Exemple #1
0
// Place internal breakpoints to get out of the current function. This may place
// multiple internal breakpoints, and it may place them more than one frame up.
// Some instructions can cause PHP to be invoked without an explicit call. A set
// which causes a destructor to run, a iteration init which causes an object's
// next() method to run, a RetC which causes destructors to run, etc. This
// recgonizes such cases and ensures we have internal breakpoints to cover the
// destination(s) of such instructions.
void CmdFlowControl::setupStepOuts() {
  // Existing step outs should be cleaned up before making new ones.
  assert(!hasStepOuts());
  auto fp = g_context->getFP();
  if (!fp) return; // No place to step out to!
  Offset returnOffset;
  bool fromVMEntry;
  while (!hasStepOuts()) {
    fp = g_context->getPrevVMState(fp, &returnOffset, nullptr, &fromVMEntry);
    // If we've run off the top of the stack, just return having setup no
    // step outs. This will cause cmds like Next and Out to just let the program
    // run, which is appropriate.
    if (!fp) break;
    Unit* returnUnit = fp->m_func->unit();
    PC returnPC = returnUnit->at(returnOffset);
    TRACE(2, "CmdFlowControl::setupStepOuts: at '%s' offset %d opcode %s\n",
          fp->m_func->fullName()->data(), returnOffset,
          opcodeToName(*reinterpret_cast<const Op*>(returnPC)));
    // Don't step out to generated functions, keep looking.
    if (fp->m_func->line1() == 0) continue;
    if (fromVMEntry) {
      TRACE(2, "CmdFlowControl::setupStepOuts: VM entry\n");
      // We only execute this for opcodes which invoke more PHP, and that does
      // not include switches. Thus, we'll have at most two destinations.
      assert(!isSwitch(*reinterpret_cast<const Op*>(returnPC)) &&
        (numSuccs(reinterpret_cast<const Op*>(returnPC)) <= 2));
      // Set an internal breakpoint after the instruction if it can fall thru.
      if (instrAllowsFallThru(*reinterpret_cast<const Op*>(returnPC))) {
        Offset nextOffset = returnOffset + instrLen((Op*)returnPC);
        TRACE(2, "CmdFlowControl: step out to '%s' offset %d (fall-thru)\n",
              fp->m_func->fullName()->data(), nextOffset);
        m_stepOut1 = StepDestination(returnUnit, nextOffset);
      }
      // Set an internal breakpoint at the target of a control flow instruction.
      // A good example of a control flow op that invokes PHP is IterNext.
      if (instrIsControlFlow(*reinterpret_cast<const Op*>(returnPC))) {
        Offset target =
          instrJumpTarget(reinterpret_cast<const Op*>(returnPC), 0);
        if (target != InvalidAbsoluteOffset) {
          Offset targetOffset = returnOffset + target;
          TRACE(2, "CmdFlowControl: step out to '%s' offset %d (jump target)\n",
                fp->m_func->fullName()->data(), targetOffset);
          m_stepOut2 = StepDestination(returnUnit, targetOffset);
        }
      }
      // If we have no place to step out to, then unwind another frame and try
      // again. The most common case that leads here is Ret*, which does not
      // fall-thru and has no encoded target.
    } else {
      TRACE(2, "CmdFlowControl: step out to '%s' offset %d\n",
            fp->m_func->fullName()->data(), returnOffset);
      m_stepOut1 = StepDestination(returnUnit, returnOffset);
    }
  }
}
Exemple #2
0
void CmdNext::onBeginInterrupt(DebuggerProxy& proxy, CmdInterrupt& interrupt) {
  TRACE(2, "CmdNext::onBeginInterrupt\n");
  assertx(!m_complete); // Complete cmds should not be asked to do work.

  ActRec *fp = vmfp();
  if (!fp) {
    // If we have no frame just wait for the next instruction to be interpreted.
    m_needsVMInterrupt = true;
    return;
  }
  PC pc = vmpc();
  Unit* unit = fp->m_func->unit();
  Offset offset = unit->offsetOf(pc);
  TRACE(2, "CmdNext: pc %p, opcode %s at '%s' offset %d\n",
        pc,
        opcodeToName(peek_op(pc)),
        fp->m_func->fullName()->data(),
        offset);

  int currentVMDepth = g_context->m_nesting;
  int currentStackDepth = proxy.getStackDepth();

  TRACE(2, "CmdNext: original depth %d:%d, current depth %d:%d\n",
        m_vmDepth, m_stackDepth, currentVMDepth, currentStackDepth);

  // Where are we on the stack now vs. when we started? Breaking the answer down
  // into distinct variables helps the clarity of the algorithm below.
  bool deeper = false;
  bool originalDepth = false;
  if ((currentVMDepth == m_vmDepth) && (currentStackDepth == m_stackDepth)) {
    originalDepth = true;
  } else if ((currentVMDepth > m_vmDepth) ||
             ((currentVMDepth == m_vmDepth) &&
              (currentStackDepth > m_stackDepth))) {
    deeper = true;
  }

  m_needsVMInterrupt = false; // Will be set again below if still needed.

