Exemple #1
0
void GuiTextEditCtrl::onRender( Point2I offset, const RectI &updateRect )
{
   RectI ctrlRect( offset, getExtent() );

   //if opaque, fill the update rect with the fill color
   if ( mProfile->mOpaque )
   {
      if ( !mTextValid )
         GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mFillColorERR );
      else if ( isFirstResponder() )
         GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mFillColorHL );
      else
         GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mFillColor );
   }

   //if there's a border, draw the border
   if ( mProfile->mBorder )
   {
      renderBorder( ctrlRect, mProfile );
      if ( !mTextValid )
         GFX->getDrawUtil()->drawRectFill( ctrlRect, mProfile->mFillColorERR );
   }

   drawText( ctrlRect, isFirstResponder() );
}
void GuiTextEditSliderCtrl::onPreRender()
{
   if (isFirstResponder())
   {
      U32 timeElapsed = Platform::getVirtualMilliseconds() - mTimeLastCursorFlipped;
      mNumFramesElapsed++;
      if ((timeElapsed > 500) && (mNumFramesElapsed > 3))
      {
         mCursorOn = !mCursorOn;
         mTimeLastCursorFlipped = Sim::getCurrentTime();
         mNumFramesElapsed = 0;
         setUpdate();
      }

      //update the cursor if the text is scrolling
      if (mDragHit)
      {
         if ((mScrollDir < 0) && (mCursorPos > 0))
         {
            mCursorPos--;
         }
         else if ((mScrollDir > 0) && (mCursorPos < (S32)dStrlen(mText)))
         {
            mCursorPos++;
         }
      }
   }
}
bool GuiTextEditSliderCtrl::onMouseWheelDown(const GuiEvent &event)
{
   if ( !mActive || !mAwake || !mVisible )
      return Parent::onMouseWheelDown(event);

   if ( !isFirstResponder() && !mFocusOnMouseWheel )
   {
      GuiControl *parent = getParent();
      if ( parent )
         return parent->onMouseWheelUp( event );

      return false;
   }   

   mValue -= mIncAmount;

   checkRange();
   setValue();

   setFirstResponder();
   mCursorPos = mBlockStart = mBlockEnd = 0;
   setUpdate();

   return true;
}
void GuiScriptNotifyCtrl::setFirstResponder()
{
   Parent::setFirstResponder();

   // Call Script.
   if( mOnGainFirstResponder && isFirstResponder() && isMethod( "onGainFirstResponder" ) )
      Con::executef(this, "onGainFirstResponder" );
}
Exemple #5
0
void GuiRiverEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
{
   _process3DMouseDown( event );

   mGizmo->on3DMouseDown( event );

   if ( !isFirstResponder() )
      setFirstResponder();
}
Exemple #6
0
void CATextField::ccTouchEnded(CATouch *pTouch, CAEvent *pEvent)
{
    CCPoint point = this->convertTouchToNodeSpace(pTouch);
    
    if (this->getBounds().containsPoint(point))
    {
		becomeFirstResponder();
		if (isFirstResponder())
        {
            this->showCursorMark();
            if (m_nInputType == KEY_BOARD_INPUT_PASSWORD)
            {
                if (!m_sText.empty())
                {
                    m_iCurPos =(int)m_vTextFiledChars.size();
                    m_iString_l_length = m_cImageSize.width;
                }
                m_pCursorMark->setCenterOrigin(CCPoint(getCursorX() + m_iHoriMargins, m_obContentSize.height / 2));

                return;
            }
			calculateSelChars(point, m_iString_l_length, m_iString_r_length, m_iCurPos);
           
			m_pCursorMark->setCenterOrigin(CCPoint(getCursorX() + m_iHoriMargins, m_obContentSize.height / 2));
        }

#if CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID
        CCEGLView * pGlView = CAApplication::getApplication()->getOpenGLView();
		pGlView->setIMECursorPos(getCursorPos(), getContentText());
#endif

    }
    else
    {
        hideCursorMark();
        
        if (resignFirstResponder())
        {
			this->updateImage();
        }
    }

	m_curSelCharRange = std::make_pair(m_iCurPos, m_iCurPos);
	execCurSelCharRange();
}
Exemple #7
0
void CATextView::ccTouchEnded(CATouch *pTouch, CAEvent *pEvent)
{
	CAScheduler::unschedule(schedule_selector(CATextView::ccTouchTimer), this);

	if (CATextToolBarView::isTextToolBarShow() || m_pTextSelView->isTextViewShow())
		return;
	
