//-------------------------------------------------------------------- // getKeyboardOrder //-------------------------------------------------------------------- bool getKeyboardOrder(Order &order) { order.reset(); char rep; read(0,&rep,1); // printf("read=%d\n", rep); switch (rep) { // motor case 27 : read(0,&rep,1); read(0,&rep,1); switch (rep) { case 'A' : handleForward(order); break; case 'B' : handleBackward(order); break; case 'D' : handleLeft(order); break; case 'C' : handleRight(order); break; } break; case '8' : handleForward(order); break; case '2' : handleBackward(order); break; case '4' : handleLeft(order); break; case '6' : handleRight(order); break; // emergency stop case '5' : case ' ' : setEmergencyStopOrder(order); break; case 'r' : case 'R' : order.resetRobotPos=true; order.motorReset=1; order.speedLeft=0; order.speedRight=0; break; case 'h' : case 'H' : showUsage(); break; case 'q': case 'Q': case '-': quitApplication = true; break; default: break; } checkMotorOrder(order); return true; }
void SubBarPlayer::xSetup() { //DAVID Setup Background; pixBackground.load("/root/kde_application/hdass08/skin/SubBarBackground.png"); setBackgroundPixmap(pixBackground); //DAVID Load BtnGraphic BtnGraphic[0]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Previous.png"); BtnGraphic[1]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Previous-Active.png"); BtnGraphic[2]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Play.png"); BtnGraphic[3]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Play-Active.png"); BtnGraphic[4]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Pause.png"); BtnGraphic[5]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Pause-Active.png"); BtnGraphic[6]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Next.png"); BtnGraphic[7]=new QPixmap("/root/kde_application/hdass08/skin/Bar-Player-Btn-Next-Active.png"); SubBtnPlayer_PlayNPause =new SkinButton(this); SubBtnPlayer_Backword =new SkinButton(this); SubBtn_Forward =new SkinButton(this); SubBtnPlayer_Backword->setPixmaps(BtnGraphic[0],BtnGraphic[1]); SubBtnPlayer_Backword->setGeometry(336,0,60,80); SubBtnPlayer_Backword->show(); SubBtnPlayer_PlayNPause->setPixmaps(BtnGraphic[2],BtnGraphic[3]); SubBtnPlayer_PlayNPause->setGeometry(403,0,80,80); SubBtnPlayer_PlayNPause->show(); SubBtn_Forward->setPixmaps(BtnGraphic[6],BtnGraphic[7]); SubBtn_Forward->setGeometry(484,0,60,80); SubBtn_Forward->show(); //DAVID Pos Slider playerPosition = new QSlider(0,100,1,0,Qt::Horizontal,this); playerPosition->setGeometry( QRect(10,39,300,15) ); //playerPosition->show(); QObject::connect(SubBtnPlayer_PlayNPause, SIGNAL(clicked()), m_player, SLOT(play())); QObject::connect(SubBtnPlayer_PlayNPause,SIGNAL(clicked()),this,SLOT(ChangeBtnPlayPauseGraphic())); QObject::connect(SubBtn_Forward, SIGNAL(clicked()), m_player, SLOT(next())); QObject::connect(SubBtnPlayer_Backword, SIGNAL(clicked()), m_player, SLOT(previous())); state=SubBarPlayer::GO; connect(m_player, SIGNAL(positionMessage(int)), this, SLOT(handlePosition(int ))); connect(m_player,SIGNAL(trackMessage(int, int, QString, QString, QString )),this,SLOT(handleMessage(int, int, QString, QString, QString ))); connect(playerPosition, SIGNAL(sliderPressed()), this, SLOT(handleSliderPressed())); connect(playerPosition, SIGNAL(sliderReleased()), this, SLOT(handleSliderReleased())); forwardTimer = new QTimer( this ); // create internal timer connect( forwardTimer, SIGNAL(timeout()),this, SLOT(handleForward()) ); backwardTimer = new QTimer( this ); connect( backwardTimer, SIGNAL(timeout()), this, SLOT(handleBackward()) ); slotReadList(); }