void Generator::generateData(const QAudioFormat& format, unsigned char* ptr, qint64 length)
{
	const int channelBytes = format.sampleSize() / 8;
	if (length <= 0)
		return;
    QMutexLocker lock(m_mutex);

	QVector<qreal> channels;
    channels.resize(2);
	
//	LOG_INFO() << "generating Sounds" << QDateTime::currentDateTime() << length;
	initializeSounds();
	
    while (length) {
        generateTone(channels[0], channels[1], m_sampleIndex);
        //const qreal x = soundFunc(2 * M_PI * frequency * qreal(sampleIndex  ) / format.sampleRate());
        for (int i=0; i<format.channelCount(); ++i) {
            if (format.sampleSize() == 8 && format.sampleType() == QAudioFormat::UnSignedInt) {
                const quint8 value = static_cast<quint8>((1.0 + channels[i]) / 2 * 255);
                *reinterpret_cast<quint8*>(ptr) = value;
            } else if (format.sampleSize() == 8 && format.sampleType() == QAudioFormat::SignedInt) {
                const qint8 value = static_cast<qint8>(channels[i] * 127);
                *reinterpret_cast<quint8*>(ptr) = value;
            } else if (format.sampleSize() == 16 && format.sampleType() == QAudioFormat::UnSignedInt) {
                quint16 value = static_cast<quint16>((1.0 + channels[i]) / 2 * 65535);
                if (format.byteOrder() == QAudioFormat::LittleEndian)
                    qToLittleEndian<quint16>(value, ptr);
                else
                    qToBigEndian<quint16>(value, ptr);
            } else if (format.sampleSize() == 16 && format.sampleType() == QAudioFormat::SignedInt) {
                qint16 value = static_cast<qint16>(channels[i] * 32767);
                if (format.byteOrder() == QAudioFormat::LittleEndian)
                    qToLittleEndian<qint16>(value, ptr);
                else
                    qToBigEndian<qint16>(value, ptr);
            }

            ptr += channelBytes;
            length -= channelBytes;
        }
        ++m_sampleIndex;
    }
	
}
void GameCore::startOgre()
{
    reader=new ConfigReader(gameConfigFile);
    if(reader->readFile())
    {
        writer=new ConfigWriter(gameConfigFile);
        writer->importConfigReader(reader);
        reader->pushConfigFile("GameSettings");
        std::string pluginsConfig = reader->getFieldValueAsString("ConfigFiles", "plugins-configfile");
        std::string resourcesConfig = reader->getFieldValueAsString("ConfigFiles", "resources-configfile");
        std::string ogreConfig = reader->getFieldValueAsString("ConfigFiles", "ogre-config");
        std::string ogreLogFile = reader->getFieldValueAsString("LogFiles", "ogre-logfile");
        std::string gameLogFile = reader->getFieldValueAsString("LogFiles", "game-logfile");

        serverTcpPort= reader->getFieldValueAsInteger("NetworkSettings", "tcp-port");
        ttftpPort = reader->getFieldValueAsInteger("NetworkSettings", "ttftp-client-port");
        nickname=reader->getFieldValueAsString("MultiplayerSettings","nickname");
        wallHeight = reader->getFieldValueAsDouble("MapSettings", "wall-height");
        mapPath = reader->getFieldValueAsString("MapSettings", "map-lookup-directory");
        shadowsEnabled = reader->getFieldValueAsBool("GraphicsSettings", "shadows");
        menuBackgroundMusic = reader->getFieldValueAsString("GameSounds", "menu-background");
        gameBackgroundMusic = reader->getFieldValueAsString("GameSounds", "game-background");
        lmgFireSound = reader->getFieldValueAsString("GameSounds", "lmg-fire");
        bgSoundVolume=reader->getFieldValueAsDouble("GameSounds","bg-sound-volume");
        bgSoundVolume=(bgSoundVolume<-1?.1:bgSoundVolume);
		(reader->getFieldValueAsString("MultiplayerSettings","player-color")=="blue"?color=0:color=1);

