Exemple #1
0
void SaAoRenderer::reloadShaders() {
	if (geometryPassShader) delete geometryPassShader;
	if (processingPassShader) delete processingPassShader;
	if (filteringPassShader) delete filteringPassShader;

	/*
	geometryPassShader = new SaAoGeometryPassShader();
	processingPassShader = new SaAoProcessingPassShader(shadersCompileConstants);
	filteringPassShader = new SaAoFilteringPassShader();
	*/

	initShaderPrograms();

	VSGLInfoLib::getUniformsInfo(processingPassShader->getId());

	screenSpaceRayOrigin = glm::vec2(0,0);
	screenSpaceEmisphereCenter = glm::vec2(0,0);

	setTextureMapping(isTextureMappingEnabled());
	setNormalMapping(isNormalMappingEnabled());
	setSpecularMapping(isSpecularMappingEnabled());
	setOpacityMapping(isOpacityMappingEnabled());

	setShowingGBuffer(isShowingGBuffer());

	/*
	setShowingArea(isShowingArea());
	setShowingSampling(isShowingSampling());
	setShowingSamplingDensity(isShowingSamplingDensity());
	setShowingZoomedArea(isShowingZoomedArea());
	*/

	setAoSamplingRadius(getAoSamplingRadius());
	setAoAngleBias(getAoAngleBias());
	setAoMaxDistance(getAoMaxDistance());
	setAoNumSamples(getAoNumSamples());

	setSamplingPatternId(getSamplingPatternId());

	setAoMultiplier(getAoMultiplier());
	setAreaMultiplier(getAreaMultiplier());
	setSolidAngleMultiplier(getSolidAngleMultiplier());

	setHemisphereSamplingMode(getHemisphereSamplingMode());

	setAlbedoEnabled(isAlbedoEnabled());
	setAoEnabled(isAoEnabled());
	
	setAmbientEnabled(isAmbientEnabled());
	setDirectEnabled(isDirectEnabled());

	setAoComputationId(getAoComputationId());	
	setAreaComputationId(getAreaComputationId());

	setBlurEnabled(isBlurEnabled());
	setBlurKdepth(getBlurKdepth());
	setBlurKnormal(getBlurKnormal());
	setBlurKernelSize(getBlurKernelSize());

	setAlchemyK(getAlchemyK());
	setAlchemyRO(getAlchemyRO());
	setAlchemyU(getAlchemyU());

	setTechnique(getTechnique());

	reshape(winW, winH);
}
Exemple #2
0
void LightingModel::setAlbedo(bool enable) {
    if (enable != isAlbedoEnabled()) {
        _parametersBuffer.edit<Parameters>().enableAlbedo = (float)enable;
    }
}