console */ for(i = 0; i < 16; i++) { chprintf(S2, "Message Nr.: %d\r\n", i+1); } /* Output some data on the third console */ for(i = 0; i < 18; i++) { chprintf(S3, "Message Nr.: %d\r\n", i+1); } while(TRUE) { chThdSleepMilliseconds(500); } }
static void createWidgets(void) { GWidgetInit wi; // Apply some default values for GWIN wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0; wi.g.show = TRUE; // Apply the console parameters wi.g.width = 215; wi.g.height = 280; wi.g.y = 20; wi.g.x = 10; // Create the actual console ghConsole = gwinConsoleCreate(NULL, &wi.g); // Set the console fore- and background colors gwinSetColor(ghConsole, Yellow); gwinSetBgColor(ghConsole, Black); // Clear the console gwinClear(ghConsole); }
static void DrawHeader(const char *title, bool_t btnNext, bool_t btnPrev, bool_t btnPlusMinus) { #if GDISP_NEED_CLIP gdispSetClip(0, 0, swidth, sheight); #endif gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, uRed, White, justifyLeft); if (btnNext) gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, Black, Gray, justifyCenter); if (btnPrev) gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter); if (btnPlusMinus) { gdispFillStringBox(swidth-2*bWidth-1*bWidth2, 0, bWidth2-1, bHeight, "+", font, Black, Gray, justifyCenter); gdispFillStringBox(swidth-2*bWidth-2*bWidth2, 0, bWidth2-1, bHeight, "-", font, Black, Gray, justifyCenter); } gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n%s\n\n", title); gwinSetColor(ghc, White); }
/** * Create the widgets. */ static void createWidgets(void) { GWidgetInit wi; gwinWidgetClearInit(&wi); // Create the console - set colors before making it visible wi.g.show = FALSE; wi.g.x = 0; wi.g.y = 0; wi.g.width = gdispGetWidth(); wi.g.height = gdispGetHeight()/2; ghConsole = gwinConsoleCreate(0, &wi.g); gwinSetColor(ghConsole, Black); gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0)); gwinShow(ghConsole); gwinClear(ghConsole); // Create the keyboard wi.g.show = TRUE; wi.g.x = 0; wi.g.y = gdispGetHeight()/2; wi.g.width = gdispGetWidth(); wi.g.height = gdispGetHeight()/2; ghKeyboard = gwinKeyboardCreate(0, &wi); }
/* * Application entry point. */ int main(void) { GHandle ghScope; coord_t swidth, sheight; gfxInit(); /* Get the screen dimensions */ swidth = gdispGetWidth(); sheight = gdispGetHeight(); /* Set up the scope window to fill the screen */ ghScope = gwinCreateScope(&gScopeWindow, 0, 0, swidth, sheight, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY); gwinSetBgColor(ghScope, White); gwinSetColor(ghScope, Red); gwinClear(ghScope); /* Just keep displaying the scope traces */ while (TRUE) { gwinWaitForScopeTrace(ghScope); } }
/* * Application entry point. */ int main(void) { GHandle ghScope; coord_t swidth, sheight; gfxInit(); /** * Allocate audio buffers - eg. 4 x 128 byte buffers. * You may need to increase this for slower cpu's. * You may be able to decrease this for low latency operating systems. * 8 x 256 seems to work on the really slow Olimex SAM7EX256 board (display speed limitation) @8kHz * If your oscilloscope display stops then it is likely that your driver has stalled due to running * out of free buffers. Increase the number of buffers.. */ gfxBufferAlloc(8, 256); /* Get the screen dimensions */ swidth = gdispGetWidth(); sheight = gdispGetHeight(); /* Set up the scope window to fill the screen */ { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = wi.y = 0; wi.width = swidth; wi.height = sheight; ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY, MY_AUDIO_FORMAT); } gwinSetBgColor(ghScope, White); gwinSetColor(ghScope, Red); gwinClear(ghScope); /* Just keep displaying the scope traces */ while (TRUE) { gwinScopeWaitForTrace(ghScope); } }
/*------------------------------------------------------------------------* * GINPUT Touch Driver Calibrator. * *------------------------------------------------------------------------*/ int main(void) { GSourceHandle gs; GEventMouse *pem; coord_t swidth, sheight; GHandle ghc; GEventType deviceType; bool_t calibrated; coord_t bWidth, bHeight; gfxInit(); // Initialize the display // Get the display dimensions swidth = gdispGetWidth(); sheight = gdispGetHeight(); calibrated = FALSE; // Create our title font = gdispOpenFont("UI2"); gwinSetDefaultFont(font); bWidth = gdispGetStringWidth("Next", font); bHeight = gdispGetStringWidth("Prev", font); if (bHeight > bWidth) bWidth = bHeight; bWidth += 4; bHeight = gdispGetFontMetric(font, fontHeight)+2; gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft); // Create our main display window { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight; ghc = gwinConsoleCreate(&gc, &wi); } gwinClear(ghc); // Initialize the mouse in our special no calibration mode. geventListenerInit(&gl); gs = ginputGetMouse(9999); geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Device Type */ StepDeviceType: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n"); pem = (GEventMouse *)&gl.event; ginputGetMouseStatus(0, pem); deviceType = pem->type; gwinSetColor(ghc, White); gwinPrintf(ghc, "This is detected as a %s device\n\n", deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN")); if (calibrated) gwinPrintf(ghc, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n"); else gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (calibrated) { if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepClickJitter; } } } else if ((pem->meta & GMETA_MOUSE_UP)) break; } /* * Test: Mouse raw reading jitter */ StepRawJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Press and hold the mouse button.\n\n"); else gwinPrintf(ghc, "Press and hold on the surface.\n\n"); gwinPrintf(ghc, "Numbers will display in this window.\n" "Ensure that values don't jump around very much when your finger is stationary.\n\n" "Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n"); if (calibrated) gwinPrintf(ghc, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n"); else gwinPrintf(ghc, "Release your finger to move on to the next test.