	CCPoint point = this->convertTouchToNodeSpace(pTouch);

	if (!isScrollWindowNotOutSide())
	{
		if (this->getBounds().containsPoint(point))
		{
			becomeFirstResponder();
			if (isFirstResponder())
			{
                this->showCursorMark();

				int iCurLine = 0; int iCurPosX = 0;
				calculateSelChars(point, iCurLine, iCurPosX, m_iCurPos);
				m_pCursorMark->setCenterOrigin(CCPoint(iCurPosX, m_iLineHeight*1.25f*iCurLine + m_iLineHeight / 2));

				CCPoint pt = m_pCursorMark->getCenterOrigin();
				m_pTextArrView->showTextArrView(CCPoint(pt.x, pt.y + m_iLineHeight*1.2f + getContentOffset().y));
			}
		}
		else
		{
			m_pTextArrView->hideTextArrView();
			m_pTextSelView->hideTextSelView();

			if (resignFirstResponder())
			{
                this->hideCursorMark();
			}
		}
	}

	m_curSelCharRange = std::make_pair(m_iCurPos, m_iCurPos);
	execCurSelCharRange();
	CAScrollView::ccTouchEnded(pTouch, pEvent);
}
Exemple #8
0
void CATextField::ccTouchEnded(CATouch *pTouch, CAEvent *pEvent)
{
	CATouchView::ccTouchEnded(pTouch, pEvent);

	if (CATextToolBarView::isTextToolBarShow())
		return;

    if (m_bMoved)
    {
        m_bMoved = false;
        return;
    }
    
    CCPoint point = this->convertTouchToNodeSpace(pTouch);
    
    if (this->getBounds().containsPoint(point))
    {
        if (!isFirstResponder())
        {
            becomeFirstResponder();
        }
        calculateSelChars(point, m_iString_l_length, m_iString_r_length, m_iCurPos);
        adjustCursorMove();
        
#if CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID
        CCEGLView * pGlView = CAApplication::getApplication()->getOpenGLView();
        pGlView->setIMECursorPos(getCursorPos(), getContentText());
#endif
    }
    else
    {
		resignFirstResponder();
	}

	m_curSelCharRange = std::make_pair(m_iCurPos, m_iCurPos);
	execCurSelCharRange();

}
void GuiDecalEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
{
   mPerformedDragCopy = false;

   if ( !isFirstResponder() )
      setFirstResponder();
	
	bool dblClick = ( event.mouseClickCount > 1 );

	// Gather selected decal information 
   RayInfo ri;
   bool hit = getRayInfo( event, &ri );

   Point3F start = event.pos;
   Point3F end = start + event.vec * 3000.0f; // use visible distance here??

   DecalInstance *pDecal = gDecalManager->raycast( start, end );
	
	if( mMode.compare("AddDecalMode") != 0 )
	{
		if ( mSELDecal )
		{
			// If our click hit the gizmo we are done.			
			if ( mGizmo->getSelection() != Gizmo::None )
			{
            mGizmo->on3DMouseDown( event );

				char returnBuffer[256];
				dSprintf(returnBuffer, sizeof(returnBuffer), "%f %f %f %f %f %f %f", 
				mSELDecal->mPosition.x, mSELDecal->mPosition.y, mSELDecal->mPosition.z, 
				mSELDecal->mTangent.x, mSELDecal->mTangent.y, mSELDecal->mTangent.z,
				mSELDecal->mSize);

				Con::executef( this, "prepGizmoTransform", Con::getIntArg(mSELDecal->mId), returnBuffer );

				return;
			}
		}

		if ( mHLDecal && pDecal == mHLDecal )
		{
			mHLDecal = NULL;            
			selectDecal( pDecal );   

			if ( isMethod( "onSelectInstance" ) )
			{
				char idBuf[512];
				dSprintf(idBuf, 512, "%i", pDecal->mId);
				Con::executef( this, "onSelectInstance", String(idBuf).c_str(), pDecal->mDataBlock->lookupName.c_str() );
			}

			return;
		}
		else if ( hit && !pDecal)
		{
			if ( dblClick )
				setMode( String("AddDecalMode"), true );

			return;
		}
	}
	else
	{
		// If we accidently hit a decal, then bail(probably an accident). If the use hits the decal twice,
		// then boot them into selection mode and select the decal.
		if ( mHLDecal && pDecal == mHLDecal )
		{
			if ( dblClick )
			{
				mHLDecal = NULL;            
				selectDecal( pDecal );   

				if ( isMethod( "onSelectInstance" ) )
				{
					char idBuf[512];
					dSprintf(idBuf, 512, "%i", pDecal->mId);
					Con::executef( this, "onSelectInstance", String(idBuf).c_str(), pDecal->mDataBlock->lookupName.c_str() );
				}
				setMode( String("SelectDecalMode"), true );
			}
			return;	
		}

		if ( hit && mCurrentDecalData ) // Create a new decal...
		{
			U8 flags = PermanentDecal | SaveDecal;

