void QryPlnrDsnDsn1NDomaingd::handleRequest(
			DbsPlnr* dbsplnr
			, ReqPlnr* req
		) {
	if (req->ixVBasetype == ReqPlnr::VecVBasetype::CMD) {
		reqCmd = req;

		if (req->cmd.compare("cmdset") == 0) {
			cout << "\trefresh" << endl;
			cout << "\tshow" << endl;
		} else if (req->cmd.compare("refresh") == 0) {
			req->retain = handleRefresh(dbsplnr);

		} else if (req->cmd.compare("show") == 0) {
			req->retain = handleShow(dbsplnr);

		} else {
			cout << "\tinvalid command!" << endl;
		};

		if (!req->retain) reqCmd = NULL;

	} else if (req->ixVBasetype == ReqPlnr::VecVBasetype::REGULAR) {
	};
};
Exemple #2
0
void Keyboard::handlePPSMessage(PPSObject const& message)
{
#ifdef PPS_KEYBOARD_DEBUG
    qDebug() << "Handling pps message with attributes: " << message.attributes();
#endif

    if (message.objectStatus() != PPSObject::Undefined &&
        message.objectStatus() != PPSObject::Created) {
        // In all other cases the keyboard service is probably gone.
        handleHide();
        return;
    }

    QVariantHash attributes = message.attributes().toHash();

    QString msg = attributes[QString::fromLatin1("msg")].toString();
    // We don't care if it's a response or message right now.
    if(msg.isEmpty())
        msg = attributes[QString::fromLatin1("res")].toString();

    if (msg.compare(QString::fromLatin1("show"), Qt::CaseInsensitive) == 0)
        handleShow();
    else if (msg.compare(QString::fromLatin1("hide"), Qt::CaseInsensitive) == 0)
        handleHide();
    else if (msg.compare(QString::fromLatin1("info"), Qt::CaseInsensitive) == 0)
        handleInfo(attributes[QString::fromLatin1("dat")]);
    else if (msg.compare(QString::fromLatin1("connect"), Qt::CaseInsensitive) == 0)
        return; // We don't care, but no need to log a warning.
    else
        qWarning() << "Unsupported message type from keyboard: " << msg;
}
void QryFmncFab1NFabuser::handleRequest(
			DbsFmnc* dbsfmnc
			, ReqFmnc* req
		) {
	if (req->ixVBasetype == ReqFmnc::VecVBasetype::CMD) {
		reqCmd = req;

		if (req->cmd.compare("cmdset") == 0) {
			cout << "\trefresh" << endl;
			cout << "\tshow" << endl;
		} else if (req->cmd == "refresh") {
			req->retain = handleRefresh(dbsfmnc);

		} else if (req->cmd == "show") {
			req->retain = handleShow(dbsfmnc);

		} else {
			cout << "\tinvalid command!" << endl;
		};

		if (!req->retain) reqCmd = NULL;

	} else if (req->ixVBasetype == ReqFmnc::VecVBasetype::REGULAR) {
	};
};
Exemple #4
0
void Menu::show(bool playAnim)
{
    if (showAnim_.size() && playAnim) {
        FliPlayer fliPlayer;
        uint8 *data;
        int size;
        data = File::loadFile(showAnim_.c_str(), size);
        fliPlayer.loadFliData(data, false);
        fliPlayer.play();
        delete[] data;
    }

    if (background_) {
        g_Screen.scale2x(clear_x_, clear_y_, clear_w_ / 2, clear_h_ / 2,
                         background_ + (clear_x_ / 2) +
                         (clear_y_ / 2) * 320, 320);
    }

    for (std::list < MenuText >::iterator it = statics_.begin();
         it != statics_.end(); it++) {
        MenuText & m = *it;
        g_App.fonts().drawText(m.x_, m.y_, m.text_.c_str(), m.size_,
                               m.dark_);
    }

    handleShow();

    redrawOptions();
}
int ConsoleGame::run()
{
//  std::string cmdString("4");
//  std::istringstream iss(cmdString);
//  handlePerft(iss);
//  return 0;

  while (true) {
    std::cout << "\nsc: ";

    std::string inputString;
    std::getline(std::cin, inputString);

    std::istringstream iss(inputString);
    std::string commandString;
    iss >> commandString;
    if (commandString.empty())
      continue;

    if (commandString == "quit")
      break;
    else if (commandString == "divide")
      handleDivide(iss);
    else if (commandString == "help")
      handleHelp();
    else if (commandString == "print")
      handlePrint();
    else if (commandString == "disp")
      handlePrint();
    else if (commandString == "fen")
      handleFen();
    else if (commandString == "perft")
      handlePerft(iss);
//    else if (commandString == "table")
//      handleTable(iss);
    else if (commandString == "move")
      handleMove(iss);
    else if (commandString == "setboard")
      handleSetBoard(iss);
    else if (commandString == "testmovegen")
      handleTestMoveGen();
    else if (commandString == "new")
      handleNewGame();
    else if (commandString == "show")
      handleShow();
    else if (commandString == "undo")
      handleUndo();
    else if (commandString == "twoplayer")
      handleTwoPlayer();
    else if (commandString == "singleplayer")
      handleSinglePlayer();
    else {
      std::cout << "Unrecognized command " << commandString << "\n";
      std::cout << "Type help to show command list\n";
    }
  }
  return 0;
}