        maxDecals=reader->getFieldValueAsInteger("GraphicsSettings","max-decals");
        if(maxDecals==-1)
            maxDecals=30;

        sensivity=((reader->getFieldValueAsDouble("MultiplayerSettings","mouse-sensivity")<=0?5:reader->getFieldValueAsDouble("MultiplayerSettings","mouse-sensivity")));


        moveAnimationSpeed = reader->getFieldValueAsDouble("AnimationSpeeds", "move-speed");
        fireAnimationSpeed = reader->getFieldValueAsDouble("AnimationSpeeds", "fire-speed");
        moveSpeed=125;

        buildMap = true;
        singlePlayerMode = reader->getFieldValueAsBool("Debug", "singleplayer");
        if (buildMap)
            mapFileName = reader->getFieldValueAsString("MapSettings", "map-file-name");
        if (mapPath == "NULL")
            mapPath = "Map/";
        else
            mapPath = mapPath.find("/") == std::string::npos ? mapPath.substr(mapPath.find("/")) : mapPath;
		
        gameStarted = teamDM = gameLoaded=false;

        initializeLogger(gameLogFile);
        logger->addLine("game config file " + gameConfigFile + " loaded to memory & logger initialized");
		LogManager* logManager=new LogManager();
		logManager->createLog(ogreLogFile,true,false,false);
        root = OGRE_NEW Root(pluginsConfig,ogreConfig, "");
        ConfigFile configFile;
        configFile.load(resourcesConfig);

        //[start]taken from ogre framework
        Ogre::ConfigFile::SectionIterator seci = configFile.getSectionIterator();
        Ogre::String secName, typeName, archName;
        while (seci.hasMoreElements())
        {
            secName = seci.peekNextKey();
            Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
            Ogre::ConfigFile::SettingsMultiMap::iterator i;
            for (i = settings->begin(); i != settings->end(); ++i)
            {
                typeName = i->first;
                archName = i->second;
                Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                    archName, typeName, secName);
			}
        }
        //[END]

            logger->addLine("ogre configuration has been read");
        root->showConfigDialog();
        renderWindow=root->initialise(true,"Team-Two");
            logger->addLine("window created");
        sceneManager=root->createSceneManager(ST_EXTERIOR_FAR,"core");
        localPlayer=NULL;
        mapMode=false;



        mainCamera=sceneManager->createCamera("MainCam");
        
        mainCamera->setNearClipDistance(1);mainCamera->setLodBias(2);
        mainCamera->setFarClipDistance(100000000);
        mainCamera->setAspectRatio(renderWindow->getWidth()/(float)renderWindow->getHeight());


        menuSceneManager=root->createSceneManager(ST_GENERIC,"menu");
        menuCamera=menuSceneManager->createCamera("MenuCam");
        menuCamera->setNearClipDistance(1);
        menuMode=true;


        viewPort=renderWindow->addViewport(mainCamera);
        dynamics=NULL;


        if(shadowsEnabled)
            sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
        else
            sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_NONE);

        ResourceGroupManager::getSingletonPtr()->initialiseAllResourceGroups();

		logger->addLine("GameCore: scanning map files");
        lookupMapFiles(mapPath);
		logger->addLine("GameCore: --ok");
		logger->addLine("GameCore: initializing event listeners");
        initializeEventListeners();
		logger->addLine("GameCore: --ok");
		logger->addLine("GameCore: initializing CEGUI");
        initializeCEGUI();
		logger->addLine("GameCore: --ok");
		logger->addLine("GameCore: initializing menu");
        initializeMenu();
		menuController->showLoading();	
		root->renderOneFrame();
#if WINDOWS_PLATFORM
		//Sleep(5000);
#else 
		sleep(5);
#endif
		logger->addLine("GameCore: --ok");	
		logger->addLine("GameCore: initializing ingamemenu");
		initializeInGameGUI();
		logger->addLine("GameCore: --ok");	
		logger->addLine("GameCore: initializing networking");
        initializeNetworking();
		logger->addLine("GameCore: --ok");

