void Initialize() { # ifdef TA3D_PLATFORM_WINDOWS initForWindows(); # else # ifndef TA3D_PLATFORM_DARWIN initForDefaultUnixes(); # else initForDarwin(); # endif # endif }
bool Initialize(int /*argc*/, char* argv[], const String& programName) { LOG_ASSERT(NULL != argv); LOG_ASSERT(!programName.empty()); initApplicationRootPath(argv[0]); # ifdef TA3D_PLATFORM_WINDOWS initForWindows(); # else # ifndef TA3D_PLATFORM_DARWIN initForDefaultUnixes(); # else initForDarwin(); # endif # endif // Initialize the logging mecanism ResetTheLoggingMecanism(Yuni::String(Paths::Logs) <<programName << ".log"); // Welcome Commander ! logs.checkpoint() << "Welcome to TA3D"; logs.checkpoint() << "Version: " << TA3D_VERSION_HI << "." << TA3D_VERSION_LO << "-" << TA3D_VERSION_TAG << " (r" << TA3D_CURRENT_REVISION << ")"; logs.info(); LOG_INFO(LOG_PREFIX_PATHS << "Started from: `" << ApplicationRoot << "`"); ConfigFile = Preferences; ConfigFile += "ta3d.cfg"; LOG_INFO(LOG_PREFIX_PATHS << "Preferences: `" << Preferences << "`"); LOG_INFO(LOG_PREFIX_PATHS << "Cache: `" << Caches << "`"); LOG_INFO(LOG_PREFIX_PATHS << "Savegames: `" << Savegames << "`"); LOG_INFO(LOG_PREFIX_PATHS << "Screenshots: `" << Screenshots << "`"); LOG_INFO(LOG_PREFIX_PATHS << "Logs: `" << Logs << "`"); // Informations about the log file if (!logs.logFileIsOpened()) logs.error() << "Logs: Impossible to open `" << logs.logfile() << "`"; else logs.info() << "Opened the log file: `" << logs.logfile() << "`"; bool res = MakeDir(Caches) && MakeDir(Savegames) && MakeDir(Logs) && MakeDir(Preferences) && MakeDir(Screenshots) && MakeDir(Resources) && MakeDir(String(Savegames) << "multiplayer" << Paths::Separator); if (!res) { logs.fatal() << "Some paths are missing. Aborting now..."; exit(120); } return res; }