bool CollisionManager::isIntersectsPolygonPoint(ICollisionHull* polygon, ICollisionHull* point)
{
    return isIntersectsPointPolygon(point, polygon);
}
	bool Intersections::isIntersectsPolygonPoint(ICollisionHull* polygon, ICollisionHull* point)
	{
		return isIntersectsPointPolygon(point, polygon);
	}