Exemple #1
0
void handle_cmd_input(D_SOCKET *dsock, char *argument)
{
  D_MOBILE *dMob;
  char command[MAX_BUFFER];
  bool found_cmd = FALSE;
  int i;

  if ((dMob = dsock->player) == NULL)
    return;
    /*
     * Strip leading spaces.
     */
    while (isspace(*argument))
        argument++;
    if (argument[0] == '\0')
        return;
    if (!isalpha(argument[0]) && !isdigit(argument[0])) {
        command[0] = argument[0];
        command[1] = '\0';
        argument++;
        while (isspace(*argument))
            argument++;
    } else {

  argument = one_argument(argument, command);
    }

  for (i = 0; tabCmd[i].cmd_name[0] != '\0' && !found_cmd; i++)
  {
    if (tabCmd[i].level > dMob->level) continue;

    if (is_prefix(command, tabCmd[i].cmd_name))
    {
      found_cmd = TRUE;
      (*tabCmd[i].cmd_funct)(dMob, argument);
    }
  }

  if( !found_cmd
#ifdef IMC
        &&   !imc_command_hook( dMob, command, argument )
#endif
     )
    text_to_mobile(dMob, "No such command.\n\r");
}
Exemple #2
0
/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA * ch, char *argument )
{
   char command[MAX_INPUT_LENGTH];
   char logline[MAX_INPUT_LENGTH];
   char logname[MAX_INPUT_LENGTH];
   char log_buf[MAX_STRING_LENGTH];
   char *origarg = argument;
   char *buf;
   TIMER *timer = NULL;
   CMDTYPE *cmd = NULL;
   int trust;
   int loglvl;
   bool found;
   struct timeval time_used;
   long tmptime;

   if( !ch )
   {
      bug( "%s: null ch!", __FUNCTION__ );
      return;
   }

   if( !ch->in_room )
   {
      bug( "%s: null in_room!", __FUNCTION__ );
      return;
   }

   found = FALSE;
   if( ch->substate == SUB_REPEATCMD )
   {
      DO_FUN *fun;

      if( ( fun = ch->last_cmd ) == NULL )
      {
         ch->substate = SUB_NONE;
         bug( "%s: SUB_REPEATCMD with NULL last_cmd", __FUNCTION__ );
         return;
      }
      else
      {
         int x;

         /*
          * yes... we lose out on the hashing speediness here...
          * but the only REPEATCMDS are wizcommands (currently)
          */
         for( x = 0; x < 126; x++ )
         {
            for( cmd = command_hash[x]; cmd; cmd = cmd->next )
               if( cmd->do_fun == fun )
               {
                  found = TRUE;
                  break;
               }
            if( found )
               break;
         }
         if( !found )
         {
            cmd = NULL;
            bug( "%s: SUB_REPEATCMD: last_cmd invalid", __FUNCTION__ );
            return;
         }
         snprintf( logline, MAX_INPUT_LENGTH, "(%s) %s", cmd->name, argument );
      }
   }

   if( !cmd )
   {
      /*
       * Changed the order of these ifchecks to prevent crashing. 
       */
      if( !argument || !strcmp( argument, "" ) )
      {
         bug( "%s: null argument!", __FUNCTION__ );
         return;
      }

      /*
       * Strip leading spaces.
       */
      while( isspace( *argument ) )
         argument++;
      if( argument[0] == '\0' )
         return;

      /*
       * xREMOVE_BIT( ch->affected_by, AFF_HIDE ); 
       */

      /*
       * Implement freeze command.
       */
      if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_FREEZE ) )
      {
         send_to_char( "You're totally frozen!\r\n", ch );
         return;
      }

      /*
       * Grab the command word.
       * Special parsing so ' can be a command,
       *   also no spaces needed after punctuation.
       */
      mudstrlcpy( logline, argument, MAX_INPUT_LENGTH );
      if( !isalpha( argument[0] ) && !isdigit( argument[0] ) )
      {
         command[0] = argument[0];
         command[1] = '\0';
         argument++;
         while( isspace( *argument ) )
            argument++;
      }
      else
         argument = one_argument( argument, command );

