int cli_info_listxml(core_options *options, const char *gamename) { /* since print_mame_xml expands the machine driver, we need to set things up */ init_resource_tracking(); cpuintrf_init(NULL); sndintrf_init(NULL); print_mame_xml(stdout, drivers, gamename); /* clean up our tracked resources */ exit_resource_tracking(); return MAMERR_NONE; }
int cli_info_listsamples(core_options *options, const char *gamename) { int count = 0; #if (HAS_SAMPLES) int drvindex; /* since we expand the machine driver, we need to set things up */ init_resource_tracking(); cpuintrf_init(NULL); sndintrf_init(NULL); /* iterate over drivers */ for (drvindex = 0; drivers[drvindex]; drvindex++) if (mame_strwildcmp(gamename, drivers[drvindex]->name) == 0) { machine_config *config = machine_config_alloc(drivers[drvindex]->machine_config); int sndnum; /* find samples interfaces */ for (sndnum = 0; sndnum < MAX_SOUND && config->sound[sndnum].type != SOUND_DUMMY; sndnum++) if (config->sound[sndnum].type == SOUND_SAMPLES) { const char *const *samplenames = ((const struct Samplesinterface *)config->sound[sndnum].config)->samplenames; int sampnum; /* if the list is legit, walk it and print the sample info */ if (samplenames != NULL) for (sampnum = 0; samplenames[sampnum] != NULL; sampnum++) mame_printf_info("%s\n", samplenames[sampnum]); } count++; machine_config_free(config); } /* clean up our tracked resources */ exit_resource_tracking(); #else mame_printf_error("Samples not supported in this build\n"); #endif return (count > 0) ? MAMERR_NONE : MAMERR_NO_SUCH_GAME; }
int run_game(int game) { running_machine *machine; int error = MAMERR_NONE; mame_private *mame; callback_item *cb; /* create the machine structure and driver */ machine = create_machine(game); mame = machine->mame_data; /* looooong term: remove this */ Machine = machine; /* start in the "pre-init phase" */ mame->current_phase = MAME_PHASE_PREINIT; /* perform validity checks before anything else */ if (mame_validitychecks(game) != 0) return MAMERR_FAILED_VALIDITY; /* loop across multiple hard resets */ mame->exit_pending = FALSE; while (error == 0 && !mame->exit_pending) { init_resource_tracking(); add_free_resources_callback(timer_free); add_free_resources_callback(state_save_free); /* use setjmp/longjmp for deep error recovery */ mame->fatal_error_jmpbuf_valid = TRUE; error = setjmp(mame->fatal_error_jmpbuf); if (error == 0) { int settingsloaded; /* move to the init phase */ mame->current_phase = MAME_PHASE_INIT; /* start tracking resources for real */ begin_resource_tracking(); /* if we have a logfile, set up the callback */ mame->logerror_callback_list = NULL; if (options.logfile) add_logerror_callback(machine, logfile_callback); /* then finish setting up our local machine */ init_machine(machine); /* load the configuration settings and NVRAM */ settingsloaded = config_load_settings(); nvram_load(); /* display the startup screens */ ui_display_startup_screens(!settingsloaded && !options.skip_disclaimer, !options.skip_warnings, !options.skip_gameinfo); /* ensure we don't show the opening screens on a reset */ options.skip_disclaimer = options.skip_warnings = options.skip_gameinfo = TRUE; /* start resource tracking; note that soft_reset assumes it can */ /* call end_resource_tracking followed by begin_resource_tracking */ /* to clear out resources allocated between resets */ begin_resource_tracking(); /* perform a soft reset -- this takes us to the running phase */ soft_reset(0); /* run the CPUs until a reset or exit */ mame->hard_reset_pending = FALSE; while ((!mame->hard_reset_pending && !mame->exit_pending) || mame->saveload_pending_file != NULL) { profiler_mark(PROFILER_EXTRA); /* execute CPUs if not paused */ if (!mame->paused) cpuexec_timeslice(); /* otherwise, just pump video updates through */ else video_frame_update(); /* handle save/load */ if (mame->saveload_schedule_callback) (*mame->saveload_schedule_callback)(machine); profiler_mark(PROFILER_END); } /* and out via the exit phase */ mame->current_phase = MAME_PHASE_EXIT; /* stop tracking resources at this level */ end_resource_tracking(); /* save the NVRAM and configuration */ nvram_save(); config_save_settings(); } mame->fatal_error_jmpbuf_valid = FALSE; /* call all exit callbacks registered */ for (cb = mame->exit_callback_list; cb; cb = cb->next) (*cb->func.exit)(machine); /* close all inner resource tracking */ exit_resource_tracking(); /* free our callback lists */ free_callback_list(&mame->exit_callback_list); free_callback_list(&mame->reset_callback_list); free_callback_list(&mame->pause_callback_list); } /* destroy the machine */ destroy_machine(machine); /* return an error */ return error; }