			DecalInstance *decalInst = gDecalManager->addDecal( ri.point, ri.normal, 0.0f, mCurrentDecalData, 1.0f, -1, flags );      
	      
			if ( decalInst )  
			{
				// Give the decal an id
				decalInst->mId = gDecalManager->mDecalInstanceVec.size();
				gDecalManager->mDecalInstanceVec.push_back(decalInst);

				selectDecal( decalInst );
				
				// Grab the mission editor undo manager.
				UndoManager *undoMan = NULL;
				if ( !Sim::findObject( "EUndoManager", undoMan ) )
				{
					Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
					return;           
				}

				// Create the UndoAction.
				DICreateUndoAction *action = new DICreateUndoAction("Create Decal");
				action->addDecal( *decalInst );
				
				action->mEditor = this;
				// Submit it.               
				undoMan->addAction( action );

				if ( isMethod( "onCreateInstance" ) )
				{
					char buffer[512];
					dSprintf(buffer, 512, "%i", decalInst->mId);
					Con::executef( this, "onCreateInstance", buffer, decalInst->mDataBlock->lookupName.c_str());
				}
			}

			return;
		}
	}

   if ( !mSELDecal )
      return;
}
void GuiRoadEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
{
   if ( !isFirstResponder() )
      setFirstResponder();

   // Get the clicked terrain position.
   Point3F tPos;
   if ( !getTerrainPos( event, tPos ) )
      return;      

   mouseLock();

   // Find any road / node at the clicked position.
   // TODO: handle overlapping roads/nodes somehow, cycle through them.
   
   DecalRoad *roadPtr = NULL;
   S32 closestNodeIdx = -1;
   F32 closestDist = F32_MAX;
   DecalRoad *closestNodeRoad = NULL;

   // First, find the closest node in any road to the clicked position.
   for ( SimSetIterator iter(mRoadSet); *iter; ++iter )
   {
      roadPtr = static_cast<DecalRoad*>( *iter );
      U32 idx;
      if ( roadPtr->getClosestNode( tPos, idx ) )
      {
         Point3F nodePos = roadPtr->getNodePosition(idx);
         F32 dist = ( nodePos - tPos ).len();
         if ( dist < closestDist )
         {
            closestNodeIdx = idx;
            closestDist = dist;
            closestNodeRoad = roadPtr;
         }
      }
   }

   //
   // Second, determine if the screen-space node rectangle
   // contains the clicked position.

   bool nodeClicked = false;
   S32 clickedNodeIdx = -1;

   if ( closestNodeIdx != -1 )
   {
      Point3F nodePos = closestNodeRoad->getNodePosition( closestNodeIdx );

      Point3F temp;
      project( nodePos, &temp );
      Point2I screenPos( temp.x, temp.y );

      RectI nodeRect( screenPos - mNodeHalfSize, mNodeHalfSize * 2 );
      
      nodeClicked = nodeRect.pointInRect( event.mousePoint );
      if ( nodeClicked )
         clickedNodeIdx = closestNodeIdx;
   }

   //
   // Determine the clickedRoad
   //
   DecalRoad *clickedRoadPtr = NULL;
   U32 insertNodeIdx = 0;

   if ( nodeClicked && (mSelRoad == NULL || closestNodeRoad == mSelRoad) )
   {
      // If a node was clicked, the owning road is always
      // considered the clicked road.
      clickedRoadPtr = closestNodeRoad;
   }
   else
   {
      // check the selected road first
      if ( mSelRoad != NULL && mSelRoad->containsPoint( tPos, &insertNodeIdx ) )
      {
         clickedRoadPtr = mSelRoad;
         nodeClicked = false;
         clickedNodeIdx = -1;
      }
      else
      {
         // Otherwise, we must ask each road if it contains
         // the clicked pos.
         for ( SimSetIterator iter(mRoadSet); *iter; ++iter )
         {
            roadPtr = static_cast<DecalRoad*>( *iter );
            if ( roadPtr->containsPoint( tPos, &insertNodeIdx ) )
            {
               clickedRoadPtr = roadPtr;
               break;            
            }
         }
      }
   }