      /*
       * Look for command in command table.
       * Check for council powers and/or bestowments
       */
      trust = get_trust( ch );
      for( cmd = command_hash[LOWER( command[0] ) % 126]; cmd; cmd = cmd->next )
         if( !str_prefix( command, cmd->name )
             && ( cmd->level <= trust
                  || ( !IS_NPC( ch ) && ch->pcdata->council
                       && is_name( cmd->name, ch->pcdata->council->powers )
                       && cmd->level <= ( trust + MAX_CPD ) )
                  || ( !IS_NPC( ch ) && ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0'
                       && is_name( cmd->name, ch->pcdata->bestowments ) && cmd->level <= ( trust + sysdata.bestow_dif ) ) ) )
         {
            found = TRUE;
            break;
         }

      /*
       * Turn off afk bit when any command performed.
       */
      if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AFK ) && ( str_cmp( command, "AFK" ) ) )
      {
         xREMOVE_BIT( ch->act, PLR_AFK );
         act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_CANSEE );
      }
   }

   /*
    * Log and snoop.
    */
   snprintf( lastplayercmd, ( MAX_INPUT_LENGTH * 2 ), "%s used %s", ch->name, logline );

   if( found && cmd->log == LOG_NEVER )
      mudstrlcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX", MAX_INPUT_LENGTH );

   loglvl = found ? cmd->log : LOG_NORMAL;

   /*
    * Write input line to watch files if applicable
    */
   if( !IS_NPC( ch ) && ch->desc && valid_watch( logline ) )
   {
      if( found && IS_SET( cmd->flags, CMD_WATCH ) )
         write_watch_files( ch, cmd, logline );
      else if( IS_SET( ch->pcdata->flags, PCFLAG_WATCH ) )
         write_watch_files( ch, NULL, logline );
   }

   if( ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_LOG ) )
       || fLogAll || loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS )
   {
      /*
       * Added by Narn to show who is switched into a mob that executes
       * a logged command.  Check for descriptor in case force is used. 
       */
      if( ch->desc && ch->desc->original )
         snprintf( log_buf, MAX_STRING_LENGTH, "Log %s (%s): %s", ch->name, ch->desc->original->name, logline );
      else
         snprintf( log_buf, MAX_STRING_LENGTH, "Log %s: %s", ch->name, logline );

      /*
       * Make it so a 'log all' will send most output to the log
       * file only, and not spam the log channel to death   -Thoric
       */
      if( fLogAll && loglvl == LOG_NORMAL && ( IS_NPC( ch ) || !xIS_SET( ch->act, PLR_LOG ) ) )
         loglvl = LOG_ALL;

      log_string_plus( log_buf, loglvl, get_trust( ch ) );
   }

   if( ch->desc && ch->desc->snoop_by )
   {
      snprintf( logname, MAX_INPUT_LENGTH, "%s", ch->name );
      write_to_buffer( ch->desc->snoop_by, logname, 0 );
      write_to_buffer( ch->desc->snoop_by, "% ", 2 );
      write_to_buffer( ch->desc->snoop_by, logline, 0 );
      write_to_buffer( ch->desc->snoop_by, "\r\n", 2 );
   }

   /*
    * check for a timer delayed command (search, dig, detrap, etc) 
    */
   if( ( timer = get_timerptr( ch, TIMER_DO_FUN ) ) != NULL )
   {
      int tempsub;

      tempsub = ch->substate;
      ch->substate = SUB_TIMER_DO_ABORT;
      ( timer->do_fun ) ( ch, "" );
      if( char_died( ch ) )
         return;
      if( ch->substate != SUB_TIMER_CANT_ABORT )
      {
         ch->substate = tempsub;
         extract_timer( ch, timer );
      }
      else
      {
         ch->substate = tempsub;
         return;
      }
   }

   /*
    * Look for command in skill and socials table.
    */
   if( !found )
   {
      if( !check_skill( ch, command, argument ) && !check_ability( ch, command, argument )   // Racial Abilities Support - Kayle 7-8-07
          && !rprog_command_trigger( ch, origarg )
          && !mprog_command_trigger( ch, origarg )
          && !oprog_command_trigger( ch, origarg )
          && !check_social( ch, command, argument ) && !news_cmd_hook( ch, command, argument )
#ifdef IMC
          && !imc_command_hook( ch, command, argument )
#endif
          )
      {
         EXIT_DATA *pexit;