\n"); // For this test turn on ALL mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER); while(1) { // Always sleep a bit first to enable other events. We actually don't // mind missing events for this test. gfxSleepMilliseconds(100); pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (calibrated) { if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepDeviceType; } } } else if ((pem->meta & GMETA_MOUSE_UP)) break; gwinPrintf(ghc, "%u:%u z=%u b=0x%04x m=%04x\n", pem->x, pem->y, pem->z, pem->current_buttons, pem->meta); } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Calibration */ StepCalibrate: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n"); gwinSetColor(ghc, Gray); gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n" "If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n"); if (calibrated) gwinPrintf(ghc, "Press Next to start the calibration.\n"); else if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Click the mouse button to start the calibration.\n"); else gwinPrintf(ghc, "Press and release your finger to start the calibration.\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (calibrated) { if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepRawJitter; } } } else if ((pem->meta & GMETA_MOUSE_UP)) break; } // Calibrate ginputCalibrateMouse(0); calibrated = TRUE; // Calibration used the whole screen - re-establish our title and Next and Previous Buttons gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft); gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter); gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, Black, Gray, justifyCenter); /* * Test: Mouse coords */ StepMouseCoords: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Press and hold the mouse button.\n\n"); else gwinPrintf(ghc, "Press and hold on the surface.\n\n"); gwinPrintf(ghc, "Numbers will display in this window.\n" "Check the coordinates against where it should be on the screen.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n"); // For this test normal mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); while(1) { // Always sleep a bit first to enable other events. We actually don't // mind missing events for this test. gfxSleepMilliseconds(100); pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepCalibrate; } } if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gwinPrintf(ghc, "%u:%u z=%u\n", pem->x, pem->y, pem->z); } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Mouse movement jitter */ StepJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n"); else gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n"); gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that " "new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n" "Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepMouseCoords; } } if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gwinPrintf(ghc, "."); } /* * Test: Polling frequency */ StepPolling: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n"); gwinPrintf(ghc, "A green line will follow your finger.\n" "Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without " "gaps that are too big.\nDecreasing the value increases CPU usage.\n" "About 25 (millisecs) normally produces good results." "This test can be ignored for interrupt driven drivers.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepJitter; } } if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gdispDrawPixel(pem->x, pem->y, Green); } /* * Test: Click Jitter */ StepClickJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n"); gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n"); gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. " "A red x is a right (or long) click.\n\n" "Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n" "Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n" "TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n" "Note: moving your finger (mouse) during a click cancels it.\n\n"); gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepPolling; } } if ((pem->meta & GMETA_MOUSE_CLICK)) { gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "-"); } if ((pem->meta & GMETA_MOUSE_CXTCLICK)) { gwinSetColor(ghc, Red); gwinPrintf(ghc, "x"); } } // Can't let this really exit goto StepDeviceType; }
/** * Create all the widgets. * With the exception of the Tabs they are all created invisible. */ static void createWidgets(void) { GWidgetInit wi; wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0; // Create the Tabs wi.g.show = TRUE; wi.customDraw = gwinRadioDraw_Tab; wi.g.width = ScrWidth/7; wi.g.height = TAB_HEIGHT; wi.g.y = 0; wi.g.x = 0*wi.g.width; wi.text = "Buttons"; ghTabButtons = gwinRadioCreate(NULL, &wi, GROUP_TABS); wi.g.x = 1*wi.g.width; wi.text = "Sliders"; ghTabSliders = gwinRadioCreate(NULL, &wi, GROUP_TABS); wi.g.x = 2*wi.g.width; wi.text = "Checkbox"; ghTabCheckboxes = gwinRadioCreate(NULL, &wi, GROUP_TABS); wi.g.x = 3*wi.g.width; wi.text = "Radios"; ghTabRadios = gwinRadioCreate(NULL, &wi, GROUP_TABS); wi.g.x = 4*wi.g.width; wi.text = "Lists"; ghTabLists = gwinRadioCreate(NULL, &wi, GROUP_TABS); wi.g.x = 5*wi.g.width; wi.text = "Labels"; ghTabLabels = gwinRadioCreate(NULL, &wi, GROUP_TABS); wi.g.x = 6*wi.g.width; wi.text = "Images"; ghTabImages = gwinRadioCreate(NULL, &wi, GROUP_TABS); // Buttons wi.g.show = FALSE; wi.customDraw = 0; wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; wi.g.y = TAB_HEIGHT+5; wi.g.x = 0+0*(BUTTON_WIDTH+1); wi.text = "B1"; ghButton1 = gwinButtonCreate(NULL, &wi); wi.g.x = 0+1*(BUTTON_WIDTH+1); wi.text = "B2"; ghButton2 = gwinButtonCreate(NULL, &wi); wi.g.x = 0+2*(BUTTON_WIDTH+1); wi.text = "B3"; ghButton3 = gwinButtonCreate(NULL, &wi); wi.g.x = 0+3*(BUTTON_WIDTH+1); wi.text = "B4"; ghButton4 = gwinButtonCreate(NULL, &wi); // Horizontal Sliders wi.g.width = ScrWidth/2-2; wi.g.height = SLIDER_WIDTH; wi.g.x = ScrWidth/2+1; wi.g.y = ScrHeight/2-2*(SLIDER_WIDTH+1); wi.text = "S1"; ghSlider1 = gwinSliderCreate(NULL, &wi); wi.g.y = ScrHeight/2-1*(SLIDER_WIDTH+1); wi.text = "S2"; ghSlider2 = gwinSliderCreate(NULL, &wi); // Vertical Sliders wi.g.width = SLIDER_WIDTH; wi.g.height = ScrHeight/2-2; wi.g.y = ScrHeight/2+1; wi.g.x = 0+0*(SLIDER_WIDTH+1); wi.text = "S3"; ghSlider3 = gwinSliderCreate(NULL, &wi); wi.g.x = 0+1*(SLIDER_WIDTH+1); wi.text = "S4"; ghSlider4 = gwinSliderCreate(NULL, &wi); // Checkboxes - for the 2nd checkbox we apply special drawing before making it visible wi.g.width = CHECKBOX_WIDTH; wi.g.height = CHECKBOX_HEIGHT; wi.g.x = 0; wi.g.y = TAB_HEIGHT+5+0*(CHECKBOX_HEIGHT+1); wi.text = "C1"; ghCheckbox1 = gwinCheckboxCreate(NULL, &wi); wi.customDraw = gwinCheckboxDraw_CheckOnRight; wi.g.y = TAB_HEIGHT+5+1*(CHECKBOX_HEIGHT+1); wi.text = "C2"; ghCheckbox2 = gwinCheckboxCreate(NULL, &wi); wi.customDraw = 0; wi.g.width = DISABLEALL_WIDTH; wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "Disable All"; ghCheckDisableAll = gwinCheckboxCreate(NULL, &wi); // Labels wi.g.width = 0; wi.g.height = LABEL_HEIGHT; // dynamic width, fixed height wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "Label"; ghLabel1 = gwinLabelCreate(NULL, &wi); // Radio Buttons wi.g.width = RADIO_WIDTH; wi.g.height = RADIO_HEIGHT; wi.g.y = TAB_HEIGHT+5; wi.g.x = 0*wi.g.width; wi.text = "Yes"; ghRadio1 = gwinRadioCreate(NULL, &wi, GROUP_YESNO); wi.g.x = 1*wi.g.width; wi.text = "No"; ghRadio2 = gwinRadioCreate(NULL, &wi, GROUP_YESNO); wi.g.width = COLOR_WIDTH; wi.g.y += RADIO_HEIGHT+5; wi.g.x = 0*wi.g.width; wi.text = "Black"; ghRadioBlack = gwinRadioCreate(NULL, &wi, GROUP_COLORS); wi.g.x = 1*wi.g.width; wi.text = "White"; ghRadioWhite = gwinRadioCreate(NULL, &wi, GROUP_COLORS); wi.g.x = 2*wi.g.width; wi.text = "Yellow"; ghRadioYellow = gwinRadioCreate(NULL, &wi, GROUP_COLORS); gwinRadioPress(ghRadioWhite); // Lists wi.g.show = FALSE; wi.customDraw = 0; wi.g.width = LIST_WIDTH; wi.g.height = LIST_HEIGHT; wi.g.y = TAB_HEIGHT+5; wi.g.x = 0+0*(LIST_WIDTH+1); wi.text = "L1"; ghList1 = gwinListCreate(NULL, &wi, FALSE); gwinListAddItem(ghList1, "Item 0", FALSE); gwinListAddItem(ghList1, "Item 1", FALSE); gwinListAddItem(ghList1, "Item 2", FALSE); gwinListAddItem(ghList1, "Item 3", FALSE); gwinListAddItem(ghList1, "Item 4", FALSE); gwinListAddItem(ghList1, "Item 5", FALSE); gwinListAddItem(ghList1, "Item 6", FALSE); gwinListAddItem(ghList1, "Item 7", FALSE); gwinListAddItem(ghList1, "Item 8", FALSE); gwinListAddItem(ghList1, "Item 9", FALSE); gwinListAddItem(ghList1, "Item 10", FALSE); gwinListAddItem(ghList1, "Item 11", FALSE); gwinListAddItem(ghList1, "Item 12", FALSE); gwinListAddItem(ghList1, "Item 13", FALSE); wi.g.x = 0+1*(LIST_WIDTH+1); wi.text = "L2"; ghList2 = gwinListCreate(NULL, &wi, TRUE); gwinListAddItem(ghList2, "Item 0", FALSE); gwinListAddItem(ghList2, "Item 1", FALSE); gwinListAddItem(ghList2, "Item 2", FALSE); gwinListAddItem(ghList2, "Item 3", FALSE); gwinListAddItem(ghList2, "Item 4", FALSE); gwinListAddItem(ghList2, "Item 5", FALSE); gwinListAddItem(ghList2, "Item 6", FALSE); gwinListAddItem(ghList2, "Item 7", FALSE); gwinListAddItem(ghList2, "Item 8", FALSE); gwinListAddItem(ghList2, "Item 9", FALSE); gwinListAddItem(ghList2, "Item 10", FALSE); gwinListAddItem(ghList2, "Item 11", FALSE); gwinListAddItem(ghList2, "Item 12", FALSE); gwinListAddItem(ghList2, "Item 13", FALSE); wi.g.x = 0+2*(LIST_WIDTH+1); wi.text = "L3"; ghList3 = gwinListCreate(NULL, &wi, TRUE); gwinListAddItem(ghList3, "Item 0", FALSE); gwinListAddItem(ghList3, "Item 1", FALSE); gwinListAddItem(ghList3, "Item 2", FALSE); gwinListAddItem(ghList3, "Item 3", FALSE); gdispImageSetMemoryReader(&imgYesNo, image_yesno); gdispImageOpen(&imgYesNo); gwinListItemSetImage(ghList3, 1, &imgYesNo); gwinListItemSetImage(ghList3, 3, &imgYesNo); // Image wi.g.x = ScrWidth-210; wi.g.y = TAB_HEIGHT + 10; wi.g.width = 200; wi.g.height = 200; ghImage1 = gwinImageCreate(NULL, &wi.g); gwinImageOpenMemory(ghImage1, image_chibios); gwinImageCache(ghImage1); // Console - we apply some special colors before making it visible wi.g.width = ScrWidth/2-1; wi.g.height = ScrHeight/2-1; wi.g.x = ScrWidth/2+1; wi.g.y = ScrHeight/2+1; ghConsole = gwinConsoleCreate(NULL, &wi.g); gwinSetColor(ghConsole, Yellow); gwinSetBgColor(ghConsole, Black); }
int main(void) { GEventKeyboard *pk; unsigned i; /* initialize and clear the display */ gfxInit(); /* Set a font */ gwinSetDefaultFont(gdispOpenFont("*")); // We want to listen for keyboard events geventListenerInit(&gl); geventAttachSource(&gl, ginputGetKeyboard(0), GLISTEN_KEYTRANSITIONS|GLISTEN_KEYUP); /* create the console window */ { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight(); GW = gwinConsoleCreate(0, &wi); /* Set the fore- and background colors for the console */ gwinSetColor(GW, Yellow); gwinSetBgColor(GW, Black); gwinClear(GW); } /* Say Hello */ gwinPrintf(GW, "Keyboard Monitor...\n"); while(1) { // Get an Event pk = (GEventKeyboard *)geventEventWait(&gl, TIME_INFINITE); if (pk->type != GEVENT_KEYBOARD) continue; gwinPrintf(GW, "KEYSTATE: 0x%04X [ %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s]", pk->keystate, (!pk->keystate ? "NONE " : ""), ((pk->keystate & GKEYSTATE_KEYUP) ? "KEYUP " : ""), ((pk->keystate & GKEYSTATE_REPEAT) ? "REPEAT " : ""), ((pk->keystate & GKEYSTATE_SPECIAL) ? "SPECIAL " : ""), ((pk->keystate & GKEYSTATE_RAW) ? "RAW " : ""), ((pk->keystate & GKEYSTATE_SHIFT_L) ? "LSHIFT " : ""), ((pk->keystate & GKEYSTATE_SHIFT_R) ? "RSHIFT " : ""), ((pk->keystate & GKEYSTATE_CTRL_L) ? "LCTRL " : ""), ((pk->keystate & GKEYSTATE_CTRL_R) ? "RCTRL " : ""), ((pk->keystate & GKEYSTATE_ALT_L) ? "LALT " : ""), ((pk->keystate & GKEYSTATE_ALT_R) ? "RALT " : ""), ((pk->keystate & GKEYSTATE_FN) ? "FN " : ""), ((pk->keystate & GKEYSTATE_COMPOSE) ? "COMPOSE " : ""), ((pk->keystate & GKEYSTATE_WINKEY) ? "WINKEY " : ""), ((pk->keystate & GKEYSTATE_CAPSLOCK) ? "CAPSLOCK " : ""), ((pk->keystate & GKEYSTATE_NUMLOCK) ? "NUMLOCK " : ""), ((pk->keystate & GKEYSTATE_SCROLLLOCK) ? "SCROLLLOCK " : "") ); if (pk->bytecount) { gwinPrintf(GW, " Keys:"); for (i = 0; i < pk->bytecount; i++) gwinPrintf(GW, " 0x%02X", (uint8_t)pk->c[i]); gwinPrintf(GW, " ["); for (i = 0; i < pk->bytecount; i++) gwinPrintf(GW, "%c", pk->c[i] >= ' ' && pk->c[i] <= '~' ? pk->c[i] : ' '); gwinPrintf(GW, "]"); } gwinPrintf(GW, "\n"); } }
