static void load_puchicar(void) { int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x200000))) return; if(!(GFX=AllocateMem(0xF17A00+0x3F0800))) return; GFX_BG0 = GFX+0xF17A00; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("e46.06", ROM, 0x200000)) return; // 16x16 SPRITES ($8000) for(ta=0;ta<0x200000;ta++,tb+=4){ WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F); } tb=2; if(!load_rom("e46.04", ROM, 0x200000)) return; // 16x16 SPRITES for(ta=0;ta<0x200000;ta++,tb+=4){ WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F); } tb=0; if(!load_rom("e46.02", ROM, 0x200000)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x200000;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0x800000; if(!load_rom("e46.05", ROM, 0x1C5E80)) return; // 16x16 SPRITES ($717A) for(ta=0;ta<0x1C5E80;ta++,tb+=4){ WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F); } tb=0x800002; if(!load_rom("e46.03", ROM, 0x1C5E80)) return; // 16x16 SPRITES for(ta=0;ta<0x1C5E80;ta++,tb+=4){ WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F); } tb=0x800000; if(!load_rom("e46.01", ROM, 0x1C5E80)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x1C5E80;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("e46.12", ROM, 0xFC200)) return; // 16x16 TILES ($3F08) for(ta=0;ta<0xFC200;ta+=2,tb+=8){ WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F); WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F); } tb=4; if(!load_rom("e46.11", ROM, 0xFC200)) return; // 16x16 TILES for(ta=0;ta<0xFC200;ta+=2,tb+=8){ WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F); WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F); } tb=0; if(!load_rom("e46.10", ROM, 0xFC200)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xFC200;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3F08); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0xF17A); FreeMem(ROM); ROM = load_region[REGION_CPU1]; // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x100000); RAM_BG0=RAM+0x30000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x34000; RAM_BG3=RAM+0x36000; RAM_SCR0=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR2=RAM+0x6A004; RAM_SCR3=RAM+0x6A006; SCR0_XOFS=0xF600; SCR1_XOFS=0xF700; SCR2_XOFS=0xF800; SCR3_XOFS=0xF900; SCR0_YOFS=0xFF80; SCR1_YOFS=0xFF80; SCR2_YOFS=0xFF80; SCR3_YOFS=0xFF80; // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0xe00004))) return; load_be("e46.09",PCMROM,0x200000); load_be("e46.08",PCMROM+0x400000,0x200000); load_be("e46.07",PCMROM+0x800000,0x200000); max_banks_this_game=6; //=memory_region_length(REGION_SOUND1)/0x400000; memset(PCMROM+0xc00000,0x0,0x200003); memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x0019C4],0x7F00); // raine #$00 <read/write eeprom> WriteWord68k(&ROM[0x0019C6],0x4ED6); // jmp (a6) // SPEED HACK#1 // ------------ // WriteWord68k(&ROM[0x009DC],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x009A4],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x009A6],0x4E71); // nop WriteWord68k(&ROM[0x009A8],0x4E71); // nop WriteWord68k(&ROM[0x009AA],0x4E71); // nop F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000; // Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232; // Mapper disabled tc0200obj.tile_mask = 0xFFFF; tc0200obj.ofs_x = 0-0x2E; tc0200obj.ofs_y = 0-0x18; tc0200obj.cols = 32; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON | F3_IOC_TRACKBALL); init_m68k(); setup_sound_68000(); }