         /*
          * check for an auto-matic exit command 
          */
         if( ( pexit = find_door( ch, command, TRUE ) ) != NULL && IS_SET( pexit->exit_info, EX_xAUTO ) )
         {
            if( IS_SET( pexit->exit_info, EX_CLOSED )
                && ( !IS_AFFECTED( ch, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
            {
               if( !IS_SET( pexit->exit_info, EX_SECRET ) )
                  act( AT_PLAIN, "The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR );
               else
                  send_to_char( "You cannot do that here.\r\n", ch );
               return;
            }
            if( check_pos( ch, POS_STANDING ) )
               move_char( ch, pexit, 0 );
            return;
         }
         send_to_char( "Huh?\r\n", ch );
      }
      return;
   }

   /*
    * Character not in position for command?
    */
   if( !check_pos( ch, cmd->position ) )
      return;

   /*
    * Berserk check for flee.. maybe add drunk to this?.. but too much
    * hardcoding is annoying.. -- Altrag
    * This wasn't catching wimpy --- Blod
    * if ( !str_cmp(cmd->name, "flee") &&
    * IS_AFFECTED(ch, AFF_BERSERK) )
    * {
    * send_to_char( "You aren't thinking very clearly..\r\n", ch);
    * return;
    * } 
    */

   /*
    * So we can check commands for things like Posses and Polymorph
    * *  But still keep the online editing ability.  -- Shaddai
    * *  Send back the message to print out, so we have the option
    * *  this function might be usefull elsewhere.  Also using the
    * *  send_to_char_color so we can colorize the strings if need be. --Shaddai
    */

   buf = check_cmd_flags( ch, cmd );

   if( buf[0] != '\0' )
   {
      send_to_char_color( buf, ch );
      return;
   }

   /*
    * Nuisance stuff -- Shaddai
    */

   if( !IS_NPC( ch ) && ch->pcdata->nuisance && ch->pcdata->nuisance->flags > 9
       && number_percent(  ) < ( ( ch->pcdata->nuisance->flags - 9 ) * 10 * ch->pcdata->nuisance->power ) )
   {
      send_to_char( "You can't seem to do that just now.\r\n", ch );
      return;
   }

   /*
    * Dispatch the command.
    */
   ch->prev_cmd = ch->last_cmd;  /* haus, for automapping */
   ch->last_cmd = cmd->do_fun;
   start_timer( &time_used );
   ( *cmd->do_fun ) ( ch, argument );
   end_timer( &time_used );
   /*
    * Update the record of how many times this command has been used (haus)
    */
   update_userec( &time_used, &cmd->userec );
   tmptime = UMIN( time_used.tv_sec, 19 ) * 1000000 + time_used.tv_usec;

   /*
    * laggy command notice: command took longer than 1.5 seconds 
    */
   if( tmptime > 1500000 )
   {
      log_printf_plus( LOG_NORMAL, get_trust( ch ), "[*****] LAG: %s: %s %s (R:%d S:%ld.%06ld)", ch->name,
                       cmd->name, ( cmd->log == LOG_NEVER ? "XXX" : argument ),
                       ch->in_room ? ch->in_room->vnum : 0, time_used.tv_sec, time_used.tv_usec );
      cmd->lag_count++; /* count the lag flags */
   }

   tail_chain(  );
}
Exemple #3
0
/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA *ch, char *argument )
{
    /* BUG with aliases: they can call themselves, which is
     * a Bad Thing.  When an alias calls interp, we'll add
     * a '~' char as the first char.  Checking for this will
     * tell us if we need to check aliases again. -S-
     */
   
    bool alias_call;
    char command[MAX_INPUT_LENGTH];
    char logline[MAX_INPUT_LENGTH];
    int cmd;
    int trust;
    bool found;

    alias_call = FALSE;
    
    if ( ch->position == POS_WRITING ) 
    /* if player is writing, pass argument straight to write_interpret */
    {
	write_interpret( ch, argument );
	return;
    }
    
    if ( ch->position == POS_BUILDING )
    {
	if (argument[0]==':')
	 argument++;
	else
	{
	 build_interpret(ch,argument);
	 return;
	}
    }    
	
    
    /*
     * Strip leading spaces.
     */
    while ( isspace(*argument) )
	argument++;
    if ( argument[0] == '\0' )
	return;


    if ( argument[0] == '~' )
    {
       argument++;
       alias_call = TRUE;
    }

    /*
     * No hiding.
     */
    REMOVE_BIT( ch->affected_by, AFF_HIDE );


    /*
     * Implement freeze command.
     */
    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
    {
        send_to_char( "@@a@@fYou're totally frozen!@@N\n\r", ch );
	return;
    }

    if ( ch->stunTimer > 0 )
    {
      send_to_char( "You are too@@aSTUNNED@@N to act!\n\r", ch );
      return;
    }

