const AttachedTexture * FramebufferAttachment::asTextureAttachment() const { return isTextureAttachment() ? reinterpret_cast<const AttachedTexture*>(this) : nullptr; }
TextureAttachment * FrameBufferAttachment::asTextureAttachment() { return isTextureAttachment() ? reinterpret_cast<TextureAttachment*>(this) : nullptr; }