/** * Create all the widgets. * With the exception of the Pages they are all initially visible. * * This routine is complicated by the fact that we want a dynamic * layout so it looks good on small and large displays. * It is tested to work on 320x272 as a minimum LCD size. */ static void createWidgets(void) { GWidgetInit wi; coord_t border, pagewidth; gwinWidgetClearInit(&wi); // Calculate page borders based on screen size border = ScrWidth < 450 ? 1 : 5; // Create the Tabs #if GWIN_NEED_TABSET wi.g.show = TRUE; wi.g.x = border; wi.g.y = 0; wi.g.width = ScrWidth - 2*border; wi.g.height = ScrHeight-wi.g.y-border; ghTabset = gwinTabsetCreate(0, &wi, GWIN_TABSET_BORDER); ghPgButtons = gwinTabsetAddTab(ghTabset, "Buttons", FALSE); ghPgSliders = gwinTabsetAddTab(ghTabset, "Sliders", FALSE); ghPgCheckboxes = gwinTabsetAddTab(ghTabset, "Checkbox", FALSE); ghPgRadios = gwinTabsetAddTab(ghTabset, "Radios", FALSE); ghPgLists = gwinTabsetAddTab(ghTabset, "Lists", FALSE); ghPgLabels = gwinTabsetAddTab(ghTabset, "Labels", FALSE); ghPgImages = gwinTabsetAddTab(ghTabset, "Images", FALSE); ghPgProgressbars = gwinTabsetAddTab(ghTabset, "Progressbar", FALSE); pagewidth = gwinGetInnerWidth(ghTabset)/2; // Console - we apply some special colors before making it visible // We put the console on the tabset itself rather than a tab-page. // This makes it appear on every page :) wi.g.parent = ghTabset; wi.g.x = pagewidth; wi.g.width = pagewidth; ghConsole = gwinConsoleCreate(0, &wi.g); gwinSetColor(ghConsole, Black); gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0)); #else wi.g.show = TRUE; wi.customDraw = gwinRadioDraw_Tab; wi.g.height = TAB_HEIGHT; wi.g.y = 0; wi.g.x = 0; setbtntext(&wi, ScrWidth, "Buttons"); ghTabButtons = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Sliders"); ghTabSliders = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Checkbox"); ghTabCheckboxes = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Radios"); ghTabRadios = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Lists"); ghTabLists = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Labels"); ghTabLabels = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Images"); ghTabImages = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.x += wi.g.width; settabtext(&wi, "Progressbar"); ghTabProgressbar = gwinRadioCreate(0, &wi, GROUP_TABS); wi.g.y += wi.g.height; wi.customDraw = 0; // Create the Pages wi.g.show = FALSE; wi.g.x = border; wi.g.y += border; wi.g.width = ScrWidth/2 - border; wi.g.height = ScrHeight-wi.g.y-border; ghPgButtons = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgSliders = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgCheckboxes = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgRadios = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgLists = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgLabels = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgImages = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); ghPgProgressbars = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER); wi.g.show = TRUE; // Console - we apply some special colors before making it visible wi.g.x = ScrWidth/2+border; wi.g.width = ScrWidth/2 - 2*border; ghConsole = gwinConsoleCreate(0, &wi.g); gwinSetColor(ghConsole, Black); gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0)); pagewidth = gwinGetInnerWidth(ghPgButtons); #endif // Buttons wi.g.parent = ghPgButtons; wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; wi.g.y = 5; wi.g.x = 5; setbtntext(&wi, pagewidth, "Button 1"); ghButton1 = gwinButtonCreate(0, &wi); wi.g.x += wi.g.width+3; setbtntext(&wi, pagewidth, "Button 2"); ghButton2 = gwinButtonCreate(0, &wi); wi.g.x += wi.g.width+3; setbtntext(&wi, pagewidth, "Button 3"); ghButton3 = gwinButtonCreate(0, &wi); wi.g.x += wi.g.width+3; setbtntext(&wi, pagewidth, "Button 4"); ghButton4 = gwinButtonCreate(0, &wi); // Horizontal Sliders wi.g.parent = ghPgSliders; wi.g.width = pagewidth - 10; wi.g.height = SLIDER_WIDTH; wi.g.x = 5; wi.g.y = 5; wi.text = "S1"; ghSlider1 = gwinSliderCreate(0, &wi); gwinSliderSetPosition(ghSlider1, 33); wi.g.y += wi.g.height + 1; wi.text = "S2"; ghSlider2 = gwinSliderCreate(0, &wi); gwinSliderSetPosition(ghSlider2, 86); // Vertical Sliders wi.g.y += wi.g.height + 5; wi.g.width = SLIDER_WIDTH; wi.g.height = gwinGetInnerHeight(ghPgSliders) - 5 - wi.g.y; wi.g.x = 5; wi.text = "S3"; ghSlider3 = gwinSliderCreate(0, &wi); gwinSliderSetPosition(ghSlider3, 13); wi.g.x += wi.g.width+1; wi.text = "S4"; ghSlider4 = gwinSliderCreate(0, &wi); gwinSliderSetPosition(ghSlider4, 76); // Checkboxes - for the 2nd and 3rd checkbox we apply special drawing before making it visible wi.g.parent = ghPgCheckboxes; wi.g.width = CHECKBOX_WIDTH; wi.g.height = CHECKBOX_HEIGHT; wi.g.x = 5; wi.g.y = 5; wi.text = "C1"; ghCheckbox1 = gwinCheckboxCreate(0, &wi); wi.customDraw = gwinCheckboxDraw_CheckOnRight; wi.g.y += wi.g.height+1; wi.text = "C2"; ghCheckbox2 = gwinCheckboxCreate(0, &wi); wi.customDraw = gwinCheckboxDraw_Button; wi.g.y += wi.g.height+1; wi.text = "C3"; wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; ghCheckbox3 = gwinCheckboxCreate(0, &wi); wi.g.y += wi.g.height+1; wi.text = "Disable All"; wi.customDraw = 0; wi.g.width = DISABLEALL_WIDTH; wi.g.height = CHECKBOX_HEIGHT; ghCheckDisableAll = gwinCheckboxCreate(0, &wi); // Labels wi.g.parent = ghPgLabels; wi.g.width = pagewidth-10; wi.g.height = LABEL_HEIGHT; wi.g.x = wi.g.y = 5; wi.text = "N/A"; ghLabelSlider1 = gwinLabelCreate(0, &wi); gwinLabelSetAttribute(ghLabelSlider1, 100, "Slider 1:"); wi.g.y += LABEL_HEIGHT + 2; ghLabelSlider2 = gwinLabelCreate(0, &wi); gwinLabelSetAttribute(ghLabelSlider2, 100, "Slider 2:"); wi.g.y += LABEL_HEIGHT + 2; ghLabelSlider3 = gwinLabelCreate(0, &wi); gwinLabelSetAttribute(ghLabelSlider3, 100, "Slider 3:"); wi.g.y += LABEL_HEIGHT + 2; ghLabelSlider4 = gwinLabelCreate(0, &wi); gwinLabelSetAttribute(ghLabelSlider4, 100, "Slider 4:"); wi.g.y += LABEL_HEIGHT + 2; ghLabelRadio1 = gwinLabelCreate(0, &wi); gwinLabelSetAttribute(ghLabelRadio1, 100, "RadioButton 1:"); // Radio Buttons wi.g.parent = ghPgRadios; wi.g.width = RADIO_WIDTH; wi.g.height = RADIO_HEIGHT; wi.g.y = 5; wi.g.x = 5; wi.text = "Yes"; ghRadio1 = gwinRadioCreate(0, &wi, GROUP_YESNO); wi.g.x += wi.g.width; wi.text = "No"; if (wi.g.x + wi.g.width > pagewidth) { wi.g.x = 5; wi.g.y += RADIO_HEIGHT; } ghRadio2 = gwinRadioCreate(0, &wi, GROUP_YESNO); gwinRadioPress(ghRadio1); wi.g.width = COLOR_WIDTH; wi.g.y += RADIO_HEIGHT+5; wi.g.x = 5; wi.text = "Black"; ghRadioBlack = gwinRadioCreate(0, &wi, GROUP_COLORS); wi.g.x += wi.g.width; wi.text = "White"; if (wi.g.x + wi.g.width > pagewidth) { wi.g.x = 5; wi.g.y += RADIO_HEIGHT; } ghRadioWhite = gwinRadioCreate(0, &wi, GROUP_COLORS); wi.g.x += wi.g.width; wi.text = "Yellow"; if (wi.g.x + wi.g.width > pagewidth) { wi.g.x = 5; wi.g.y += RADIO_HEIGHT; } ghRadioYellow = gwinRadioCreate(0, &wi, GROUP_COLORS); gwinRadioPress(ghRadioWhite); // Lists border = pagewidth < 10+2*LIST_WIDTH ? 