Exemple #1
0
/*Wrapper function, adds legal Pawn Moves from Location to Linked List*/
int getPawnMoves(Game *game, Location *loc, ListNode *temp){
	int flag = 0;
	if (canMoveUK(game->board, loc, 1) && isEmpty(game->board[loc->column][loc->row + shiftUp(game->board, loc)])){
		Move *move = setMove(loc, setLocation(loc->column, loc->row + shiftUp(game->board, loc)), NONETYPE);
		if (isValidMove(game, move)){
			getPawnSingleMove(game->board, loc, temp, move);
			flag = 1;
		}
		else{
			freeMove(move);
		}
	}
	if (canMoveULK(game->board, loc, 1) && isOpposite(game->board[loc->column + shiftLeft(game->board, loc)][loc->row + shiftUp(game->board, loc)], game->board, loc)){
		Move *move = setMove(loc, setLocation(loc->column + shiftLeft(game->board, loc), loc->row + shiftUp(game->board, loc)), NONETYPE);
		if (isValidMove(game, move)){
			getPawnSingleMove(game->board, loc, temp, move);
			flag = 1;
		}
		else{
			freeMove(move);
		}
	}
	if (canMoveURK(game->board, loc, 1) && isOpposite(game->board[loc->column + shiftRight(game->board, loc)][loc->row + shiftUp(game->board, loc)], game->board, loc)){
		Move *move = setMove(loc, setLocation(loc->column + shiftRight(game->board, loc), loc->row + shiftUp(game->board, loc)), NONETYPE);
		if (isValidMove(game, move)){
			getPawnSingleMove(game->board, loc, temp, move);
			flag = 1;
		}
		else{
			freeMove(move);
		}
	}
	return flag;
}
Exemple #2
0
/*Add legal Moves for Knight at Location to Linked List*/
int getKnightSingleMove(Game *game, Location *loc, ListNode *temp, MoveType type){
	MoveType col;
	MoveType row;
	char c;
	int flag = 0;
	switch (type)
	{
	case UR:col = R; row = U; break;
	case UL:col = L; row = U; break;
	case DL:col = L; row = D; break;
	case DR:col = R; row = D; break;
	case U:row = U;
	case D:row = D;
	case L:col = L;
	case R:row = R;
	}
	if (canMoveK(game->board, loc, 1, col) && canMoveK(game->board, loc, 2, row)){
		c = game->board[loc->column + shiftCol(game->board, loc, col)][loc->row + shiftRow(game->board, loc, row) * 2];
		if (isEmpty(c) || isOpposite(c, game->board, loc)){
			Move *move = setMove(loc, setLocation(loc->column + shiftCol(game->board, loc, col), loc->row + shiftRow(game->board, loc, row) * 2), NONETYPE);
			if (isValidMove(game, move)){
				addMoveToList(temp, move);
				flag = 1;
			}
			else{
				freeMove(move);
			}
		}
	}
	if (canMoveK(game->board, loc, 2, col) && canMoveK(game->board, loc, 1, row)){
		c = game->board[loc->column + shiftCol(game->board, loc, col) * 2][loc->row + shiftRow(game->board, loc, row)];
		if (isEmpty(c) || isOpposite(c, game->board, loc)){
			Move *move = setMove(loc, setLocation(loc->column + shiftCol(game->board, loc, col) * 2, loc->row + shiftRow(game->board, loc, row)), NONETYPE);
			if (isValidMove(game, move)){
				addMoveToList(temp, move);
				flag = 1;
			}
			else{
				freeMove(move);
			}
		}
	}
	return flag;
}
Exemple #3
0
void Snake::changeDir(sDir dir)
{
	// dir   - which button is pressed
	// this->dir   - current direction
	if (isOpposite(dir, this->dir))
	{
		return;
	}
	else
	{
		this->dir = dir;
	}
	
}
Exemple #4
0
char	JudgeDredd::takeAPiece(GameInfo& game, coord_t& coord)
{
	char count = 0;
	if (coord.y > 2 && 
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y - 1][coord.x]) == true &&
		CHECKMASK(game.getMap()[coord.y - 1][coord.x], TAKENMASKH) == true)
		count++, game.takeOffPieceOnBoard(coord.y - 1, coord.x, NORTH);

	if (coord.y + 3 < LENGTHBOARD && 
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y + 1][coord.x]) == true &&
		CHECKMASK(game.getMap()[coord.y + 1][coord.x], TAKENMASKH) == true)
		count++, game.takeOffPieceOnBoard(coord.y + 1, coord.x, SOUTH);
	
	if (coord.x > 2 && 
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y][coord.x - 1]) == true &&
		CHECKMASK(game.getMap()[coord.y][coord.x - 1], TAKENMASKV) == true)
		count++, game.takeOffPieceOnBoard(coord.y, coord.x - 1, WEST);

	if (coord.x + 3 < LENGTHBOARD && 
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y][coord.x + 1]) == true &&
		CHECKMASK(game.getMap()[coord.y][coord.x + 1], TAKENMASKV) == true)
		count++, game.takeOffPieceOnBoard(coord.y, coord.x + 1, EAST);

	if (coord.x > 2 && coord.y > 2 &&
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y - 1 ][coord.x - 1]) &&
		CHECKMASK(game.getMap()[coord.y - 1][coord.x - 1], TAKENMASKDNS) == true)
		count++, game.takeOffPieceOnBoard(coord.y - 1, coord.x - 1, NORTHWEST);

