bool isLimitedUnitClass(UnitClassTypes eUnitClass)
{
#if defined(MOD_BALANCE_CORE)
	return (isWorldUnitClass(eUnitClass) || isTeamUnitClass(eUnitClass) || isNationalUnitClass(eUnitClass) || isUnitLimitPerCity(eUnitClass));
#else
	return (isWorldUnitClass(eUnitClass) || isTeamUnitClass(eUnitClass) || isNationalUnitClass(eUnitClass));
#endif
}
bool isLimitedUnitClass(UnitClassTypes eUnitClass)
{
	return (isWorldUnitClass(eUnitClass) || isTeamUnitClass(eUnitClass) || isNationalUnitClass(eUnitClass));
}
bool cyIsNationalUnitClass(int /*UnitClassTypes*/ eUnitClass)
{
	return isNationalUnitClass((UnitClassTypes)eUnitClass);
}