void appendAsyncCallStack(ExecutionContext* executionContext, ScriptCallStack* callStack) { InstrumentingAgents* instrumentingAgents = instrumentingAgentsFor(executionContext); if (!instrumentingAgents) return; if (InspectorDebuggerAgent* debuggerAgent = instrumentingAgents->inspectorDebuggerAgent()) callStack->setAsyncCallStack(debuggerAgent->currentAsyncStackTraceForConsole()); }
InstrumentingAgents* instrumentingAgentsFor(RenderObject* renderer) { return instrumentingAgentsFor(renderer->frame()); }
bool timelineAgentEnabled(ExecutionContext* executionContext) { InstrumentingAgents* instrumentingAgents = instrumentingAgentsFor(executionContext); return instrumentingAgents && instrumentingAgents->inspectorTimelineAgent(); }
bool consoleAgentEnabled(ExecutionContext* executionContext) { InstrumentingAgents* instrumentingAgents = instrumentingAgentsFor(executionContext); InspectorConsoleAgent* consoleAgent = instrumentingAgents ? instrumentingAgents->inspectorConsoleAgent() : 0; return consoleAgent && consoleAgent->enabled(); }
bool canvasAgentEnabled(ExecutionContext* executionContext) { InstrumentingAgents* instrumentingAgents = instrumentingAgentsFor(executionContext); return instrumentingAgents && instrumentingAgents->inspectorCanvasAgent(); }
InstrumentingAgents* instrumentingAgentsFor(EventTarget* eventTarget) { if (!eventTarget) return 0; return instrumentingAgentsFor(eventTarget->executionContext()); }