void GLTransportSurface::updateContents(const uint32_t texture)
{
    if (!m_shaderProgram)
        initializeShaderProgram();

    draw(texture);
    swapBuffers();
}
void EnvironmentMap::initialize()
{
    // Initialize squad
    m_quad = new ScreenAlignedQuad();

    initializeShaderProgram();

    m_initialized = true;
}
Exemple #3
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void Gear_ShaderTest::internalInit()
{
  initializeShaderProgram();
  enumerateActiveUniforms();
  
  if (_fbo)
  {
    delete _fbo;
    _fbo = NULL;
  }
}