int main(){ timer_util* tu = malloc(sizeof(timer_util)); int i, j, k; initialize_timer(tu); struct histogram* hist = histogram_create(0, 20000, 10); for(i = 0; i < NUM_TIMER; i++){ timer_set_mode(tu, i, 1); } for(i = 0; i < 100; i++){ for(j = 0; j < NUM_TIMER; j++){ timer_start(tu, j); for(k = 0; k < 1000000; k++){} timer_end_hist(tu, j, hist); printf("Timer #%d min: %"PRIu64"\n", j, timer_min(tu, j)); printf("Timer #%d max: %"PRIu64"\n", j, timer_max(tu, j)); printf("Timer #%d avg: %"PRIu64"\n\n", j, timer_avg(tu, j)); } } histogram_print(hist); return 0; }
/** * @brief Loop event. * @param ui user interface. */ void ui_loop_edax(UI *ui) { char *cmd = NULL, *param = NULL; Play *play = ui->play; char book_file[FILENAME_MAX]; unsigned long long histogram[129][65]; int repeat = options.repeat; histogram_init(histogram); // loop forever for (;;) { errno = 0; if (options.verbosity) { putchar('\n'); play_print(play, stdout); if (play_is_game_over(play)) printf("\n*** Game Over ***\n"); putchar('\n'); } if (log_is_open(edax_log)) { putc('\n', edax_log->f); play_print(play, edax_log->f); if (play_is_game_over(play)) fputs("\n*** Game Over ***\n", edax_log->f); putc('\n', edax_log->f); } // edax turn ? (automatic play mode) if (!ui_event_exist(ui) && !play_is_game_over(play) && (ui->mode == !play->player || ui->mode == 2)) { putchar('\n'); play_go(play, true); printf("\nEdax plays "); move_print(play_get_last_move(play)->x, 0, stdout); putchar('\n'); if (ui->mode != 2) play_ponder(play); // proceed by reading a command } else { /* automatic rules after a game over*/ if (play_is_game_over(play)) { if (options.auto_store) play_store(play); if (options.auto_swap && ui->mode < 2) ui->mode = !ui->mode; if (options.repeat && repeat > 1) { --repeat; play_new(play); continue; } if (options.auto_quit) { return; } if (options.auto_start) { play_new(play); continue; } } putchar('>'); fflush(stdout); ui_event_wait(ui, &cmd, ¶m); log_print(edax_log, "cmd=\"%s\" ; param=\"%s\"\n", cmd, param); putchar('\n'); if (cmd == NULL) { warn("unexpected null command?\n"); continue; } // skip empty lines or commented lines if (*cmd == '\0' || *cmd == '#') { // help } else if (strcmp(cmd, "help") == 0 || strcmp(cmd, "?") == 0) { if (*param == '\0' || strcmp(param, "options") == 0) help_options(); if (*param == '\0' || strcmp(param, "commands") == 0) help_commands(); if (*param == '\0' || strcmp(param, "book") == 0) help_book(); if (*param == '\0' || strcmp(param, "base") == 0) help_base(); if (*param == '\0' || strcmp(param, "test") == 0) help_test(); // new game from standard position } else if (strcmp(cmd, "i") == 0 || strcmp(cmd, "init") == 0) { board_init(play->initial_board); play_new(play); // new game from personnalized position } else if ((strcmp(cmd, "n") == 0 || strcmp(cmd, "new") == 0) && *param == '\0') { play_new(play); // open a saved game } else if (strcmp(cmd, "o") == 0 || strcmp(cmd, "open") == 0 || strcmp(cmd, "load") == 0) { play_load(play, param); // save a game } else if (strcmp(cmd, "s") == 0 || strcmp(cmd, "save") == 0) { play_save(play, param); // quit } else if (strcmp(cmd, "quit") == 0 || strcmp(cmd, "q") == 0 || strcmp(cmd, "exit") == 0) { free(cmd); free(param); return; } else if (!options.auto_quit && (strcmp(cmd, "eof") == 0 && (ui->mode != 2 || play_is_game_over(play)))){ free(cmd); free(param); return; // undo last move } else if (strcmp(cmd, "u") == 0 || strcmp(cmd, "undo") == 0) { play_undo(play); if (ui->mode == 0 || ui->mode == 1) play_undo(play); // redo last move } else if (strcmp(cmd, "r") == 0 || strcmp(cmd, "redo") == 0) { play_redo(play); if (ui->mode == 0 || ui->mode == 1) play_undo(play); // mode } else if (strcmp(cmd, "m") == 0 || strcmp(cmd, "mode") == 0) { ui->mode = string_to_int(param, 3); // analyze a game } else if (strcmp(cmd, "a") == 0 || strcmp(cmd, "analyze") == 0 || strcmp(cmd, "analyse") == 0) { play_analyze(play, string_to_int(param, play->n_game)); // set a new initial position } else if (strcmp(cmd, "setboard") == 0) { play_set_board(play, param); // vertical mirror } else if (strcmp(cmd, "vmirror") == 0) { play_symetry(play, 2); // horizontal mirror } else if (strcmp(cmd, "hmirror") == 0) { play_symetry(play, 1); // rotate } else if (strcmp(cmd, "rotate") == 0) { int angle = string_to_int(param, 90) % 360; if (angle < 0) angle += 360; switch (angle) { case 90: play_symetry(play, 5); break; case 180: play_symetry(play, 3); break; case 270: play_symetry(play, 6); break; default: warn("Rotate angle should be 90°, 180° or 270°"); break; } // direct symetry... } else if (strcmp(cmd, "symetry") == 0) { int sym = string_to_int(param, 1); if (sym < 0 || sym >= 16) warn("symetry parameter should be a number between 0 and 15\n"); else { if (sym & 8) play->player ^= 1; play_symetry(play, sym & 7); } // play a serie of moves } else if (strcmp(cmd, "play") == 0) { string_to_lowercase(param); play_game(play, param); // force edax to play an opening } else if (strcmp(cmd, "force") == 0) { string_to_lowercase(param); play_force_init(play, param); // solve a set of problems } else if (strcmp(cmd, "solve") == 0) { char problem_file[FILENAME_MAX + 1], *hard_file; hard_file = parse_word(param, problem_file, FILENAME_MAX); parse_word(hard_file, hard_file, FILENAME_MAX); obf_test(play->search, problem_file, hard_file); search_set_observer(play->search, edax_observer); // convert a set of problems in a .script file to a .obf file } else if (strcmp(cmd, "script-to-obf") == 0) { char script_file[FILENAME_MAX + 1], *obf_file; obf_file = parse_word(param, script_file, FILENAME_MAX); parse_word(obf_file, obf_file, FILENAME_MAX); script_to_obf(play->search, script_file, obf_file); search_set_observer(play->search, edax_observer); } else if (strcmp(cmd, "select-hard") == 0) { char full_file[FILENAME_MAX + 1], *hard_file; hard_file = parse_word(param, full_file, FILENAME_MAX); parse_word(hard_file, hard_file, FILENAME_MAX); obf_filter(full_file, hard_file); // game/position enumeration } else if (strcmp(cmd, "count") == 0) { char count_cmd[16], *count_param; int depth = 10, size = 8; count_param = parse_word(param, count_cmd, 15); count_param = parse_int(count_param, &depth); BOUND(depth, 1, 90, "max-ply"); if (count_param) parse_int(count_param, &size); BOUND(size, 6, 8, "board-size"); if (strcmp(count_cmd, "games") == 0) { // game enumeration quick_count_games(play->board, depth, size); } else if (strcmp(count_cmd, "positions") == 0) { // position enumeration count_positions(play->board, depth, size); } else if (strcmp(count_cmd, "shapes") == 0) { // shape enumeration count_shapes(play->board, depth, size); } else { warn("Unknown count command: \"%s %s\"\n", cmd, param); } } else if (strcmp(cmd, "perft") == 0) { int depth = 14; depth = string_to_int(param, 10); BOUND(depth, 1, 90, "max-ply"); count_games(play->board, depth); // game/position enumeration } else if (strcmp(cmd, "estimate") == 0) { int n = 1000; n = string_to_int(param, 10); BOUND(n, 1, 2000000000, "max-trials"); estimate_games(play->board, n); // seek highest mobility } else if (strcmp(cmd, "mobility") == 0) { int t = 3600; // 1 hour t = string_to_int(param, 10); BOUND(t, 1, 3600*24*365*10, "max time"); seek_highest_mobility(play->board, t); // seek a position } else if (strcmp(cmd, "seek") == 0) { Board target; Line solution; board_set(&target, param); line_init(&solution, play->player); if (seek_position(&target, play->board, &solution)) { printf("Solution found:\n"); line_print(&solution, 200, " ", stdout); putchar('\n'); } // bench (a serie of low level tests). } else if (strcmp(cmd, "bench") == 0) { bench(); // wtest test the engine against wthor theoretical scores } else if (strcmp(cmd, "wtest") == 0) { wthor_test(param, play->search); // make wthor games played by "Edax (Delorme)" as "Etudes" tournament. } else if (strcmp(cmd, "edaxify") == 0) { wthor_edaxify(param); // wtest test the engine against wthor theoretical scores } else if (strcmp(cmd, "weval") == 0) { wthor_eval(param, play->search, histogram); histogram_print(histogram); histogram_stats(histogram); histogram_to_ppm("weval.ppm", histogram); // go think! } else if (strcmp(cmd, "go") == 0) { if (play_is_game_over(play)) printf("\n*** Game Over ***\n"); else { play_go(play, true); printf("\nEdax plays "); move_print(play_get_last_move(play)->x, 0, stdout); putchar('\n'); } // hint for [n] moves } else if (strcmp(cmd, "hint") == 0) { int n = string_to_int(param, 1); BOUND(n, 1, 60, "n_moves"); play_hint(play, n); // stop thinking } else if (strcmp(cmd, "stop") == 0) { ui->mode = 3; // user move } else if (play_user_move(play, cmd)) { printf("\nYou play "); move_print(play_get_last_move(play)->x, 0, stdout); putchar('\n'); // debug pv } else if (strcmp(cmd, "debug-pv") == 0) { Move move[1]; if (parse_move(param, play->board, move) != param) { search_set_board(play->search, play->board, play->player); pv_debug(play->search, move, stdout); } } else if (strcmp(cmd, "options") == 0) { options_dump(stdout); #ifdef __unix__ } else if (strcmp(cmd, "resources") == 0) { struct rusage u; long long t; getrusage(RUSAGE_SELF, &u); t = 1000 * u.ru_utime.tv_sec + u.ru_utime.tv_usec / 1000; printf("user cpu time: "); time_print(t, false, stdout); printf("\n"); t = 1000 * u.ru_stime.tv_sec + u.ru_stime.tv_usec / 1000; printf("system cpu time: "); time_print(t, false, stdout); printf("\n"); printf("max resident memory: %ld\n", u.ru_maxrss); printf("page fault without I/O: %ld\n", u.ru_minflt); printf("page fault with I/O: %ld\n", u.ru_majflt); printf("number of input: %ld\n", u.ru_inblock); printf("number of output: %ld\n", u.ru_oublock); printf("number of voluntary context switch: %ld\n", u.ru_nvcsw); printf("number of unvoluntary context switch: %ld\n\n", u.ru_nivcsw); #endif // opening name } else if (strcmp(cmd, "opening") == 0) { const char *name; name = play_show_opening_name(play, opening_get_english_name); if (name == NULL) name = "?"; puts(name); // opening name in french } else if (strcmp(cmd, "ouverture") == 0) { const char *name; name = play_show_opening_name(play, opening_get_french_name); if (name == NULL) name = "?"; puts(name); // opening book commands } else if (strcmp(cmd, "book") == 0 || strcmp(cmd, "b") == 0) { char book_cmd[FILENAME_MAX + 1], *book_param; int val_1, val_2; Book *book = play->book; book->search = play->search; book->search->options.verbosity = book->options.verbosity; book_param = parse_word(param, book_cmd, FILENAME_MAX); // store the last played game if (strcmp(book_cmd, "store") == 0) { play_store(play); // turn book usage on } else if (strcmp(book_cmd, "on") == 0) { // learn options.book_allowed = true; // turn book usage off } else if (strcmp(book_cmd, "off") == 0) { // learn options.book_allowed = false; // set book randomness } else if (strcmp(book_cmd, "randomness") == 0) { // learn val_1 = 0; book_param = parse_int(book_param, &val_1); options.book_randomness = val_1; // set book depth (until which to learn) } else if (strcmp(book_cmd, "depth") == 0) { // learn val_1 = 36; book_param = parse_int(book_param, &val_1); book->options.n_empties = 61 - val_1; // create a new empty book } else if (strcmp(book_cmd, "new") == 0) { val_1 = 21; book_param = parse_int(book_param, &val_1); val_2 = 36; book_param = parse_int(book_param, &val_2); book_free(book) ; book_new(book, val_1, 61 - val_2); // load an opening book (binary format) from the disc } else if (strcmp(book_cmd, "load") == 0 || strcmp(book_cmd, "open") == 0) { book_free(book) ; parse_word(book_param, book_file, FILENAME_MAX); book_load(book, book_file); // save an opening book (binary format) to the disc } else if (strcmp(book_cmd, "save") == 0) { parse_word(book_param, book_file, FILENAME_MAX); book_save(book, book_file); // import an opening book (text format) } else if (strcmp(book_cmd, "import") == 0) { book_free(book); parse_word(book_param, book_file, FILENAME_MAX); book_import(book, book_file); book_link(book); book_fix(book); book_negamax(book); book_sort(book); // export an opening book (text format) } else if (strcmp(book_cmd, "export") == 0) { parse_word(book_param, book_file, FILENAME_MAX); book_export(book, book_file); // merge an opening book to the current one } else if (strcmp(book_cmd, "merge") == 0) { Book src[1]; parse_word(book_param, book_file, FILENAME_MAX); src->search = play->search; book_load(src, book_file); book_merge(book, src); book_free(src); warn("Book needs to be fixed before usage\n"); // fix an opening book } else if (strcmp(book_cmd, "fix") == 0) { book_fix(book); // do nothing (or edax is buggy) book_link(book); // links nodes book_negamax(book); // negamax nodes book_sort(book); // sort moves // negamax an opening book } else if (strcmp(book_cmd, "negamax") == 0) { book_negamax(book); // negamax nodes book_sort(book); // sort moves // check and correct solved positions of the book } else if (strcmp(book_cmd, "correct") == 0) { book_correct_solved(book); // do nothing (or edax is buggy) book_fix(book); // do nothing (or edax is buggy) book_link(book); // links nodes book_negamax(book); // negamax nodes book_sort(book); // sort moves // prune an opening book } else if (strcmp(book_cmd, "prune") == 0) { book_prune(book); // remove unreachable lines. book_fix(book); // do nothing (or edax is buggy) book_link(book); // links nodes book_negamax(book); // negamax nodes book_sort(book); // sort moves // show the current position as stored in the book } else if (strcmp(book_cmd, "show") == 0) { book_show(book, play->board); // show book general information } else if (strcmp(book_cmd, "info") == 0) { book_info(book); // show book general information } else if (strcmp(book_cmd, "stats") == 0) { book_stats(book); // set book verbosity } else if (strcmp(book_cmd, "verbose") == 0) { parse_int(book_param, &book->options.verbosity); book->search->options.verbosity = book->options.verbosity; // analyze a game from the opening book point of view } else if (strcmp(book_cmd, "a") == 0 || strcmp(book_cmd, "analyze") == 0 || strcmp(book_cmd, "analyse") == 0) { val_1 = string_to_int(book_param, play->n_game); BOUND(val_1, 1, play->n_game, "depth"); play_book_analyze(play, val_1); // add positions from a game database } else if (strcmp(book_cmd, "add") == 0) { Base base[1]; parse_word(book_param, book_file, FILENAME_MAX); base_init(base); base_load(base, book_file); book_add_base(book, base); base_free(base); // check positions from a game database } else if (strcmp(book_cmd, "check") == 0) { Base base[1]; parse_word(book_param, book_file, FILENAME_MAX); base_init(base); base_load(base, book_file); book_check_base(book, base); base_free(base); // extract positions } else if (strcmp(book_cmd, "problem") == 0) { val_1 = 24; book_param = parse_int(book_param, &val_1); BOUND(val_1, 0, 60, "number of empties"); val_2 = 10; book_param = parse_int(book_param, &val_2); BOUND(val_2, 1, 1000000, "number of positions"); book_extract_positions(book, val_1, val_2); // extract pv to a game database } else if (strcmp(book_cmd, "extract") == 0) { Base base[1]; parse_word(book_param, book_file, FILENAME_MAX); base_init(base); book_extract_skeleton(book, base); base_save(base, book_file); base_free(base); // add position using the "deviate algorithm" } else if (strcmp(book_cmd, "deviate") == 0) { val_1 = 2; book_param = parse_int(book_param, &val_1); BOUND(val_1, -129, 129, "relative error"); val_2 = 4; book_param = parse_int(book_param, &val_2); BOUND(val_2, 0, 65, "absolute error"); book_deviate(book, play->board, val_1, val_2); // add position using the "enhance algorithm" } else if (strcmp(book_cmd, "enhance") == 0) { val_1 = 2; book_param = parse_int(book_param, &val_1); BOUND(val_1, 0, 129, "midgame error"); val_2 = 4; book_param = parse_int(book_param, &val_2); BOUND(val_2, 0, 129, "endcut error"); book_enhance(book, play->board, val_1, val_2); // add position by filling hole in the book } else if (strcmp(book_cmd, "fill") == 0) { val_1 = 1; book_param = parse_int(book_param, &val_1); BOUND(val_1, 1, 61, "fill depth"); book_fill(book, val_1); // add positions by expanding positions with no-link } else if (strcmp(book_cmd, "play") == 0) { book_play(book); // add positions by expanding positions with no-link } else if (strcmp(book_cmd, "deepen") == 0) { book_deepen(book); // add book positions