static void load_pbobbl2x(void) { int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x3F5D00+0x3EC700))) return; GFX_BG0 = GFX+0x3F5D00; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("e10-02.rom", ROM, 0xFD740)) return; // 16x16 SPRITES ($3F5D) for(ta=0;ta<0xFD740;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("e10-01.rom", ROM, 0xFD740)) return; // 16x16 SPRITES for(ta=0;ta<0xFD740;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("e10-07.rom", ROM, 0xFB1C0)) return; // 16x16 TILES ($3EC7) for(ta=0;ta<0xFB1C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("e10-06.rom", ROM, 0xFB1C0)) return; // 16x16 TILES for(ta=0;ta<0xFB1C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("e10-05.rom", ROM, 0xFB1C0)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xFB1C0;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x3EC7); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3F5D); GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x3EC7); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x100000); RAM_BG0=RAM+0x33000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x31000; RAM_BG3=RAM+0x30000; RAM_SCR0=RAM+0x6A006; RAM_SCR1=RAM+0x6A004; RAM_SCR2=RAM+0x6A002; RAM_SCR3=RAM+0x6A000; SCR3_XOFS=0xF640; SCR2_XOFS=0xF740; SCR1_XOFS=0xF840; SCR0_XOFS=0xF940; SCR3_YOFS=0xF400; SCR2_YOFS=0xF400; SCR1_YOFS=0xF400; SCR0_YOFS=0xF400; if(!load_rom("e10.29", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("e10.28", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("e10.27", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("e10.26", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0x800000))) return; load_be("e10-03.rom",PCMROM,0x200000); load_be("e10-04.rom",PCMROM+0x400000,0x200000); max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // EEPROM ACCESS // ------------- WriteWord68k(&ROM[0x0044D2],0x7F00); // raine #$00 <eeprom access> WriteWord68k(&ROM[0x0044D4],0x4ED6); // jmp (a6) // SPEED HACK // ---------- WriteWord68k(&ROM[0x031D4],0x4EF9); // jmp $F8000 WriteLong68k(&ROM[0x031D6],0x000F8000); WriteWord68k(&ROM[0xF8000],0x4EB9); // jsr $0291C <random gen> WriteLong68k(&ROM[0xF8002],0x0000291C); WriteWord68k(&ROM[0xF8006],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0xF8008],0x6100-10); // bra.s <loop> F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000; tc0003vcu.mapper = &Map_24bit_xRGB; tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232; tc0200obj.mapper = &Map_24bit_xRGB; tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0-0x2E; tc0200obj.ofs_y = 0-0x18; tc0200obj.cols = 16; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000(); }
static void load_gekirido(void) { int ta,tb,tc; RAMSize=0x80000; if(!(GFX=AllocateMem(0x698900+0x544800))) return; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x1A6240))) return; GFX_BG0 = GFX+0x000000; GFX_SPR = GFX+0x698900; if(!load_rom("E11-03.bin", ROM, 0x151200)) return; // 16x16 SPRITES ($5448) tb=0; for(ta=0; ta<0x151200; ta++,tb+=4) { WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F); } if(!load_rom("E11-02.bin", ROM, 0x151200)) return; // 16x16 SPRITES tb=2; for(ta=0; ta<0x151200; ta++,tb+=4) { WriteWord(&GFX_SPR[tb],((ROM[ta])|(ROM[ta]<<4))&0x0F0F); } tb=0; if(!load_rom("E11-01.bin", ROM, 0x151200)) return; // 16x16 SPRITES (MASK) for(ta=0; ta<0x151200; ta++) { tc=ROM[ta]; GFX_SPR[tb+3]|=((tc&0x40)>>6)<<4; GFX_SPR[tb+2]|=((tc&0x10)>>4)<<4; GFX_SPR[tb+1]|=((tc&0x04)>>2)<<4; GFX_SPR[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("E11-08.bin", ROM, 0x1A6240)) return; // 16x16 TILES ($6989) for(ta=0; ta<0x1A6240; ta+=2,tb+=8) { WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F); WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F); } tb=4; if(!load_rom("E11-07.bin", ROM, 0x1A6240)) return; // 16x16 TILES for(ta=0; ta<0x1A6240; ta+=2,tb+=8) { WriteWord(&GFX_BG0[tb+0],((ROM[ta+0])|(ROM[ta+0]<<4))&0x0F0F); WriteWord(&GFX_BG0[tb+2],((ROM[ta+1])|(ROM[ta+1]<<4))&0x0F0F); } tb=0; if(!load_rom("E11-06.bin", ROM, 0x1A6240)) return; // 16x16 TILES (MASK) for(ta=0; ta<0x1A6240; ta+=2) { tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; } FreeMem(ROM); if(!