Exemple #1
0
int shape (lua_State *L) {    
    size_t font_l;
    const char * text = luaL_checkstring(L, 1);
    const char * font_s = luaL_checklstring(L, 2, &font_l);
    unsigned int font_index = luaL_checknumber(L, 3);
    const char * script = luaL_checkstring(L, 4);
    const char * direction_s = luaL_checkstring(L, 5);
    const char * lang = luaL_checkstring(L, 6);
    double point_size = luaL_checknumber(L, 7);
    const char * featurestring = luaL_checkstring(L, 8);

    hb_segment_properties_t segment_props;
    hb_shape_plan_t *shape_plan;

    hb_direction_t direction;
    hb_feature_t* features;
    int nFeatures = 0;
    unsigned int glyph_count = 0;
    hb_font_t *hbFont;
    hb_buffer_t *buf;
    hb_glyph_info_t *glyph_info;
    hb_glyph_position_t *glyph_pos;
    unsigned int j;

    features = scan_feature_string(featurestring, &nFeatures);

    if (!strcasecmp(direction_s,"RTL"))
      direction = HB_DIRECTION_RTL;
    else if (!strcasecmp(direction_s,"TTB"))
      direction = HB_DIRECTION_TTB;
    else
      direction = HB_DIRECTION_LTR;

    hb_blob_t* blob = hb_blob_create (font_s, font_l, HB_MEMORY_MODE_WRITABLE, (void*)font_s, NULL);
    hb_face_t* hbFace = hb_face_create (blob, font_index);
    hbFont = hb_font_create (hbFace);
    unsigned int upem = hb_face_get_upem(hbFace);
    hb_font_set_scale(hbFont, upem, upem);

    /* Harfbuzz's support for OT fonts is great, but
       there's currently no support for CFF fonts, so
       downgrade to Freetype for those. */
    if (strncmp(font_s, "OTTO", 4) == 0) {
      hb_ft_font_set_funcs(hbFont);
    } else {
      hb_ot_font_set_funcs(hbFont);
    }

    buf = hb_buffer_create();
    hb_buffer_add_utf8(buf, text, strlen(text), 0, strlen(text));

    hb_buffer_set_script(buf, hb_tag_from_string(script, strlen(script)));
    hb_buffer_set_direction(buf, direction);
    hb_buffer_set_language(buf, hb_language_from_string(lang,strlen(lang)));

    hb_buffer_guess_segment_properties(buf);
    hb_buffer_get_segment_properties(buf, &segment_props);
    shape_plan = hb_shape_plan_create_cached(hbFace, &segment_props, features, nFeatures, NULL);
    int res = hb_shape_plan_execute(shape_plan, hbFont, buf, features, nFeatures);

    if (direction == HB_DIRECTION_RTL) {
      hb_buffer_reverse(buf); /* URGH */
    }
    glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
    glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);
    lua_checkstack(L, glyph_count);
    for (j = 0; j < glyph_count; ++j) {
      char namebuf[255];
      hb_glyph_extents_t extents = {0,0,0,0};
      hb_font_get_glyph_extents(hbFont, glyph_info[j].codepoint, &extents);

      lua_newtable(L);
      lua_pushstring(L, "name");
      hb_font_get_glyph_name( hbFont, glyph_info[j].codepoint, namebuf, 255 );
      lua_pushstring(L, namebuf);
      lua_settable(L, -3);

      /* We don't apply x-offset and y-offsets for TTB, which
      is arguably a bug. We should. The reason we don't is that
      Harfbuzz assumes that you want to shift the character from a
      top-center baseline to a bottom-left baseline, and gives you
      offsets which do that. We don't want to do that so we ignore the
      offsets. I'm told there is a way of configuring HB's idea of the
      baseline, and we should use that and take out this condition. */
      if (direction != HB_DIRECTION_TTB) {
        if (glyph_pos[j].x_offset) {
          lua_pushstring(L, "x_offset");
          lua_pushnumber(L, glyph_pos[j].x_offset * point_size / upem);
          lua_settable(L, -3);
        }

        if (glyph_pos[j].y_offset) {
          lua_pushstring(L, "y_offset");
          lua_pushnumber(L, glyph_pos[j].y_offset * point_size / upem);
          lua_settable(L, -3);
        }
      }

      lua_pushstring(L, "codepoint");
      lua_pushinteger(L, glyph_info[j].codepoint);
      lua_settable(L, -3);
      lua_pushstring(L, "index");
      lua_pushinteger(L, glyph_info[j].cluster);
      lua_settable(L, -3);

      double height = extents.y_bearing * point_size / upem;
      double tHeight = extents.height * point_size / upem;
      double width = glyph_pos[j].x_advance * point_size / upem;

      /* The PDF model expects us to make positioning adjustments
      after a glyph is painted. For this we need to know the natural
      glyph advance. libtexpdf will use this to compute the adjustment. */
      double glyphAdvance = hb_font_get_glyph_h_advance(hbFont, glyph_info[j].codepoint) * point_size / upem;

      if (direction == HB_DIRECTION_TTB) {
        height = -glyph_pos[j].y_advance * point_size / upem;
        tHeight = -height; /* Set depth to 0 - depth has no meaning for TTB */
        width = glyphAdvance;
        glyphAdvance = height;
      }
      lua_pushstring(L, "glyphAdvance");
      lua_pushnumber(L, glyphAdvance);
      lua_settable(L, -3);

      lua_pushstring(L, "width");
      lua_pushnumber(L, width);
      lua_settable(L, -3);

      lua_pushstring(L, "height");
      lua_pushnumber(L, height);
      lua_settable(L, -3);
      lua_pushstring(L, "depth");
      lua_pushnumber(L, -tHeight - height);
      lua_settable(L, -3);
    }
    /* Cleanup */
    hb_buffer_destroy(buf);
    hb_font_destroy(hbFont);
    hb_shape_plan_destroy(shape_plan);

    free(features);
    return glyph_count;
}
Exemple #2
0
  FT_Error
  af_get_char_index( AF_StyleMetrics  metrics,
                     FT_ULong         charcode,
                     FT_ULong        *codepoint,
                     FT_Long         *y_offset )
  {
    AF_StyleClass  style_class;

    const hb_feature_t*  feature;

    FT_ULong  in_idx, out_idx;


    if ( !metrics )
      return FT_THROW( Invalid_Argument );

    in_idx = FT_Get_Char_Index( metrics->globals->face, charcode );

    style_class = metrics->style_class;

    feature = features[style_class->coverage];

    if ( feature )
    {
      FT_Int  upem = (FT_Int)metrics->globals->face->units_per_EM;

      hb_font_t*    font = metrics->globals->hb_font;
      hb_buffer_t*  buf  = hb_buffer_create();

      uint32_t  c = (uint32_t)charcode;

      hb_glyph_info_t*      ginfo;
      hb_glyph_position_t*  gpos;
      unsigned int          gcount;


      /* we shape at a size of units per EM; this means font units */
      hb_font_set_scale( font, upem, upem );

      /* XXX: is this sufficient for a single character of any script? */
      hb_buffer_set_direction( buf, HB_DIRECTION_LTR );
      hb_buffer_set_script( buf, scripts[style_class->script] );

      /* we add one character to `buf' ... */
      hb_buffer_add_utf32( buf, &c, 1, 0, 1 );

      /* ... and apply one feature */
      hb_shape( font, buf, feature, 1 );

      ginfo = hb_buffer_get_glyph_infos( buf, &gcount );
      gpos  = hb_buffer_get_glyph_positions( buf, &gcount );

      out_idx = ginfo[0].codepoint;

      /* getting the same index indicates no substitution,         */
      /* which means that the glyph isn't available in the feature */
      if ( in_idx == out_idx )
      {
        *codepoint = 0;
        *y_offset  = 0;
      }
      else
      {
        *codepoint = out_idx;
        *y_offset  = gpos[0].y_offset;
      }

      hb_buffer_destroy( buf );

