Animate3D* Animate3D::createWithFrames(Animation3D* animation, int startFrame, int endFrame, float frameRate) { auto animate = new (std::nothrow) Animate3D(); animate->initWithFrames(animation, startFrame, endFrame, frameRate); animate->autorelease(); return animate; }
bool CCAnimation::initWithFrames(CCMutableArray<CCSpriteFrame*> *pFrames) { return initWithFrames(pFrames, 0); }
bool CCAnimation::init() { return initWithFrames(NULL, 0); }