void intelDestroyBatchBuffer( GLcontext *ctx ) { intelContextPtr intel = INTEL_CONTEXT(ctx); if (intel->alloc.ptr) { intelFreeAGP( intel, intel->alloc.ptr ); intel->alloc.ptr = 0; } }
/* Called via glXFreeMemoryMESA() */ void intelFreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer) { GET_CURRENT_CONTEXT(ctx); if (INTEL_DEBUG & DEBUG_IOCTL) fprintf(stderr, "%s %p\n", __FUNCTION__, pointer); if (!ctx || INTEL_CONTEXT(ctx) == 0) { fprintf(stderr, "%s: no context\n", __FUNCTION__); return; } intelFreeAGP( INTEL_CONTEXT(ctx), pointer ); }