Exemple #1
0
void RenderWidget::setWidget(PassRefPtr<Widget> widget)
{
    if (widget == m_widget)
        return;

    if (m_widget) {
        moveWidgetToParentSoon(m_widget.get(), 0);
        view().frameView().willRemoveWidgetFromRenderTree(*m_widget);
        widgetRendererMap().remove(m_widget.get());
        m_widget = nullptr;
    }
    m_widget = widget;
    if (m_widget) {
        widgetRendererMap().add(m_widget.get(), this);
        view().frameView().didAddWidgetToRenderTree(*m_widget);
        // If we've already received a layout, apply the calculated space to the
        // widget immediately, but we have to have really been fully constructed.
        if (hasInitializedStyle()) {
            if (!needsLayout()) {
                WeakPtr<RenderWidget> weakThis = createWeakPtr();
                updateWidgetGeometry();
                if (!weakThis)
                    return;
            }

            if (style().visibility() != VISIBLE)
                m_widget->hide();
            else {
                m_widget->show();
                repaint();
            }
        }
        moveWidgetToParentSoon(m_widget.get(), &view().frameView());
    }
}
void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderStyle& newStyle)
{
    s_wasFloating = isFloating();
    s_hadLayer = hasLayer();
    s_hadTransform = hasTransform();
    if (s_hadLayer)
        s_layerWasSelfPainting = layer()->isSelfPaintingLayer();

    // If our z-index changes value or our visibility changes,
    // we need to dirty our stacking context's z-order list.
    const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr;
    if (oldStyle) {
        if (parent()) {
            // Do a repaint with the old style first, e.g., for example if we go from
            // having an outline to not having an outline.
            if (diff == StyleDifferenceRepaintLayer) {
                layer()->repaintIncludingDescendants();
                if (!(oldStyle->clip() == newStyle.clip()))
                    layer()->clearClipRectsIncludingDescendants();
            } else if (diff == StyleDifferenceRepaint || newStyle.outlineSize() < oldStyle->outlineSize())
                repaint();
        }

        if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLayout) {
            // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could
            // end up being destroyed.
            if (hasLayer()) {
                if (oldStyle->position() != newStyle.position()
                    || oldStyle->zIndex() != newStyle.zIndex()
                    || oldStyle->hasAutoZIndex() != newStyle.hasAutoZIndex()
                    || !(oldStyle->clip() == newStyle.clip())
                    || oldStyle->hasClip() != newStyle.hasClip()
                    || oldStyle->opacity() != newStyle.opacity()
                    || oldStyle->transform() != newStyle.transform()
#if ENABLE(CSS_FILTERS)
                    || oldStyle->filter() != newStyle.filter()
#endif
                    )
                layer()->repaintIncludingDescendants();
            } else if (newStyle.hasTransform() || newStyle.opacity() < 1 || newStyle.hasFilter()) {
                // If we don't have a layer yet, but we are going to get one because of transform or opacity,
                //  then we need to repaint the old position of the object.
                repaint();
            }
        }
    }

    RenderElement::styleWillChange(diff, newStyle);
}