loop_char_skill_known(body, e) { parent = skill_school(e->skill); if (parent == e->skill) continue; if (has_skill(who, e->skill) || has_skill(who, parent) == 0) continue; if (rnd(1, 100) > chance) continue; learn_skill(who, e->skill); }
static void get_some_skills(int who, int body, int chance) { struct skill_ent *e; int parent; /* * First do category skills */ loop_char_skill_known(body, e) { parent = skill_school(e->skill); if (parent != e->skill) continue; if (has_skill(who, e->skill)) continue; if (e->skill == sk_adv_sorcery) continue; /* * Fri Sep 20 12:49:59 1996 -- Scott Turner * * Can't learn religions by eating the dead! * */ if (rp_relig_skill(e->skill)) continue; if (rnd(1, 100) > chance) continue; learn_skill(who, e->skill); }
void alert_scry_attempt(int who, int where, char *t) { int n; int has_detect; char *source; loop_char_here(where, n) { has_detect = has_skill(n, sk_detect_scry); if (has_detect > exp_novice) source = box_name(who); else source = "Someone"; if (has_detect) wout(n, "%s%s cast %s on this location.", source, t, box_name(sk_scry_region)); if (has_detect >= exp_master) wout(n, "%s is in %s.", box_name(who), char_rep_location(who)); /* * If another exp gradient is wanted, use box_name for the loc, * then graduate to char_rep_location, since the latter gives * more info */ }
/** handles the "orcish" curse that makes units grow like old orks * This would probably be better handled in an age-function for the curse, * but it's now being called by randomevents() */ static void orc_growth(void) { region *r; for (r = regions; r; r = r->next) { unit *u; for (u = r->units; u; u = u->next) { static bool init = false; static const curse_type *ct_orcish = 0; curse *c = 0; if (!init) { init = true; ct_orcish = ct_find("orcish"); } if (ct_orcish) c = get_curse(u->attribs, ct_orcish); if (c && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY) && !fval(u, UFL_HERO)) { int n; int increase = 0; int num = get_cursedmen(u, c); double prob = curse_geteffect(c); const item_type * it_chastity = it_find("ao_chastity"); if (it_chastity) { num -= i_get(u->items, it_chastity); } for (n = num; n > 0; n--) { if (chance(prob)) { ++increase; } } if (increase) { unit *u2 = create_unit(r, u->faction, increase, u_race(u), 0, NULL, u); transfermen(u2, u, u2->number); ADDMSG(&u->faction->msgs, msg_message("orcgrowth", "unit amount race", u, increase, u_race(u))); } } } } }
static bool improve_all(faction * f, skill_t sk, int by_weeks) { unit *u; bool result = false; for (u = f->units; u; u = u->nextF) { if (has_skill(u, sk)) { learn_skill(u, sk, by_weeks * STUDYDAYS); result = true; } } return result; }
int count_skill(faction * f, skill_t sk) { int n = 0; unit *u; for (u = f->units; u; u = u->nextF) { if (has_skill(u, sk)) { if (!is_familiar(u)) { n += u->number; } } } return n; }
static int improve_all(faction * f, skill_t sk, int by_weeks) { unit *u; bool ret = by_weeks; for (u = f->units; u; u = u->nextF) { if (has_skill(u, sk)) { int weeks = 0; for (; weeks != by_weeks; ++weeks) { learn_skill(u, sk, 1.0); ret = 0; } } } return ret; }
int v_relore(struct command *c) { int i; int skill = c->a; if (!valid_box(skill) || kind(skill) != T_skill) { wout(c->who, "%s is not a skill.", c->parse[1]); return FALSE; } loop_char(i) { if (has_skill(i, skill)) queue_lore(i, skill, TRUE); } next_char; return TRUE; }
int d_view_aura(struct command *c) { int n; int level; int first = TRUE; int aura = c->a; int where = c->d; char *s; int has_detect; int learned; char *source; if (!is_loc_or_ship(where)) { wout(c->who, "%s is no longer a valid location.", box_code(where)); return FALSE; } if (!charge_aura(c->who, aura)) return FALSE; loop_char_here(where, n) { if (is_magician(n)) { /* * Does the viewed magician have Detect ability scry? */ level = char_cur_aura(n); if (aura <= char_abil_shroud(n)) { s = "???"; learned = FALSE; } else { s = sout("%d", level); learned = TRUE; } wout(c->who, "%s, current aura: %s", box_name(n), s); first = FALSE; has_detect = has_skill(n, sk_detect_abil); if (has_detect > exp_novice) source = box_name(c->who); else source = "Someone"; if (has_detect) wout(n, "%s cast View aura here.", source); if (has_detect > exp_journeyman) { if (learned) wout(n, "Our current aura rating was learned."); else wout(n, "Our current aura rating was " "not revealed."); } } } next_char_here; if (first) { wout(c->who, "No mages are seen here."); log_output(LOG_CODE, "d_view_aura: not a mage?\n"); } return TRUE; }
