Exemple #1
0
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
        IDirect3DDevice9Ex *device = buffer->parent_device;

        wined3d_mutex_lock();
        if (draw_buffer)
            wined3d_buffer_decref(draw_buffer);
        else
            wined3d_buffer_decref(buffer->wined3d_buffer);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice9Ex_Release(device);
    }

    return refcount;
}
Exemple #2
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static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d9_resource_free_private_data(&buffer->resource, guid);
}
Exemple #3
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struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
{
    if (!iface)
        return NULL;
    assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);

    return impl_from_IDirect3DVertexBuffer9(iface);
}
Exemple #4
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static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
Exemple #5
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static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
    wined3d_mutex_unlock();
}
Exemple #6
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static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
    wined3d_mutex_unlock();
}
Exemple #7
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static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
    wined3d_mutex_unlock();

    return D3D_OK;
}
Exemple #8
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static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
    wined3d_mutex_unlock();

    return D3D_OK;
}
Exemple #9
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static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    DWORD priority;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
    wined3d_mutex_unlock();

    return priority;
}
Exemple #10
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static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    DWORD previous;

    TRACE("iface %p, priority %u.\n", iface, priority);

    wined3d_mutex_lock();
    previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
    wined3d_mutex_unlock();

    return previous;
}
Exemple #11
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static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice9 *)buffer->parent_device;
    IDirect3DDevice9_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
Exemple #12
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static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #13
0
static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
        void **data, DWORD flags)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    HRESULT hr;

    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
            iface, offset, size, data, flags);

    wined3d_mutex_lock();
    hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, (BYTE **)data, flags);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #14
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static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    struct wined3d_resource *resource;
    DWORD previous;

    TRACE("iface %p, priority %u.\n", iface, priority);

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
    previous = wined3d_resource_set_priority(resource, priority);
    wined3d_mutex_unlock();

    return previous;
}
Exemple #15
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static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    const struct wined3d_resource *resource;
    DWORD priority;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
    priority = wined3d_resource_get_priority(resource);
    wined3d_mutex_unlock();

    return priority;
}
Exemple #16
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static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #17
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static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
    IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    ULONG refcount = InterlockedIncrement(&buffer->ref);

    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    if (refcount == 1)
    {
        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
        wined3d_mutex_lock();
        wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
        wined3d_mutex_unlock();
    }

    return refcount;
}
Exemple #18
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static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
        D3DVERTEXBUFFER_DESC *desc)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    struct wined3d_resource_desc wined3d_desc;
    struct wined3d_resource *wined3d_resource;

    TRACE("iface %p, desc %p.\n", iface, desc);

    wined3d_mutex_lock();
    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
    wined3d_mutex_unlock();

    desc->Format = D3DFMT_VERTEXDATA;
    desc->Type = D3DRTYPE_VERTEXBUFFER;
    desc->Usage = buffer->usage;
    desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
    desc->Size = wined3d_desc.size;
    desc->FVF = buffer->fvf;

    return D3D_OK;
}
Exemple #19
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static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
        void **data, DWORD flags)
{
    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
    struct wined3d_resource *wined3d_resource;
    struct wined3d_map_desc wined3d_map_desc;
    struct wined3d_box wined3d_box = {0};
    HRESULT hr;

    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
            iface, offset, size, data, flags);

    wined3d_box.left = offset;
    wined3d_box.right = offset + size;
    wined3d_mutex_lock();
    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
    hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
            wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
    wined3d_mutex_unlock();
    *data = wined3d_map_desc.data;

    return hr;
}