    /*
     * Grab the command word.
     * Special parsing so ' can be a command,
     *   also no spaces needed after punctuation.
     */
    strcpy( logline, argument );
    if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
    {
	command[0] = argument[0];
	command[1] = '\0';
	argument++;
	while ( isspace(*argument) )
	    argument++;
    }
    else
    {
	argument = one_argument( argument, command );
    }

    
    
    
    
    /*
     * Look for command in command table.
     */
    found = FALSE;
    trust = get_trust( ch );
    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
    {
	
	/* Stephen Mod:  if level == CLAN_ONLY then for clan member only.
				  == BOSS_ONLY have to be leader.  
                                  == -3 vamp
                                  == -4 wolf  */
	
	if ( cmd_table[cmd].level == CLAN_ONLY 
	     &&  !IS_NPC( ch )
	     &&  ch->pcdata->clan == 0 )
	     continue;
	     
	if ( cmd_table[cmd].level == BOSS_ONLY
	     &&  !IS_NPC( ch )
	     &&  !IS_SET( ch->pcdata->pflags, PFLAG_CLAN_BOSS ) )
	     continue;
	
	if ( cmd_table[cmd].level == VAMP_ONLY
	     &&  !IS_NPC( ch )
	     &&  !IS_VAMP( ch )
             &&  ( ch->level != L_GOD )   )
	     continue;

	if ( cmd_table[cmd].level == WOLF_ONLY
	     &&  !IS_NPC( ch )
	     &&  !IS_WOLF( ch ) 
             &&  ( ch->level != L_GOD )  )
	     continue;
	
	
	
	if ( command[0] == cmd_table[cmd].name[0]
	&&   !str_prefix( command, cmd_table[cmd].name )
	&&   ( cmd_table[cmd].level <= trust
	      || MP_Commands( ch ) ) )
	{
	
	   
	
	    found = TRUE;
	    break;
	}
    
	
    
    
    
    }

    /*
     * Log and snoop.
     */
    if ( cmd_table[cmd].log == LOG_NEVER )
        strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX@@N");

    if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
    ||   fLogAll
    ||   cmd_table[cmd].log == LOG_ALWAYS )
    {
        sprintf( log_buf, "Log %s: %s", ch->name, logline );
	log_string( log_buf );
        if ( IS_SET( ch->act, PLR_LOG ) )
          monitor_chan( log_buf, MONITOR_BAD );
        else
        if ( cmd_table[cmd].level > LEVEL_HERO )
           monitor_chan( log_buf, MONITOR_GEN_IMM );
        else
           monitor_chan( log_buf, MONITOR_GEN_MORT );
    
    }

    if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) /* -S- Mod */
    {
       char snp[MAX_STRING_LENGTH];
       sprintf( snp, "[Snoop:%s] %s\n\r", ch->name, logline );
       write_to_buffer( ch->desc->snoop_by, snp, 0 );
    }

    if ( !found && !IS_NPC( ch ) && (!alias_call) )
    {
       int cnt;
       char foo[MAX_STRING_LENGTH];
       /* Check aliases -S- */
       
       for ( cnt = 0; cnt < MAX_ALIASES; cnt++ )
       {
	  if ( !str_cmp( ch->pcdata->alias_name[cnt], command )
          && str_cmp( ch->pcdata->alias_name[cnt], "<none>@@N") )
	  {
	     found = TRUE;
             sprintf( foo, "~%s %s", ch->pcdata->alias[cnt], argument );
	     interpret( ch, foo );
	     return;
	  }
       }  
    }
    
    
    if ( !found )
    {
	/*
	 * Look for command in socials table.
	 */
	if ( !check_social( ch, command, argument )
#ifdef IMC
	&&   !imc_command_hook( ch, command, argument )
#endif
      )
            send_to_char( "Huh?\n\r", ch );
	return;
    }