#ifdef FT_DEBUG_LEVEL_TRACE
      if ( gcount > 1 )
        FT_TRACE1(( "af_get_char_index:"
                    " input character mapped to multiple glyphs\n" ));
#endif
    }
    else
    {
      *codepoint = in_idx;
      *y_offset  = 0;
    }

    return FT_Err_Ok;
  }
Exemple #3
0
	void TextLayout::Position (Font *font, size_t size, const char *text, ByteArray *bytes) {
		
		if (mFont != font) {
			
			mFont = font;
			hb_font_destroy ((hb_font_t*)mHBFont);
			mHBFont = hb_ft_font_create ((FT_Face)font->face, NULL);
			
		}
		font->SetSize (size);
		
		// reset buffer
		hb_buffer_reset ((hb_buffer_t*)mBuffer);
		hb_buffer_set_direction ((hb_buffer_t*)mBuffer, (hb_direction_t)mDirection);
		hb_buffer_set_script ((hb_buffer_t*)mBuffer, (hb_script_t)mScript);
		hb_buffer_set_language ((hb_buffer_t*)mBuffer, (hb_language_t)mLanguage);
		
		// layout the text
		hb_buffer_add_utf8 ((hb_buffer_t*)mBuffer, text, strlen (text), 0, -1);
		hb_shape ((hb_font_t*)mHBFont, (hb_buffer_t*)mBuffer, NULL, 0);
		
		uint32_t glyph_count;
		hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos ((hb_buffer_t*)mBuffer, &glyph_count);
		hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions ((hb_buffer_t*)mBuffer, &glyph_count);
		
		//float hres = 100;
		int posIndex = 0;
		
		int glyphSize = sizeof(GlyphPosition);
		uint32_t dataSize = 4 + (glyph_count * glyphSize);
		
		if (bytes->Size() < dataSize) {
			
			bytes->Resize (dataSize);
			
		}
		
		unsigned char* bytesPosition = bytes->Bytes ();
		
		*(bytesPosition) = glyph_count;
		bytesPosition += 4;
		
		hb_glyph_position_t pos;
		GlyphPosition *data;
		
		for (int i = 0; i < glyph_count; i++) {
			
			pos = glyph_pos[i];
			
			data = (GlyphPosition*)(bytesPosition);
			
			data->index = glyph_info[i].codepoint;
			data->advanceX = (float)(pos.x_advance / (float)(64));
			data->advanceY = (float)(pos.y_advance / (float)64);
			data->offsetX = (float)(pos.x_offset / (float)(64));
			data->offsetY = (float)(pos.y_offset / (float)64);
			
			bytesPosition += glyphSize;
			
		}
		
	}
int main () {
    int ptSize = 50*64;
    int device_hdpi = 72;
    int device_vdpi = 72;

    /* Init freetype */
    FT_Library ft_library;
    assert(!FT_Init_FreeType(&ft_library));

    /* Load our fonts */
    FT_Face ft_face[NUM_EXAMPLES];
    assert(!FT_New_Face(ft_library, "fonts/DejaVuSerif.ttf", 0, &ft_face[ENGLISH]));
    assert(!FT_Set_Char_Size(ft_face[ENGLISH], 0, ptSize, device_hdpi, device_vdpi ));
    ftfdump(ft_face[ENGLISH]); // wonderful world of encodings ...
    force_ucs2_charmap(ft_face[ENGLISH]); // which we ignore.

    assert(!FT_New_Face(ft_library, "fonts/amiri-0.104/amiri-regular.ttf", 0, &ft_face[ARABIC]));
    assert(!FT_Set_Char_Size(ft_face[ARABIC], 0, ptSize, device_hdpi, device_vdpi ));
    ftfdump(ft_face[ARABIC]);
    force_ucs2_charmap(ft_face[ARABIC]);

    assert(!FT_New_Face(ft_library, "fonts/fireflysung-1.3.0/fireflysung.ttf", 0, &ft_face[CHINESE]));
    assert(!FT_Set_Char_Size(ft_face[CHINESE], 0, ptSize, device_hdpi, device_vdpi ));
    ftfdump(ft_face[CHINESE]);
    force_ucs2_charmap(ft_face[CHINESE]);

    /* Get our harfbuzz font structs */
    hb_font_t *hb_ft_font[NUM_EXAMPLES];
    hb_ft_font[ENGLISH] = hb_ft_font_create(ft_face[ENGLISH], NULL);
    hb_ft_font[ARABIC]  = hb_ft_font_create(ft_face[ARABIC] , NULL);
    hb_ft_font[CHINESE] = hb_ft_font_create(ft_face[CHINESE], NULL);

    /** Setup our SDL window **/
    int width      = 800;
    int height     = 600;
    int videoFlags = SDL_SWSURFACE | SDL_RESIZABLE | SDL_DOUBLEBUF;
    int bpp        = 32;

    /* Initialize our SDL window */
    if(SDL_Init(SDL_INIT_VIDEO) < 0)   {
        fprintf(stderr, "Failed to initialize SDL");
        return -1;
    }

    SDL_WM_SetCaption("\"Simple\" SDL+FreeType+HarfBuzz Example", "\"Simple\" SDL+FreeType+HarfBuzz Example");

    SDL_Surface *screen;
    screen = SDL_SetVideoMode(width, height, bpp, videoFlags);

    /* Enable key repeat, just makes it so we don't have to worry about fancy
     * scanboard keyboard input and such */
    SDL_EnableKeyRepeat(300, 130);
    SDL_EnableUNICODE(1);

    /* Create an SDL image surface we can draw to */
    SDL_Surface *sdl_surface = SDL_CreateRGBSurface (0, width, height, 32, 0,0,0,0);

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buf = hb_buffer_create();

    /* Our main event/draw loop */
    int done = 0;
    int resized = 1;
    while (!done) {
        /* Clear our surface */
        SDL_FillRect( sdl_surface, NULL, 0 );
        SDL_LockSurface(sdl_surface);

        for (int i=0; i < NUM_EXAMPLES; ++i) {
            hb_buffer_set_direction(buf, text_directions[i]); /* or LTR */
            hb_buffer_set_script(buf, scripts[i]); /* see hb-unicode.h */
            hb_buffer_set_language(buf, hb_language_from_string(languages[i], strlen(languages[i])));

            /* Layout the text */
            hb_buffer_add_utf8(buf, texts[i], strlen(texts[i]), 0, strlen(texts[i]));
            hb_shape(hb_ft_font[i], buf, NULL, 0);

            unsigned int         glyph_count;
            hb_glyph_info_t     *glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
            hb_glyph_position_t *glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);

            /* set up rendering via spanners */
            spanner_baton_t stuffbaton;

            FT_Raster_Params ftr_params;
            ftr_params.target = 0;
            ftr_params.flags = FT_RASTER_FLAG_DIRECT | FT_RASTER_FLAG_AA;
            ftr_params.user = &stuffbaton;
            ftr_params.black_spans = 0;
            ftr_params.bit_set = 0;
            ftr_params.bit_test = 0;

            /* Calculate string bounding box in pixels */
            ftr_params.gray_spans = spanner_sizer;