2 : 5; wi.g.parent = ghPgLists; wi.g.width = LIST_WIDTH; wi.g.height = LIST_HEIGHT; wi.g.y = border; wi.g.x = border; wi.text = "L1"; ghList1 = gwinListCreate(0, &wi, FALSE); gwinListAddItem(ghList1, "Item 0", FALSE); gwinListAddItem(ghList1, "Item 1", FALSE); gwinListAddItem(ghList1, "Item 2", FALSE); gwinListAddItem(ghList1, "Item 3", FALSE); gwinListAddItem(ghList1, "Item 4", FALSE); gwinListAddItem(ghList1, "Item 5", FALSE); gwinListAddItem(ghList1, "Item 6", FALSE); gwinListAddItem(ghList1, "Item 7", FALSE); gwinListAddItem(ghList1, "Item 8", FALSE); gwinListAddItem(ghList1, "Item 9", FALSE); gwinListAddItem(ghList1, "Item 10", FALSE); gwinListAddItem(ghList1, "Item 11", FALSE); gwinListAddItem(ghList1, "Item 12", FALSE); gwinListAddItem(ghList1, "Item 13", FALSE); wi.text = "L2"; wi.g.x += LIST_WIDTH+border; if (wi.g.x + LIST_WIDTH > pagewidth) { wi.g.x = border; wi.g.y += LIST_HEIGHT+border; } ghList2 = gwinListCreate(0, &wi, TRUE); gwinListAddItem(ghList2, "Item 0", FALSE); gwinListAddItem(ghList2, "Item 1", FALSE); gwinListAddItem(ghList2, "Item 2", FALSE); gwinListAddItem(ghList2, "Item 3", FALSE); gwinListAddItem(ghList2, "Item 4", FALSE); gwinListAddItem(ghList2, "Item 5", FALSE); gwinListAddItem(ghList2, "Item 6", FALSE); gwinListAddItem(ghList2, "Item 7", FALSE); gwinListAddItem(ghList2, "Item 8", FALSE); gwinListAddItem(ghList2, "Item 9", FALSE); gwinListAddItem(ghList2, "Item 10", FALSE); gwinListAddItem(ghList2, "Item 11", FALSE); gwinListAddItem(ghList2, "Item 12", FALSE); gwinListAddItem(ghList2, "Item 13", FALSE); wi.text = "L3"; wi.g.x += LIST_WIDTH+border; if (wi.g.x + LIST_WIDTH > pagewidth) { wi.g.x = border; wi.g.y += LIST_HEIGHT+border; } ghList3 = gwinListCreate(0, &wi, TRUE); gwinListAddItem(ghList3, "Item 0", FALSE); gwinListAddItem(ghList3, "Item 1", FALSE); gwinListAddItem(ghList3, "Item 2", FALSE); gwinListAddItem(ghList3, "Item 3", FALSE); gdispImageOpenFile(&imgYesNo, "image_yesno.gif"); gwinListItemSetImage(ghList3, 1, &imgYesNo); gwinListItemSetImage(ghList3, 3, &imgYesNo); wi.text = "L4"; wi.g.x += LIST_WIDTH+border; if (wi.g.x + LIST_WIDTH > pagewidth) { wi.g.x = border; wi.g.y += LIST_HEIGHT+border; } ghList4 = gwinListCreate(0, &wi, TRUE); gwinListAddItem(ghList4, "Item 0", FALSE); gwinListAddItem(ghList4, "Item 1", FALSE); gwinListAddItem(ghList4, "Item 2", FALSE); gwinListAddItem(ghList4, "Item 3", FALSE); gwinListAddItem(ghList4, "Item 4", FALSE); gwinListAddItem(ghList4, "Item 5", FALSE); gwinListAddItem(ghList4, "Item 6", FALSE); gwinListAddItem(ghList4, "Item 7", FALSE); gwinListAddItem(ghList4, "Item 8", FALSE); gwinListAddItem(ghList4, "Item 9", FALSE); gwinListAddItem(ghList4, "Item 10", FALSE); gwinListAddItem(ghList4, "Item 11", FALSE); gwinListAddItem(ghList4, "Item 12", FALSE); gwinListAddItem(ghList4, "Item 13", FALSE); gwinListSetScroll(ghList4, scrollSmooth); // Image wi.g.parent = ghPgImages; wi.g.x = wi.g.y = 0; wi.g.width = pagewidth; wi.g.height = gwinGetInnerHeight(ghPgImages); ghImage1 = gwinImageCreate(0, &wi.g); gwinImageOpenFile(ghImage1, "romfs_img_ugfx.gif"); // Progressbar wi.g.parent = ghPgProgressbars; wi.g.width = pagewidth-10; wi.g.height = SLIDER_WIDTH; wi.g.y = 5; wi.g.x = 5; wi.text = "Progressbar 1"; ghProgressbar1 = gwinProgressbarCreate(0, &wi); gwinProgressbarSetResolution(ghProgressbar1, 10); }
/*------------------------------------------------------------------------* * GINPUT Touch Driver Calibrator. * *------------------------------------------------------------------------*/ int main(void) { GSourceHandle gs, gsNext, gsPrev; GEvent *pe; GEventMouse *pem; GEventGWinButton *peb; coord_t swidth, sheight; GHandle ghc, ghNext, ghPrev; BaseSequentialStream *gp; GEventType deviceType; font_t font; halInit(); // Initialise the Hardware chSysInit(); // Initialize the OS gdispInit(); // Initialize the display // Get the display dimensions swidth = gdispGetWidth(); sheight = gdispGetHeight(); ghNext = ghPrev = 0; // Create our title font = gdispOpenFont("UI2"); gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft); // Create our main display window ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font); gwinClear(ghc); gp = gwinGetConsoleStream(ghc); // Initialize the mouse in our special no calibration mode. geventListenerInit(&gl); gs = ginputGetMouse(9999); geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Device Type */ StepDeviceType: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n1. DEVICE TYPE\n\n"); pem = (GEventMouse *)&gl.event; ginputGetMouseStatus(0, pem); deviceType = pem->type; gwinSetColor(ghc, White); chprintf(gp, "This is detected as a %s device\n\n", deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN")); if (ghNext) chprintf(gp, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) chprintf(gp, "Click the mouse button to move on to the next test.\n"); else chprintf(gp, "Press and release your finger to move on to the next test.\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepClickJitter; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if (!ghNext && (pem->meta & GMETA_MOUSE_UP)) break; } } /* * Test: Mouse raw reading jitter */ StepRawJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) chprintf(gp, "Press and hold the mouse button.\n\n"); else chprintf(gp, "Press and hold on the surface.\n\n"); chprintf(gp, "Numbers will display in this window.\n" "Ensure that values don't jump around very much when your finger is stationary.\n\n" "Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n"); if (ghNext) chprintf(gp, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) chprintf(gp, "Release the mouse button to move on to the next test.\n"); else chprintf(gp, "Release your finger to move on to the next test.\n"); // For this test turn on ALL mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepDeviceType; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) chprintf(gp, "%u:%u\n", pem->x, pem->y); if (!ghNext && (pem->meta & GMETA_MOUSE_UP)) break; } } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Calibration */ StepCalibrate: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n"); gwinSetColor(ghc, Gray); chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n"); gwinSetColor(ghc, White); chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n" "If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n"); if (ghNext) chprintf(gp, "Press Next to start the calibration.