void SkProgressView::onInflate(const SkDOM& dom, const SkDOM::Node* node)
{
    this->INHERITED::onInflate(dom, node);

    const char* s;

    SkASSERT(fOnShader == NULL);
    SkASSERT(fOffShader == NULL);

    if ((s = dom.findAttr(node, "src-on")) != NULL)
        fOnShader = inflate_shader(s);
    if ((s = dom.findAttr(node, "src-off")) != NULL)
        fOffShader = inflate_shader(s);
    (void)dom.findBool(node, "do-interp", &fDoInterp);
}
void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
{
	SkASSERT(paint);
	SkASSERT(&dom);
	SkASSERT(node);

	SkScalar x;

	if (dom.findScalar(node, "stroke-width", &x))
		paint->setStrokeWidth(x);
	if (dom.findScalar(node, "text-size", &x))
		paint->setTextSize(x);
	
	bool	b;

	SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));

	if (dom.findBool(node, "is-stroke", &b))
		paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
	if (dom.findBool(node, "is-antialias", &b))
		paint->setAntiAlias(b);
	if (dom.findBool(node, "is-lineartext", &b))
		paint->setLinearText(b);

	const char* str = dom.findAttr(node, "color");
	if (str)
	{
		SkColor	c = paint->getColor();
		if (SkParse::FindColor(str, &c))
			paint->setColor(c);
	}

	// do this AFTER parsing for the color
	if (dom.findScalar(node, "opacity", &x))
	{
		x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
		paint->setAlpha(SkScalarRound(x * 255));
	}

	int	index = dom.findList(node, "text-anchor", "left,center,right");
	if (index >= 0)
		paint->setTextAlign((SkPaint::Align)index);

	SkShader* shader = inflate_shader(dom, node);
	if (shader)
		paint->setShader(shader)->unref();
}