void BoatModel::setHeading(const qreal& theValue, bool update) { if (theValue != m_heading) { m_heading = fmod(theValue+360.0,360.0); if (update) { emit headingChanged(m_heading); m_track->changingTrack(m_track); } } }
void LegendGroup::setHeading(const QString &heading) { if (m_heading == heading) { return; } m_heading = heading; emit headingChanged(m_heading); }
void MasterThread::Decoding(QString comdata) { QString header = comdata.left(6); if (header == "$GPGGA") { QStringList list = comdata.split(','); QString time = list.at(1); int time_hour = time.mid(0, 2).toInt(); int time_minute = time.mid(2, 2).toInt(); int time_second = time.mid(4, 2).toInt(); int time_msec = time.right(3).toInt(); QString latlon = list.at(2) + ',' +list.at(4).mid(1); qDebug()<<"latLon"<<latlon; QString timeStr = QString("%1:%2:%3:%4").arg(time_hour).arg(time_minute).arg(time_second).arg(time_msec); qDebug()<<"timeStr"<<timeStr; emit positionChanged(QVariant::fromValue(latlon)); emit timeChanged(QVariant::fromValue(timeStr)); } else if (header == "$GPRMC") { QStringList list = comdata.split(','); QString time = list.at(1); int time_hour = time.mid(0, 2).toInt(); int time_minute = time.mid(2, 2).toInt(); int time_second = time.mid(4, 2).toInt(); int time_msec = time.right(3).toInt(); QString timeStr = QString("%1:%2:%3:%4").arg(time_hour).arg(time_minute).arg(time_second).arg(time_msec); emit timeChanged(QVariant::fromValue(timeStr)); QString state = list.at(2); QString lat = DMTODMS(list.at(3)); QString lon = DMTODMS(list.at(5)); QString latlon = lat + "," + lon; QString speed = QString::number(list.at(7).toDouble() * 1.852) + "km/h"; QString heading = list.at(8); // emit stateChanged(QVariant::fromValue(state)); emit positionChanged(QVariant::fromValue(latlon)); emit speedChanged(QVariant::fromValue(speed)); emit headingChanged(QVariant::fromValue(heading)); double dLat = DMTodecimalDegrees(list.at(3)); double dLon = DMTodecimalDegrees(list.at(5)); emit avaliblePosition(dLat, dLon, heading.toDouble()); } }
void EQPlayer::playerUpdate(const playerUpdateStruct *pupdate, bool client) { if (!client && (pupdate->spawnId != m_playerID)) return; else if (client) setPlayerID(pupdate->spawnId); m_xPos = pupdate->xPos; m_yPos = pupdate->yPos; m_zPos = pupdate->zPos; m_deltaX = pupdate->deltaX; m_deltaY = pupdate->deltaY; m_deltaZ = pupdate->deltaZ; m_heading = 360 - (pupdate->heading * 360) / 256; emit headingChanged(m_heading); emit posChanged(m_xPos, m_yPos, m_zPos, m_deltaX, m_deltaY, m_deltaZ, m_heading); }