ILboolean iD3D8CreateMipmaps(IDirect3DTexture8 *Texture, ILimage *Image)
{
	D3DLOCKED_RECT	Rect;
	D3DSURFACE_DESC	Desc;
	ILuint			NumMips, Width, Height, i;
	ILimage			*CurImage, *MipImage, *Temp;

	NumMips = IDirect3DTexture8_GetLevelCount(Texture);
	Width = Image->Width;
	Height = Image->Height;

	CurImage = ilGetCurImage();
	MipImage = ilCopyImage_(CurImage);
	ilSetCurImage(MipImage);
	if (!iluBuildMipmaps()) {
		ilCloseImage(MipImage);
		ilSetCurImage(CurImage);
		return IL_FALSE;
	}
	ilSetCurImage(CurImage);
	Temp = MipImage->Mipmaps;

	// Counts the base texture as 1.
	for (i = 1; i < NumMips && Temp != NULL; i++) {
		if (FAILED(IDirect3DTexture8_LockRect(Texture, i, &Rect, NULL, 0)))
			return IL_FALSE;

		Width = IL_MAX(1, Width / 2);
		Height = IL_MAX(1, Height / 2);

		IDirect3DTexture8_GetLevelDesc(Texture, i, &Desc);
		if (Desc.Width != Width || Desc.Height != Height) {
			IDirect3DTexture8_UnlockRect(Texture, i);
			return IL_FALSE;
		}

		memcpy(Rect.pBits, Temp->Data, Temp->SizeOfData);

		IDirect3DTexture8_UnlockRect(Texture, i);
		Temp = Temp->Next;
	}

	ilCloseImage(MipImage);

	return IL_TRUE;
}
Exemple #2
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int load_image( texture_image_t * image, int mipmaps ) //, float gamma )
{
	int format = 0;
	ILboolean rv;
	texture_init();
	ilGenImages(1, &image->id);
	ilBindImage(image->id);
	rv = ilLoadImage(image->path);
	if (rv == IL_false)
		return -1;
	if(mipmaps==0)
	{
		rv = iluBuildMipmaps();	
		if (rv == IL_false)
			return -1;
	}
	//else
	//{
	//	// TODO - use iluScale to ensure power of two
	//}
	//rv = iluGammaCorrect( gamma );
	//if (rv == IL_false)
	//	return -1;
	image->w = ilGetInteger(IL_IMAGE_WIDTH);
	image->h = ilGetInteger(IL_IMAGE_HEIGHT);
	format	 = ilGetInteger(IL_IMAGE_FORMAT);
	// by projectx convention
	// textures that we want to color key are rbga
	if(format == IL_RGBA)	
		image->colorkey = 1; // true
	else					
		image->colorkey = 0; // false
	image->size = image->w * image->h * IMAGE_COMPONENTS * sizeof(unsigned char);
	image->data = (ILubyte *)malloc(image->size);
	ilCopyPixels(0, 0, 0, image->w, image->h, 1, IL_RGBA, IL_UNSIGNED_BYTE, image->data);
	return 0;
}
ILboolean iD3D9CreateMipmaps(IDirect3DTexture9 *Texture, ILimage *Image)
{
	D3DLOCKED_RECT	Rect;
	D3DSURFACE_DESC	Desc;
	ILuint			NumMips, Width, Height, i;
	ILimage			*CurImage, *MipImage, *Temp;
	ILenum			DXTCFormat;
	ILuint			Size;
	ILubyte			*Buffer;
	ILboolean		useDXTC = IL_FALSE;

	NumMips = IDirect3DTexture9_GetLevelCount(Texture);
	Width = Image->Width;
	Height = Image->Height;

	if (NumMips == 1)
		return IL_TRUE;
		
	CurImage = ilGetCurImage();
	MipImage = Image;
	if (MipImage->NumMips != NumMips-1) {
		MipImage = ilCopyImage_(Image);
		ilSetCurImage(MipImage);
		if (!iluBuildMipmaps()) {
			ilCloseImage(MipImage);
			ilSetCurImage(CurImage);
			return IL_FALSE;
		}
	}
//	ilSetCurImage(CurImage);
	Temp = MipImage->Mipmaps;

	if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX9supported[3] && FormatsDX9supported[4] && FormatsDX9supported[5])
		useDXTC = IL_TRUE;

	// Counts the base texture as 1.
	for (i = 1; i < NumMips && Temp != NULL; i++) {
		ilSetCurImage(Temp);
		if (FAILED(IDirect3DTexture9_LockRect(Texture, i, &Rect, NULL, 0)))
			return IL_FALSE;

		Width = IL_MAX(1, Width / 2);
		Height = IL_MAX(1, Height / 2);

		IDirect3DTexture9_GetLevelDesc(Texture, i, &Desc);
		if (Desc.Width != Width || Desc.Height != Height) {
			IDirect3DTexture9_UnlockRect(Texture, i);
			return IL_FALSE;
		}

		if (useDXTC) {
			if (Temp->DxtcData != NULL && Temp->DxtcSize != 0) {
				memcpy(Rect.pBits, Temp->DxtcData, Temp->DxtcSize);
			} else if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) {
				DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT);

				Size = ilGetDXTCData(NULL, 0, DXTCFormat);
				if (Size != 0) {
					Buffer = (ILubyte*)ialloc(Size);
					if (Buffer == NULL) {
						IDirect3DTexture9_UnlockRect(Texture, i);
						return IL_FALSE;
					}
					Size = ilGetDXTCData(Buffer, Size, DXTCFormat);
					if (Size == 0) {
						ifree(Buffer);
						IDirect3DTexture9_UnlockRect(Texture, i);
						return IL_FALSE;
					}
					memcpy(Rect.pBits, Buffer, Size);
				} else {
					IDirect3DTexture9_UnlockRect(Texture, i);
					return IL_FALSE;
				}
			} else {
				IDirect3DTexture9_UnlockRect(Texture, i);
				return IL_FALSE;
			}
		} else
			memcpy(Rect.pBits, Temp->Data, Temp->SizeOfData);

		IDirect3DTexture9_UnlockRect(Texture, i);
		Temp = Temp->Next;
	}

	if (MipImage != Image)
		ilCloseImage(MipImage);
	ilSetCurImage(CurImage);

	return IL_TRUE;
}