            /* See http://www.freetype.org/freetype2/docs/glyphs/glyphs-3.html */

            int max_x = INT_MIN; // largest coordinate a pixel has been set at, or the pen was advanced to.
            int min_x = INT_MAX; // smallest coordinate a pixel has been set at, or the pen was advanced to.
            int max_y = INT_MIN; // this is max topside bearing along the string.
            int min_y = INT_MAX; // this is max value of (height - topbearing) along the string.
            /*  Naturally, the above comments swap their meaning between horizontal and vertical scripts,
                since the pen changes the axis it is advanced along.
                However, their differences still make up the bounding box for the string.
                Also note that all this is in FT coordinate system where y axis points upwards.
             */

            int sizer_x = 0;
            int sizer_y = 0; /* in FT coordinate system. */

            FT_Error fterr;
            for (unsigned j = 0; j < glyph_count; ++j) {
                if ((fterr = FT_Load_Glyph(ft_face[i], glyph_info[j].codepoint, 0))) {
                    printf("load %08x failed fterr=%d.\n",  glyph_info[j].codepoint, fterr);
                } else {
                    if (ft_face[i]->glyph->format != FT_GLYPH_FORMAT_OUTLINE) {
                        printf("glyph->format = %4s\n", (char *)&ft_face[i]->glyph->format);
                    } else {
                        int gx = sizer_x + (glyph_pos[j].x_offset/64);
                        int gy = sizer_y + (glyph_pos[j].y_offset/64); // note how the sign differs from the rendering pass

                        stuffbaton.min_span_x = INT_MAX;
                        stuffbaton.max_span_x = INT_MIN;
                        stuffbaton.min_y = INT_MAX;
                        stuffbaton.max_y = INT_MIN;

                        if ((fterr = FT_Outline_Render(ft_library, &ft_face[i]->glyph->outline, &ftr_params)))
                            printf("FT_Outline_Render() failed err=%d\n", fterr);

                        if (stuffbaton.min_span_x != INT_MAX) {
                        /* Update values if the spanner was actually called. */
                            if (min_x > stuffbaton.min_span_x + gx)
                                min_x = stuffbaton.min_span_x + gx;

                            if (max_x < stuffbaton.max_span_x + gx)
                                max_x = stuffbaton.max_span_x + gx;

                            if (min_y > stuffbaton.min_y + gy)
                                min_y = stuffbaton.min_y + gy;

                            if (max_y < stuffbaton.max_y + gy)
                                max_y = stuffbaton.max_y + gy;
                        } else {
                        /* The spanner wasn't called at all - an empty glyph, like space. */
                            if (min_x > gx) min_x = gx;
                            if (max_x < gx) max_x = gx;
                            if (min_y > gy) min_y = gy;
                            if (max_y < gy) max_y = gy;
                        }
                    }
                }

                sizer_x += glyph_pos[j].x_advance/64;
                sizer_y += glyph_pos[j].y_advance/64; // note how the sign differs from the rendering pass
            }
            /* Still have to take into account last glyph's advance. Or not? */
            if (min_x > sizer_x) min_x = sizer_x;
            if (max_x < sizer_x) max_x = sizer_x;
            if (min_y > sizer_y) min_y = sizer_y;
            if (max_y < sizer_y) max_y = sizer_y;

            /* The bounding box */
            int bbox_w = max_x - min_x;
            int bbox_h = max_y - min_y;

            /* Two offsets below position the bounding box with respect to the 'origin',
                which is sort of origin of string's first glyph.

                baseline_offset - offset perpendecular to the baseline to the topmost (horizontal),
                                  or leftmost (vertical) pixel drawn.

                baseline_shift  - offset along the baseline, from the first drawn glyph's origin
                                  to the leftmost (horizontal), or topmost (vertical) pixel drawn.

                Thus those offsets allow positioning the bounding box to fit the rendered string,
                as they are in fact offsets from the point given to the renderer, to the top left
                corner of the bounding box.

                NB: baseline is defined as y==0 for horizontal and x==0 for vertical scripts.
                (0,0) here is where the first glyph's origin ended up after shaping, not taking
                into account glyph_pos[0].xy_offset (yeah, my head hurts too).
            */

            int baseline_offset;
            int baseline_shift;

            if (HB_DIRECTION_IS_HORIZONTAL(hb_buffer_get_direction(buf))) {
                baseline_offset = max_y;
                baseline_shift  = min_x;
            }
            if (HB_DIRECTION_IS_VERTICAL(hb_buffer_get_direction(buf))) {
                baseline_offset = min_x;
                baseline_shift  = max_y;
            }

            if (resized)
                printf("ex %d string min_x=%d max_x=%d min_y=%d max_y=%d bbox %dx%d boffs %d,%d\n",
                    i, min_x, max_x, min_y, max_y, bbox_w, bbox_h, baseline_offset, baseline_shift);

            /* The pen/baseline start coordinates in window coordinate system
                - with those text placement in the window is controlled.
                - note that for RTL scripts pen still goes LTR */
            int x = 0, y = 50 + i * 75;
            if (i == ENGLISH) { x = 20; }                  /* left justify */
            if (i == ARABIC)  { x = width - bbox_w - 20; } /* right justify */
            if (i == CHINESE) { x = width/2 - bbox_w/2; }  /* center, and for TTB script h_advance is half-width. */

            /* Draw baseline and the bounding box */
            /* The below is complicated since we simultaneously
               convert to the window coordinate system. */
            int left, right, top, bottom;

            if (HB_DIRECTION_IS_HORIZONTAL(hb_buffer_get_direction(buf))) {
                /* bounding box in window coordinates without offsets */
                left   = x;
                right  = x + bbox_w;
                top    = y - bbox_h;
                bottom = y;

                /* apply offsets */
                left   +=  baseline_shift;
                right  +=  baseline_shift;
                top    -=  baseline_offset - bbox_h;
                bottom -=  baseline_offset - bbox_h;

                /* draw the baseline */
                hline(sdl_surface, x, x + bbox_w, y, 0x0000ff00);
            }

            if (HB_DIRECTION_IS_VERTICAL(hb_buffer_get_direction(buf))) {
                left   = x;
                right  = x + bbox_w;
                top    = y;
                bottom = y + bbox_h;

                left   += baseline_offset;
                right  += baseline_offset;
                top    -= baseline_shift;
                bottom -= baseline_shift;

                vline(sdl_surface, y, y + bbox_h, x, 0x0000ff00);
            }
            if (resized)
                printf("ex %d origin %d,%d bbox l=%d r=%d t=%d b=%d\n",
                                        i, x, y, left, right, top, bottom);

            /* +1/-1 are for the bbox borders be the next pixel outside the bbox itself */
            hline(sdl_surface, left - 1, right + 1, top - 1, 0x00ff0000);
            hline(sdl_surface, left - 1, right + 1, bottom + 1, 0x00ff0000);
            vline(sdl_surface, top - 1, bottom + 1, left - 1, 0x00ff0000);
            vline(sdl_surface, top - 1, bottom + 1, right + 1, 0x00ff0000);

            /* set rendering spanner */
            ftr_params.gray_spans = spanner;

            /* initialize rendering part of the baton */
            stuffbaton.pixels = NULL;
            stuffbaton.first_pixel = sdl_surface->pixels;
            stuffbaton.last_pixel = (uint32_t *) (((uint8_t *) sdl_surface->pixels) + sdl_surface->pitch*sdl_surface->h);
            stuffbaton.pitch = sdl_surface->pitch;
            stuffbaton.rshift = sdl_surface->format->Rshift;
            stuffbaton.gshift = sdl_surface->format->Gshift;
            stuffbaton.bshift = sdl_surface->format->Bshift;

            /* render */
            for (unsigned j=0; j < glyph_count; ++j) {
                if ((fterr = FT_Load_Glyph(ft_face[i], glyph_info[j].codepoint, 0))) {
                    printf("load %08x failed fterr=%d.\n",  glyph_info[j].codepoint, fterr);
                } else {
                    if (ft_face[i]->glyph->format != FT_GLYPH_FORMAT_OUTLINE) {
                        printf("glyph->format = %4s\n", (char *)&ft_face[i]->glyph->format);
                    } else {
                        int gx = x + (glyph_pos[j].x_offset/64);
                        int gy = y - (glyph_pos[j].y_offset/64);

                        stuffbaton.pixels = (uint32_t *)(((uint8_t *) sdl_surface->pixels) + gy * sdl_surface->pitch) + gx;

