void create_canvas_line(Geom::Point const &p1, Geom::Point const &p2, guint32 rgba) { SPDesktop *desktop = inkscape_active_desktop(); SPCtrlLine *line = ControlManager::getManager().createControlLine(sp_desktop_controls(desktop), p1, p2); line->setRgba32(rgba); sp_canvas_item_show(line); }
VPDrag::VPDrag (SPDocument *document) { this->document = document; this->selection = sp_desktop_selection(inkscape_active_desktop()); this->draggers = NULL; this->lines = NULL; this->show_lines = true; this->front_or_rear_lines = 0x1; this->dragging = false; this->sel_changed_connection = this->selection->connectChanged( sigc::bind ( sigc::ptr_fun(&vp_drag_sel_changed), (gpointer)this ) ); this->sel_modified_connection = this->selection->connectModified( sigc::bind( sigc::ptr_fun(&vp_drag_sel_modified), (gpointer)this ) ); this->updateDraggers (); this->updateLines (); }
VPDragger::VPDragger(VPDrag *parent, Geom::Point p, VanishingPoint &vp) { this->parent = parent; this->point = p; this->point_original = p; this->dragging_started = false; if (vp.is_finite()) { // create the knot this->knot = sp_knot_new (inkscape_active_desktop(), NULL); this->knot->setMode(SP_KNOT_MODE_XOR); this->knot->setFill(VP_KNOT_COLOR_NORMAL, VP_KNOT_COLOR_NORMAL, VP_KNOT_COLOR_NORMAL); this->knot->setStroke(0x000000ff, 0x000000ff, 0x000000ff); sp_knot_update_ctrl(this->knot); // move knot to the given point sp_knot_set_position (this->knot, this->point, SP_KNOT_STATE_NORMAL); sp_knot_show (this->knot); // connect knot's signals g_signal_connect (G_OBJECT (this->knot), "moved", G_CALLBACK (vp_knot_moved_handler), this); g_signal_connect (G_OBJECT (this->knot), "grabbed", G_CALLBACK (vp_knot_grabbed_handler), this); g_signal_connect (G_OBJECT (this->knot), "ungrabbed", G_CALLBACK (vp_knot_ungrabbed_handler), this); // add the initial VP (which may be NULL!) this->addVP (vp); } }
/** Create a line from p1 to p2 and add it to the lines list */ void VPDrag::addLine (Geom::Point p1, Geom::Point p2, guint32 rgba) { SPCanvasItem *line = sp_canvas_item_new(sp_desktop_controls(inkscape_active_desktop()), SP_TYPE_CTRLLINE, NULL); sp_ctrlline_set_coords(SP_CTRLLINE(line), p1, p2); if (rgba != VP_LINE_COLOR_FILL) // fill is the default, so don't set color for it to speed up redraw sp_ctrlline_set_rgba32 (SP_CTRLLINE(line), rgba); sp_canvas_item_show (line); this->lines = g_slist_append (this->lines, line); }
void create_canvas_point(Geom::Point const &pos, double size, guint32 rgba) { SPDesktop *desktop = inkscape_active_desktop(); SPCanvasItem * canvas_pt = sp_canvas_item_new(sp_desktop_controls(desktop), SP_TYPE_CTRL, "size", size, "filled", 1, "fill_color", rgba, "stroked", 1, "stroke_color", 0x000000ff, NULL); SP_CTRL(canvas_pt)->moveto(pos); }
std::set<VanishingPoint*, less_ptr> VPDragger::VPsOfSelectedBoxes() { std::set<VanishingPoint*, less_ptr> sel_vps; VanishingPoint *vp; // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference. Inkscape::Selection *sel = sp_desktop_selection(inkscape_active_desktop()); for (GSList const* i = sel->itemList(); i != NULL; i = i->next) { if (!SP_IS_BOX3D(i->data)) continue; SPBox3D *box = SP_BOX3D(i->data); vp = this->findVPWithBox(box); if (vp) { sel_vps.insert (vp); } } return sel_vps; }
static void vp_knot_moved_handler (SPKnot */*knot*/, Geom::Point const *ppointer, guint state, gpointer data) { VPDragger *dragger = (VPDragger *) data; VPDrag *drag = dragger->parent; Geom::Point p = *ppointer; // FIXME: take from prefs double snap_dist = SNAP_DIST / inkscape_active_desktop()->current_zoom(); /* * We use dragging_started to indicate if we have already checked for the need to split Draggers up. * This only has the purpose of avoiding costly checks in the routine below. */ if (!dragger->dragging_started && (state & GDK_SHIFT_MASK)) { /* with Shift; if there is more than one box linked to this VP we need to split it and create a new perspective */ if (dragger->numberOfBoxes() > 1) { // FIXME: Don't do anything if *all* boxes of a VP are selected std::set<VanishingPoint*, less_ptr> sel_vps = dragger->VPsOfSelectedBoxes(); std::list<SPBox3D *> sel_boxes; for (std::set<VanishingPoint*, less_ptr>::iterator vp = sel_vps.begin(); vp != sel_vps.end(); ++vp) { // for each VP that has selected boxes: Persp3D *old_persp = (*vp)->get_perspective(); sel_boxes = (*vp)->selectedBoxes(sp_desktop_selection(inkscape_active_desktop())); // we create a new perspective ... Persp3D *new_persp = persp3d_create_xml_element (dragger->parent->document, old_persp); /* ... unlink the boxes from the old one and FIXME: We need to unlink the _un_selected boxes of each VP so that the correct boxes are kept with the VP being moved */ std::list<SPBox3D *> bx_lst = persp3d_list_of_boxes(old_persp); for (std::list<SPBox3D *>::iterator i = bx_lst.begin(); i != bx_lst.end(); ++i) { if (std::find(sel_boxes.begin(), sel_boxes.end(), *i) == sel_boxes.end()) { /* if a box in the VP is unselected, move it to the newly created perspective so that it doesn't get dragged **/ box3d_switch_perspectives(*i, old_persp, new_persp); } } } // FIXME: Do we need to create a new dragger as well? dragger->updateZOrders (); sp_document_done (sp_desktop_document (inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX, _("Split vanishing points")); return; } } if (!