\n"); else if (deviceType == GEVENT_MOUSE) chprintf(gp, "Click the mouse button to start the calibration.\n"); else chprintf(gp, "Press and release your finger to start the calibration.\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepRawJitter; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if (!ghNext && (pem->meta & GMETA_MOUSE_UP)) break; } } // Calibrate ginputCalibrateMouse(0); /* From now on we can use Next and Previous Buttons */ if (!ghNext) { ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL); gwinSetButtonText(ghNext, "Next", FALSE); gsNext = gwinGetButtonSource(ghNext); geventAttachSource(&gl, gsNext, 0); gwinAttachButtonMouseSource(ghNext, gs); ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL); gwinSetButtonText(ghPrev, "Back", FALSE); gsPrev = gwinGetButtonSource(ghPrev); geventAttachSource(&gl, gsPrev, 0); gwinAttachButtonMouseSource(ghPrev, gs); #if 0 { GSourceHandle gsButton1, gsButton2; // Attach a couple of hardware toggle buttons to our Next and Back buttons as well. // We can always use the mouse to trigger the buttons if you don't want to use hardware toggles. // This code depends on your hardware. Turn it on only if you have // defined a board definition for your toggle driver. Then change // the next two lines to be correct for your hardware. The values // below are correct for the Win32 toggle driver. gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1); gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2); gwinAttachButtonToggleSource(ghNext, gsButton2); gwinAttachButtonToggleSource(ghPrev, gsButton1); } #endif } // Calibration used the whole screen - re-establish our title gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft); gwinButtonDraw(ghNext); gwinButtonDraw(ghPrev); /* * Test: Mouse movement jitter */ StepJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n"); else chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n"); chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that " "new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n" "Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n"); chprintf(gp, "Press Next or Back to continue.\n\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepCalibrate; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) chprintf(gp, "."); } } /* * Test: Polling frequency */ StepPolling: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n"); gwinSetColor(ghc, White); chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n"); chprintf(gp, "A green line will follow your finger.\n" "Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without " "gaps that are too big.\nDecreasing the value increases CPU usage.\n" "About 25 (millisecs) normally produces good results." "This test can be ignored for interrupt driven drivers.\n\n"); chprintf(gp, "Press Next or Back to continue.\n\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepJitter; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gdispDrawPixel(pem->x, pem->y, Green); } } /* * Test: Click Jitter */ StepClickJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n"); gwinSetColor(ghc, White); chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n"); chprintf(gp, "For a mouse click with the left and right buttons.\n\n"); chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. " "A red x is a right (or long) click.\n\n" "Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n" "Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n" "TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n" "Note: moving your finger (mouse) during a click cancels it.\n\n"); chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepPolling; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->meta & GMETA_MOUSE_CLICK)) { gwinSetColor(ghc, Yellow); chprintf(gp, "-"); } if ((pem->meta & GMETA_MOUSE_CXTCLICK)) { gwinSetColor(ghc, Red); chprintf(gp, "x"); } } } // Can't let this really exit goto StepDeviceType; }
/*------------------------------------------------------------------------* * GINPUT Touch Driver Calibrator. * *------------------------------------------------------------------------*/ int main(void) { GSourceHandle gs; GEventMouse *pem; bool_t isFirstTime; bool_t isCalibrated; bool_t isTouch; bool_t isFinger; const char * isFingerText; const char * deviceText; GMouse * m; GMouseVMT * vmt; GMouseJitter * pjit; uint32_t calerr; gfxInit(); // Initialize the display // Get the display dimensions swidth = gdispGetWidth(); sheight = gdispGetHeight(); // Create our title font = gdispOpenFont("UI2"); gwinSetDefaultFont(font); bWidth = gdispGetStringWidth("Next", font); bHeight = gdispGetStringWidth("Prev", font); if (bHeight > bWidth) bWidth = bHeight; bWidth += 4; bWidth2 = gdispGetStringWidth("+", font)*2; bHeight = gdispGetStringWidth("-", font)*2; if (bHeight > bWidth2) bWidth2 = bHeight; bWidth2 += 4; bHeight = gdispGetFontMetric(font, fontHeight)*2+2; // Create our main display window { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight; ghc = gwinConsoleCreate(&gc, &wi); } // Initialize the listener geventListenerInit(&gl); // Copy the current mouse's VMT so we can play with it. m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0); if (!m) gfxHalt("No mouse instance 0"); vmt = gfxAlloc(sizeof(GMouseVMT)); if (!vmt) gfxHalt("Could not allocate memory for mouse VMT"); memcpy(vmt, m->d.vmt, sizeof(GMouseVMT)); // Swap VMT's on the current mouse to our RAM copy m->d.vmt = (const GDriverVMT *)vmt; // Listen for events gs = ginputGetMouse(0); geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); // Get initial display settings for buttons isFirstTime = TRUE; isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? FALSE : TRUE; calerr = 0; /* * Test: Device Type */ StepDeviceType: DrawHeader("1. Device Type", isCalibrated, isCalibrated && !isFirstTime, isCalibrated); // Get the type of device and the current mode isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? TRUE : FALSE; isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? TRUE : FALSE; pjit = isFinger ? &vmt->finger_jitter : &vmt->pen_jitter; isFingerText = isFinger ? "finger" : "pen"; deviceText = isTouch ? isFingerText : "mouse"; gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE"); gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN"); if (!isCalibrated) gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText); else { gwinPrintf(ghc, "Press + for pen or - for finger.