        //=================================================DEBUG
        if (singlePlayerMode)
        {
            initializePhysics();
            logger->addLine("Physics initialized");
            initializeScene();
            logger->addLine("Scene initialized");
            if (buildMap)
                initializeMap(mapPath + mapFileName);
            logger->addLine("Map initialized");
            _initializeSinglePlayer();
            initializeItems();
            initializeTeleporters();

        }
             
         //=================================================
		logger->addLine("GameCore: initializing sounds");
        initializeSounds();
		logger->addLine("GameCore: --ok");
		root->addFrameListener(this);
        logger->addLine("GameLoop starting...");
		menuController->hideLoading();
        gameLoop();
    }
    else
        std::cout<<"configuration file not found!...\n";
}
Exemple #3
0
int main( int argc, char *argv[] )
{
	struct highscoreItem *highscore = loadHighscore();

	res.width = 1280;
	res.height = 720;

	// Load a font

	if (TTF_Init() != 0)
	{
		printf("TTF_Init() Failed: %s\n", TTF_GetError());
		SDL_Quit();
		exit(1);
	}

	fontBig = TTF_OpenFont("resources/fonts/DejaVuSans.ttf", FONT_SIZE_BIG);
	fontSmall = TTF_OpenFont("resources/fonts/DejaVuSans.ttf", FONT_SIZE_SMALL);
	TTF_SetFontStyle(fontSmall, TTF_STYLE_BOLD);
	font = fontBig;
	if (fontBig == NULL || fontSmall == NULL)
	{
		printf("TTF_OpenFont() Failed: %s\n", TTF_GetError());
		TTF_Quit();
		SDL_Quit();
		exit(1);
	}
	
	// Initialisiere SDL
	if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO) < 0 ) {
		fprintf( stderr, "SDL konnte nicht initialisiert werden:  %s\n", SDL_GetError() );
		return 1;
	}

	// Initialisiere SDL_Image
	IMG_Init(IMG_INIT_PNG);

	// Timer einrichten
	SDL_AddTimer (16, generate_userevent, NULL);

	// Event-System initialisieren
	SDL_Event event;

	SDL_WM_SetCaption("Jump and Run", "Jump and Run");
	SDL_Surface *icon = IMG_Load("resources/images/icon.png");
	if (icon != NULL)
		SDL_WM_SetIcon(icon, NULL);

	// Erstelle die Bildschirmfläche
	SDL_Surface *screen = NULL;
	screen = SDL_SetVideoMode( res.width, res.height, SCREEN_BPP, SDL_HWSURFACE | SDL_DOUBLEBUF);

	

	SDL_ShowCursor(0);

	initializeSounds();
	startMusic();

	initializeClouds();

	int returnValue = drawMenu(screen, event);
	while (1)
	{
		switch (returnValue)
		{
			case MENU:
				returnValue = drawMenu(screen, event);
				break;

			case START_GAME:
				returnValue = LEVEL_OFFSET;
				break;

			case HIGHSCORES:
				drawHighscore(screen, font, event, highscore);
				returnValue = MENU;
				break;

			default:
				if (returnValue >= LEVEL_OFFSET && returnValue < LEVEL_OFFSET + MAX_LEVEL)
				{
					returnValue = addScore(screen, startGame (screen, event, res, returnValue - LEVEL_OFFSET), event, &highscore);
				}
				else if (returnValue <= EXIT_GAME)
				{
					printf("Spiel beenden\n");
					freeHighscore(highscore);
					freeAudio();
					TTF_CloseFont(fontBig);
					TTF_CloseFont(fontSmall);
					TTF_Quit();
					SDL_Quit();
					exit(returnValue - EXIT_GAME);
				}
				else
					returnValue = MENU;
		}
	}
	
	return 0;
}