                        if ((fterr = FT_Outline_Render(ft_library, &ft_face[i]->glyph->outline, &ftr_params)))
                            printf("FT_Outline_Render() failed err=%d\n", fterr);
                    }
                }

                x += glyph_pos[j].x_advance/64;
                y -= glyph_pos[j].y_advance/64;
            }

            /* clean up the buffer, but don't kill it just yet */
            hb_buffer_clear_contents(buf);

        }

        SDL_UnlockSurface(sdl_surface);

        /* Blit our new image to our visible screen */

        SDL_BlitSurface(sdl_surface, NULL, screen, NULL);
        SDL_Flip(screen);

        /* Handle SDL events */
        SDL_Event event;
        resized = resized ? !resized : resized;
        while(SDL_PollEvent(&event)) {
            switch (event.type) {
                case SDL_KEYDOWN:
                    if (event.key.keysym.sym == SDLK_ESCAPE) {
                        done = 1;
                    }
                    break;
                case SDL_QUIT:
                    done = 1;
                    break;
                case SDL_VIDEORESIZE:
                    resized = 1;
                    width = event.resize.w;
                    height = event.resize.h;
                    screen = SDL_SetVideoMode(event.resize.w, event.resize.h, bpp, videoFlags);
                    if (!screen) {
                        fprintf(stderr, "Could not get a surface after resize: %s\n", SDL_GetError( ));
                        exit(-1);
                    }
                    /*  Recreate an SDL image surface we can draw to. */
                    SDL_FreeSurface(sdl_surface);
                    sdl_surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0 ,0, 0);
                    break;
            }
        }

        SDL_Delay(150);
    }

    /* Cleanup */
    hb_buffer_destroy(buf);
    for (int i=0; i < NUM_EXAMPLES; ++i)
        hb_font_destroy(hb_ft_font[i]);

    FT_Done_FreeType(ft_library);

    SDL_FreeSurface(sdl_surface);
    SDL_Quit();

    return 0;
}
Exemple #5
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i, j;
    int ptSize = 50*64;
    int device_hdpi = 72;
    int device_vdpi = 72;


    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( argv[0] );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

#ifndef __APPLE__
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );
#endif

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 3 );


    /* Init freetype */
    FT_Library ft_library;
    assert(!FT_Init_FreeType(&ft_library));

    /* Load our fonts */
    FT_Face ft_face[NUM_EXAMPLES];
    assert(!FT_New_Face( ft_library, fonts[ENGLISH], 0, &ft_face[ENGLISH]) );
    assert(!FT_Set_Char_Size( ft_face[ENGLISH], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[ENGLISH] );            // wonderful world of encodings ...
    force_ucs2_charmap( ft_face[ENGLISH] ); // which we ignore.

    assert( !FT_New_Face(ft_library, fonts[ARABIC], 0, &ft_face[ARABIC]) );
    assert( !FT_Set_Char_Size(ft_face[ARABIC], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[ARABIC] );
    force_ucs2_charmap( ft_face[ARABIC] );

    assert(!FT_New_Face( ft_library, fonts[CHINESE], 0, &ft_face[CHINESE]) );
    assert(!FT_Set_Char_Size( ft_face[CHINESE], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[CHINESE] );
    force_ucs2_charmap( ft_face[CHINESE] );

    /* Get our harfbuzz font structs */
    hb_font_t *hb_ft_font[NUM_EXAMPLES];
    hb_ft_font[ENGLISH] = hb_ft_font_create( ft_face[ENGLISH], NULL );
    hb_ft_font[ARABIC]  = hb_ft_font_create( ft_face[ARABIC] , NULL );
    hb_ft_font[CHINESE] = hb_ft_font_create( ft_face[CHINESE], NULL );

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buf = hb_buffer_create();

    for (i=0; i < NUM_EXAMPLES; ++i)
    {
        hb_buffer_set_direction( buf, text_directions[i] ); /* or LTR */
        hb_buffer_set_script( buf, scripts[i] ); /* see hb-unicode.h */
        hb_buffer_set_language( buf,
                                hb_language_from_string(languages[i], strlen(languages[i])) );

        /* Layout the text */
        hb_buffer_add_utf8( buf, texts[i], strlen(texts[i]), 0, strlen(texts[i]) );
        hb_shape( hb_ft_font[i], buf, NULL, 0 );

        unsigned int         glyph_count;
        hb_glyph_info_t     *glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
        hb_glyph_position_t *glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);


        FT_GlyphSlot slot;
        FT_Bitmap ft_bitmap;
        float size = 24;
        size_t hres = 64;
        FT_Error error;
        FT_Int32 flags = 0;
        flags |= FT_LOAD_RENDER;
        flags |= FT_LOAD_TARGET_LCD;
        FT_Library_SetLcdFilter( ft_library, FT_LCD_FILTER_LIGHT );
        FT_Matrix matrix = { (int)((1.0/hres) * 0x10000L),
                             (int)((0.0)      * 0x10000L),
                             (int)((0.0)      * 0x10000L),
                             (int)((1.0)      * 0x10000L) };
        /* Set char size */
        error = FT_Set_Char_Size( ft_face[i], (int)(ptSize), 0, 72*hres, 72 );
        if( error )
        {
            //fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
            //         __LINE__, FT_Errors[error].code, FT_Errors[error].message );
            FT_Done_Face( ft_face[i] );
            break;
        }

        /* Set transform matrix */
        FT_Set_Transform( ft_face[i], &matrix, NULL );

        for (j = 0; j < glyph_count; ++j)
        {
            /* Load glyph */
            error = FT_Load_Glyph( ft_face[i], glyph_info[j].codepoint, flags );
            if( error )
            {
                //fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                //         __LINE__, FT_Errors[error].code, FT_Errors[error].message );
                FT_Done_Face( ft_face[i] );
                break;
            }

            slot = ft_face[i]->glyph;
            ft_bitmap = slot->bitmap;
            int ft_bitmap_width = slot->bitmap.width;
            int ft_bitmap_rows  = slot->bitmap.rows;
            int ft_bitmap_pitch = slot->bitmap.pitch;
            int ft_glyph_top    = slot->bitmap_top;
            int ft_glyph_left   = slot->bitmap_left;

            int w = ft_bitmap_width/3; // 3 because of LCD/RGB encoding
            int h = ft_bitmap_rows;

            ivec4 region = texture_atlas_get_region( atlas, w+1, h+1 );
            if ( region.x < 0 )
            {
                fprintf( stderr, "Texture atlas is full (line %d)\n",  __LINE__ );
                continue;
            }
            int x = region.x, y = region.y;
            texture_atlas_set_region( atlas, region.x, region.y,
                                      w, h, ft_bitmap.buffer, ft_bitmap.pitch );
            printf("%d: %dx%d %f %f\n",
                   glyph_info[j].codepoint,
                   ft_bitmap_width,
                   ft_bitmap_rows,
                   glyph_pos[j].x_advance/64.,
                   glyph_pos[j].y_advance/64.);
        }

        /* clean up the buffer, but don't kill it just yet */
        hb_buffer_reset(buf);
    }


    /* Cleanup */
    hb_buffer_destroy( buf );
    for( i=0; i < NUM_EXAMPLES; ++i )
        hb_font_destroy( hb_ft_font[i] );
    FT_Done_FreeType( ft_library );

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );

    glBindTexture( GL_TEXTURE_2D, atlas->id );
    texture_atlas_upload( atlas );

    typedef struct { float x,y,z, u,v, r,g,b,a, shift, gamma; } vertex_t;
    vertex_t vertices[4] =  {
        {  0,  0,0, 0,1, 0,0,0,1, 0, 1},
        {  0,512,0, 0,0, 0,0,0,1, 0, 1},
        {512,512,0, 1,0, 0,0,0,1, 0, 1},
        {512,  0,0, 1,1, 0,0,0,1, 0, 1} };
    GLuint indices[6] = { 0, 1, 2, 0,2,3 };
    buffer = vertex_buffer_new( "vertex:3f,"
                                "tex_coord:2f,"
                                "color:4f,"
                                "ashift:1f,"
                                "agamma:1f" );






    vertex_buffer_push_back( buffer, vertices, 4, indices, 6 );
    shader = shader_load("shaders/text.vert", "shaders/text.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );
    glutMainLoop( );
    return 0;
}
Exemple #6
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i, j;

    glutInit( &argc, argv );
    glutInitWindowSize( 800, 600 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( argv[0] );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

