Exemple #1
0
int main( int argc,
         char * argv[] )
{
    btCollisionWorld* collisionWorld = initCollision();

    osg::ArgumentParser arguments( &argc, argv );
    MoveManipulator* mm = new MoveManipulator;
    osg::ref_ptr< osg::Group > root =(osg::Group*) createScene( collisionWorld, mm, arguments );

    osgViewer::Viewer viewer;
    viewer.setUpViewInWindow( 10, 30, 800, 600 );
    viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
    viewer.addEventHandler( mm );

           osgbCollision::GLDebugDrawer* dbgDraw = new osgbCollision::GLDebugDrawer();
        dbgDraw->setDebugMode( ~btIDebugDraw::DBG_DrawText );
        collisionWorld->setDebugDrawer( dbgDraw );
        root->addChild( dbgDraw->getSceneGraph() );

    viewer.setSceneData( root.get() );



    bool lastColState = false;
    while( !viewer.done() )
    {
        collisionWorld->performDiscreteCollisionDetection();

        detectCollision( lastColState, collisionWorld );
          dbgDraw->BeginDraw();

        collisionWorld->debugDrawWorld();
            dbgDraw->EndDraw();
        viewer.frame();
    }

    return( 0 );
}
Exemple #2
0
GameEnvironment::GameEnvironment()
{
	std::cout << "Konstruktor gameenvironment" << std::endl;

	initVariables();

	try
	{
		initModels();
	}
	catch (Exception e)
	{
		MessageBoxA(NULL, "Oops, something went wrong :(\nPlease press OK and restart game", "Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
		exit(0);
	}

	try
	{
		initCollision();
	}
	catch (LoadingFileError e)
	{
		MessageBoxA(NULL, e.type().c_str(), "Error", MB_OK | MB_ICONWARNING | MB_SYSTEMMODAL);
	}
	catch (Exception e)
	{
		MessageBoxA(NULL, "Oops, something went wrong :(\nPlease press OK and restart game", "Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
		exit(0);
	}

	try
	{
		initSound();
	}
	catch (InitFmodError e)
	{
		MessageBoxA(NULL, e.type().c_str(), "Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
		exit(0);
	}
	catch (SoundError e)
	{
		MessageBoxA(NULL, e.type().c_str(), "Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
		exit(0);
	}
	catch (Exception e)
	{
		MessageBoxA(NULL, "Oops, something with sounds went wrong :(\nPlease press OK and restart game", "Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
		exit(0);
	}

	try
	{
		initShaders();
	}
	catch (LoadingFileError e)
	{
		MessageBoxA(NULL, e.type().c_str(), "Error", MB_OK | MB_ICONWARNING | MB_SYSTEMMODAL);
	}
	catch (Exception e)
	{
		MessageBoxA(NULL, "Oops, something went wrong :(\nPlease press OK and restart game", "Error", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
		exit(0);
	}
}