(state & GDK_SHIFT_MASK)) { // without Shift; see if we need to snap to another dragger for (GList *di = dragger->parent->draggers; di != NULL; di = di->next) { VPDragger *d_new = (VPDragger *) di->data; if ((d_new != dragger) && (Geom::L2 (d_new->point - p) < snap_dist)) { if (have_VPs_of_same_perspective (dragger, d_new)) { // this would result in degenerate boxes, which we disallow for the time being continue; } // update positions ... (this is needed so that the perspectives are detected as identical) // FIXME: This is called a bit too often, isn't it? for (std::list<VanishingPoint>::iterator j = dragger->vps.begin(); j != dragger->vps.end(); ++j) { (*j).set_pos(d_new->point); } // ... join lists of VPs ... d_new->vps.merge(dragger->vps); // ... delete old dragger ... drag->draggers = g_list_remove (drag->draggers, dragger); delete dragger; dragger = NULL; // ... and merge any duplicate perspectives d_new->mergePerspectives(); // TODO: Update the new merged dragger d_new->updateTip(); d_new->parent->updateBoxDisplays (); // FIXME: Only update boxes in current dragger! d_new->updateZOrders (); drag->updateLines (); // TODO: Undo machinery; this doesn't work yet because perspectives must be created and // deleted according to changes in the svg representation, not based on any user input // as is currently the case. sp_document_done (sp_desktop_document (inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX, _("Merge vanishing points")); return; } } } dragger->point = p; // FIXME: Brauchen wir dragger->point überhaupt? dragger->updateVPs(p); dragger->updateBoxDisplays(); dragger->parent->updateBoxHandles (); // FIXME: Only update the handles of boxes on this dragger (not on all) dragger->updateZOrders(); drag->updateLines(); dragger->dragging_started = true; }
/** * Depending on the value of all_lines, draw the front and/or rear perspective lines starting from the given corners. */ void VPDrag::drawLinesForFace (const SPBox3D *box, Proj::Axis axis) //, guint corner1, guint corner2, guint corner3, guint corner4) { guint color; switch (axis) { // TODO: Make color selectable by user case Proj::X: color = VP_LINE_COLOR_STROKE_X; break; case Proj::Y: color = VP_LINE_COLOR_STROKE_Y; break; case Proj::Z: color = VP_LINE_COLOR_STROKE_Z; break; default: g_assert_not_reached(); } Geom::Point corner1, corner2, corner3, corner4; box3d_corners_for_PLs (box, axis, corner1, corner2, corner3, corner4); g_return_if_fail (box3d_get_perspective(box)); Proj::Pt2 vp = persp3d_get_VP (box3d_get_perspective(box), axis); if (vp.is_finite()) { // draw perspective lines for finite VPs Geom::Point pt = vp.affine(); if (this->front_or_rear_lines & 0x1) { // draw 'front' perspective lines this->addLine (corner1, pt, color); this->addLine (corner2, pt, color); } if (this->front_or_rear_lines & 0x2) { // draw 'rear' perspective lines this->addLine (corner3, pt, color); this->addLine (corner4, pt, color); } } else { // draw perspective lines for infinite VPs boost::optional<Geom::Point> pt1, pt2, pt3, pt4; Persp3D *persp = box3d_get_perspective(box); SPDesktop *desktop = inkscape_active_desktop (); // FIXME: Store the desktop in VPDrag Box3D::PerspectiveLine pl (corner1, axis, persp); pt1 = pl.intersection_with_viewbox(desktop); pl = Box3D::PerspectiveLine (corner2, axis, persp); pt2 = pl.intersection_with_viewbox(desktop); pl = Box3D::PerspectiveLine (corner3, axis, persp); pt3 = pl.intersection_with_viewbox(desktop); pl = Box3D::PerspectiveLine (corner4, axis, persp); pt4 = pl.intersection_with_viewbox(desktop); if (!pt1 || !pt2 || !pt3 || !pt4) { // some perspective lines s are outside the canvas; currently we don't draw any of them return; } if (this->front_or_rear_lines & 0x1) { // draw 'front' perspective lines this->addLine (corner1, *pt1, color); this->addLine (corner2, *pt2, color); } if (this->front_or_rear_lines & 0x2) { // draw 'rear' perspective lines this->addLine (corner3, *pt3, color); this->addLine (corner4, *pt4, color); } } }