int d_reveal_mage(struct command *c) { int target = c->a; int category = c->b; int aura = c->c; int has_detect; char *source; if (!charge_aura(c->who, aura)) return FALSE; assert(valid_box(category)); assert(skill_school(category) == category && magic_skill(category)); has_detect = has_skill(target, sk_detect_abil); if (has_detect > exp_novice) source = box_name(c->who); else source = "Someone"; if (aura <= char_abil_shroud(target)) { wout(c->who, "The abilities of %s are shrouded from " "your scry.", box_name(target)); if (has_detect) wout(target, "%s cast %s on us, but failed to learn " "anything.", source, box_name(sk_reveal_mage)); if (has_detect > exp_teacher) wout(target, "They sought to learn what we " "know of %s.", box_name(category)); return FALSE; } { int first = TRUE; struct skill_ent *e; loop_char_skill_known(target, e) { if (skill_school(e->skill) != category || e->skill == category) continue; if (first) { wout(c->who, "%s knows the following " "%s spells:", box_name(target), box_name(category)); indent += 3; first = FALSE; } if (c->use_exp > exp_journeyman) list_skill_sup(c->who, e); else wout(c->who, "%s", box_name(e->skill)); } next_char_skill_known; if (first) wout(c->who, "%s knowns no %s spells.", box_name(target), box_name(category)); else indent -= 3; } if (has_detect) { wout(target, "%s successfully cast %s on us.", source, box_name(sk_reveal_mage)); if (has_detect > exp_teacher) wout(target, "Our knowledge of %s was revealed.", box_name(category)); } return TRUE; }
/* * Wed Mar 5 12:14:55 1997 -- Scott Turner * * Added hooks for npc_breed, which is used by the NPC chars. * */ int v_breed(struct command *c) { int i1 = c->a; int i2 = c->b; int exp; if (is_real_npc(c->who)) { c->wait += 7; return TRUE; }; if (!has_skill(c->who, sk_breed_beasts)) { wout(c->who, "Requires %s.", box_name(sk_breed_beasts)); return FALSE; } c->use_skill = sk_breed_beasts; if (numargs(c) < 2) { wout(c->who, "Usage: breed <item> <item>"); return FALSE; } if (kind(i1) != T_item) { wout(c->who, "%s is not an item.", c->parse[1]); return FALSE; } if (kind(i2) != T_item) { wout(c->who, "%s is not an item.", c->parse[2]); return FALSE; } if (has_item(c->who, i1) < 1) { wout(c->who, "Don't have any %s.", box_code(i1)); return FALSE; } if (has_item(c->who, i2) < 1) { wout(c->who, "Don't have any %s.", box_code(i2)); return FALSE; } if (i1 == i2 && has_item(c->who, i1) < 2) { wout(c->who, "Don't have two %s.", box_code(i1)); return FALSE; } /* * Thu Oct 10 12:15:09 1996 -- Scott Turner * * May need a holy symbol & piety. * */ if (!normal_union(i1, i2)) { if (!has_holy_symbol(c->who)) { wout(c->who, "A holy symbol is required for that breeding."); return FALSE; }; if (!has_piety(c->who, skill_piety(c->use_skill))) { wout(c->who, "You don't have the piety required to use that prayer."); return FALSE; }; }; /* * Hack to fold experience_use_speedup into this skill * if they use BREED instead of USE xxxx */ c->wait = 7; exp = max(has_skill(c->who, sk_breed_beasts) - 1, 0); if (exp) c->wait--; return TRUE; }