	// shortcuts
   bool dblClick = ( event.mouseClickCount > 1 );
	if( dblClick )
   { 
		if( mMode == mSelectRoadMode )
		{
			setMode( mAddRoadMode, true );
			return;
		}
		if( mMode == mAddNodeMode )
		{
			// Delete the node attached to the cursor.
			deleteSelectedNode();
			mMode = mAddRoadMode;
			return;
		}
	}

	//this check is here in order to bounce back from deleting a whole road with ctrl+z
	//this check places the editor back into addroadmode
	if ( mMode == mAddNodeMode )
	{
      if ( !mSelRoad )
         mMode = mAddRoadMode;
	}

	if ( mMode == mSelectRoadMode )
	{
      // Did not click on a road or a node.
      if ( !clickedRoadPtr  )
      {
         setSelectedRoad( NULL );
         setSelectedNode( -1 );
         
         return;
      }

      // Clicked on a road that wasn't the currently selected road.
      if ( clickedRoadPtr != mSelRoad )
      {
         setSelectedRoad( clickedRoadPtr );
         setSelectedNode( -1 );
         return;
      }

      // Clicked on a node in the currently selected road that wasn't
      // the currently selected node.
      if ( nodeClicked )
      {
         setSelectedNode( clickedNodeIdx );
         return;
      }

      
      // Clicked a position on the currently selected road
      // that did not contain a node.
      //U32 newNode = clickedRoadPtr->insertNode( tPos, mDefaultWidth, insertNodeIdx );                  
      //setSelectedNode( newNode );
	}
   else if ( mMode == mAddRoadMode )
   {
		if ( nodeClicked && clickedRoadPtr )
      {
			// A double-click on a node in Normal mode means set AddNode mode.  
         if ( clickedNodeIdx == 0 )
         {
				setSelectedRoad( clickedRoadPtr );
				setSelectedNode( clickedNodeIdx );

				mAddNodeIdx = clickedNodeIdx;
            mMode = mAddNodeMode;
            mSelNode = mSelRoad->insertNode( tPos, mDefaultWidth, mAddNodeIdx );
            mIsDirty = true;

				return;
         }
			else if ( clickedNodeIdx == clickedRoadPtr->mNodes.size() - 1 )
         {
				setSelectedRoad( clickedRoadPtr );
				setSelectedNode( clickedNodeIdx );

            mAddNodeIdx = U32_MAX;
            mMode = mAddNodeMode;
            mSelNode = mSelRoad->addNode( tPos, mDefaultWidth );
            mIsDirty = true;
				setSelectedNode( mSelNode );

				return;
         } 
		}

		DecalRoad *newRoad = new DecalRoad;
		

		newRoad->mMaterialName = mMaterialName;

      newRoad->registerObject();

      // Add to MissionGroup                              
      SimGroup *missionGroup;
      if ( !Sim::findObject( "MissionGroup", missionGroup ) )               
         Con::errorf( "GuiDecalRoadEditorCtrl - could not find MissionGroup to add new DecalRoad" );
      else
         missionGroup->addObject( newRoad );               

      newRoad->insertNode( tPos, mDefaultWidth, 0 );
      U32 newNode = newRoad->insertNode( tPos, mDefaultWidth, 1 );

      // Always add to the end of the road, the first node is the start.
      mAddNodeIdx = U32_MAX;
      
      setSelectedRoad( newRoad );      
      setSelectedNode( newNode );

      mMode = mAddNodeMode;

      // Disable the hover node while in addNodeMode, we
      // don't want some random node enlarged.
      mHoverNode = -1;

      // Grab the mission editor undo manager.
      UndoManager *undoMan = NULL;
      if ( !Sim::findObject( "EUndoManager", undoMan ) )
      {
         Con::errorf( "GuiRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
         return;           
      }

      // Create the UndoAction.
      MECreateUndoAction *action = new MECreateUndoAction("Create Road");
      action->addObject( newRoad );
      
      // Submit it.               
      undoMan->addAction( action );
		
