// Should be called at the VideoLayerAndroid::drawGL to make sure we allocate // the GL resources lazily. void VideoLayerManager::initGLResourcesIfNeeded() { if (!m_createdTexture) { ALOGD("Reinit GLResource for VideoLayer"); initGLResources(); } }
//////////////////////////////////////////////////////////////////////////////// // Program main //////////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { // start logs int devID; char *ref_file = NULL; printf("%s Starting...\n\n", argv[0]); #if defined(__linux__) setenv ("DISPLAY", ":0", 0); #endif // use command-line specified CUDA device, otherwise use device with highest Gflops/s if (argc > 1) { if (checkCmdLineFlag(argc, (const char **)argv, "radius")) { filter_radius = getCmdLineArgumentInt(argc, (const char **) argv, "radius"); } if (checkCmdLineFlag(argc, (const char **)argv, "passes")) { iterations = getCmdLineArgumentInt(argc, (const char **)argv, "passes"); } if (checkCmdLineFlag(argc, (const char **)argv, "file")) { getCmdLineArgumentString(argc, (const char **)argv, "file", (char **)&ref_file); } } // load image to process loadImageData(argc, argv); if (checkCmdLineFlag(argc, (const char **)argv, "benchmark")) { // This is a separate mode of the sample, where we are benchmark the kernels for performance devID = findCudaDevice(argc, (const char **)argv); // Running CUDA kernels (bilateralfilter) in Benchmarking mode g_TotalErrors += runBenchmark(argc, argv); // cudaDeviceReset causes the driver to clean up all state. While // not mandatory in normal operation, it is good practice. It is also // needed to ensure correct operation when the application is being // profiled. Calling cudaDeviceReset causes all profile data to be // flushed before the application exits cudaDeviceReset(); exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE); } else if (checkCmdLineFlag(argc, (const char **)argv, "radius") || checkCmdLineFlag(argc, (const char **)argv, "passes")) { // This overrides the default mode. Users can specify the radius used by the filter kernel devID = findCudaDevice(argc, (const char **)argv); g_TotalErrors += runSingleTest(ref_file, argv[0]); // cudaDeviceReset causes the driver to clean up all state. While // not mandatory in normal operation, it is good practice. It is also // needed to ensure correct operation when the application is being // profiled. Calling cudaDeviceReset causes all profile data to be // flushed before the application exits cudaDeviceReset(); exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE); } else { // Default mode running with OpenGL visualization and in automatic mode // the output automatically changes animation printf("\n"); // First initialize OpenGL context, so we can properly set the GL for CUDA. // This is necessary in order to achieve optimal performance with OpenGL/CUDA interop. initGL(argc, (char **)argv); int dev = findCapableDevice(argc, argv); if (dev != -1) { dev = gpuGLDeviceInit(argc, (const char **)argv); if (dev == -1) { exit(EXIT_FAILURE); } } else { // cudaDeviceReset causes the driver to clean up all state. While // not mandatory in normal operation, it is good practice. It is also // needed to ensure correct operation when the application is being // profiled. Calling cudaDeviceReset causes all profile data to be // flushed before the application exits cudaDeviceReset(); exit(EXIT_SUCCESS); } // Now we can create a CUDA context and bind it to the OpenGL context initCuda(); initGLResources(); // sets the callback function so it will call cleanup upon exit #if defined (__APPLE__) || defined(MACOSX) atexit(cleanup); #else glutCloseFunc(cleanup); #endif printf("Running Standard Demonstration with GLUT loop...\n\n"); printf("Press '+' and '-' to change filter width\n" "Press ']' and '[' to change number of iterations\n" "Press 'e' and 'E' to change Euclidean delta\n" "Press 'g' and 'G' to changle Gaussian delta\n" "Press 'a' or 'A' to change Animation mode ON/OFF\n\n"); // Main OpenGL loop that will run visualization for every vsync glutMainLoop(); } }
//////////////////////////////////////////////////////////////////////////////// // Program main //////////////////////////////////////////////////////////////////////////////// int main( int argc, char** argv) { pArgc = &argc; pArgv = argv; shrQAStart(argc, argv); // start logs shrSetLogFileName ("boxFilter.txt"); shrLog("%s Starting...