#ifndef __APPLE__
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );
#endif

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 3 );
    texture_font_t *fonts[20];
    for ( i=0; i< 20; ++i )
    {
        fonts[i] =  texture_font_new_from_file(atlas, 12+i, font_filename),
        texture_font_load_glyphs(fonts[i], text, direction, language, script );
    }


    typedef struct { float x,y,z, u,v, r,g,b,a, shift, gamma; } vertex_t;
    vbuffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,"
                                "color:4f,ashift:1f,agamma:1f" );

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buffer = hb_buffer_create();

    for (i=0; i < 20; ++i)
    {
        hb_buffer_set_direction( buffer, direction );
        hb_buffer_set_script( buffer, script );
        hb_buffer_set_language( buffer,
                                hb_language_from_string(language, strlen(language)) );
        hb_buffer_add_utf8( buffer, text, strlen(text), 0, strlen(text) );
        hb_shape( fonts[i]->hb_ft_font, buffer, NULL, 0 );

        unsigned int         glyph_count;
        hb_glyph_info_t     *glyph_info =
            hb_buffer_get_glyph_infos(buffer, &glyph_count);
        hb_glyph_position_t *glyph_pos =
            hb_buffer_get_glyph_positions(buffer, &glyph_count);

        texture_font_load_glyphs( fonts[i], text,
                                  direction, language, script );

        float gamma = 1.0;
        float shift = 0.0;
        float x = 0;
        float y = 600 - i * (10+i) - 15;
        float width = 0.0;
        float hres = fonts[i]->hres;
        for (j = 0; j < glyph_count; ++j)
        {
            int codepoint = glyph_info[j].codepoint;
            float x_advance = glyph_pos[j].x_advance/(float)(hres*64);
            float x_offset = glyph_pos[j].x_offset/(float)(hres*64);
            texture_glyph_t *glyph = texture_font_get_glyph(fonts[i], codepoint);
            if( i < (glyph_count-1) )
                width += x_advance + x_offset;
            else
                width += glyph->offset_x + glyph->width;
        }

        x = 800 - width - 10 ;
        for (j = 0; j < glyph_count; ++j)
        {
            int codepoint = glyph_info[j].codepoint;
            // because of vhinting trick we need the extra 64 (hres)
            float x_advance = glyph_pos[j].x_advance/(float)(hres*64);
            float x_offset = glyph_pos[j].x_offset/(float)(hres*64);
            float y_advance = glyph_pos[j].y_advance/(float)(64);
            float y_offset = glyph_pos[j].y_offset/(float)(64);
            texture_glyph_t *glyph = texture_font_get_glyph(fonts[i], codepoint);

            float r = 0.0;
            float g = 0.0;
            float b = 0.0;
            float a = 1.0;
            float x0 = x + x_offset + glyph->offset_x;
            float x1 = x0 + glyph->width;
            float y0 = floor(y + y_offset + glyph->offset_y);
            float y1 = floor(y0 - glyph->height);
            float s0 = glyph->s0;
            float t0 = glyph->t0;
            float s1 = glyph->s1;
            float t1 = glyph->t1;
            vertex_t vertices[4] =  {
                {x0,y0,0, s0,t0, r,g,b,a, shift, gamma},
                {x0,y1,0, s0,t1, r,g,b,a, shift, gamma},
                {x1,y1,0, s1,t1, r,g,b,a, shift, gamma},
                {x1,y0,0, s1,t0, r,g,b,a, shift, gamma} };
            GLuint indices[6] = { 0,1,2, 0,2,3 };
            vertex_buffer_push_back( vbuffer, vertices, 4, indices, 6 );
            x += x_advance;
            y += y_advance;
        }
        /* clean up the buffer, but don't kill it just yet */
        hb_buffer_reset(buffer);
    }

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );
    glBindTexture( GL_TEXTURE_2D, atlas->id );
    texture_atlas_upload( atlas );
    vertex_buffer_upload( vbuffer );
    shader = shader_load("shaders/text.vert", "shaders/text.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );
    glutMainLoop( );

    return 0;
}
Exemple #7
0
int shape (lua_State *L) {    
    const char * text = luaL_checkstring(L, 1);
    FT_Face face = lua_touserdata(L, 2);
    const char * script = luaL_checkstring(L, 3);
    const char * direction_s = luaL_checkstring(L, 4);
    const char * lang = luaL_checkstring(L, 5);
    double point_size = luaL_checknumber(L, 6);
    const char * featurestring = luaL_checkstring(L, 7);

    hb_segment_properties_t segment_props;
    hb_shape_plan_t *shape_plan;

    hb_direction_t direction;
    hb_feature_t* features;
    int nFeatures = 0;
    unsigned int glyph_count = 0;
    hb_font_t *hb_ft_font;
    hb_face_t *hb_ft_face;
    hb_buffer_t *buf;
    hb_glyph_info_t *glyph_info;
    hb_glyph_position_t *glyph_pos;
    unsigned int j;

    features = scan_feature_string(featurestring, &nFeatures);

    if (!strcasecmp(direction_s,"RTL"))
      direction = HB_DIRECTION_RTL;
    else if (!strcasecmp(direction_s,"TTB"))
      direction = HB_DIRECTION_TTB;
    else
      direction = HB_DIRECTION_LTR;

    hb_ft_font = hb_ft_font_create(face, NULL);
    hb_face_t* hbFace = hb_font_get_face(hb_ft_font);

    buf = hb_buffer_create();
    hb_buffer_add_utf8(buf, text, strlen(text), 0, strlen(text));

    hb_buffer_set_script(buf, hb_tag_from_string(script, strlen(script)));
    hb_buffer_set_direction(buf, direction);
    hb_buffer_set_language(buf, hb_language_from_string(lang,strlen(lang)));

    hb_buffer_guess_segment_properties(buf);
    hb_buffer_get_segment_properties(buf, &segment_props);
    shape_plan = hb_shape_plan_create_cached(hbFace, &segment_props, features, nFeatures, NULL);
    int res = hb_shape_plan_execute(shape_plan, hb_ft_font, buf, features, nFeatures);

    glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
    glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);
    lua_checkstack(L, glyph_count);
    for (j = 0; j < glyph_count; ++j) {
      char namebuf[255];
      box glyph_extents  = { 0.0, 0.0, 0.0 };
      calculate_extents(&glyph_extents, glyph_info[j], glyph_pos[j], face, point_size, direction);

      lua_newtable(L);
      lua_pushstring(L, "name");
      FT_Get_Glyph_Name( face, glyph_info[j].codepoint, namebuf, 255 );      
      lua_pushstring(L, namebuf);
      lua_settable(L, -3);

      if (direction != HB_DIRECTION_TTB) { /* XXX */
        if (glyph_pos[j].x_offset) {
          lua_pushstring(L, "x_offset");
          lua_pushnumber(L, glyph_pos[j].x_offset / 64.0);
          lua_settable(L, -3);
        }

        if (glyph_pos[j].y_offset) {
          lua_pushstring(L, "y_offset");
          lua_pushnumber(L, glyph_pos[j].y_offset / 64.0);
          lua_settable(L, -3);
        }
      }

      lua_pushstring(L, "codepoint");
      lua_pushinteger(L, glyph_info[j].codepoint);
      lua_settable(L, -3);
      lua_pushstring(L, "width");
      lua_pushnumber(L, glyph_extents.width);
      lua_settable(L, -3);
      lua_pushstring(L, "height");
      lua_pushnumber(L, glyph_extents.height);
      lua_settable(L, -3);
      lua_pushstring(L, "depth");
      lua_pushnumber(L, glyph_extents.depth);
      lua_settable(L, -3);
    }
    /* Cleanup */
    hb_buffer_destroy(buf);
    hb_font_destroy(hb_ft_font);
    hb_shape_plan_destroy(shape_plan);

