void setIntake()    // reads the Joystick, determines the state of the intake and sends values to motors - used in driver control 
{ 
    if(vexRT[Btn6U] == 1)           // if button 6 Up is pressed... 
        {intakeIn();}                       // ...intake balls. 
    else if(vexRT[Btn6D] == 1)  // if button 6 Down is pressed... 
        {intakeOut();}                      // ...outtake balls (possibly at reduced speed). 
    else                                                // if neither button is pressed... 
        {intakeStop();}           // ...stop the motors. 
} 
task main()
{
	init();
	wait1Msec(1000);
	sticksDown();
  raiseLift(100);
  time1[T1]=0;
  while (nMotorEncoder[intake] < 430 && time1[T1] < 2500) //while the encoder wheel turns one revolution
  {
  	times = time1[T1];
  }
	allStop();
	wait1Msec(500);
	//if(time1[T1]>2500)
	//	while(true){
	//		nxtDisplayCenteredBigTextLine(1,":(");
	//	}
	releaseBalls();
	allStop();
	wait1Msec(3000);
	retainBalls();
	allStop();
	wait1Msec(750);
  lowerLift(20);
  while (nMotorEncoder[intake] > 220) //while the encoder wheel turns one revolution
  {
  }
	allStop();
	wait1Msec(500);
	releaseAutoBall();
	intakeIn(100);
	wait1Msec(600);
	allStop();
	wait1Msec(500);
	sticksUp();
	wait1Msec(3000);

	while(SensorValue[sonarSensor]>25){allStop();}
	wait1Msec(2000);

	sticksDown();

	allStop();
	wait1Msec(500);
	raiseLift(100);
  while (nMotorEncoder[intake] < 1000) //while the encoder wheel turns one revolution
  {
  }
	allStop();
	wait1Msec(500);
	releaseBalls();
	allStop();
	wait1Msec(3000);
	retainBalls();
	allStop();
	wait1Msec(750);
  lowerLift(20);
  while (nMotorEncoder[intake] > 740) //while the encoder wheel turns one revolution
  {
  }
	allStop();
	wait1Msec(500);
}