Exemple #1
0
bool LLToolMgr::inBuildMode()
{
	// when entering mouselook inEdit() immediately returns true before 
	// cameraMouselook() actually starts returning true.  Also, appearance edit
	// sets build mode to true, so let's exclude that.
	bool b=(inEdit() 
			&& !gAgentCamera.cameraMouselook()
			&& mCurrentToolset != gFaceEditToolset);
	
	return b;
}
Exemple #2
0
bool LLToolMgr::inBuildMode()
{
    // when entering mouselook inEdit() immediately returns true before
    // cameraMouselook() actually starts returning true.  Also, appearance edit
    // sets build mode to true, so let's exclude that.
    static const LLCachedControl<bool> build_btn_state("BuildBtnState",false);
    bool b=(inEdit()
            && build_btn_state
            && !gAgentCamera.cameraMouselook()
            && mCurrentToolset != gFaceEditToolset);

    return b;
}