    /*
     * Character not in position for command?
     */
    if ( ch->position < cmd_table[cmd].position )
    {
	switch( ch->position )
	{
	case POS_DEAD:
            send_to_char( "Lie still; you are @@dDEAD@@N.\n\r", ch );
	    break;

	case POS_MORTAL:
	case POS_INCAP:
            send_to_char( "You are @@Rhurt@@N far too bad for that.\n\r", ch );
	    break;

	case POS_STUNNED:
            send_to_char( "You are too @@estunned@@N to do that.\n\r", ch );
	    break;

	case POS_SLEEPING:
            send_to_char( "Oh, go back to @@Wsleep!@@N\n\r", ch );
	    break;

	case POS_RESTING:
            send_to_char( "Naaaaaah... You feel too @@brelaxed@@N...\n\r", ch);
	    break;

	case POS_FIGHTING:
            send_to_char( "Not until you @@Rstop@@N fighting!\n\r", ch);
	    break;

	}
	return;
    }

    /*
     * Dispatch the command.
     */
    if (  !IS_NPC( ch )
       && (  ( ch->stance == STANCE_AMBUSH     )
          || ( ch->stance == STANCE_AC_BEST    )     )  
       && (  ( str_prefix( command, "kill"     ) )
          && ( str_prefix( command, "murder"   ) )
          && ( str_prefix( command, "backstab" ) )
          && ( str_prefix( command, "bs"       ) )
          && ( str_prefix( command, "whisper"  ) )
          && ( str_prefix( command, "stake"    ) )
          && ( str_prefix( command, "steal"    ) ) ) )


    {
      send_to_char( "You step out of the shadows.\n\r", ch );
      ch->stance = STANCE_WARRIOR;
      ch->stance_ac_mod = 0;
      ch->stance_dr_mod = 0;
      ch->stance_hr_mod = 0;
      act( "$n steps out of the Shadows!", ch, NULL, NULL, TO_ROOM );
    }
    comlog(ch, cmd, argument);
    (*cmd_table[cmd].do_fun) ( ch, argument );

    tail_chain( );
    return;
}
Exemple #4
0
/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret(CHAR_DATA * ch, char *argument) {
    char command[MAX_INPUT_LENGTH];
    char logline[MAX_INPUT_LENGTH];
    int cmd;
    int trust;
    bool found;
    /*
     * Strip leading spaces.
     */
    while(isspace(*argument)) {
        argument++;
    }
    if(argument[0] == '\0') {
        return;
    }
    /*
     * No hiding.
     */
    REMOVE_BIT(ch->affected_by, AFF_HIDE);
    /*
     * Implement freeze command.
     */
    if(!IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE)) {
        send_to_char("You're totally frozen!\r\n", ch);
        return;
    }
    /*
     * Grab the command word.
     * Special parsing so ' can be a command,
     *   also no spaces needed after punctuation.
     */
    strcpy(logline, argument);
    if(!isalpha(argument[0]) && !isdigit(argument[0])) {
        command[0] = argument[0];
        command[1] = '\0';
        argument++;
        while(isspace(*argument)) {
            argument++;
        }
    } else {
        argument = one_argument(argument, command);
    }
    /*
     * Look for command in command table.
     */
    found = FALSE;
    trust = get_trust(ch);
    for(cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) {
        if(command[0] == cmd_table[cmd].name[0]
                && !str_prefix(command, cmd_table[cmd].name) && (cmd_table[cmd].level <= trust || MP_Commands(ch))) {
            found = TRUE;
            break;
        }
    }
    /*
     * Log and snoop.
     */
    if(cmd_table[cmd].log == LOG_NEVER) {
        strcpy(logline, "XXXXXXXX XXXXXXXX XXXXXXXX");
    }
    if((!IS_NPC(ch) && IS_SET(ch->act, PLR_LOG)) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS) {
        sprintf(log_buf, "Log %s: %s", ch->name, logline);
        log_string(log_buf);
    }
    if(ch->desc != NULL && ch->desc->snoop_by != NULL) {
        write_to_buffer(ch->desc->snoop_by, "% ", 2);
        write_to_buffer(ch->desc->snoop_by, logline, 0);
        write_to_buffer(ch->desc->snoop_by, "\r\n", 2);
    }
    if(!found) {
        /*
         * Look for command in socials table.
         */
        if(!check_social(ch, command, argument)
#ifdef IMC
                && !imc_command_hook(ch, command, argument)
#endif
          ) {
            send_to_char("Huh?\r\n", ch);
        }
        return;
    }
    /*
     * Character not in position for command?
     */
    if(ch->position < cmd_table[cmd].position) {
        switch(ch->position) {
        case POS_DEAD:
            send_to_char("Lie still; you are DEAD.\r\n", ch);
            break;
        case POS_MORTAL:
        case POS_INCAP:
            send_to_char("You are hurt far too bad for that.\r\n", ch);
            break;
        case POS_STUNNED:
            send_to_char("You are too stunned to do that.\r\n", ch);
            break;
        case POS_SLEEPING:
            send_to_char("In your dreams, or what?\r\n", ch);
            break;
        case POS_RESTING:
            send_to_char("Nah... You feel too relaxed...\r\n", ch);
            break;
        case POS_FIGHTING:
            send_to_char("No way!  You are still fighting!\r\n", ch);
            break;
        }
        return;
    }
    /*
     * Dispatch the command.
     */
    (*cmd_table[cmd].do_fun)(ch, argument);
    tail_chain();
    return;
}
Exemple #5
0
/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA * ch, const char *argument )
{
   char command[MAX_INPUT_LENGTH];
   char logline[MAX_INPUT_LENGTH];
   char logname[MAX_INPUT_LENGTH];
   TIMER *timer = NULL;
   CMDTYPE *cmd = NULL;
   int trust;
   int loglvl;
   bool found;
   struct timeval time_used;
   long tmptime;