  // First consider if we've got internal breakpoints setup. These are used when
  // we can make an accurate prediction of where execution should flow,
  // eventually, and when we want to let the program run normally until we get
  // there.
  if (hasStepOuts() || hasStepResumable()) {
    TRACE(2, "CmdNext: checking internal breakpoint(s)\n");
    if (atStepOutOffset(unit, offset)) {
      if (deeper) return; // Recursion
      TRACE(2, "CmdNext: hit step-out\n");
    } else if (atStepResumableOffset(unit, offset)) {
      if (m_stepResumableId != getResumableId(fp)) return;
      TRACE(2, "CmdNext: hit step-cont\n");
      // We're in the resumable we expect. This may be at a
      // different stack depth, though, especially if we've moved from
      // the original function to the resumable. Update the depth
      // accordingly.
      if (!originalDepth) {
        m_vmDepth = currentVMDepth;
        m_stackDepth = currentStackDepth;
        deeper = false;
        originalDepth = true;
      }
    } else if (interrupt.getInterruptType() == ExceptionHandler) {
      // Entering an exception handler may take us someplace we weren't
      // expecting. Adjust internal breakpoints accordingly. First case is easy.
      if (deeper) {
        TRACE(2, "CmdNext: exception handler, deeper\n");
        return;
      }
      // For step-conts, we ignore handlers at the original level if we're not
      // in the original resumable. We don't care about exception handlers
      // in resumables being driven at the same level.
      if (hasStepResumable() && originalDepth &&
          (m_stepResumableId != getResumableId(fp))) {
        TRACE(2, "CmdNext: exception handler, original depth, wrong cont\n");
        return;
      }
      // Sometimes we have handlers in generated code, i.e., Continuation::next.
      // These just help propagate exceptions so ignore those.
      if (fp->m_func->line1() == 0) {
        TRACE(2, "CmdNext: exception handler, ignoring func with no source\n");
        return;
      }
      if (fp->m_func->isBuiltin()) {
        TRACE(2, "CmdNext: exception handler, ignoring builtin functions\n");
        return;
      }
      TRACE(2, "CmdNext: exception handler altering expected flow\n");
    } else {
      // We have internal breakpoints setup, but we haven't hit one yet. Keep
      // running until we reach one.
      TRACE(2, "CmdNext: waiting to hit internal breakpoint...\n");
      return;
    }
    // We've hit one internal breakpoint at a useful place, or decided we don't,
    // need them, so we can remove them all now.
    cleanupStepOuts();
    cleanupStepResumable();
  }

  if (interrupt.getInterruptType() == ExceptionHandler) {
    // If we're about to enter an exception handler we turn interrupts on to
    // ensure we stop when control reaches the handler. The normal logic below
    // will decide if we're done at that point or not.
    TRACE(2, "CmdNext: exception handler\n");
    removeLocationFilter();
    m_needsVMInterrupt = true;
    return;
  }

  if (m_skippingAwait) {
    m_skippingAwait = false;
    stepAfterAwait();
    return;
  }

  if (deeper) {
    TRACE(2, "CmdNext: deeper, setup step out to get back to original line\n");
    setupStepOuts();
    // We can nuke the entire location filter here since we'll re-install it
    // when we get back to the old level. Keeping it installed may be more
    // efficient if we were on a large line, but there is a penalty for every
    // opcode executed while it's installed and that's bad if there's a lot of
    // code called from that line.
    removeLocationFilter();
    return;
  }

  if (originalDepth && (m_loc == interrupt.getFileLine())) {
    TRACE(2, "CmdNext: not complete, still on same line\n");
    stepCurrentLine(interrupt, fp, pc);
    return;
  }

  TRACE(2, "CmdNext: operation complete.\n");
  m_complete = (decCount() == 0);
  if (!m_complete) {
    TRACE(2, "CmdNext: repeat count > 0, start fresh.\n");
    onSetup(proxy, interrupt);
  }
}