CDirectionWidget::CDirectionWidget(QWidget *parent) : QWidget(parent), _globalName("") { _ui.setupUi(this); _ui.xzWidget->installEventFilter(this); _ui.yzWidget->installEventFilter(this); _ui.xzWidget->setObjectName("XZ"); _ui.yzWidget->setObjectName("YZ"); _ui.globalPushButton->hide(); connect(_ui.globalPushButton ,SIGNAL(clicked()), this, SLOT(setGlobalDirection())); connect(_ui.incVecIPushButton ,SIGNAL(clicked()), this, SLOT(incVecI())); connect(_ui.incVecJPushButton ,SIGNAL(clicked()), this, SLOT(incVecJ())); connect(_ui.incVecKPushButton ,SIGNAL(clicked()), this, SLOT(incVecK())); connect(_ui.decVecIPushButton ,SIGNAL(clicked()), this, SLOT(decVecI())); connect(_ui.decVecJPushButton ,SIGNAL(clicked()), this, SLOT(decVecJ())); connect(_ui.decVecKPushButton ,SIGNAL(clicked()), this, SLOT(decVecK())); // Set default value +K setValue(NLMISC::CVector::K); }
CDirectionWidget::CDirectionWidget(QWidget *parent) : QWidget(parent), _Wrapper(NULL), _DirectionWrapper(NULL) { _ui.setupUi(this); _ui.xzWidget->setMode(Mode::Direction); _ui.yzWidget->setMode(Mode::Direction); _ui.xzWidget->setText("XZ"); _ui.yzWidget->setText("YZ"); _ui.globalPushButton->hide(); connect(_ui.globalPushButton ,SIGNAL(clicked()), this, SLOT(setGlobalDirection())); connect(_ui.incVecIPushButton ,SIGNAL(clicked()), this, SLOT(incVecI())); connect(_ui.incVecJPushButton ,SIGNAL(clicked()), this, SLOT(incVecJ())); connect(_ui.incVecKPushButton ,SIGNAL(clicked()), this, SLOT(incVecK())); connect(_ui.decVecIPushButton ,SIGNAL(clicked()), this, SLOT(decVecI())); connect(_ui.decVecJPushButton ,SIGNAL(clicked()), this, SLOT(decVecJ())); connect(_ui.decVecKPushButton ,SIGNAL(clicked()), this, SLOT(decVecK())); connect(_ui.xzWidget, SIGNAL(applyNewVector(float,float)), this, SLOT(setNewVecXZ(float,float))); connect(_ui.yzWidget, SIGNAL(applyNewVector(float,float)), this, SLOT(setNewVecYZ(float,float))); }