   if( !ch )
   {
      bug( "interpret: null ch!", 0 );
      return;
   }

   found = FALSE;
   if( ch->substate == SUB_REPEATCMD )
   {
      DO_FUN *fun;

      if( ( fun = ch->last_cmd ) == NULL )
      {
         ch->substate = SUB_NONE;
         bug( "interpret: SUB_REPEATCMD with NULL last_cmd", 0 );
         return;
      }
      else
      {
         int x;

         /*
          * yes... we lose out on the hashing speediness here...
          * but the only REPEATCMDS are wizcommands (currently)
          */
         for( x = 0; x < 126; x++ )
         {
            for( cmd = command_hash[x]; cmd; cmd = cmd->next )
               if( cmd->do_fun == fun )
               {
                  found = TRUE;
                  break;
               }
            if( found )
               break;
         }
         if( !found )
         {
            cmd = NULL;
            bug( "interpret: SUB_REPEATCMD: last_cmd invalid", 0 );
            return;
         }
         sprintf( logline, "(%s) %s", cmd->name, argument );
      }
   }

   if( !cmd )
   {
      /*
       * Changed the order of these ifchecks to prevent crashing. 
       */
      if( !argument || !strcmp( argument, "" ) )
      {
         bug( "interpret: null argument!", 0 );
         return;
      }

      /*
       * Strip leading spaces.
       */
      while( isspace( *argument ) )
         argument++;
      if( argument[0] == '\0' )
         return;

      timer = get_timerptr( ch, TIMER_DO_FUN );

      /*
       * REMOVE_BIT( ch->affected_by, AFF_HIDE ); 
       */

      /*
       * Implement freeze command.
       */
      if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) )
      {
         send_to_char( "You're totally frozen!\r\n", ch );
         return;
      }

      /*
       * Grab the command word.
       * Special parsing so ' can be a command,
       *   also no spaces needed after punctuation.
       */
      strcpy( logline, argument );
      if( !isalpha( argument[0] ) && !isdigit( argument[0] ) )
      {
         command[0] = argument[0];
         command[1] = '\0';
         argument++;
         while( isspace( *argument ) )
            argument++;
      }
      else
         argument = one_argument( argument, command );

      /*
       * Look for command in command table.
       * Check for council powers and/or bestowments
       */
      trust = get_trust( ch );
      for( cmd = command_hash[LOWER( command[0] ) % 126]; cmd; cmd = cmd->next )
         if( !str_prefix( command, cmd->name )
             && ( cmd->level <= trust
                  || ( !IS_NPC( ch ) && ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0'
                       && is_name( cmd->name, ch->pcdata->bestowments ) && cmd->level <= ( trust + 5 ) ) ) )
         {
            found = TRUE;
            break;
         }

      /*
       * Turn off afk bit when any command performed.
       */
      if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AFK ) && ( str_cmp( command, "AFK" ) ) )
      {
         REMOVE_BIT( ch->act, PLR_AFK );
         act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_ROOM );
      }
   }

   /*
    * Log and snoop.
    */
   sprintf( lastplayercmd, "** %s: %s", ch->name, logline );

   if( found && cmd->log == LOG_NEVER )
      strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );

   loglvl = found ? cmd->log : LOG_NORMAL;

   if( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) )
       || fLogAll || loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS )
   {
      /*
       * Added by Narn to show who is switched into a mob that executes
       * a logged command.  Check for descriptor in case force is used. 
       */
      if( ch->desc && ch->desc->original )
         sprintf( log_buf, "Log %s (%s): %s", ch->name, ch->desc->original->name, logline );
      else
         sprintf( log_buf, "Log %s: %s", ch->name, logline );