int study_cmd(unit * u, order * ord) { region *r = u->region; int p; int l; int studycost, days; double multi = 1.0; attrib *a = NULL; teaching_info *teach = NULL; int money = 0; skill_t sk; int maxalchemy = 0; int speed_rule = (study_rule_t)config_get_int("study.speedup", 0); static const race *rc_snotling; static int rc_cache; if (rc_changed(&rc_cache)) { rc_snotling = get_race(RC_SNOTLING); } (void)init_order(ord, u->faction->locale); sk = getskill(u->faction->locale); if (!check_student(u, ord, sk)) { return -1; } /* snotlings koennen Talente nur bis T8 lernen */ if (u_race(u) == rc_snotling) { if (get_level(u, sk) >= 8) { cmistake(u, ord, 308, MSG_EVENT); return -1; } } p = studycost = study_cost(u, sk); a = a_find(u->attribs, &at_learning); if (a != NULL) { teach = (teaching_info *)a->data.v; } /* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind * keine Migranten, wird in is_migrant abgefangen. Vorsicht, * studycost darf hier noch nicht durch Akademie erhoeht sein */ if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn", "")); return -1; } /* Akademie: */ if (active_building(u, bt_find("academy"))) { studycost = studycost * 2; if (studycost < 50) studycost = 50; } if (sk == SK_MAGIC) { magic_t mtype; if (u->number > 1) { cmistake(u, ord, 106, MSG_MAGIC); return -1; } if (is_familiar(u)) { /* Vertraute zaehlen nicht zu den Magiern einer Partei, * koennen aber nur Graue Magie lernen */ mtype = M_GRAY; } else if (!has_skill(u, SK_MAGIC)) { int mmax = faction_skill_limit(u->faction, SK_MAGIC); /* Die Einheit ist noch kein Magier */ if (faction_count_skill(u->faction, SK_MAGIC) + u->number > mmax) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians", "amount", mmax)); return -1; } mtype = getmagicskill(u->faction->locale); if (mtype == M_NONE || mtype == M_GRAY) { /* wurde kein Magiegebiet angegeben, wird davon * ausgegangen, dass das normal gelernt werden soll */ if (u->faction->magiegebiet != 0) { mtype = u->faction->magiegebiet; } else { /* Es wurde kein Magiegebiet angegeben und die Partei * hat noch keins gewaehlt. */ mtype = getmagicskill(u->faction->locale); if (mtype == M_NONE) { cmistake(u, ord, 178, MSG_MAGIC); return -1; } } } if (mtype != u->faction->magiegebiet) { /* Es wurde versucht, ein anderes Magiegebiet zu lernen * als das der Partei */ if (u->faction->magiegebiet != 0) { cmistake(u, ord, 179, MSG_MAGIC); return -1; } else { /* Lernt zum ersten mal Magie und legt damit das * Magiegebiet der Partei fest */ u->faction->magiegebiet = mtype; } } create_mage(u, mtype); } else { /* ist schon ein Magier und kein Vertrauter */ if (u->faction->magiegebiet == 0) { /* die Partei hat noch kein Magiegebiet gewaehlt. */ mtype = getmagicskill(u->faction->locale); if (mtype == M_NONE) { mtype = getmagicskill(u->faction->locale); if (mtype == M_NONE) { cmistake(u, ord, 178, MSG_MAGIC); return -1; } } /* Legt damit das Magiegebiet der Partei fest */ u->faction->magiegebiet = mtype; } } } if (sk == SK_ALCHEMY) { maxalchemy = effskill(u, SK_ALCHEMY, NULL); if (!has_skill(u, SK_ALCHEMY)) { int amax = faction_skill_limit(u->faction, SK_ALCHEMY); if (faction_count_skill(u->faction, SK_ALCHEMY) + u->number > amax) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists", "amount", amax)); return -1; } } } if (studycost) { int cost = studycost * u->number; money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost); if (money > cost) money = cost; } if (money < studycost * u->number) { studycost = p; /* Ohne Univertreurung */ if (money > studycost) money = studycost; if (p > 0 && money < studycost * u->number) { cmistake(u, ord, 65, MSG_EVENT); multi = money / (double)(studycost * u->number); } } if (teach == NULL) { a = a_add(&u->attribs, a_new(&at_learning)); teach = (teaching_info *)a->data.v; assert(teach); teach->teachers = NULL; } if (money > 0) { use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money); ADDMSG(&u->faction->msgs, msg_message("studycost", "unit region cost skill", u, u->region, money, sk)); } if (get_effect(u, oldpotiontype[P_WISE])) { l = get_effect(u, oldpotiontype[P_WISE]); if (l > u->number) l = u->number; teach->days += l * EXPERIENCEDAYS; change_effect(u, oldpotiontype[P_WISE], -l); } if (get_effect(u, oldpotiontype[P_FOOL])) { l = get_effect(u, oldpotiontype[P_FOOL]); if (l > u->number) l = u->number; teach->days -= l * STUDYDAYS; change_effect(u, oldpotiontype[P_FOOL], -l); } if (p != studycost) { /* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */ /* p ist Kosten ohne Uni, studycost mit; wenn * p!