\n"); if (isFirstTime) gwinPrintf(ghc, "Press Next to continue.\n"); else gwinPrintf(ghc, "Press Next or Back to continue.\n"); } while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (isCalibrated) { switch (CheckButtons(pem)) { case BTN_NEXT: break; case BTN_PREV: if (!isFirstTime) goto StepDrawing; continue; case BTN_PLUS: m->flags &= ~GMOUSE_FLG_FINGERMODE; goto StepDeviceType; case BTN_MINUS: m->flags |= GMOUSE_FLG_FINGERMODE; goto StepDeviceType; default: continue; } break; } if ((pem->buttons & GMETA_MOUSE_UP)) break; } /* * Test: Mouse raw reading */ StepRawReading: DrawHeader("2. Raw Mouse Output", FALSE, FALSE, FALSE); if (isTouch) gwinPrintf(ghc, "Press and hold on the surface.\n\n"); else gwinPrintf(ghc, "Press and hold the mouse button.\n\n"); gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n"); gwinPrintf(ghc, "Make sure the x and y values change as you move.\n\n"); gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText); // Make sure we are in uncalibrated mode m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP); // For this test turn on ALL mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER); while(1) { // Always sleep a bit first to enable other events. We actually don't // mind missing events for this test. gfxSleepMilliseconds(100); pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT); if ((pem->buttons & GMETA_MOUSE_UP)) break; } // Reset to calibrated condition if (isCalibrated) { m->flags |= GMOUSE_FLG_CLIP; if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) m->flags |= GMOUSE_FLG_CALIBRATE; } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Calibration */ StepCalibrate: DrawHeader("3. Calibration Jitter", isCalibrated, isCalibrated, isCalibrated); if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) { gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n" "If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText); gwinPrintf(ghc, "Pressing the surface for longer gives more accurate results.\n\n"); if (calerr) gwinPrintf(ghc, "Last calibration error ^ 2 = %u\n", calerr); gwinPrintf(ghc, "Calibration jitter (%s) = %u\n", isFingerText, pjit->calibrate); if (isCalibrated) gwinPrintf(ghc, "Press + or - to adjust.\n"); } else { gwinPrintf(ghc, "This device does not need calibration.\n\n"); } if (isCalibrated) gwinPrintf(ghc, "Press Next or Back to continue.\n"); else gwinPrintf(ghc, "Press and release your %s to move on to start calibration.\n", deviceText); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (isCalibrated) { switch (CheckButtons(pem)) { case BTN_NEXT: break; case BTN_PREV: goto StepRawReading; case BTN_PLUS: gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, ++pjit->calibrate); continue; case BTN_MINUS: gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, --pjit->calibrate); continue; default: continue; } break; } if ((pem->buttons & GMETA_MOUSE_UP)) break; } // Calibrate if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) { calerr = ginputCalibrateMouse(0); if (calerr) goto StepCalibrate; isCalibrated = TRUE; } /* * Test: Mouse coords */ StepMouseCoords: DrawHeader("4. Show Mouse Coordinates", TRUE, TRUE, TRUE); if (isTouch) gwinPrintf(ghc, "Press and hold on the surface.\n\n"); else gwinPrintf(ghc, "Press and hold the mouse button.\n\n"); gwinPrintf(ghc, "Check the coordinates against where it should be on the screen.\n\n"); gwinPrintf(ghc, "X should be 0 to %u\nY should be 0 to %u\n\n", swidth-1, sheight-1); gwinPrintf(ghc, "Press + to retry using extremes or - for normal calibration.\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n"); // For this test normal mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); while(1) { // Always sleep a bit first to enable other events. We actually don't // mind missing events for this test. gfxSleepMilliseconds(100); pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); switch (CheckButtons(pem)) { case BTN_NEXT: break; case BTN_PREV: goto StepCalibrate; case BTN_PLUS: vmt->d.flags |= GMOUSE_VFLG_CAL_EXTREMES; goto StepCalibrate; case BTN_MINUS: vmt->d.flags &= ~GMOUSE_VFLG_CAL_EXTREMES; goto StepCalibrate; default: gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y); continue; } break; } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Mouse movement jitter */ StepMovementJitter: DrawHeader("5. Movement Jitter", TRUE, TRUE, TRUE); if (isTouch) gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n"); else gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n"); gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that " "new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n" "Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText); gwinPrintf(ghc, "Movement jitter (%s) = %u\n", isFingerText, pjit->move); gwinPrintf(ghc, "Press + or - to adjust.\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); switch (CheckButtons(pem)) { case BTN_NEXT: break; case BTN_PREV: goto StepMouseCoords; case BTN_PLUS: gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, ++pjit->move); continue; case BTN_MINUS: gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, --pjit->move); continue; default: if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT)) gwinPrintf(ghc, "."); continue; } break; } /* * Test: Click Jitter */ StepClickJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n6. Click Jitter\n\n"); gwinSetColor(ghc, White); if (isTouch) gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n"); else gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n"); gwinPrintf(ghc, "A yellow dash is a left (or short) click.\n" "A red x is a right (or long) click.\n\n" "Adjust %s click jitter to the smallest value that this reliably works for.\n" "Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText); gwinPrintf(ghc, "Click jitter (%s) = %u\n", isFingerText, pjit->click); gwinPrintf(ghc, "Press + or - to adjust.