Exemple #1
0
SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element) const
{
    if (!m_targetElementInstance) {
        ASSERT(!inDocument());
        return 0;
    }

    return instanceForShadowTreeElement(element, m_targetElementInstance.get());
}
Exemple #2
0
SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const
{
    ASSERT(element);
    ASSERT(instance);
    ASSERT(instance->shadowTreeElement());

    if (element == instance->shadowTreeElement())
        return instance;

    for (SVGElementInstance* current = instance->firstChild(); current; current = current->nextSibling()) {
        SVGElementInstance* search = instanceForShadowTreeElement(element, current);
        if (search)
            return search;
    }

    return 0;
}
Exemple #3
0
SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const
{
    ASSERT(element);
    ASSERT(instance);

    // We're dispatching a mutation event during shadow tree construction
    // this instance hasn't yet been associated to a shadowTree element.
    if (!instance->shadowTreeElement())
        return 0;

    if (element == instance->shadowTreeElement())
        return instance;

    for (SVGElementInstance* current = instance->firstChild(); current; current = current->nextSibling()) {
        if (SVGElementInstance* search = instanceForShadowTreeElement(element, current))
            return search;
    }

    return 0;
}
Exemple #4
0
SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element) const
{
    return instanceForShadowTreeElement(element, m_targetElementInstance.get());
}