=studycost, ist die Einheit zwangsweise * in einer Uni */ teach->days += u->number * EXPERIENCEDAYS; } if (is_cursed(r->attribs, &ct_badlearn)) { teach->days -= u->number * EXPERIENCEDAYS; } multi *= study_speedup(u, sk, speed_rule); days = study_days(u, sk); days = (int)((days + teach->days) * multi); /* the artacademy currently improves the learning of entertainment of all units in the region, to be able to make it cumulative with with an academy */ if (sk == SK_ENTERTAINMENT && buildingtype_exists(r, bt_find("artacademy"), false)) { days *= 2; } learn_skill(u, sk, days); if (a != NULL) { if (teach->teachers) { msg_teachers(teach->teachers, u, sk); } a_remove(&u->attribs, a); a = NULL; } u->flags |= (UFL_LONGACTION | UFL_NOTMOVING); /* Anzeigen neuer Traenke */ /* Spruchlistenaktualiesierung ist in Regeneration */ if (sk == SK_ALCHEMY) { faction *f = u->faction; int skill = effskill(u, SK_ALCHEMY, NULL); if (skill > maxalchemy) { show_potions(f, skill); } } init_order(NULL, NULL); return 0; }
int32_t Skillbook::get_masterlevel(int32_t id) const { return has_skill(id) ? skillentries.at(id).masterlevel : 0; }
int learn_cmd(unit * u, order * ord) { region *r = u->region; int p; magic_t mtyp; int l; int studycost, days; double multi = 1.0; attrib *a = NULL; teaching_info *teach = NULL; int money = 0; skill_t sk; int maxalchemy = 0; int speed_rule = (study_rule_t)get_param_int(global.parameters, "study.speedup", 0); static int learn_newskills = -1; if (learn_newskills < 0) { const char *str = get_param(global.parameters, "study.newskills"); if (str && strcmp(str, "false") == 0) learn_newskills = 0; else learn_newskills = 1; } if (!unit_can_study(u)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race", u_race(u))); return 0; } init_order(ord); sk = getskill(u->faction->locale); if (sk < 0) { cmistake(u, ord, 77, MSG_EVENT); return 0; } if (SkillCap(sk) && SkillCap(sk) <= effskill(u, sk)) { cmistake(u, ord, 771, MSG_EVENT); return 0; } /* Hack: Talente mit Malus -99 koennen nicht gelernt werden */ if (u_race(u)->bonus[sk] == -99) { cmistake(u, ord, 771, MSG_EVENT); return 0; } if (learn_newskills == 0) { skill *sv = unit_skill(u, sk); if (sv == NULL) { /* we can only learn skills we already have */ cmistake(u, ord, 771, MSG_EVENT); return 0; } } /* snotlings koennen Talente nur bis T8 lernen */ if (u_race(u) == get_race(RC_SNOTLING)) { if (get_level(u, sk) >= 8) { cmistake(u, ord, 308, MSG_EVENT); return 0; } } p = studycost = study_cost(u, sk); a = a_find(u->attribs, &at_learning); if (a != NULL) { teach = (teaching_info *)a->data.v; } /* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind * keine Migranten, wird in is_migrant abgefangen. Vorsicht, * studycost darf hier noch nicht durch Akademie erhoeht sein */ if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn", "")); return 0; } /* Akademie: */ { struct building *b = inside_building(u); const struct building_type *btype = b ? b->type : NULL; if (btype && btype == bt_find("academy")) { studycost = _max(50, studycost * 2); } } if (sk == SK_MAGIC) { if (u->number > 1) { cmistake(u, ord, 106, MSG_MAGIC); return 0; } if (is_familiar(u)) { /* Vertraute zaehlen nicht zu den Magiern einer Partei, * koennen aber nur Graue Magie lernen */ mtyp = M_GRAY; if (!is_mage(u)) create_mage(u, mtyp); } else if (!has_skill(u, SK_MAGIC)) { int mmax = skill_limit(u->faction, SK_MAGIC); /* Die Einheit ist noch kein Magier */ if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians", "amount", mmax)); return 0; } mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE || mtyp == M_GRAY) { /* wurde kein Magiegebiet angegeben, wird davon * ausgegangen, dass das normal gelernt werden soll */ if (u->faction->magiegebiet != 0) { mtyp = u->faction->magiegebiet; } else { /* Es wurde kein Magiegebiet angegeben und die Partei * hat noch keins gewaehlt. */ mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE) { cmistake(u, ord, 178, MSG_MAGIC); return 0; } } } if (mtyp != u->faction->magiegebiet) { /* Es wurde versucht, ein anderes Magiegebiet zu lernen * als das der Partei */ if (u->faction->magiegebiet != 0) { cmistake(u, ord, 