    free(features);
    return glyph_count;
}
bool GlyphString::shapeHarfBuzz()
{
    if (mState != Analyzed)
        return false;

    hb_font_t *hb_font = hb_ft_font_create(mFace, NULL);
    int totalGlyphs = 0;

    for (int i = 0; i < mRunInfos.size(); ++i) {
        RunInfo &runInfo = mRunInfos[i];
        runInfo.buffer = hb_buffer_create();
        hb_buffer_set_direction(runInfo.buffer, runInfo.direction);
        hb_buffer_set_script(runInfo.buffer, runInfo.script);
        hb_buffer_add_utf32(runInfo.buffer, mCodePoints + runInfo.startOffset,
                            runInfo.endOffset - runInfo.startOffset, 0,
                            runInfo.endOffset - runInfo.startOffset);
        hb_shape(hb_font, runInfo.buffer, NULL, 0);

        runInfo.glyphInfos = hb_buffer_get_glyph_infos(runInfo.buffer,
                             &runInfo.glyphCount);
        runInfo.glyphPositions = hb_buffer_get_glyph_positions(runInfo.buffer,
                                 &runInfo.glyphCount);
        totalGlyphs += runInfo.glyphCount;
    }

    quint32 *newCodePoints = new quint32[totalGlyphs];
    memset(newCodePoints, 0, totalGlyphs * sizeof(*newCodePoints));

    int *newGlyphIndices = new int[totalGlyphs];
    memset(newGlyphIndices, 0, totalGlyphs * sizeof(*newGlyphIndices));

    QImage *newImages = new QImage[totalGlyphs];
    Geometry *newGeometries = new Geometry[totalGlyphs];

    int *newRuns = new int[totalGlyphs];
    memset(newRuns, 0, totalGlyphs * sizeof(*newRuns));

    int *newLines = new int[totalGlyphs];
    memset(newLines, 0, totalGlyphs * sizeof(*newLines));

    hb_script_t *newScripts = new hb_script_t[totalGlyphs];
    memset(newScripts, 0, totalGlyphs * sizeof(*newScripts));

    FriBidiCharType *newTypes = new FriBidiCharType[totalGlyphs];
    memset(newTypes, 0, totalGlyphs * sizeof(*newTypes));

    FriBidiLevel *newLevels = new FriBidiLevel[totalGlyphs];
    memset(newLevels, 0, totalGlyphs * sizeof(*newLevels));

    FriBidiStrIndex *newMap = new FriBidiStrIndex[totalGlyphs];
    memset(newMap, 0, totalGlyphs * sizeof(*newMap));

    int index = 0;
    for (int i = 0; i < mRunInfos.size(); ++i) {
        RunInfo &runInfo = mRunInfos[i];
        hb_glyph_info_t *glyphInfos = runInfo.glyphInfos;
        hb_glyph_position_t *glyphPositions = runInfo.glyphPositions;
        for (unsigned int j = 0; j < runInfo.glyphCount; ++j) {
            int runIndex = runInfo.direction == HB_DIRECTION_LTR ?
                           j : runInfo.glyphCount - 1 - j;
            int sourceIndex = glyphInfos[runIndex].cluster
                              + runInfo.startOffset;
            //newCodePoints[index] = mCodePoints[sourceIndex];
            newGlyphIndices[index] = glyphInfos[runIndex].codepoint;
            newRuns[index] = mRuns[sourceIndex];
            newScripts[index] = mScripts[sourceIndex];
            newTypes[index] = mTypes[sourceIndex];
            newLevels[index] = mLevels[sourceIndex];
            newGeometries[index].xOffset = glyphPositions[runIndex].x_offset / 64;
            newGeometries[index].yOffset = glyphPositions[runIndex].y_offset / 64;
            newGeometries[index].xAdvance = glyphPositions[runIndex].x_advance / 64;
            newGeometries[index].yAdvance = glyphPositions[runIndex].y_advance / 64;
            ++index;
        }
    }

    delete[] mCodePoints;
    delete[] mGlyphIndices;
    delete[] mImages;
    delete[] mGeometries;
    delete[] mRuns;
    delete[] mLines;
    delete[] mScripts;
    delete[] mTypes;
    delete[] mLevels;
    delete[] mMap;

    mCodePoints = newCodePoints;
    mGlyphIndices = newGlyphIndices;
    mImages = newImages;
    mGeometries = newGeometries;
    mRuns = newRuns;
    mLines = newLines;
    mScripts = newScripts;
    mTypes = newTypes;
    mLevels = newLevels;
    mMap = newMap;
    mSize = totalGlyphs;

    loadGlyphImages(true, true);

    hb_font_destroy(hb_font);
    for (int i = 0; i < mRunInfos.size(); ++i) {
        hb_buffer_destroy(mRunInfos[i].buffer);
        mRunInfos[i].buffer = 0;
        mRunInfos[i].glyphInfos = 0;
        mRunInfos[i].glyphPositions = 0;
        mRunInfos[i].glyphCount = 0;
    }

    mState = Shaped;
    return true;
}
Exemple #9
0
bool sui_layout_init(sui_layout *layout, sui_font *font, const sui_layout_format *fmt,
                     const char *text, size_t length, char **error)
{
    static const int text_dir_table[] = {
        HB_DIRECTION_LTR,
        HB_DIRECTION_RTL,
        HB_DIRECTION_TTB,
        HB_DIRECTION_BTT
    };

    memset(layout, 0, sizeof(sui_layout));
    layout->fmt = *fmt;
    layout->font = font;
    FT_Error fterr;
    if ((fterr = FT_Set_Pixel_Sizes(font->face, 0, fmt->size))) {
        *error = sui_aprintf("FT_Set_Char_Size: %i\n", fterr);
        return false;
    }
    layout->buffer = hb_buffer_create();
    hb_buffer_set_unicode_funcs(layout->buffer, hb_icu_get_unicode_funcs());
    hb_buffer_set_direction(layout->buffer, text_dir_table[fmt->dir]);
    hb_script_t script = hb_script_from_string(fmt->script, -1);
    if (script == HB_SCRIPT_INVALID || script == HB_SCRIPT_UNKNOWN) {
        *error = sui_aprintf("Invalid script: %s\n", fmt->script);
        return false;
    }
    hb_buffer_set_script(layout->buffer, script);
    hb_language_t lang = hb_language_from_string(fmt->lang, -1);
    if (lang == HB_LANGUAGE_INVALID) {
        *error = sui_aprintf("Invalid language: %s\n", fmt->lang);
        return false;
    }
    hb_buffer_set_language(layout->buffer, lang);
    hb_buffer_add_utf8(layout->buffer, text, length, 0, length);
    hb_shape(font->hb_font, layout->buffer, NULL, 0);

    layout->infos = hb_buffer_get_glyph_infos(layout->buffer, &layout->count);
    layout->positions = hb_buffer_get_glyph_positions(layout->buffer, &layout->count);

    int pen_x = 0, pen_y = 0;
    int lx = 0, ly = 0, hx = 0, hy = 0;
    for (unsigned i = 0; i < layout->count; i++) {
        uint32_t codepoint = layout->infos[i].codepoint;
        if ((fterr = FT_Load_Glyph(font->face, codepoint, FT_LOAD_DEFAULT))) {
            *error = sui_aprintf("FT_Load_Glyph: %i\n", fterr);
            return false;
        }

        if (pen_x < lx) {
            lx = pen_x;
        }
        if (pen_y < ly) {
            ly = pen_y;
        }
        int w = font->face->glyph->metrics.width, h = font->face->glyph->metrics.height;
        if (pen_x + w > hx) {
            hx = pen_x + w;
        }
        if (pen_y + h > hy) {
            hy = pen_y + h;
        }
        pen_x += layout->positions[i].x_advance;
        pen_y += layout->positions[i].y_advance;
    }
    layout->origin = sui_mkpoint(-lx, -ly);
    layout->size = sui_mkpoint(hx-lx, hy-ly);

    return true;
}
static void
test_buffer_properties (fixture_t *fixture, gconstpointer user_data)
{
  hb_buffer_t *b = fixture->buffer;
  hb_unicode_funcs_t *ufuncs;

