BOOL LLInventoryPanel::postBuild() { init_inventory_panel_actions(this); buildFolderView(); { // Scroller LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); mScroller = new LLScrollContainer(std::string("Inventory Scroller"), scroller_view_rect, mFolderRoot.get()); mScroller->setFollowsAll(); mScroller->setReserveScrollCorner(TRUE); addChild(mScroller); mFolderRoot.get()->setScrollContainer(mScroller); } // Set up the callbacks from the inventory we're viewing, and then build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); mCompletionObserver = new LLInvPanelComplObserver(boost::bind(&LLInventoryPanel::onItemsCompletion, this)); mInventory->addObserver(mCompletionObserver); // Build view of inventory if we need default full hierarchy and inventory ready, // otherwise wait for idle callback. if (mInventory->isInventoryUsable() && !mViewsInitialized) { initializeViews(); } gIdleCallbacks.addFunction(onIdle, (void*)this); if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } getFilter()->setFilterEmptySystemFolders(); return LLPanel::postBuild(); }
BOOL LLInventoryPanel::postBuild() { init_inventory_panel_actions(this); LLRect folder_rect(0, 0, getRect().getWidth(), 0); mFolders = new LLFolderView(getName(), NULL, folder_rect, LLUUID::null, this); mFolders->setAllowMultiSelect(mAllowMultiSelect); // scroller LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); mScroller = new LLScrollableContainerView(std::string("Inventory Scroller"), scroller_view_rect, mFolders); mScroller->setFollowsAll(); mScroller->setReserveScrollCorner(TRUE); addChild(mScroller); mFolders->setScrollContainer(mScroller); // set up the callbacks from the inventory we're viewing, and then // build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); rebuildViewsFor(LLUUID::null, LLInventoryObserver::ADD); // bit of a hack to make sure the inventory is open. mFolders->openFolder(std::string("My Inventory")); if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); return TRUE; }