Exemple #1
0
void QDirectFbInput::handleEvents()
{
    DFBResult hasEvent = m_eventBuffer->HasEvent(m_eventBuffer.data());
    while(hasEvent == DFB_OK){
        DFBEvent event;
        DFBResult ok = m_eventBuffer->GetEvent(m_eventBuffer.data(), &event);
        if (ok != DFB_OK)
            DirectFBError("Failed to get event",ok);
        if (event.clazz == DFEC_WINDOW) {
            switch (event.window.type) {
            case DWET_BUTTONDOWN:
            case DWET_BUTTONUP:
            case DWET_MOTION:
                handleMouseEvents(event);
                break;
            case DWET_WHEEL:
                handleWheelEvent(event);
                break;
            case DWET_KEYDOWN:
            case DWET_KEYUP:
                handleKeyEvents(event);
                break;
            case DWET_ENTER:
            case DWET_LEAVE:
                handleEnterLeaveEvents(event);
            default:
                break;
            }

        }

        hasEvent = m_eventBuffer->HasEvent(m_eventBuffer.data());
    }
}
Exemple #2
0
void Game::handleAllEvents() {
	handleKeyEvents();
	handleMouseEvents();
}