179, MSG_MAGIC); return 0; } else { /* Lernt zum ersten mal Magie und legt damit das * Magiegebiet der Partei fest */ u->faction->magiegebiet = mtyp; } } if (!is_mage(u)) create_mage(u, mtyp); } else { /* ist schon ein Magier und kein Vertrauter */ if (u->faction->magiegebiet == 0) { /* die Partei hat noch kein Magiegebiet gewaehlt. */ mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE) { mtyp = getmagicskill(u->faction->locale); if (mtyp == M_NONE) { cmistake(u, ord, 178, MSG_MAGIC); return 0; } } /* Legt damit das Magiegebiet der Partei fest */ u->faction->magiegebiet = mtyp; } } } if (sk == SK_ALCHEMY) { maxalchemy = eff_skill(u, SK_ALCHEMY, r); if (!has_skill(u, SK_ALCHEMY)) { int amax = skill_limit(u->faction, SK_ALCHEMY); if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists", "amount", amax)); return 0; } } } if (studycost) { int cost = studycost * u->number; money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost); money = _min(money, cost); } if (money < studycost * u->number) { studycost = p; /* Ohne Univertreurung */ money = _min(money, studycost); if (p > 0 && money < studycost * u->number) { cmistake(u, ord, 65, MSG_EVENT); multi = money / (double)(studycost * u->number); } } if (teach == NULL) { a = a_add(&u->attribs, a_new(&at_learning)); teach = (teaching_info *)a->data.v; teach->teachers[0] = 0; } if (money > 0) { use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money); ADDMSG(&u->faction->msgs, msg_message("studycost", "unit region cost skill", u, u->region, money, sk)); } if (get_effect(u, oldpotiontype[P_WISE])) { l = _min(u->number, get_effect(u, oldpotiontype[P_WISE])); teach->value += l * 10; change_effect(u, oldpotiontype[P_WISE], -l); } if (get_effect(u, oldpotiontype[P_FOOL])) { l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL])); teach->value -= l * 30; change_effect(u, oldpotiontype[P_FOOL], -l); } if (p != studycost) { /* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */ /* p ist Kosten ohne Uni, studycost mit; wenn * p!=studycost, ist die Einheit zwangsweise * in einer Uni */ teach->value += u->number * 10; } if (is_cursed(r->attribs, C_BADLEARN, 0)) { teach->value -= u->number * 10; } multi *= study_speedup(u, sk, speed_rule); days = study_days(u, sk); days = (int)((days + teach->value) * multi); /* the artacademy currently improves the learning of entertainment of all units in the region, to be able to make it cumulative with with an academy */ if (sk == SK_ENTERTAINMENT && buildingtype_exists(r, bt_find("artacademy"), false)) { days *= 2; } if (fval(u, UFL_HUNGER)) days /= 2; while (days) { if (days >= u->number * 30) { learn_skill(u, sk, 1.0); days -= u->number * 30; } else { double chance = (double)days / u->number / 30; learn_skill(u, sk, chance); days = 0; } } if (a != NULL) { if (teach != NULL) { int index = 0; while (teach->teachers[index] && index != MAXTEACHERS) { unit *teacher = teach->teachers[index++]; if (teacher->faction != u->faction) { bool feedback = alliedunit(u, teacher->faction, HELP_GUARD); if (feedback) { ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher", "teacher student skill level", teacher, u, sk, effskill(u, sk))); } ADDMSG(&u->faction->msgs, msg_message("teach_student", "teacher student skill", teacher, u, sk)); } } } a_remove(&u->attribs, a); a = NULL; } fset(u, UFL_LONGACTION | UFL_NOTMOVING); /* Anzeigen neuer Traenke */ /* Spruchlistenaktualiesierung ist in Regeneration */ if (sk == SK_ALCHEMY) { const potion_type *ptype; faction *f = u->faction; int skill = eff_skill(u, SK_ALCHEMY, r); if (skill > maxalchemy) { for (ptype = potiontypes; ptype; ptype = ptype->next) { if (skill == ptype->level * 2) { attrib *a = a_find(f->attribs, &at_showitem); while (a && a->type == &at_showitem && a->data.v != ptype) a = a->next; if (a == NULL || a->type != &at_showitem) { a = a_add(&f->attribs, a_new(&at_showitem)); a->data.v = (void *)ptype->itype; } } } } } else if (sk == SK_MAGIC) { sc_mage *mage = get_mage(u); if (!mage) { mage = create_mage(u, u->faction->magiegebiet); } } return 0; }