to the hash table } else if (strcmp(book_cmd, "feed-hash") == 0) { book_feed_hash(book, play->board, play->search); // wrong command ? } else { warn("Unknown book command: \"%s %s\"\n", cmd, param); } book->options.verbosity = book->search->options.verbosity; book->search->options.verbosity = options.verbosity; /* base TODO: add more actions... */ } else if (strcmp(cmd, "base") == 0) { char base_file[FILENAME_MAX + 1]; char base_cmd[512], *base_param; Base base[1]; base_init(base); base_param = parse_word(param, base_cmd, 511); base_param = parse_word(base_param, base_file, FILENAME_MAX); // extract problem from a game base if (strcmp(base_cmd, "problem") == 0) { char problem_file[FILENAME_MAX + 1]; int n_empties = 24; base_param = parse_int(base_param, &n_empties); base_param = parse_word(base_param, problem_file, FILENAME_MAX); base_load(base, base_file); base_to_problem(base, n_empties, problem_file); // extract FEN } else if (strcmp(base_cmd, "tofen") == 0) { char problem_file[FILENAME_MAX + 1]; int n_empties = 24; base_param = parse_int(base_param, &n_empties); base_param = parse_word(base_param, problem_file, FILENAME_MAX); base_load(base, base_file); base_to_FEN(base, n_empties, problem_file); // correct erroneous games } else if (strcmp(base_cmd, "correct") == 0) { int n_empties = 24; base_param = parse_int(base_param, &n_empties); base_load(base, base_file); base_analyze(base, play->search, n_empties, true); remove(base_file); base_save(base, base_file); // check erroneous games } else if (strcmp(base_cmd, "check") == 0) { int n_empties = 24; base_param = parse_int(base_param, &n_empties); base_load(base, base_file); base_analyze(base, play->search, n_empties, false); // terminate unfinished base } else if (strcmp(base_cmd, "complete") == 0) { base_load(base, base_file); base_complete(base, play->search); remove(base_file); base_save(base, base_file); // convert a base to another format } else if (strcmp(base_cmd, "convert") == 0) { base_load(base, base_file); base_param = parse_word(base_param, base_file, FILENAME_MAX); base_save(base, base_file); // make a base unique by removing identical games } else if (strcmp(base_cmd, "unique") == 0) { base_load(base, base_file); base_param = parse_word(base_param, base_file, FILENAME_MAX); base_unique(base); base_save(base, base_file); // compare two game bases } else if (strcmp(base_cmd, "compare") == 0) { char base_file_2[FILENAME_MAX + 1]; base_param = parse_word(base_param, base_file_2, FILENAME_MAX); base_compare(base_file, base_file_2); } else { warn("Unknown base command: \"%s %s\"\n", cmd, param); } base_free(base); /* edax options */ } else if (options_read(cmd, param)) { options_bound(); // parallel search changes: if (search_count_tasks(play->search) != options.n_task) { play_stop_pondering(play); search_set_task_number(play->search, options.n_task); } /* switch to another protocol */ } else if (strcmp(cmd, "nboard") == 0 && strcmp(param, "1") == 0) { free(cmd); free(param); play_stop_pondering(play); ui->free(ui); ui_switch(ui, "nboard"); ui->init(ui); ui->loop(ui); return; } else if (strcmp(cmd, "xboard") == 0) { free(cmd); free(param); play_stop_pondering(play); ui->free(ui); ui_switch(ui, "xboard"); ui->init(ui); ui->loop(ui); return; } else if (strcmp(cmd, "engine-protocol") == 0 && strcmp(param, "init") == 0) { free(cmd); free(param); play_stop_pondering(play); ui->free(ui); ui_switch(ui, "cassio"); engine_loop(); return; } else if (strcmp(cmd, "protocol_version") == 0) { free(cmd); free(param); play_stop_pondering(play); ui->free(ui); ui_switch(ui, "gtp"); ui->init(ui); puts("= 2\n"); fflush(stdout); ui->loop(ui); return; #ifdef TUNE_EDAX /* edax tuning */ } else if (strcmp(cmd, "tune") == 0) { char problem[FILENAME_MAX]; char *w_name; play_stop_pondering(play); w_name = parse_word(param, problem, FILENAME_MAX); tune_move_evaluate(play->search, problem, parse_skip_spaces(w_name)); search_set_observer(play->search, edax_observer); #endif /* illegal cmd/move */ } else { warn("Unknown command/Illegal move: \"%s %s\"\n", cmd, param); } } } }