void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
{
	// mPixelArea is calculated during render
	F32 mid_scale = getMidScale();
	F32 range = (getRenderPosition()-LLViewerCamera::getInstance()->getOrigin()).length();

	if (range < 0.001f || isHUDAttachment())		// range == zero
	{
		mAppAngle = 180.f;
	}
	else
	{
		mAppAngle = (F32) atan2( mid_scale, range) * RAD_TO_DEG;
	}
}
void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
{
	LLVector3 center = getPositionAgent();//center of tree.
	LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
	LLVector3 lookAt = center - viewer_pos_agent;
	F32 dist = lookAt.normVec() ;	
	F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;	
	
	F32 range = dist - getMinScale()/2;
	if (range < F_ALMOST_ZERO || isHUDAttachment())		// range == zero
	{
		mAppAngle = 180.f;
	}
	else
	{
		mAppAngle = (F32) atan2( getMaxScale(), range) * RAD_TO_DEG;		
	}

	F32 max_scale = mBillboardScale * getMaxScale();
	F32 area = max_scale * (max_scale*mBillboardRatio);
	// Compute pixels per meter at the given range
	F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * dist);
	mPixelArea = pixels_per_meter * pixels_per_meter * area ;	

	F32 importance = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
	mPixelArea = LLFace::adjustPixelArea(importance, mPixelArea) ;
	if (mPixelArea > LLViewerCamera::getInstance()->getScreenPixelArea())
	{
		mAppAngle = 180.f;
	}

#if 0
	// mAppAngle is a bit of voodoo;
	// use the one calculated LLViewerObject::setPixelAreaAndAngle above
	// to avoid LOD miscalculations
	mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
#endif
}