Exemple #1
0
int main()
{
  /* Get arguments / Make GUI. It depends */

  /* Initializing */
  srand(time(NULL));

  printf("Initializing data structures\n");
  init_user_data();

  printf("Initializing monster data\n");
  init_mob();

  printf("Loading map data to the memory\n");
  load_maps();

  /* Release monster data */
  clear_mob_data();

  /* Add thread to properly stop the server */
  init_socket(sizeof(struct packet));
  init_server(&server_socket, 2033);
  open_server(server_socket,20);
  printf("Server has been opened\n");

  /* Mob manager */
  _beginthread(mob_manager, 0, NULL);

  /* Networking thread */
  _beginthread(start_server, 0, server_socket);

  while(getch() != 27);

  /* Stop monster manager */
  stop_mob_manager();

  /* Write behind; Write user data to file system */
  save_users_data();

  /* Release user data */
  clear_user_data();

  /* Release map data */
  clear_map_data();

  /* Terminate the server */
  close_socket(server_socket);

  end_socket();

  return 0;
}
Exemple #2
0
void accessor::init()
{
	master_ac = new (void*[MAX_MASTER]);
	for (int i = 0; i < MAX_MASTER; i++)
	{
		accessor::master_ac[i] = nullptr;
	}
	user_ac = new (void*[MAX_USER]);
	for (int i = 0; i < MAX_USER; i++)
	{
		accessor::user_ac[i] = nullptr;
	}
	accessor::user_ac[USER_DATA] = new user_data;
	init_user_data();
	//accessor::master_ac[MASTER_UNIT] = new master_unit;
	init_master_unit();
	accessor::master_ac[MASTER_CHARACTER] = new master_character;
	init_master_character();




}