	if (coord.x + 3 < LENGTHBOARD && coord.y + 3 < LENGTHBOARD &&
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y + 1 ][coord.x + 1]) &&
		CHECKMASK(game.getMap()[coord.y + 1][coord.x + 1], TAKENMASKDNS) == true)
		count++, game.takeOffPieceOnBoard(coord.y + 1, coord.x + 1, SOUTHEAST);

	if (coord.x > 2 && coord.y + 3 < LENGTHBOARD &&
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y + 1 ][coord.x - 1]) &&
		CHECKMASK(game.getMap()[coord.y + 1][coord.x - 1], TAKENMASKDNS) == true)
		count++, game.takeOffPieceOnBoard(coord.y + 1, coord.x - 1, SOUTHWEST);

	if (coord.x + 3 < LENGTHBOARD && coord.y > 2 &&
		isOpposite(game.getCurrentPlayer(), game.getMap()[coord.y - 1 ][coord.x + 1]) &&
		CHECKMASK(game.getMap()[coord.y - 1][coord.x + 1], TAKENMASKDNS) == true)
		count++, game.takeOffPieceOnBoard(coord.y - 1, coord.x + 1, NORTHEAST);
	return count;
}
Exemple #5
0
void JudgeDredd::lookAlignement(GameInfo& game, coord_t& coord)
{
	int		count;
	int		stop = 0;
	int**	tmp = game.getMap();
	int		n[4];

	n[0] = 0;
	n[1] = 0;
	n[2] = 0;
	n[3] = 0;

	if (CHECKMASK(tmp[coord.y][coord.x], CPH) != true)
		stop |= (1 | 2);
	if (CHECKMASK(tmp[coord.y][coord.x], CPV) != true)
		stop |= (4 | 8);
	if (CHECKMASK(tmp[coord.y][coord.x], CPDNS) != true)
		stop |= (16 | 32);
	if (CHECKMASK(tmp[coord.y][coord.x], CPDSN) != true)
		stop |= (64 | 128);

	for (count = 0; count < LENGTHBOARD && stop < 255; count++)
	{
		if (CHECKMASK(stop, 1) != true)
		{
			if (coord.y - count > 0 &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y - count][coord.x]) != true)
				stop |= checkTaken(tmp[coord.y - count][coord.x], NORTH);
			else
				stop |= 1;
			if (CHECKMASK(stop, 1) != true)
				n[0]++;
		}
		if (CHECKMASK(stop, 2) != true)
		{
			if (coord.y + count < LENGTHBOARD &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y + count][coord.x]) != true)
				stop |= checkTaken(tmp[coord.y + count][coord.x], SOUTH);
			else
				stop |= 2;
			if (CHECKMASK(stop, 2) != true)
				n[0]++;
		}
		if (CHECKMASK(stop, 4) != true)
		{
			if (coord.x - count > 0 &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y][coord.x - count]) != true)
				stop |= checkTaken(tmp[coord.y][coord.x - count], WEST);
			else
				stop |= 4;
			if (CHECKMASK(stop, 4) != true)
				n[1]++;
		}
		if (CHECKMASK(stop, 8) != true)
		{
			if (coord.x + count < LENGTHBOARD &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y][coord.x + count]) != true)
				stop |= checkTaken(tmp[coord.y][coord.x + count], EAST);
			else
				stop |= 8;
			if (CHECKMASK(stop, 8) != true)
				n[1]++;
		}
		if (CHECKMASK(stop, 16) != true)
		{
			if (coord.x - count > 0 && coord.y - count > 0 &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y - count][coord.x - count]) != true)
				stop |= checkTaken(tmp[coord.y - count][coord.x - count], NORTHWEST);
			else
				stop |= 16;
			if (CHECKMASK(stop, 16) != true)
				n[2]++;
		}
		if (CHECKMASK(stop, 32) != true)
		{
			if (coord.x + count < LENGTHBOARD && coord.y + count < LENGTHBOARD &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y + count][coord.x + count]) != true)
				stop |= checkTaken(tmp[coord.y + count][coord.x + count], SOUTHEAST);
			else
				stop |= 32;
			if (CHECKMASK(stop, 32) != true)
				n[2]++;
		}
		if (CHECKMASK(stop, 64) != true)
		{
			if (coord.x + count > LENGTHBOARD && coord.y - count > 0 &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y - count][coord.x + count]) != true)
				stop |= checkTaken(tmp[coord.y - count][coord.x + count], NORTHEAST);
			else
				stop |= 64;
			if (CHECKMASK(stop, 64) != true)
				n[3]++;
		}
		if (CHECKMASK(stop, 128) != true)
		{
			if (coord.x - count < 0 && coord.y + count < LENGTHBOARD &&
				isOpposite(game.getCurrentPlayer(), tmp[coord.y + count][coord.x - count]) != true)
				stop |= checkTaken(tmp[coord.y + count][coord.x - count], SOUTHWEST);
			else
				stop |= 128;
			if (CHECKMASK(stop, 128) != true)
				n[3]++;
		}
		if (n[0] >= 5 || n[1] >= 5 || n[2] >= 5 || n[3] >= 5)
		{
                        //GameExceptionWinByAlignement& exc = GameExceptionWinByAlignement();
                        GameExceptionWinByAlignement exc = GameExceptionWinByAlignement();
                        throw exc;
                }
	}
}