      /*
       * Make it so a 'log all' will send most output to the log
       * file only, and not spam the log channel to death   -Thoric
       */
      if( fLogAll && loglvl == LOG_NORMAL && ( IS_NPC( ch ) || !IS_SET( ch->act, PLR_LOG ) ) )
         loglvl = LOG_ALL;

      /*
       * This is handled in get_trust already 
       */
/*	if ( ch->desc && ch->desc->original )
	  log_string_plus( log_buf, loglvl,
		ch->desc->original->level );
	else*/
      log_string_plus( log_buf, loglvl, get_trust( ch ) );
   }

   if( ch->desc && ch->desc->snoop_by )
   {
      sprintf( logname, "%s", ch->name );
      write_to_buffer( ch->desc->snoop_by, logname, 0 );
      write_to_buffer( ch->desc->snoop_by, "% ", 2 );
      write_to_buffer( ch->desc->snoop_by, logline, 0 );
      write_to_buffer( ch->desc->snoop_by, "\r\n", 2 );
   }



   if( timer )
   {
      int tempsub;

      tempsub = ch->substate;
      ch->substate = SUB_TIMER_DO_ABORT;
      ( timer->do_fun ) ( ch, "" );
      if( char_died( ch ) )
         return;
      if( ch->substate != SUB_TIMER_CANT_ABORT )
      {
         ch->substate = tempsub;
         extract_timer( ch, timer );
      }
      else
      {
         ch->substate = tempsub;
         return;
      }
   }

   /*
    * Look for command in skill and socials table.
    */
   if( !found )
   {
      if( !check_skill( ch, command, argument ) && !check_social( ch, command, argument )
#ifdef IMC
          && !imc_command_hook( ch, command, argument )
#endif
          )
      {
         EXIT_DATA *pexit;

         /*
          * check for an auto-matic exit command 
          */
         if( ( pexit = find_door( ch, command, TRUE ) ) != NULL && IS_SET( pexit->exit_info, EX_xAUTO ) )
         {
            if( IS_SET( pexit->exit_info, EX_CLOSED )
                && ( !IS_AFFECTED( ch, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
            {
               if( !IS_SET( pexit->exit_info, EX_SECRET ) )
                  act( AT_PLAIN, "The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR );
               else
                  send_to_char( "You cannot do that here.\r\n", ch );
               return;
            }
            move_char( ch, pexit, 0 );
            return;
         }
         send_to_char( "Huh?\r\n", ch );
      }
      return;
   }

   /*
    * Character not in position for command?
    */
   if( !check_pos( ch, cmd->position ) )
      return;

   /*
    * Berserk check for flee.. maybe add drunk to this?.. but too much
    * hardcoding is annoying.. -- Altrag 
    */
   if( !str_cmp( cmd->name, "flee" ) && IS_AFFECTED( ch, AFF_BERSERK ) )
   {
      send_to_char( "You aren't thinking very clearly..\r\n", ch );
      return;
   }

   /*
    * Dispatch the command.
    */
   ch->prev_cmd = ch->last_cmd;  /* haus, for automapping */
   ch->last_cmd = cmd->do_fun;
   start_timer( &time_used );
   ( *cmd->do_fun ) ( ch, argument );
   end_timer( &time_used );
   /*
    * Update the record of how many times this command has been used (haus)
    */
   update_userec( &time_used, &cmd->userec );
   tmptime = UMIN( time_used.tv_sec, 19 ) * 1000000 + time_used.tv_usec;

   /*
    * laggy command notice: command took longer than 1.5 seconds 
    */
   if( tmptime > 1500000 )
   {
      sprintf( log_buf, "[*****] LAG: %s: %s %s (R:%d S:%d.%06d)", ch->name,
               cmd->name, ( cmd->log == LOG_NEVER ? "XXX" : argument ),
               ch->in_room ? ch->in_room->vnum : 0, ( int )( time_used.tv_sec ), ( int )( time_used.tv_usec ) );
      log_string_plus( log_buf, LOG_NORMAL, get_trust( ch ) );
   }

   tail_chain(  );
}