		//send a callback to script after were done here if one exists
		if ( isMethod( "onRoadCreation" ) )
         Con::executef( this, "onRoadCreation" );

		return;
   }
	else if ( mMode == mAddNodeMode )
	{
		// Oops the road got deleted, maybe from an undo action?
      // Back to NormalMode.
      if ( mSelRoad )
      {
			// A double-click on a node in Normal mode means set AddNode mode.  
         if ( clickedNodeIdx == 0 )
         {
				submitUndo( "Add Node" );
				mAddNodeIdx = clickedNodeIdx;
            mMode = mAddNodeMode;
            mSelNode = mSelRoad->insertNode( tPos, mDefaultWidth, mAddNodeIdx );
            mIsDirty = true;
				setSelectedNode( mSelNode );

				return;
         }
			else
         {
				if( clickedRoadPtr && clickedNodeIdx == clickedRoadPtr->mNodes.size() - 1 )
				{
					submitUndo( "Add Node" );
					mAddNodeIdx = U32_MAX;
					mMode = mAddNodeMode;
					mSelNode = mSelRoad->addNode( tPos, mDefaultWidth );
               mIsDirty = true;
					setSelectedNode( mSelNode );

					return;
				}
				else
				{
					submitUndo( "Insert Node" );
					// A single-click on empty space while in
					// AddNode mode means insert / add a node.
					//submitUndo( "Add Node" );
					//F32 width = mSelRoad->getNodeWidth( mSelNode );
					U32 newNode = mSelRoad->insertNode( tPos, mDefaultWidth, mAddNodeIdx);
               mIsDirty = true;
					setSelectedNode( newNode );

					return;
				}
         } 
      }
	}
	else if ( mMode == mInsertPointMode  && mSelRoad != NULL)
	{
		if ( clickedRoadPtr == mSelRoad )
      {
			F32 w0 = mSelRoad->getNodeWidth( insertNodeIdx );
         F32 w1 = mSelRoad->getNodeWidth( insertNodeIdx + 1 );               
         F32 width = ( w0 + w1 ) * 0.5f;

         submitUndo( "Insert Node" );
         U32 newNode = mSelRoad->insertNode( tPos, width, insertNodeIdx + 1);  
         mIsDirty = true;
         setSelectedNode( newNode );

			return;
       }
	}
	else if ( mMode == mRemovePointMode  && mSelRoad != NULL)
	{
		if ( nodeClicked && clickedRoadPtr == mSelRoad )
      {
			setSelectedNode( clickedNodeIdx );
         deleteSelectedNode();
         return;
      }
	}
	else if ( mMode == mMovePointMode )
	{
		if ( nodeClicked && clickedRoadPtr == mSelRoad )
      {
			setSelectedNode( clickedNodeIdx );
         return;
      }
	}
	else if ( mMode == mScalePointMode )
	{
		if ( nodeClicked && clickedRoadPtr == mSelRoad )
      {
			setSelectedNode( clickedNodeIdx );
         return;
      }
	}
}
void GuiRiverEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
{
   mGizmo->on3DMouseDown( event );

   if ( !isFirstResponder() )
      setFirstResponder();
	
	// Get the raycast collision position
   Point3F tPos;
   if ( !getStaticPos( event, tPos ) )
		return;  

   // Construct a LineSegment from the camera position to 1000 meters away in
   // the direction clicked.
   // If that segment hits the terrain, truncate the ray to only be that length.

   // We will use a LineSegment/Sphere intersection test to determine if a RiverNode
   // was clicked.   

   Point3F startPnt = event.pos;
   Point3F endPnt = event.pos + event.vec * 1000.0f;

   RayInfo ri;   

   if ( gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri) )
      endPnt = ri.point;

   River *riverPtr = NULL;
   River *clickedRiverPtr = NULL;

   // Did we click on a river? check current selection first
   U32 insertNodeIdx = -1;
   Point3F collisionPnt;
   if ( mSelRiver != NULL && mSelRiver->collideRay( event.pos, event.vec, &insertNodeIdx, &collisionPnt ) )
   {
      clickedRiverPtr = mSelRiver;
   }
   else
   {
      for ( SimSetIterator iter(mRiverSet); *iter; ++iter )
      {
         riverPtr = static_cast<River*>( *iter );
         if ( riverPtr->collideRay( event.pos, event.vec, &insertNodeIdx, &collisionPnt ) )
         {
            clickedRiverPtr = riverPtr;
            break;
         }
      }
   }

   // Did we click on a riverNode?
   bool nodeClicked = false;   
   S32 clickedNodeIdx = -1;
   F32 clickedNodeDist = mNodeSphereRadius;

   // If we clicked on the currently selected river, only scan its nodes
   if ( mSelRiver != NULL && clickedRiverPtr == mSelRiver )
   {
      for ( U32 i = 0; i < mSelRiver->mNodes.size(); i++ )
      {
         const Point3F &nodePos = mSelRiver->mNodes[i].point;

         Point3F screenPos;
         project( nodePos, &screenPos );

