void RenderImage::imageChanged(WrappedImagePtr newImage, const IntRect* rect) { if (documentBeingDestroyed()) return; if (!m_imageResource) return; if (newImage != m_imageResource->imagePtr()) return; // Per the spec, we let the server-sent header override srcset/other sources of dpr. // https://github.com/igrigorik/http-client-hints/blob/master/draft-grigorik-http-client-hints-01.txt#L255 if (m_imageResource->cachedImage() && m_imageResource->cachedImage()->hasDevicePixelRatioHeaderValue()) m_imageDevicePixelRatio = 1 / m_imageResource->cachedImage()->devicePixelRatioHeaderValue(); // If the RenderImage was just created we don't have style() or a parent() // yet so all we can do is update our intrinsic size. Once we're inserted // the resulting layout will do the rest of the work. if (!parent()) { updateIntrinsicSizeIfNeeded(m_imageResource->intrinsicSize()); return; } if (hasBoxDecorationBackground() || hasMask()) RenderReplaced::imageChanged(newImage, rect); paintInvalidationOrMarkForLayout(rect); }
void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this); if (!shouldPaint(paintInfo, paintOffset)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintBoxDecorationBackground(paintInfo, adjustedPaintOffset); if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, adjustedPaintOffset); return; } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline()) paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size())); if (paintInfo.phase != PaintPhaseForeground) return; if (style()->hasBorderRadius()) { LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size()); if (borderRect.isEmpty()) return; // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect, paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true); BoxPainter::clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect); } Widget* widget = this->widget(); if (widget) paintContents(paintInfo, paintOffset); if (style()->hasBorderRadius()) paintInfo.context->restore(); // Paint a partially transparent wash over selected widgets. if (isSelected() && !document().printing()) { LayoutRect rect = localSelectionRect(); rect.moveBy(adjustedPaintOffset); paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor()); } if (canResize()) layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect); }
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers) { if (!shouldPaint(paintInfo, paintOffset)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); if (hasBoxDecorationBackground()) paintBoxDecorationBackground(paintInfo, adjustedPaintOffset); LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size()); if (style()->outlineWidth()) paintOutline(paintInfo, paintRect); bool completelyClippedOut = false; if (style()->hasBorderRadius()) { LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size()); if (borderRect.isEmpty()) completelyClippedOut = true; else { // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect, paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true); clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect); } } if (!completelyClippedOut) { paintReplaced(paintInfo, adjustedPaintOffset); if (style()->hasBorderRadius()) paintInfo.context->restore(); } // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of // surrounding content. if (selectionState() != SelectionNone) { LayoutRect selectionPaintingRect = localSelectionRect(); selectionPaintingRect.moveBy(adjustedPaintOffset); paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor()); } }
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this); if (!shouldPaint(paintInfo, paintOffset)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintBoxDecorationBackground(paintInfo, adjustedPaintOffset); if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, adjustedPaintOffset); return; } if (paintInfo.phase == PaintPhaseClippingMask && (!hasLayer() || !layer()->hasCompositedClippingMask())) return; LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size()); if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo, paintRect); if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren() && paintInfo.phase != PaintPhaseClippingMask) return; if (!paintInfo.shouldPaintWithinRoot(this)) return; bool drawSelectionTint = selectionState() != SelectionNone && !document().printing(); if (paintInfo.phase == PaintPhaseSelection) { if (selectionState() == SelectionNone) return; drawSelectionTint = false; } bool completelyClippedOut = false; if (style()->hasBorderRadius()) { LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size()); if (borderRect.isEmpty()) completelyClippedOut = true; else { // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect, paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true); clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect); } } if (!completelyClippedOut) { if (paintInfo.phase == PaintPhaseClippingMask) { paintClippingMask(paintInfo, adjustedPaintOffset); } else { paintReplaced(paintInfo, adjustedPaintOffset); } if (style()->hasBorderRadius()) paintInfo.context->restore(); } // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of // surrounding content. if (drawSelectionTint) { LayoutRect selectionPaintingRect = localSelectionRect(); selectionPaintingRect.moveBy(adjustedPaintOffset); paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor()); } }
void LayoutSVGRoot::layout() { ASSERT(needsLayout()); LayoutAnalyzer::Scope analyzer(*this); bool needsLayout = selfNeedsLayout(); LayoutSize oldSize = size(); updateLogicalWidth(); updateLogicalHeight(); buildLocalToBorderBoxTransform(); SVGLayoutSupport::layoutResourcesIfNeeded(this); SVGSVGElement* svg = toSVGSVGElement(node()); ASSERT(svg); m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size()); SVGLayoutSupport::layoutChildren(this, needsLayout || SVGLayoutSupport::filtersForceContainerLayout(this)); if (m_needsBoundariesOrTransformUpdate) { updateCachedBoundaries(); m_needsBoundariesOrTransformUpdate = false; } m_overflow.clear(); addVisualEffectOverflow(); if (!shouldApplyViewportClip()) { FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordinates(); contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPaintInvalidationRect); addVisualOverflow(enclosingLayoutRect(contentPaintInvalidationRect)); } updateLayerTransformAfterLayout(); m_hasBoxDecorationBackground = isDocumentElement() ? calculateHasBoxDecorations() : hasBoxDecorationBackground(); invalidateBackgroundObscurationStatus(); clearNeedsLayout(); }