  /* test default properties */

  g_assert (hb_buffer_get_unicode_funcs (b) == hb_unicode_funcs_get_default ());
  g_assert (hb_buffer_get_direction (b) == HB_DIRECTION_INVALID);
  g_assert (hb_buffer_get_script (b) == HB_SCRIPT_INVALID);
  g_assert (hb_buffer_get_language (b) == NULL);


  /* test property changes are retained */
  ufuncs = hb_unicode_funcs_create (NULL);
  hb_buffer_set_unicode_funcs (b, ufuncs);
  hb_unicode_funcs_destroy (ufuncs);
  g_assert (hb_buffer_get_unicode_funcs (b) == ufuncs);

  hb_buffer_set_direction (b, HB_DIRECTION_RTL);
  g_assert (hb_buffer_get_direction (b) == HB_DIRECTION_RTL);

  hb_buffer_set_script (b, HB_SCRIPT_ARABIC);
  g_assert (hb_buffer_get_script (b) == HB_SCRIPT_ARABIC);

  hb_buffer_set_language (b, hb_language_from_string ("fa", -1));
  g_assert (hb_buffer_get_language (b) == hb_language_from_string ("Fa", -1));

  hb_buffer_set_flags (b, HB_BUFFER_FLAG_BOT);
  g_assert (hb_buffer_get_flags (b) == HB_BUFFER_FLAG_BOT);

  hb_buffer_set_replacement_codepoint (b, (unsigned int) -1);
  g_assert (hb_buffer_get_replacement_codepoint (b) == (unsigned int) -1);


  /* test clear_contents clears all these properties: */

  hb_buffer_clear_contents (b);

  g_assert (hb_buffer_get_unicode_funcs (b) == ufuncs);
  g_assert (hb_buffer_get_direction (b) == HB_DIRECTION_INVALID);
  g_assert (hb_buffer_get_script (b) == HB_SCRIPT_INVALID);
  g_assert (hb_buffer_get_language (b) == NULL);

  /* but not these: */

  g_assert (hb_buffer_get_flags (b) != HB_BUFFER_FLAGS_DEFAULT);
  g_assert (hb_buffer_get_replacement_codepoint (b) != HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT);


  /* test reset clears all properties */

  hb_buffer_set_direction (b, HB_DIRECTION_RTL);
  g_assert (hb_buffer_get_direction (b) == HB_DIRECTION_RTL);

  hb_buffer_set_script (b, HB_SCRIPT_ARABIC);
  g_assert (hb_buffer_get_script (b) == HB_SCRIPT_ARABIC);

  hb_buffer_set_language (b, hb_language_from_string ("fa", -1));
  g_assert (hb_buffer_get_language (b) == hb_language_from_string ("Fa", -1));

  hb_buffer_set_flags (b, HB_BUFFER_FLAG_BOT);
  g_assert (hb_buffer_get_flags (b) == HB_BUFFER_FLAG_BOT);

  hb_buffer_set_replacement_codepoint (b, (unsigned int) -1);
  g_assert (hb_buffer_get_replacement_codepoint (b) == (unsigned int) -1);

  hb_buffer_reset (b);

  g_assert (hb_buffer_get_unicode_funcs (b) == hb_unicode_funcs_get_default ());
  g_assert (hb_buffer_get_direction (b) == HB_DIRECTION_INVALID);
  g_assert (hb_buffer_get_script (b) == HB_SCRIPT_INVALID);
  g_assert (hb_buffer_get_language (b) == NULL);
  g_assert (hb_buffer_get_flags (b) == HB_BUFFER_FLAGS_DEFAULT);
  g_assert (hb_buffer_get_replacement_codepoint (b) == HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT);
}
bool HarfBuzzShaper::setupHarfBuzzRun()
{
    m_startIndexOfCurrentRun += m_numCharactersOfCurrentRun;

    // Iterate through the text to take the largest range that stays within
    // a single font.
    int endOfRunIndex = m_normalizedBufferLength - m_startIndexOfCurrentRun;
    SurrogatePairAwareTextIterator iterator(m_normalizedBuffer.get() + m_startIndexOfCurrentRun, 0, endOfRunIndex, endOfRunIndex);
    UChar32 character;
    unsigned clusterLength = 0;
    if (!iterator.consume(character, clusterLength))
        return false;

    m_currentFontData = m_font->glyphDataForCharacter(character, false).fontData;
    UErrorCode errorCode = U_ZERO_ERROR;
    UScriptCode currentScript = uscript_getScript(character, &errorCode);
    if (U_FAILURE(errorCode))
        return false;
    if (currentScript == USCRIPT_INHERITED)
        currentScript = USCRIPT_COMMON;
    for (iterator.advance(clusterLength); iterator.consume(character, clusterLength); iterator.advance(clusterLength)) {
        const SimpleFontData* nextFontData = m_font->glyphDataForCharacter(character, false).fontData;
        if (nextFontData != m_currentFontData)
            break;
        UScriptCode nextScript = uscript_getScript(character, &errorCode);
        if (U_FAILURE(errorCode))
            return false;
        if (currentScript == nextScript || nextScript == USCRIPT_INHERITED || nextScript == USCRIPT_COMMON)
            continue;
        if (currentScript == USCRIPT_COMMON)
            currentScript = nextScript;
        else
            break;
    }
    m_numCharactersOfCurrentRun = iterator.currentCharacter();

    if (!m_harfbuzzBuffer) {
        m_harfbuzzBuffer = hb_buffer_create();
        hb_buffer_set_unicode_funcs(m_harfbuzzBuffer, hb_icu_get_unicode_funcs());
    } else
        hb_buffer_reset(m_harfbuzzBuffer);
    hb_buffer_set_script(m_harfbuzzBuffer, hb_icu_script_to_script(currentScript));

    // WebKit always sets direction to LTR during width calculation.
    // We only set direction when direction is explicitly set to RTL so that
    // preventng wrong width calculation.
    if (m_run.rtl())
        hb_buffer_set_direction(m_harfbuzzBuffer, HB_DIRECTION_RTL);

    // Determine whether this run needs to be converted to small caps.
    // nextScriptRun() will always send us a run of the same case, because a
    // case change while in small-caps mode always results in different
    // FontData, so we only need to check the first character's case.
    if (m_font->isSmallCaps() && u_islower(m_normalizedBuffer[m_startIndexOfCurrentRun])) {
        String upperText = String(m_normalizedBuffer.get() + m_startIndexOfCurrentRun, m_numCharactersOfCurrentRun);
        upperText.makeUpper();
        m_currentFontData = m_font->glyphDataForCharacter(upperText[0], false, SmallCapsVariant).fontData;
        hb_buffer_add_utf16(m_harfbuzzBuffer, upperText.characters(), m_numCharactersOfCurrentRun, 0, m_numCharactersOfCurrentRun);
    } else
        hb_buffer_add_utf16(m_harfbuzzBuffer, m_normalizedBuffer.get() + m_startIndexOfCurrentRun, m_numCharactersOfCurrentRun, 0, m_numCharactersOfCurrentRun);

