static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) { ShaderPreview *sp= customdata; if(sp->pr_method == PR_ICON_RENDER) icon_preview_startjob(customdata, stop, do_update); else shader_preview_startjob(customdata, stop, do_update); }
static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) { ShaderPreview *sp = customdata; if (ELEM(sp->pr_method, PR_ICON_RENDER, PR_ICON_DEFERRED)) { icon_preview_startjob(customdata, stop, do_update); } else { shader_preview_startjob(customdata, stop, do_update); } }