(ROM=AllocateMem(0x100000))) return; Rotate16x16(GFX_BG0,0x6989); Flip16x16_X(GFX_BG0,0x6989); Rotate16x16(GFX_SPR,0x5448); Flip16x16_X(GFX_SPR,0x5448); GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x6989); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x5448); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x100000); RAM_BG3=RAM+0x30000; RAM_BG2=RAM+0x31000; RAM_BG1=RAM+0x32000; RAM_BG0=RAM+0x33000; RAM_SCR3=RAM+0x6A000; RAM_SCR2=RAM+0x6A002; RAM_SCR1=RAM+0x6A004; RAM_SCR0=RAM+0x6A006; SCR3_XOFS=0xF900; SCR2_XOFS=0xF800; SCR1_XOFS=0xF700; SCR0_XOFS=0xF600; SCR3_YOFS=0xFF80; SCR2_YOFS=0xF400; SCR1_YOFS=0xF400; SCR0_YOFS=0xFF80; if(!load_rom("E11-12.bin", RAM, 0x40000)) return; for(ta=0; ta<0x40000; ta++) { ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("E11-11.bin", RAM, 0x40000)) return; for(ta=0; ta<0x40000; ta++) { ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("E11-10.bin", RAM, 0x40000)) return; for(ta=0; ta<0x40000; ta++) { ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("E11-09.bin", RAM, 0x40000)) return; for(ta=0; ta<0x40000; ta++) { ROM[(ta<<2)+3]=RAM[ta]; } for(ta=0x104F4; ta<0x124F4; ta+=4) { // swap words tb=ReadWord(&ROM[ta]); WriteWord(&ROM[ta],ReadWord(&ROM[ta+2])); WriteWord(&ROM[ta+2],tb); } Rotate8x8_4bpp(ROM+0x104F4,0x2000>>5); Flip8x8_4bpp_X(ROM+0x104F4,0x2000>>5); for(ta=0x104F4; ta<0x124F4; ta+=4) { // swap words tb=ReadWord(&ROM[ta]); WriteWord(&ROM[ta],ReadWord(&ROM[ta+2])); WriteWord(&ROM[ta+2],tb); } for(ta=0x8EBD8; ta<0x8EC78; ta+=4) { // swap words tb=ReadWord(&ROM[ta]); WriteWord(&ROM[ta],ReadWord(&ROM[ta+2])); WriteWord(&ROM[ta+2],tb); } Rotate8x8_4bpp(ROM+0x8EBD8,0x00A0>>5); Flip8x8_4bpp_X(ROM+0x8EBD8,0x00A0>>5); for(ta=0x8EBD8; ta<0x8EC78; ta+=4) { // swap words tb=ReadWord(&ROM[ta]); WriteWord(&ROM[ta],ReadWord(&ROM[ta+2])); WriteWord(&ROM[ta+2],tb); } for(ta=0xF6820; ta<0xF6D60; ta+=4) { // swap words tb=ReadWord(&ROM[ta]); WriteWord(&ROM[ta],ReadWord(&ROM[ta+2])); WriteWord(&ROM[ta+2],tb); } Rotate8x8_4bpp(ROM+0xF6820,0x0540>>5); Flip8x8_4bpp_X(ROM+0xF6820,0x0540>>5); for(ta=0xF6820; ta<0xF6D60; ta+=4) { // swap words tb=ReadWord(&ROM[ta]); WriteWord(&ROM[ta],ReadWord(&ROM[ta+2])); WriteWord(&ROM[ta+2],tb); } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0x800000))) return; load_be("e11-04.bin",PCMROM,0x200000); load_be("e11-05.bin",PCMROM+0x400000,0x200000); max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // EEPROM HACK // ----------- WriteWord68k(&ROM[0x0044F8],0x7F00); // raine #$00 <eeprom read/write> WriteWord68k(&ROM[0x0044FA],0x4ED6); // jmp (a6) // SPEED HACKS // ----------- WriteWord68k(&ROM[0x002340],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x002342],0x6100-10); // bra.s <loop> F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000; // Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 232; tc0003vcu.bmp_h = 320; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 232; tc0200obj.bmp_h = 320; // Mapper disabled tc0200obj.tile_mask = 0x7FFF; tc0200obj.ofs_x = 0; //-16; //(0-0x0C)-16; // 0x0C 0x1F tc0200obj.ofs_y = 0; //0-0x2E; //(0-0x1F)+15; // 0x1F 0x2E tc0200obj.cols = 32; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000(); }