// Performs a test using a count stage whereby each unit of work is interjected // in some way by the invocation of interject(). const CountStats* runCount(CountStage& count_stage) { int interjection = 0; WorkingSetID wsid; while (!count_stage.isEOF()) { // do some work -- assumes that one work unit counts a single doc PlanStage::StageState state = count_stage.work(&wsid); ASSERT_NOT_EQUALS(state, PlanStage::FAILURE); ASSERT_NOT_EQUALS(state, PlanStage::DEAD); // prepare for yield count_stage.saveState(); // interject in some way kInterjection times if (interjection < kInterjections) { interject(count_stage, interjection++); } // resume from yield count_stage.restoreState(&_txn); } return static_cast<const CountStats*>(count_stage.getSpecificStats()); }
int main(int argc, char **argv) { int c; static struct option long_opts[] = { { "description", required_argument, 0, 'c' }, { "defined", required_argument, 0, 'd' }, { "developed", required_argument, 0, 'e' }, { "gnu", required_argument, 0, 'g' }, { "head", no_argument, 0, 'h' }, { "help", no_argument, 0, 'H' }, { "kernel", required_argument, 0, 'k' }, { "operating", required_argument, 0, 'o' }, { "os", required_argument, 0, 'p' }, { "useful", required_argument, 0, 'u' }, { "version", no_argument, 0, 'v' }, { 0, 0, 0, 0 } }; while ((c = getopt_long(argc, argv, "hvH", long_opts, NULL)) != EOF) { switch (c) { case 'c': description = optarg; break; case 'd': defined = optarg; break; case 'e': developed = optarg; break; case 'g': gnu = optarg; break; case 'h': head = 1; break; case 'k': kernel = optarg; break; case 'o': operating = optarg; break; case 'p': os = optarg; break; case 'u': useful = optarg; break; case 'v': printf("%s v0.1.0\nCopyright (C) 2016 Alexei Frolov\n" "This program is distributed as free " "software under the\nterms of the GNU " "General Public License, version 3\n", PROG_NAME); return EXIT_SUCCESS; case 'H': usage(PROG_NAME, stdout); return EXIT_SUCCESS; default: usage(argv[0], stderr); return EXIT_FAILURE; } } if (optind != argc) { if (optind == argc - 1) { osname = argv[optind]; } else { usage(argv[0], stderr); return EXIT_FAILURE; } } interject(); putchar('\n'); return EXIT_SUCCESS; }
void PD_UI_DissBattle::update(Step * _step){ if(isEnabled()){ if(!isGameOver){ if(modeOffensive && playerQuestionTimer >= playerQuestionTimerLength && !playerResult){ if(player->wantsToInsultUp()){ insult(pBubbleBtn1->isEffective, pBubbleBtn1->label->getText(false)); }else if(player->wantsToInsultDown()){ insult(pBubbleBtn2->isEffective, pBubbleBtn2->label->getText(false)); } }else{ if (canInterject && player->wantsToInterject()){ interject(); } if(player->interjecting()){ tutorialSpacebarImage->background->mesh->replaceTextures(PD_ResourceManager::scenario->getTexture("DISS-TUTORIAL-SPACEBAR-PRESSED")->texture); }else{ tutorialSpacebarImage->background->mesh->replaceTextures(PD_ResourceManager::scenario->getTexture("DISS-TUTORIAL-SPACEBAR")->texture); } } if(!modeOffensive){ enemy->pr->talking = true; // update interject bubble if(interjectBubble->isVisible()){ if(interjectBubbleTimer >= interjectBubbleTimerLength){ // hide bubble interjectBubble->setVisible(false); if(interjected){ // Switch to player turn setUIMode(true); } }else{ interjectBubbleTimer += _step->getDeltaTime(); float s = 0.f; // animate bubble if(!interjected){ s = interjectBubbleTimer / interjectBubbleTimerLength <= 0.5 ? Easing::easeOutCubic(interjectBubbleTimer, 0, interjectBubbleScale, interjectBubbleTimerLength * 0.5f) : Easing::easeInCubic(interjectBubbleTimer - interjectBubbleTimerLength * 0.5f, interjectBubbleScale, -interjectBubbleScale, interjectBubbleTimerLength * 0.5f); }else{ s = interjectBubbleTimer / interjectBubbleTimerLength <= 0.7 ? Easing::easeOutElastic(interjectBubbleTimer, 0, interjectBubbleScale, interjectBubbleTimerLength * 0.7f) : Easing::easeInBack(interjectBubbleTimer - interjectBubbleTimerLength * 0.7f, interjectBubbleScale, -interjectBubbleScale, interjectBubbleTimerLength * 0.3f); } interjectBubble->meshTransform->scale(s, s, 1, false); } } // update enemy turn if(!interjected){ // INTERJECT interjectTimer += _step->getDeltaTime(); // Cursor if(glyphIdx < glyphs.size()){ glm::vec3 screenPos = glyphs.at(glyphIdx)->childTransform->getWorldPos(); float w = glyphs.at(glyphIdx)->getWidth(); glm::vec3 screenPos1 = screenPos; glm::vec3 screenPos2 = glm::vec3(screenPos.x + w, screenPos.y, screenPos.z); cursorDelayDuration += _step->getDeltaTime(); if(cursorDelayDuration < cursorDelayLength){ float dx = screenPos2.x - screenPos1.x; float dy = screenPos2.y - screenPos1.y; float tx = Easing::linear(cursorDelayDuration, screenPos1.x, dx, cursorDelayLength); float ty = Easing::linear(cursorDelayDuration, screenPos1.y, dy, cursorDelayLength); enemyCursor->childTransform->translate(tx, ty, 0, false); }else{ // Get next glyph // Find next punctuation if(highlightedPunctuation != nullptr && glyphs.at(glyphIdx) == highlightedPunctuation){ sweet::Event * e = new sweet::Event("miss"); eventManager->triggerEvent(e); prevHighlightedPunctuation = highlightedPunctuation; highlightedPunctuation = findFirstPunctuation(glyphIdx+1); } if(highlightedWordEnd != nullptr && glyphs.at(glyphIdx) == highlightedWordEnd){ highlightNextWord(glyphIdx+1); } ++glyphIdx; cursorDelayDuration = 0; if(glyphIdx < glyphs.size()){ // set cursor delay for this glyph cursorDelayLength = glyphs.at(glyphIdx)->getWidth() / baseGlyphWidth * (glyphs.at(glyphIdx) != highlightedPunctuation ? baseCursorDelayLength * (1.f + (sassInterjectMultiplier - 1.f) * 0.5f) : baseCursorPunctDelayLength * sassInterjectMultiplier); // play sound if(glyphIdx == 1 || glyphs.at(glyphIdx - 1)->character == ' '){ auto sound = enemy->voice; sound->setPitch((glyphs.at(glyphIdx)->character-100.f)/100.f+1.0f); sound->play(); } }else{ // Enemy's insult effective! incrementConfidence(-damage); setEnemyText(); } } } // Punctuation Highlight if(highlightedPunctuation != nullptr){ glm::vec3 pos = highlightedPunctuation->firstParent()->getTranslationVector(); // text label glm::mat4 mm = highlightedPunctuation->nodeUIParent->firstParent()->getModelMatrix(); pos = glm::vec3(mm* glm::vec4(pos, 1)); punctuationHighlight->childTransform->translate(pos, false); } // Word Highlight if(highlightedWordStart != nullptr){ glm::vec3 pos = highlightedWordStart->firstParent()->getTranslationVector(); // text label glm::mat4 mm = highlightedWordStart->nodeUIParent->firstParent()->getModelMatrix(); pos = glm::vec3(mm* glm::vec4(pos, 1)); wordHighlight->childTransform->translate(pos, false); } } }else{ enemy->pr->talking = false; // update compliment bubble if(complimentBubble->isVisible()){ if(complimentBubbleTimer >= complimentBubbleTimerLength){ complimentBubble->setVisible(false); }else{ complimentBubbleTimer += _step->getDeltaTime(); float s = 0.f; s = complimentBubbleTimer / complimentBubbleTimerLength <= 0.7 ? Easing::easeOutElastic(complimentBubbleTimer, 0, complimentBubbleScale, complimentBubbleTimerLength * 0.7f) : Easing::easeInBack(complimentBubbleTimer - complimentBubbleTimerLength * 0.7f, complimentBubbleScale, -complimentBubbleScale, complimentBubbleTimerLength * 0.3f); complimentBubble->meshTransform->scale(s, s, 1, false); } } // INSULT if(playerQuestionTimer >= playerQuestionTimerLength){ if(!playerResult){ // Increment player answer timer if(playerAnswerTimer >= playerAnswerTimerLength){ // Out of time, enemy's turn! countInsultAccuracy(-1); // Reset multipier for failed insult damage playerComboMultiplier = 1.f; incrementConfidence(-damage); PD_ResourceManager::scenario->getAudio(TIMER)->sound->stop(); PD_ResourceManager::scenario->getAudio(PASSED_INSULT_TIME_LIMIT)->sound->play(); setUIMode(false); }else{ playerAnswerTimer += _step->getDeltaTime(); } }else{ // Player Insult Result // Increment player result timer if(playerResultTimer >= playerResultTimerLength){ if (playerResultEffective){ // Insult Success! // Reset enemy combo multipier if first insult was effective if(enemyComboMultiplier > 1.f){ enemyComboMultiplier = 1.f; } // Get next insult incrementConfidence(damage); setPlayerText(); playerInsultSpeedMultiplier -= (1.f - MIN_OFFENSE_SPEED_MULTIPLIER) / NUM_OFFENSE_SPEED_CHANGES; playerAnswerTimerLength = basePlayerAnswerTimerLength * sassInsultMultiplier * playerInsultSpeedMultiplier; playerQuestionTimerLength = basePlayerQuestionTimerLength * playerInsultSpeedMultiplier; playerTimerSlider->setValueMax(playerAnswerTimerLength); } else{ //Insult Failed // Reset multipier for failed insult playerComboMultiplier = 1.f; incrementConfidence(-damage); setUIMode(false); } }else{ playerResultTimer += _step->getDeltaTime(); } } }else{ // Increment player question timer playerQuestionTimer += _step->getDeltaTime(); if(playerQuestionTimer >= playerQuestionTimerLength){ playerBubbleOptions->setVisible(true); playerTimerSlider->setVisible(true); PD_ResourceManager::scenario->getAudio(TIMER)->sound->play(true); } } } }else{ gameOverDuration += _step->getDeltaTime(); if(gameOverDuration >= gameOverLength){ complete(); }else{ float p = gameOverDuration / gameOverLength; if(p < 0.75f){ float size = Easing::easeOutElastic(p, 0.5f, 0.5f, gameOverLength * 0.75f); gameOverImage->setRationalHeight(size, gameOverContainer); gameOverContainer->invalidateLayout(); } } } canInterject = !interjectBubble->isVisible() && !modeOffensive; VerticalLinearLayout::update(_step); } }