void Brush::setHardness(float x) { m_settings[m_mode].hardness = x; emit hardnessChanged(x); emit hardnessChangedInt(static_cast<int>(x*100.0f)); m_drawer->setBrushOptions(m_settings[m_mode].size, m_settings[m_mode].hardness, m_height); }
void BrushEngine::setHardness(int hardness) { if (this->hardness == hardness) return; this->hardness = hardness; emit hardnessChanged(hardness); }