         F32 dist = ( event.mousePoint - Point2I(screenPos.x, screenPos.y) ).len();
         if ( dist < clickedNodeDist )
         {
            clickedNodeDist = dist;
            clickedNodeIdx = i;
            nodeClicked = true;
         }
      }
   }
   else
   {
      for ( SimSetIterator iter(mRiverSet); *iter; ++iter )
      {
         riverPtr = static_cast<River*>( *iter );
         
         for ( U32 i = 0; i < riverPtr->mNodes.size(); i++ )
         {
            const Point3F &nodePos = riverPtr->mNodes[i].point;

            Point3F screenPos;
            project( nodePos, &screenPos );

            F32 dist = ( event.mousePoint - Point2I(screenPos.x, screenPos.y) ).len();
            if ( dist < clickedNodeDist )
            {
               // we found a hit!
               clickedNodeDist = dist;
               clickedNodeIdx = i;
               nodeClicked = true;
               clickedRiverPtr = riverPtr;
            }
         }
      }
   }
	
	// shortcuts
	bool dblClick = ( event.mouseClickCount > 1 );
	if( dblClick )
   { 
		if( mMode == mSelectRiverMode )
		{
			setMode( mAddRiverMode, true );
			return;
		}
		if( mMode == mAddNodeMode )
		{
			// Delete the node attached to the cursor.
			deleteSelectedNode();
			mMode = mAddRiverMode;
			return;
		}
	}

	//this check is here in order to bounce back from deleting a whole road with ctrl+z
	//this check places the editor back into addrivermode
	if ( mMode == mAddNodeMode )
	{
      if ( !mSelRiver )
         mMode = mAddRiverMode;
	}

	if ( mMode == mSelectRiverMode )
	{
      // Did not click on a River or a node.
      if ( !clickedRiverPtr  )
      {
         setSelectedRiver( NULL );
         setSelectedNode( -1 );
         
         return;
      }

      // Clicked on a River that wasn't the currently selected River.
      if ( clickedRiverPtr != mSelRiver )
      {
         setSelectedRiver( clickedRiverPtr );
         setSelectedNode( clickedNodeIdx );
         return;
      }

     // Clicked on a node in the currently selected River that wasn't
      // the currently selected node.
      if ( nodeClicked )
      {
         setSelectedNode( clickedNodeIdx );
         return;
      }
	}
   else if ( mMode == mAddRiverMode )
   {
		if ( nodeClicked )
      {
			// A double-click on a node in Normal mode means set AddNode mode.  
         if ( clickedNodeIdx == 0 )
         {
				setSelectedRiver( clickedRiverPtr );
				setSelectedNode( clickedNodeIdx );

				mAddNodeIdx = clickedNodeIdx;
            mMode = mAddNodeMode; 

            mSelNode = mSelRiver->insertNode( tPos, mDefaultWidth, mDefaultDepth, mDefaultNormal, mAddNodeIdx );
            mIsDirty = true;

				return;
         }
			else if ( clickedNodeIdx == clickedRiverPtr->mNodes.size() - 1 )
         {
				setSelectedRiver( clickedRiverPtr );
				setSelectedNode( clickedNodeIdx );

            mAddNodeIdx = U32_MAX;
				mMode = mAddNodeMode;

            mSelNode = mSelRiver->addNode( tPos, mDefaultWidth, mDefaultDepth, mDefaultNormal);
            mIsDirty = true;
				setSelectedNode( mSelNode );

				return;
         } 
		}

		if ( !isMethod( "createRiver" ) )
      {
			Con::errorf( "GuiRiverEditorCtrl::on3DMouseDown - createRiver method does not exist." );
         return;
      }

      const char *res = Con::executef( this, "createRiver" );

      River *newRiver;
      if ( !Sim::findObject( res, newRiver ) )
      {
         Con::errorf( "GuiRiverEditorCtrl::on3DMouseDown - createRiver method did not return a river object." );
         return;
      }                

      // Add to MissionGroup                              
      SimGroup *missionGroup;
      if ( !Sim::findObject( "MissionGroup", missionGroup ) )               
         Con::errorf( "GuiRiverEditorCtrl - could not find MissionGroup to add new River" );
      else
         missionGroup->addObject( newRiver );

      Point3F pos( endPnt );
      pos.z += mDefaultDepth * 0.5f;

      newRiver->insertNode( pos, mDefaultWidth, mDefaultDepth, mDefaultNormal, 0 );
      U32 newNode = newRiver->insertNode( pos, mDefaultWidth, mDefaultDepth, mDefaultNormal, 1 );

