/** Constructor */
QtDataProcessorOptionsDialog::QtDataProcessorOptionsDialog(
    DataProcessorView *view, DataProcessorPresenter *presenter)
    : QDialog(dynamic_cast<QWidget *>(view)), m_presenter(presenter) {
  initLayout();
  initBindings();
  loadOptions();
}
Exemple #2
0
RenderManager::RenderManager(ApplicationContext &applicationContext, Window *window)
    : m_applicationContext(applicationContext) {
    
    if (!this->initWindow()) {
        printf("Failed to initialize window!\n");
        exit(1); // TODO replace with exceptions
    } else if (!this->initGL()) {
        printf("Unable to initialize OpenGL!\n");
        exit(1);
    } else if (!this->initRenders()) {
        printf("Unable to initialize window renders!\n");
        exit(1);
    } else {
#ifdef DEF_ANDROID
        initBindings();
#endif // DEF_ANDROID
    }

    switchWindow(*window);
}
Exemple #3
0
void MidiRouter::loadMappings() {
  _mappings.readFromFile("mappings.json");
  initBindings();
}
Exemple #4
0
    namespace Video
    {

        class Driver_p
        {
        public:
            Driver_p();
            bool pumpEvents();
            void openWindow();
            void render();
            void draw(const Sprite&);
            void setWindowTitle(const std::string& title);

            void setOnKeyDown(Driver::InputCb cb);
            void setOnKeyUp(Driver::InputCb cb);

            bool init();
            void shutdown();


        private:

            SDL_Surface* screenSurface_;
            SDL_Texture* screenTex_;
            SDL_Window* win_;
            SDL_Renderer* rend_;
            Driver::InputCb keydownCb_;
            Driver::InputCb keyupCb_;
            
            static std::map<SDLKey, GBKeys> keyBindings_;
        };

        std::map<SDLKey, GBKeys> initBindings()
        {
            std::map<SDLKey, GBKeys> r;
            
            r[SDLK_UP] = GBKeys::UP;
            r[SDLK_DOWN] = GBKeys::DOWN;
            r[SDLK_LEFT] = GBKeys::LEFT;
            r[SDLK_RIGHT] = GBKeys::RIGHT;
            r[SDLK_a] = GBKeys::A;
            r[SDLK_b] = GBKeys::B;
            r[SDLK_s] = GBKeys::SELECT;
            r[SDLK_SPACE] = GBKeys::START;
            
            return r;
        }
        
        std::map<SDLKey, ::GBonk::GBKeys> Driver_p::keyBindings_ = initBindings();

        Driver_p* Driver::p_ = new Driver_p;
        
        void Driver::openWindow()
        {
            p_->openWindow();
        }

        void Driver::draw(const Sprite& s)
        {
            p_->draw(s);
        }

        void Driver::setWindowTitle(const std::string& t)
        {
            p_->setWindowTitle(t);
        }

        void Driver::render()
        {
            p_->render();
        }

        bool Driver::pumpEvents()
        {
            return p_->pumpEvents();
        }

        bool Driver::Init()
        {
            Driver::p_ = new Driver_p;
            if (!p_->init())
            {
                Shutdown();
                return false;
            }
            return true;
        }

        void Driver::Shutdown()
        {
            Driver::p_->shutdown();
            delete Driver::p_;
        }

        void Driver::SetOnKeyDownCb(InputCb cb)
        {
            p_->setOnKeyDown(cb);
        }

        void Driver::SetOnKeyUpCb(InputCb cb)
        {
            p_->setOnKeyUp(cb);
        }


        Driver_p::Driver_p()
            : screenSurface_(nullptr),
            screenTex_(nullptr),
            win_(nullptr),
            rend_(nullptr)
        {
        }


        bool Driver_p::init()
        {
            if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
            {
                std::cerr << "SDL_Init: failed" << std::endl;
                return false;
            }
            screenSurface_ = SDL_CreateRGBSurface(0, VideoSystem::ScreenWidth, VideoSystem::ScreenHeight, 32, 0, 0, 0, 0);
            std::memset(screenSurface_->pixels, 0xFF, screenSurface_->h * screenSurface_->w * 4);

            return true;
        }

        void Driver_p::shutdown()
        {
            SDL_FreeSurface(screenSurface_);
            screenSurface_ = nullptr;
            SDL_DestroyTexture(screenTex_);
            screenTex_ = nullptr;
            SDL_DestroyRenderer(rend_);
            rend_ = nullptr;
            SDL_DestroyWindow(win_);
            win_ = nullptr;
            SDL_Quit();
        }

        void Driver_p::openWindow()
        {
            win_ = SDL_CreateWindow("GameBonk", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, VideoSystem::ScreenWidth, VideoSystem::ScreenHeight, SDL_WINDOW_SHOWN);
            if (!win_)
                throw std::runtime_error("SDL_CreateWindow: error");
            rend_ = SDL_CreateRenderer(win_, -1, SDL_RENDERER_ACCELERATED);
            if (!rend_)
                throw std::runtime_error("SDL_CreateRenderer: error");
            screenTex_ = SDL_CreateTextureFromSurface(rend_, screenSurface_);
        }

        void Driver_p::render()
        {
            SDL_RenderClear(rend_);
            SDL_UpdateTexture(screenTex_, nullptr, screenSurface_->pixels, screenSurface_->pitch);
            SDL_RenderCopy(rend_, screenTex_, nullptr, nullptr);
            SDL_RenderPresent(rend_);
        }

        void Driver_p::setOnKeyDown(Driver::InputCb cb)
        {
            keydownCb_ = cb;
        }

        void Driver_p::setOnKeyUp(Driver::InputCb cb)
        {
            keyupCb_ = cb;
        }

        bool Driver_p::pumpEvents()
        {
            SDL_Event e;
            while (SDL_PollEvent(&e))
            {
                if (e.type == SDL_QUIT)
                    return true;
                else if (e.type == SDL_KEYDOWN)
                    keydownCb_(keyBindings_[e.key.keysym.sym]);
                else if (e.type == SDL_KEYUP)
                    keyupCb_(keyBindings_[e.key.keysym.sym]);;
            }
            return false;
        }

        void Driver_p::draw(const Sprite& s)
        {
            uint32_t* pixels = (uint32_t*)screenSurface_->pixels;

            for (unsigned int j = 0; j < s.height(); ++j)
            {
                for (unsigned int i = 0; i < s.width(); ++i)
                {
                    int x = s.x + i;
                    int y = s.y + j;
                    pixels[y * VideoSystem::ScreenWidth + x] = s.at(i, j);
                }
            }
        }

        void Driver_p::setWindowTitle(const std::string& t)
        {
            SDL_SetWindowTitle(win_, t.c_str());
        }
    }