    return true;
}
Exemple #12
0
int
layoutChars(XeTeXLayoutEngine engine, uint16_t chars[], int32_t offset, int32_t count, int32_t max,
                        bool rightToLeft)
{
    bool res;
    hb_script_t script = HB_SCRIPT_INVALID;
    hb_direction_t direction = HB_DIRECTION_LTR;
    hb_segment_properties_t segment_props;
    hb_shape_plan_t *shape_plan;
    hb_font_t* hbFont = engine->font->getHbFont();
    hb_face_t* hbFace = hb_font_get_face(hbFont);

    if (engine->font->getLayoutDirVertical())
        direction = HB_DIRECTION_TTB;
    else if (rightToLeft)
        direction = HB_DIRECTION_RTL;

    script = hb_ot_tag_to_script (engine->script);

    if (hbUnicodeFuncs == NULL)
        hbUnicodeFuncs = _get_unicode_funcs();

    hb_buffer_reset(engine->hbBuffer);
    hb_buffer_set_unicode_funcs(engine->hbBuffer, hbUnicodeFuncs);
    hb_buffer_add_utf16(engine->hbBuffer, chars, max, offset, count);
    hb_buffer_set_direction(engine->hbBuffer, direction);
    hb_buffer_set_script(engine->hbBuffer, script);
    hb_buffer_set_language(engine->hbBuffer, engine->language);

    hb_buffer_guess_segment_properties(engine->hbBuffer);
    hb_buffer_get_segment_properties(engine->hbBuffer, &segment_props);

    if (engine->ShaperList == NULL) {
        // HarfBuzz gives graphite2 shaper a priority, so that for hybrid
        // Graphite/OpenType fonts, Graphite will be used. However, pre-0.9999
        // XeTeX preferred OpenType over Graphite, so we are doing the same
        // here for sake of backward compatibility.
        engine->ShaperList = (char**) xcalloc(4, sizeof(char*));
        engine->ShaperList[0] = (char*) "ot";
        engine->ShaperList[1] = (char*) "graphite2";
        engine->ShaperList[2] = (char*) "fallback";
        engine->ShaperList[3] = NULL;
    }

    shape_plan = hb_shape_plan_create_cached(hbFace, &segment_props, engine->features, engine->nFeatures, engine->ShaperList);
    res = hb_shape_plan_execute(shape_plan, hbFont, engine->hbBuffer, engine->features, engine->nFeatures);

    if (res) {
        engine->shaper = strdup(hb_shape_plan_get_shaper(shape_plan));
        hb_buffer_set_content_type(engine->hbBuffer, HB_BUFFER_CONTENT_TYPE_GLYPHS);
    } else {
        // all selected shapers failed, retrying with default
        // we don't use _cached here as the cached plain will always fail.
        hb_shape_plan_destroy(shape_plan);
        shape_plan = hb_shape_plan_create(hbFace, &segment_props, engine->features, engine->nFeatures, NULL);
        res = hb_shape_plan_execute(shape_plan, hbFont, engine->hbBuffer, engine->features, engine->nFeatures);

        if (res) {
            engine->shaper = strdup(hb_shape_plan_get_shaper(shape_plan));
            hb_buffer_set_content_type(engine->hbBuffer, HB_BUFFER_CONTENT_TYPE_GLYPHS);
        } else {
            fprintf(stderr, "\nERROR: all shapers failed\n");
            exit(3);
        }
    }

    hb_shape_plan_destroy(shape_plan);

    int glyphCount = hb_buffer_get_length(engine->hbBuffer);

#ifdef DEBUG
    char buf[1024];
    unsigned int consumed;

    printf ("shaper: %s\n", engine->shaper);

    hb_buffer_serialize_flags_t flags = HB_BUFFER_SERIALIZE_FLAGS_DEFAULT;
    hb_buffer_serialize_format_t format = HB_BUFFER_SERIALIZE_FORMAT_JSON;

    hb_buffer_serialize_glyphs (engine->hbBuffer, 0, glyphCount, buf, sizeof(buf), &consumed, hbFont, format, flags);
    if (consumed)
        printf ("buffer glyphs: %s\n", buf);
#endif

    return glyphCount;
}
Exemple #13
0
// ------------------------------------------------------------------- init ---
void init( void )
{
    size_t i, j;

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 3 );
    texture_font_t *fonts[20];
    for ( i=0; i< 20; ++i )
    {
        fonts[i] =  texture_font_new_from_file(atlas, 12+i, font_filename),
        texture_font_load_glyphs(fonts[i], text, direction, language, script );
    }


    typedef struct { float x,y,z, u,v, r,g,b,a, shift, gamma; } vertex_t;
    vbuffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,"
                                "color:4f,ashift:1f,agamma:1f" );

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buffer = hb_buffer_create();

    for (i=0; i < 20; ++i)
    {
        hb_buffer_set_direction( buffer, direction );
        hb_buffer_set_script( buffer, script );
        hb_buffer_set_language( buffer,
                                hb_language_from_string(language, strlen(language)) );
        hb_buffer_add_utf8( buffer, text, strlen(text), 0, strlen(text) );
        hb_shape( fonts[i]->hb_ft_font, buffer, NULL, 0 );

        unsigned int         glyph_count;
        hb_glyph_info_t     *glyph_info =
            hb_buffer_get_glyph_infos(buffer, &glyph_count);
        hb_glyph_position_t *glyph_pos =
            hb_buffer_get_glyph_positions(buffer, &glyph_count);

        texture_font_load_glyphs( fonts[i], text,
                                  direction, language, script );

        float gamma = 1.0;
        float shift = 0.0;
        float x = 0;
        float y = 600 - i * (10+i) - 15;
        float width = 0.0;
        float hres = fonts[i]->hres;
        for (j = 0; j < glyph_count; ++j)
        {
            int codepoint = glyph_info[j].codepoint;
            float x_advance = glyph_pos[j].x_advance/(float)(hres*64);
            float x_offset = glyph_pos[j].x_offset/(float)(hres*64);
            texture_glyph_t *glyph = texture_font_get_glyph(fonts[i], codepoint);
            if( i < (glyph_count-1) )
                width += x_advance + x_offset;
            else
                width += glyph->offset_x + glyph->width;
        }

        x = 800 - width - 10 ;
        for (j = 0; j < glyph_count; ++j)
        {
            int codepoint = glyph_info[j].codepoint;
            // because of vhinting trick we need the extra 64 (hres)
            float x_advance = glyph_pos[j].x_advance/(float)(hres*64);
            float x_offset = glyph_pos[j].x_offset/(float)(hres*64);
            float y_advance = glyph_pos[j].y_advance/(float)(64);
            float y_offset = glyph_pos[j].y_offset/(float)(64);
            texture_glyph_t *glyph = texture_font_get_glyph(fonts[i], codepoint);

            float r = 0.0;
            float g = 0.0;
            float b = 0.0;
            float a = 1.0;
            float x0 = x + x_offset + glyph->offset_x;
            float x1 = x0 + glyph->width;
            float y0 = floor(y + y_offset + glyph->offset_y);
            float y1 = floor(y0 - glyph->height);
            float s0 = glyph->s0;
            float t0 = glyph->t0;
            float s1 = glyph->s1;
            float t1 = glyph->t1;
            vertex_t vertices[4] =  {
                {x0,y0,0, s0,t0, r,g,b,a, shift, gamma},
                {x0,y1,0, s0,t1, r,g,b,a, shift, gamma},
                {x1,y1,0, s1,t1, r,g,b,a, shift, gamma},
                {x1,y0,0, s1,t0, r,g,b,a, shift, gamma} };
            GLuint indices[6] = { 0,1,2, 0,2,3 };
            vertex_buffer_push_back( vbuffer, vertices, 4, indices, 6 );
            x += x_advance;
            y += y_advance;
        }
        /* clean up the buffer, but don't kill it just yet */
        hb_buffer_reset(buffer);
    }

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );
    glBindTexture( GL_TEXTURE_2D, atlas->id );
    texture_atlas_upload( atlas );
    vertex_buffer_upload( vbuffer );
    shader = shader_load("shaders/text.vert", "shaders/text.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );
}