      // Always add to the end of the road, the first node is the start.
      mAddNodeIdx = U32_MAX;
      
      setSelectedRiver( newRiver );      
      setSelectedNode( newNode );

      mMode = mAddNodeMode;

      // Disable the hover node while in addNodeMode, we
      // don't want some random node enlarged.
      mHoverNode = -1;

      // Grab the mission editor undo manager.
      UndoManager *undoMan = NULL;
      if ( !Sim::findObject( "EUndoManager", undoMan ) )
      {
         Con::errorf( "GuiMeshRoadEditorCtrl::on3DMouseDown() - EUndoManager not found!" );
         return;           
      }

      // Create the UndoAction.
      MECreateUndoAction *action = new MECreateUndoAction("Create MeshRoad");
      action->addObject( newRiver );

      // Submit it.               
      undoMan->addAction( action );

		return;
   }
	else if ( mMode == mAddNodeMode )
	{
		// Oops the road got deleted, maybe from an undo action?
      // Back to NormalMode.
      if ( mSelRiver )
      {
			// A double-click on a node in Normal mode means set AddNode mode.  
         if ( clickedNodeIdx == 0 )
         {
				submitUndo( "Add Node" );
				mAddNodeIdx = clickedNodeIdx;
            mMode = mAddNodeMode;
            mSelNode = mSelRiver->insertNode( tPos, mDefaultWidth, mDefaultDepth, mDefaultNormal, mAddNodeIdx );
            mIsDirty = true;
				setSelectedNode( mSelNode );

				return;
         }
			else
         {
				if( clickedRiverPtr && clickedNodeIdx == clickedRiverPtr->mNodes.size() - 1 )
				{
					submitUndo( "Add Node" );
					mAddNodeIdx = U32_MAX;
					mMode = mAddNodeMode;
					U32 newNode = mSelRiver->addNode( tPos, mDefaultWidth, mDefaultDepth, mDefaultNormal);  
               mIsDirty = true;
					setSelectedNode( newNode );

					return;
				}
				else
				{
					submitUndo( "Insert Node" );
					// A single-click on empty space while in
					// AddNode mode means insert / add a node.
					//submitUndo( "Add Node" );
					//F32 width = mSelRiver->getNodeWidth( mSelNode );
					U32 newNode = mSelRiver->insertNode( tPos, mDefaultWidth, mDefaultDepth, mDefaultNormal, mAddNodeIdx);
               mIsDirty = true;
					setSelectedNode( newNode );

					return;
				}
			}
		}
	}
	else if ( mMode == mInsertPointMode && mSelRiver != NULL )
	{
		if ( clickedRiverPtr == mSelRiver )
      {
			// NOTE: I guess we have to determine the if the clicked ray intersects a road but not a specific node...
         // in order to handle inserting nodes in the same way as for DecalRoad

         U32 prevNodeIdx = insertNodeIdx;
         U32 nextNodeIdx = ( prevNodeIdx + 1 > mSelRiver->mNodes.size() - 1 ) ? prevNodeIdx : prevNodeIdx + 1;

         const RiverNode &prevNode = mSelRiver->mNodes[prevNodeIdx];
         const RiverNode &nextNode = mSelRiver->mNodes[nextNodeIdx];

         F32 width = ( prevNode.width + nextNode.width ) * 0.5f;
         F32 depth = ( prevNode.depth + nextNode.depth ) * 0.5f;
         Point3F normal = ( prevNode.normal + nextNode.normal ) * 0.5f;
         normal.normalize();

         submitUndo( "Insert Node" );
         U32 newNode = mSelRiver->insertNode( collisionPnt, width, depth, normal, insertNodeIdx + 1 );
         mIsDirty = true;
         setSelectedNode( newNode );

			return;
       }
	}
	else if ( mMode == mRemovePointMode && mSelRiver != NULL )
	{
		if ( nodeClicked && clickedRiverPtr == mSelRiver )
      {
			setSelectedNode( clickedNodeIdx );
         deleteSelectedNode();
         return;
      }
	}
	else if ( mMode == mMovePointMode )
	{
		if ( nodeClicked && clickedRiverPtr == mSelRiver )
      {
			setSelectedNode( clickedNodeIdx );
         return;
      }
	}
	else if ( mMode == mScalePointMode )
	{
		if ( nodeClicked && clickedRiverPtr == mSelRiver )
      {
			setSelectedNode( clickedNodeIdx );
         return;
      }
	}
	else if ( mMode == mRotatePointMode )
	{
		if ( nodeClicked && clickedRiverPtr == mSelRiver )
      {
			setSelectedNode( clickedNodeIdx );
         return;
      }
	}
}
Exemple #12
0
bool CATextView::ccTouchBegan(CATouch *pTouch, CAEvent *pEvent)
{
	if (m_pTouches->count() > 0)
	{
		m_pTouches->replaceObjectAtIndex(0, pTouch);
		return true;
	}
	bool isInertia = m_tInertia.getLength() < 1.0f;
	if (!CAScrollView::ccTouchBegan(pTouch, pEvent))
		return false;