\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); switch (CheckButtons(pem)) { case BTN_NEXT: break; case BTN_PREV: goto StepMovementJitter; case BTN_PLUS: gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, ++pjit->click); continue; case BTN_MINUS: gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, --pjit->click); continue; default: if ((pem->buttons & GMETA_MOUSE_CLICK)) { gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "-"); } if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) { gwinSetColor(ghc, uRed); gwinPrintf(ghc, "x"); } continue; } break; } /* * Test: Polling frequency */ StepDrawing: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n7. Drawing\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n"); gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText); gwinPrintf(ghc, "Pressing Next will start the tests again but with the option of changing pen/finger mode.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->buttons & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepClickJitter; } } gdispDrawPixel(pem->x, pem->y, uGreen); } // Can't let this really exit isFirstTime = FALSE; goto StepDeviceType; }
int main(void) { uint8_t i; font_t font1, font2; /* initialize and clear the display */ gfxInit(); /* Set some fonts */ font1 = gdispOpenFont("UI2"); font2 = gdispOpenFont("DejaVu Sans 12"); gwinSetDefaultFont(font1); /* create the three console windows */ { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2; GW1 = gwinConsoleCreate(0, &wi); wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight(); GW2 = gwinConsoleCreate(0, &wi); wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight(); GW3 = gwinConsoleCreate(0, &wi); } /* Use a special font for GW1 */ gwinSetFont(GW1, font2); /* Set the fore- and background colors for each console */ gwinSetColor(GW1, Green); gwinSetBgColor(GW1, Black); gwinSetColor(GW2, White); gwinSetBgColor(GW2, Blue); gwinSetColor(GW3, Black); gwinSetBgColor(GW3, Red); /* clear all console windows - to set background */ gwinClear(GW1); gwinClear(GW2); gwinClear(GW3); /* Output some data on the first console */ for(i = 0; i < 10; i++) { gwinPrintf(GW1, "Hello \033buGFX\033B!\n"); } /* Output some data on the second console - Fast */ for(i = 0; i < 32; i++) { gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\n", i+1); } /* Output some data on the third console - Slowly */ for(i = 0; i < 32; i++) { gwinPrintf(GW3, "Message Nr.: \033u%d\033U\n", i+1); gfxSleepMilliseconds(500); } /* Make console 3 invisible and then visible again to demonstrate the history buffer */ gwinPrintf(GW2, "Making red window \033uinvisible\033U\n"); gwinSetVisible(GW3, FALSE); gfxSleepMilliseconds(1000); gwinPrintf(GW2, "Making red window \033uvisible\033U\n"); gwinSetVisible(GW3, TRUE); gwinPrintf(GW3, "\033bI'm back!!!\033B\n", i+1); while(TRUE) { gfxSleepMilliseconds(500); } }
static msg_t notepadThread(void *param) { GEventMouse *pem; GEventGWinButton *peb; GHandle ghc; (void)param; /* Get the display dimensions */ swidth = gdispGetWidth(); sheight = gdispGetHeight(); font = gdispOpenFont("UI2"); /* Initialize the mouse */ geventListenerInit(&gl); ginputGetMouse(0); initButtons(); /* Configure the GIF decoder with the toolbar Icon images */ gdispImageSetMemoryReader(&toolbarImageFilmstrip, toolbarIcons); gdispImageOpen(&toolbarImageFilmstrip); /* Set clip to the entire screen */ gdispSetClip(0, 0, swidth, sheight); /* Clear the screen with the window background * Also, draw the title bars */ gdispClear(nCurColorScheme.winBgColor); gdispDrawBox(0, 0, swidth, sheight, nCurColorScheme.titleBarColor); gdispFillArea(0, 0, swidth, NPAD_TITLEBAR_HEIGHT, nCurColorScheme.titleBarColor); gdispDrawStringBox(NPAD_TITLETEXT_START_X, NPAD_TITLETEXT_START_Y, swidth, NPAD_TITLEBAR_HEIGHT, NPAD_TITLETEXT_STR, font, nCurColorScheme.titleTextColor, justifyLeft); /* Create the drawing window, draw its border */ gdispDrawBox(NPAD_DRAWING_AREA_START_X - 1, NPAD_DRAWING_AREA_START_Y - 1, NPAD_DRAWING_AREA_WIDTH + 2, NPAD_DRAWING_AREA_HEIGHT + 2, nCurColorScheme.drawingWinBorder); nDrawingArea = gwinCreateWindow(NULL, NPAD_DRAWING_AREA_START_X, NPAD_DRAWING_AREA_START_Y, NPAD_DRAWING_AREA_WIDTH, NPAD_DRAWING_AREA_HEIGHT); /* Create the bottom status bar console */ ghc = gwinCreateConsole(NULL, NPAD_STATUSBAR_START_X, NPAD_STATUSBAR_START_Y, NPAD_STATUSBAR_WIDTH, NPAD_STATUSBAR_HEIGHT, font); gdispImageDraw(&toolbarImageFilmstrip, NPAD_STATUSBAR_ICON_START_X, NPAD_STATUSBAR_ICON_START_Y, NPAD_ICON_WIDTH, NPAD_ICON_HEIGHT, NPAD_ICON_START(12), 0); gwinSetBgColor(ghc, nCurColorScheme.winBgColor); gwinSetColor(ghc, Black); gstatusConsole = gwinGetConsoleStream(ghc); /* draw the buttons */ gwinSetColor(nDrawingArea, Black); gwinSetBgColor(nDrawingArea, White); gwinClear(nDrawingArea); gwinClear(ghc); drawButtons(); drawVButtons(); chprintf(gstatusConsole, "Welcome to ChibiOS/GFX Notepad demo."); ncoreSpawnDrawThread(nDrawingArea, gstatusConsole); while(TRUE) { pem = (GEventMouse *) geventEventWait(&gl, TIME_INFINITE); /* button pressed... */ if (pem->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pem; if (peb->button == H(btnNew)) { // Reset all the settings selColorIndex = 0; selPenWidth = 0; ncoreSetMode(NCORE_MODE_DRAW); gwinSetColor(nDrawingArea, Black); gwinSetBgColor(nDrawingArea, White); // Refresh the buttons drawButtons(); drawVButtons(); gwinClear(nDrawingArea); chprintf(gstatusConsole, "\nScreen Cleared."); } else if (peb->button == H(btnOpen)) { chprintf(gstatusConsole, "\nFile Open not implemented."); } else if (peb->button == H(btnSave)) { chprintf(gstatusConsole, "\nFile Save not implemented."); } else if (peb->button == H(btnPencil)) { ncoreSetMode(NCORE_MODE_DRAW); drawVButtons(); chprintf(gstatusConsole, "\nPencil Tool Selected."); } else if (peb->button == H(btnEraser)) { ncoreSetMode(NCORE_MODE_ERASE); drawVButtons(); chprintf(gstatusConsole, "\nEraser Tool Selected."); } else if (peb->button == H(btnFill)) { ncoreSetMode(NCORE_MODE_FILL); drawVButtons(); chprintf(gstatusConsole, "\nFill Tool Selected."); } else if (peb->button == H(btnClose)) { break; } } } gwinDestroyWindow(ghc); // No need to destroy the buttons as they are statically allocated gdispCloseFont(font); ncoreTerminateDrawThread(); gdispImageClose(&toolbarImageFilmstrip); return 0; }
/* Get and set the drawing color */ void ncoreSetPenColor(color_t penColor) { gwinSetColor(ncoreDrawingArea, penColor); }