void MainWindow::Game() { initDisplay(); QWidget *widget= new QWidget; setCentralWidget(widget); widget->setLayout(MainLayout); initCards(); //cree héros, deck, première main initHeros(); Display();//afichage }
bool GameScene::init() { if (!Layer::init()) { return false; } initBg(); initUI(); initHeros(); addTouchListener(); scheduleUpdate(); return true; }