\n\n", argv[0]); // use command-line specified CUDA device, otherwise use device with highest Gflops/s if (argc > 1) { cutGetCmdLineArgumenti( argc, (const char**) argv, "threads", &nthreads ); cutGetCmdLineArgumenti( argc, (const char**) argv, "radius", &filter_radius); if (cutCheckCmdLineFlag(argc, (const char **)argv, "glverify")) { g_bOpenGLQA = true; fpsLimit = frameCheckNumber; } if (cutCheckCmdLineFlag(argc, (const char **)argv, "fbo")) { g_bFBODisplay = true; } } // load image to process loadImageData(argc, argv); if (cutCheckCmdLineFlag(argc, (const char **)argv, "qatest") || cutCheckCmdLineFlag(argc, (const char **)argv, "noprompt")) { // Running CUDA kernel (boxFilter) without visualization (QA Testing/Verification) runAutoTest(argc, argv); shrQAFinishExit(argc, (const char **)argv, (g_TotalErrors == 0 ? QA_PASSED : QA_FAILED)); } else if (cutCheckCmdLineFlag(argc, (const char **)argv, "benchmark")) { // Running CUDA kernels (boxfilter) in Benchmarking mode runBenchmark(argc, argv); shrQAFinishExit(argc, (const char **)argv, (g_TotalErrors == 0 ? QA_PASSED : QA_FAILED)); } else { // Running CUDA kernels (boxFilter) with OpenGL visualization if (g_bFBODisplay) shrLog("[FBO Display] "); if (g_bOpenGLQA) shrLog("[OpenGL Readback Comparisons] "); shrLog("\n"); if ( cutCheckCmdLineFlag(argc, (const char **)argv, "device")) { printf(" This SDK does not explicitly support -device=n when running with OpenGL.\n"); printf(" When specifying -device=n (n=0,1,2,....) the sample must not use OpenGL.\n"); printf(" See details below to run without OpenGL:\n\n"); printf(" > %s -device=n -qatest\n\n", argv[0]); printf("exiting...\n"); shrQAFinishExit(argc, (const char **)argv, QA_WAIVED); } // First initialize OpenGL context, so we can properly set the GL for CUDA. // This is necessary in order to achieve optimal performance with OpenGL/CUDA interop. initGL( &argc, argv ); int dev = findCapableDevice(argc, argv); if( dev != -1 ) { cudaGLSetGLDevice( dev ); } else { cutilDeviceReset(); shrQAFinishExit(argc, (const char **)argv, QA_WAIVED); } // Now we can create a CUDA context and bind it to the OpenGL context initCuda(); initGLResources(); if (g_bOpenGLQA) { if (g_bFBODisplay) { g_CheckRender = new CheckFBO(width, height, 4, g_FrameBufferObject); } else { g_CheckRender = new CheckBackBuffer(width, height, 4); } g_CheckRender->setPixelFormat(GL_RGBA); g_CheckRender->setExecPath(argv[0]); g_CheckRender->EnableQAReadback(true); } } // sets the callback function so it will call cleanup upon exit atexit(cleanup); shrLog("Running Standard Demonstration with GLUT loop...\n\n"); shrLog("Press '+' and '-' to change filter width\n" "Press ']' and '[' to change number of iterations\n\n"); // Main OpenGL loop that will run visualization for every vsync glutMainLoop(); cutilDeviceReset(); shrQAFinishExit(argc, (const char **)argv, (g_TotalErrors == 0 ? QA_PASSED : QA_FAILED)); }
//////////////////////////////////////////////////////////////////////////////// // Program main //////////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { int devID = 0; char *ref_file = NULL; pArgc = &argc; pArgv = argv; // start logs printf("%s Starting...\n\n", argv[0]); if (checkCmdLineFlag(argc, (const char **)argv, "help")) { printHelp(); exit(EXIT_SUCCESS); } // use command-line specified CUDA device, otherwise use device with highest Gflops/s if (argc > 1) { if (checkCmdLineFlag(argc, (const char **)argv, "threads")) { nthreads = getCmdLineArgumentInt(argc, (const char **) argv, "threads"); } if (checkCmdLineFlag(argc, (const char **)argv, "radius")) { filter_radius = getCmdLineArgumentInt(argc, (const char **) argv, "radius"); } if (checkCmdLineFlag(argc, (const char **)argv, "passes")) { iterations = getCmdLineArgumentInt(argc, (const char **) argv, "passes"); } if (checkCmdLineFlag(argc, (const char **)argv, "file")) { getCmdLineArgumentString(argc, (const char **)argv, "file", (char **)&ref_file); } } // load image to process loadImageData(argc, argv); if (checkCmdLineFlag(argc, (const char **)argv, "benchmark")) { // This is a separate mode of the sample, where we are benchmark the kernels for performance devID = findCudaDevice(argc, (const char **)argv); // Running CUDA kernels (boxfilter) in Benchmarking mode g_TotalErrors += runBenchmark(); exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE); } else if (checkCmdLineFlag(argc, (const char **)argv, "radius") || checkCmdLineFlag(argc, (const char **)argv, "passes")) { // This overrides the default mode. Users can specify the radius used by the filter kernel devID = findCudaDevice(argc, (const char **)argv); g_TotalErrors += runSingleTest(ref_file, argv[0]); exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE); } else { // Default mode running with OpenGL visualization and in automatic mode // the output automatically changes animation printf("\n"); // First initialize OpenGL context, so we can properly set the GL for CUDA. // This is necessary in order to achieve optimal performance with OpenGL/CUDA interop. initGL(&argc, argv); int dev = findCapableDevice(argc, argv); if (dev != -1) { cudaGLSetGLDevice(dev); } else { cudaDeviceReset(); exit(EXIT_SUCCESS); } // Now we can create a CUDA context and bind it to the OpenGL context initCuda(); initGLResources(); // sets the callback function so it will call cleanup upon exit atexit(cleanup); printf("Running Standard Demonstration with GLUT loop...\n\n"); printf("Press '+' and '-' to change filter width\n" "Press ']' and '[' to change number of iterations\n" "Press 'a' or 'A' to change animation ON/OFF\n\n"); // Main OpenGL loop that will run visualization for every vsync glutMainLoop(); cudaDeviceReset(); exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE); } }