	CCPoint point = this->convertTouchToNodeSpace(pTouch);

	if (this->getBounds().containsPoint(point))
	{
		becomeFirstResponder();
		if (isFirstResponder())
		{
			m_pCursorMark->setVisible(true);

			point.y += getContentOffset().y;
			int iCurLine = point.y / m_iLineHeight;
			if (m_vLinesTextView.empty())
			{
				iCurLine = 0;
			}
			else if (iCurLine >= m_vLinesTextView.size())
			{
				iCurLine = m_vLinesTextView.size() - 1;
			}
			
			int iHalfCharSize = 0;
			int iStartPos = 0;
			if (!m_vLinesTextView.empty())
			{
				m_iCurPos = iStartPos = m_vLinesTextView[iCurLine].iStartCharPos;
				std::vector<TextAttribute>& v = m_vLinesTextView[iCurLine].TextAttrVect;
				for (int i = 0, iStringLeftX = 0; i < v.size(); i++)
				{
					TextAttribute& t = v[i];
					if (point.x >= iStringLeftX - iHalfCharSize && point.x < iStringLeftX + t.charlength / 2)
					{
						break;
					}

					iStringLeftX += t.charlength;
					m_iCurPos += t.charSize;
					iHalfCharSize = t.charlength / 2;
				}
			}

			std::string s = m_szText.substr(iStartPos, m_iCurPos - iStartPos);
			if (!s.empty() && s[0] == '\n')
			{
				s.erase(0, 1);
			}
			m_pCursorMark->setCenterOrigin(CCPoint(getStringLength(s), (iCurLine * 2 + 1) * (m_iLineHeight / 2)));
		}
		return true;
	}
	else
	{
		if (resignFirstResponder())
		{
			m_pCursorMark->setVisible(false);
			return false;
		}
		return false;
	}

	return true;
}
Exemple #13
0
bool CATextField::ccTouchBegan(CATouch *pTouch, CAEvent *pEvent)
{
    if (isEditing)
    {
        return false;
    }
    CCPoint point = this->convertTouchToNodeSpace(pTouch);

    if (this->getBounds().containsPoint(point))
    {
        becomeFirstResponder();
        if (isFirstResponder())
        {

            m_pMark->setVisible(true);
            attachWithIME();

            if (m_nInputType ==KEY_BOARD_INPUT_PASSWORD)
            {
                m_pMark->setCenterOrigin(CCPoint(labelOrginX+m_rLabelRect.size.width, this->getBounds().size.height/2));
                return true;
            }
            m_fString_left_length = 0;
            int byteCount = 0;
            for (std::vector<TextAttribute>::iterator itr = m_vByteLengthArr.begin(); itr!=m_vByteLengthArr.end(); itr++)
            {
                TextAttribute t =*(itr);
                m_fString_left_length+=t.charlength;
                byteCount += t.charsize;
                if (m_fString_left_length>point.x-m_fString_left_offX)
                {
                    m_sLeft_string = m_sText.substr(0,byteCount);
                    m_sRight_string = m_sText.substr(byteCount,m_sText.length());
                    m_fString_right_length = m_rLabelRect.size.width-m_fString_left_length;
                    break;
                } else if(itr == m_vByteLengthArr.end()-1&&!spaceHolderIsOn)
                {
                    m_sLeft_string = m_sText.substr(0,byteCount);
                    m_sRight_string = m_sText.substr(byteCount,m_sText.length());
                    m_fString_right_length = m_rLabelRect.size.width-m_fString_left_length;
                }

            }
            m_pMark->setCenterOrigin(CCPoint(getCursorX()+labelOrginX, this->getBounds().size.height/2));


        }
        return true;
    }
    else
    {
        if (resignFirstResponder())
        {
            if (!strcmp(m_sText.c_str(), ""))
            {
                m_sText="";
                spaceHolderIsOn=true;
                this->updateImage();
            }
            m_pMark->setVisible(false);
            return false;
        }
        return false;
    }

    return true;
}